Difference between revisions of "ObjectTemplate.SubPos"

From Pilot_51's Wiki
Jump to navigation Jump to search
Line 11: Line 11:
 
<br>
 
<br>
 
Right (set depth) indicator depends on a controllable FloatingBundle added to the PlayerControlObject.<br>
 
Right (set depth) indicator depends on a controllable FloatingBundle added to the PlayerControlObject.<br>
 +
<br>
 +
Related property: [[ObjectTemplate.SubmarineData]]<br>
 
<br>
 
<br>
 
[[Category:Battlefield 1942]]
 
[[Category:Battlefield 1942]]

Revision as of 04:22, 29 November 2008

MDT description

If on, the special graphics for a submarine are used.
Source and more details

Additional Description

The "special graphics" include the periscope circular overlay, periscope direction indicator, depth indicators, underwater overlay, and underwater expanded map.

Left (actual depth) indicator and underwater HUD activation is relative to the center of the PlayerControlObject and can not give readings above water. It requires these property settings:

ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1


Right (set depth) indicator depends on a controllable FloatingBundle added to the PlayerControlObject.

Related property: ObjectTemplate.SubmarineData