Difference between revisions of "Talk:WWII Reality (BF1942 mod)"

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== JJ's Suggestions  ==
 
== JJ's Suggestions  ==
  
Updated as of the 15 minute of the 11th hour of theTwenty-Fifth Day of the Sixth month in the year of our Lord (AD) 2008 (Eastern Standard Time)
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Updated as of Test Release 2.1 - August 21, 2008
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--[[User:Jjxclan|Jjxclan]] 23:17, 25 June 2008 (EDT)
 
--[[User:Jjxclan|Jjxclan]] 23:17, 25 June 2008 (EDT)
 
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14. slower sinking ships
 
14. slower sinking ships
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15. Bullet energy/Joules a sniper shot should be able to push a enemy like 1m while a Silenced Sten gives him a natural death.
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15. Bullet energy/Joules a sniper shot should be able to push a enemy like 1m while a Silenced Sten gives him a natural death. (don't know who suggested this, but it wasn't me who typed it)
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Suggestions made after Test Release 2.1
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16. Expack's should have wires and physical limits. For example, no one would have enough wire to detonate an expack from miles away.
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17. Flamethrower [suggested by Ruben]
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18. Gun's weren't positioned well in 2.1. The player's chin should rest on the butt of the gun.
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19. Kits from fallen soldiers should last as long as the dead bodies.
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20. Landmines should be more pressure sensitive. A person who shoots it or even falls on it from a height should detonate it. Likewise, tanks should only blow up if they actually run over it with enough pressure.
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21. Dead guys shouldn't scream. Some were screaming while being run over.
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22. Stationary brownings and etc should have a limited bullet count.
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23. Ammobox should have a limited amount of ammo
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24. There should be a pilot class specifically made to fly planes. They should be the only ones with parachutes, too. Realistically, an anti-tank guy would not hop in a plane, then bail out, pull a parachute, and resume his anti-tank work.
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25. I fell through the deck of the Battleship while playing 2.1. You may want to look into this.
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26. Better eyesight would help. Now that the magnification on all non-scoped weapons is gone, distant characters appear blurry.
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27. Bullet holes shouldn't disappear from buildings.
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Revision as of 23:22, 21 August 2008

JJ's Suggestions

Updated as of Test Release 2.1 - August 21, 2008

--Jjxclan 23:17, 25 June 2008 (EDT)
1. Stationary Weapons in back of jeep
2. Ammo box in back of jeep
4. Casey Jones in railcars
5. Moveable Circular Saw
6. Barn Animals and sound fx
7. Sheath weapons and use fists
8. Bayonets
9. The ability to switch classes at a spawn point or headquarters\
10. Show the person putting their head to the scope when zooming.
11. Get rid of the nametag floating above a person's name (suggested by HKS Snipes)
12. Fish!
13. Explosive Red Barrels
14. slower sinking ships
15. Bullet energy/Joules a sniper shot should be able to push a enemy like 1m while a Silenced Sten gives him a natural death. (don't know who suggested this, but it wasn't me who typed it)


Suggestions made after Test Release 2.1

16. Expack's should have wires and physical limits. For example, no one would have enough wire to detonate an expack from miles away.
17. Flamethrower [suggested by Ruben]
18. Gun's weren't positioned well in 2.1. The player's chin should rest on the butt of the gun.
19. Kits from fallen soldiers should last as long as the dead bodies.
20. Landmines should be more pressure sensitive. A person who shoots it or even falls on it from a height should detonate it. Likewise, tanks should only blow up if they actually run over it with enough pressure.
21. Dead guys shouldn't scream. Some were screaming while being run over.
22. Stationary brownings and etc should have a limited bullet count.
23. Ammobox should have a limited amount of ammo
24. There should be a pilot class specifically made to fly planes. They should be the only ones with parachutes, too. Realistically, an anti-tank guy would not hop in a plane, then bail out, pull a parachute, and resume his anti-tank work.
25. I fell through the deck of the Battleship while playing 2.1. You may want to look into this.
26. Better eyesight would help. Now that the magnification on all non-scoped weapons is gone, distant characters appear blurry.
27. Bullet holes shouldn't disappear from buildings.