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- 02:24, 1 November 2008 diff hist +374 N ObjectTemplate.AutoReload New page: == MDT description == Setting this property to 1 means that when a weapon is out of ammo it will automatically be reloaded (i.e., the player does not have to hit "R" to reload).<br> ''[htt... current
- 02:23, 1 November 2008 diff hist +383 N ObjectTemplate.AutomaticYawStabilization New page: == MDT description == When set to 1, it automatically stabilizes the yaw (right and left) rotation. Note that this property also has the name SetAutomaticYawStabilization.<br> ''[http://md... current
- 02:22, 1 November 2008 diff hist +386 N ObjectTemplate.AutomaticPitchStabilization New page: == MDT description == When set to 1, it automatically stabilizes the pitch (up and down) rotation. Note that this property also has the name SetAutomaticPitchStabilization.<br> ''[http://m... current
- 02:21, 1 November 2008 diff hist +446 N ObjectTemplate.ArtPos New page: == MDT description == Enables the artillery user interface for the object when the user right clicks. The vehicle type set with SetVehicleType is normally ''VTArtillery'', ''VTDefGun'', ''... current
- 02:19, 1 November 2008 diff hist +367 N ObjectTemplate.AreaValue New page: == MDT description == Set the value of capturing a ControlPoint. Once the total value of captured control points is 100 or more, the opponents' tickets will start to fall.<br> ''[http://md... current
- 02:18, 1 November 2008 diff hist +526 N ObjectTemplate.AnimationSpeedOverTime New page: == MDT description == This property determines how an effect's animation plays over time. It is typically set with two pairs of numbers separated by a "|". The first "time/speed" pair of n... current
- 02:14, 1 November 2008 diff hist +250 N ObjectTemplate.AnimationSpeed New page: == MDT description == How long an animation runs.<br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AnimationSpeed.shtm Source and more details]'' <br> ==... current
- 02:12, 1 November 2008 diff hist +1,434 N ObjectTemplate.AngleMod New page: == MDT description == AngleMod is used to modify the collision damage received by an object. This value is set inside the defending object's Objects.con file, similar to SpeedMod. However,... current
- 02:06, 1 November 2008 diff hist +462 N ObjectTemplate.AltFireOnce New page: == MDT description == When AltFireOnce is set to 1, the alternate weapon (normally activated with the right mouse button) will fire only once if the right mouse button is held down. If not... current
- 02:04, 1 November 2008 diff hist +246 N ObjectTemplate.AlphaTestRef New page: == MDT description == Argument 1 is a CRD type.<br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AlphaTestRef.shtm Source and more details]'' <br> == Add... current
- 02:02, 1 November 2008 diff hist +657 N ObjectTemplate.AlphaOverTime New page: == MDT description == This property is used to fade effects in and out over time. The values are in terms of "time/alpha", each separated by a "|". The TimeToLive property says how long th... current
- 02:00, 1 November 2008 diff hist +361 N ObjectTemplate.AllowReloadOnEmptyClipOnly New page: == MDT description == Like the property name says, the weapon can be reloaded only when entirely out of ammo. Currently used for only the M1 Garand.<br> ''[http://mdt.planetbattlefield.gam... current
- 01:55, 1 November 2008 diff hist +782 N ObjectTemplate.AiTemplate New page: == MDT description == Set in the Objects.con and Weapons.con files for weapons and vehicles. This property links the object to the AI object made with ''AiTemplate.Create <name>'' in the c... current
- 01:53, 1 November 2008 diff hist +305 N ObjectTemplate.AddWorkOnMaterial New page: == MDT description == For effects, this sets what ground Material IDs (1-15) the effect will work on.<br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Ad... current
- 01:52, 1 November 2008 diff hist +663 N ObjectTemplate.AddWeaponIcon New page: == MDT description == Gives the file path in Menu.rfa from the Texture directory to the DDS image file (not Targa, despite the suffix) that shows what the weapon looks like. An example fil... current
- 01:50, 1 November 2008 diff hist +681 N ObjectTemplate.AddVehicleType New page: == MDT description == Defines the type of vehicle repaired by this object, i.e. hangars and repair pads. The first argument is the amount of repair the object can do, with "-1" meaning "in... current
- 01:48, 1 November 2008 diff hist +343 N ObjectTemplate.AddToProjectileList New page: == MDT description == When set for an object (in BF, a landmine), the minefield warning icon will be visible to friendly soldiers nearby.<br> ''[http://mdt.planetbattlefield.gamespy.com/sc... current
- 01:46, 1 November 2008 diff hist +493 N ObjectTemplate.AddToCollisionGroup New page: == MDT description == This property sets how the object reacts to other objects and projectiles. c_CGLadders - Acts as a ladder when touched c_CGProjectiles - Allows bullets to pass thro... current
- 00:40, 1 November 2008 diff hist +635 N ObjectTemplate.AddTemplate New page: == MDT description == This command property is used to attach a child object to another object. Any SetPosition and SetRotation commands following this will apply to the attached object, u... current
- 00:38, 1 November 2008 diff hist -1 ObjectTemplate.AddLinePoint current
- 00:32, 1 November 2008 diff hist +585 N ObjectTemplate.AddSkeletonIK New page: == MDT description == IK is short for "Inverse Kinematics", in which the movement of one object affects the movements of other objects. This property is used in the APCs and other vehicles... current
- 00:32, 1 November 2008 diff hist +1 ObjectTemplate.AddLinePoint
- 00:29, 1 November 2008 diff hist +343 N ObjectTemplate.AddRootSpeed New page: == MDT description == When set to 0, the speed of the weapon itself is not added to the velocity of the shot. This is set for most hand weapons.<br> ''[http://mdt.planetbattlefield.gamespy... current
- 00:27, 1 November 2008 diff hist +477 N ObjectTemplate.AddPcoPosId New page: == MDT description == This allows you to set the object to jump to only specific PlayerControlObject (PCO) positions specified by SetPcoId. For example, this property is used in the destro... current
- 00:26, 1 November 2008 diff hist +342 N ObjectTemplate.AddObjectiveSpawnerToComposite New page: == MDT description == For Objective Mode battles, this property adds an objective object to the ANDCompositeObjective object.<br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obje... current
- 00:20, 1 November 2008 diff hist +407 N ObjectTemplate.AddLinePoint New page: == MDT description == This adds a point on a polyline to create an AreaObject for audio. The area defined represents where the sound is heard. This technique is used for rivers, lakes, coa...
- 00:08, 1 November 2008 diff hist +9 ObjectTemplate.AddAmmoType
- 00:05, 1 November 2008 diff hist -13 ObjectTemplate.AddAmmoType
- 00:03, 1 November 2008 diff hist +340 N ObjectTemplate.AddEmitterSpeed New page: == MDT description == When set, ''AddEmitterSpeed'' makes the emitter particle speed to be the same as the speed at which the emitter is moving.<br /> ''[http://mdt.planetbattlefield.games... current
- 00:01, 1 November 2008 diff hist +290 N ObjectTemplate.AddDevYaw New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A... current
- 00:00, 1 November 2008 diff hist -1 ObjectTemplate.AddDevWalk →MDT description current
- 00:00, 1 November 2008 diff hist +292 N ObjectTemplate.AddDevWalk New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/...
- 23:59, 31 October 2008 diff hist +293 N ObjectTemplate.AddDevStrafe New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A... current
- 23:57, 31 October 2008 diff hist +290 N ObjectTemplate.AddDevRun New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A... current
- 23:56, 31 October 2008 diff hist +292 N ObjectTemplate.AddDevPitch New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A... current
- 23:55, 31 October 2008 diff hist +291 N ObjectTemplate.AddDevJump New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A... current
- 23:54, 31 October 2008 diff hist +291 N ObjectTemplate.AddDevFire New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A... current
- 23:52, 31 October 2008 diff hist +488 N ObjectTemplate.AddChild New page: == MDT description == : AddChild allows an effect to be linked to a weapon as a child. Usually this is used for muzzle flashes for handweapons and firearms. In other words, if you shoot th... current
- 23:50, 31 October 2008 diff hist +35 ObjectTemplate.AddArmorEffect current
- 23:48, 31 October 2008 diff hist +1,175 N ObjectTemplate.AddArmorEffect New page: The AddArmorEffect property allows you to choose an effect when the objects drops below a certain number of hitpoints. The effect will stay on until it reaches the next armor effect. For...
- 23:46, 31 October 2008 diff hist +3 ObjectTemplate.ActiveHeatIncrement →MDT description current
- 23:46, 31 October 2008 diff hist -1 ObjectTemplate.ActiveHeatIncrement →MDT description
- 23:45, 31 October 2008 diff hist -1 ObjectTemplate.ActiveHeatIncrement →MDT description
- 23:45, 31 October 2008 diff hist -330 ObjectTemplate.ActiveHeatIncrement
- 23:43, 31 October 2008 diff hist +200 ObjectTemplate.Active →MDT description
- 23:41, 31 October 2008 diff hist +97 ObjectTemplate.ActiveHeatIncrement
- 23:40, 31 October 2008 diff hist +581 N ObjectTemplate.ActiveHeatIncrement New page: == MDT description == This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con ...
- 23:30, 31 October 2008 diff hist +478 N ObjectTemplate.Active New page: == MDT description == This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con ...
- 03:17, 26 June 2008 diff hist +122 Talk:WWII Reality (BF1942 mod) →JJ's Suggestions
- 03:14, 26 June 2008 diff hist +640 N Talk:WWII Reality (BF1942 mod) New page: == JJ's Suggestions == Updated as of the 15 minute of the 11th hour of theTwenty-Fifth Day of the Sixth month in the year of our Lord (AD) 2008 (Eastern Standard Time) 1. Stationary We...