ObjectTemplate.CreateNotInGrid
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MDT description
This command tells the game that the object is not limited to any space constraints, meaning it can go outside the boundaries of the levels, high and low. It is always set (to 1) for major projectiles (flak, tank shells, ship's shells), but not for bullets. It is also used in Terrain.con for every battle as a property of the terrain geometry itself, so that the terrain can legally "wrap" outside the bounds of the level.
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