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  • 02:03, 20 November 2008 diff hist +348 N ObjectTemplate.DisarmMinesDistanceNew page: == MDT description == Set in CommonSoldierData.inc to 2. This is how close in meters an engineer needs to be to a mine to disarm it.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/sc... current
  • 02:02, 20 November 2008 diff hist +443 N ObjectTemplate.DisableWhenLosingControlNew page: == MDT description == This property is always set to 0 in BF 1942 levels. If set to 1, the control point becomes unavailable for spawning (but not neutral) as soon as an there are no fr... current
  • 02:01, 20 November 2008 diff hist +273 N ObjectTemplate.DisableWhenFiredNew page: == MDT description == A wasserfall rocket launcher property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DisableWhenFired.shtm Source and more ... current
  • 02:00, 20 November 2008 diff hist +581 N ObjectTemplate.DisableSpawnPointsOnEnterNew page: == MDT description == A boolean normally set to 0. 0 = normal spawn point behavior, people can still spawn there even when the vehicle occupied. 1 = on, the spawn point is disabled when ... current
  • 01:59, 20 November 2008 diff hist +452 N ObjectTemplate.DisableIfEnemyInsideRadiusNew page: == MDT description == BF 1942 sets all its ControlPoint objects to have this property be off (0). If set to 1, the control point becomes unavailable for spawning (but not neutral) as soon ... current
  • 01:51, 20 November 2008 diff hist +304 N ObjectTemplate.DirBarYScaleMinNew page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
  • 01:50, 20 November 2008 diff hist +304 N ObjectTemplate.DirBarYScaleMaxNew page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
  • 01:49, 20 November 2008 diff hist +306 N ObjectTemplate.DirBarYScaleBelowNew page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
  • 01:47, 20 November 2008 diff hist +306 N ObjectTemplate.DirBarYScaleAboveNew page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
  • 01:44, 20 November 2008 diff hist +285 N ObjectTemplate.DirBarXScaleNew page: == MDT description == Sets the horizontal sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBarXScale.shtm Sour... current
  • 01:43, 20 November 2008 diff hist +296 N ObjectTemplate.DirBarRotateNew page: == MDT description == For the artillery view, set on the battleship and destroyer guns.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBarRotat... current
  • 01:41, 20 November 2008 diff hist +425 N ObjectTemplate.DieAfterCollNew page: == MDT description == Destroy projectile after collision. This is set to 1 for most projectiles in their Weapons.con file. The exceptions are: expack, grenade, landmine, the Aichival-TProj... current
  • 01:40, 20 November 2008 diff hist +403 N ObjectTemplate.DetectionRadiusNew page: == MDT description == This SonarObject property specifies the range of sonar (radar) detection for subs, destroyers, radar, and wasserfall facilities. Enemies show up as blips on the minim... current
  • 01:39, 20 November 2008 diff hist +443 N ObjectTemplate.DestroyVehicleWhenNoAmmoNew page: == MDT description == Used with the wasserfall. When a weapon runs out of ammo on the specified weapon this will destroy the parent object which links to this FireArms object. There is a o... current
  • 01:37, 20 November 2008 diff hist +367 N ObjectTemplate.DestroyedNew page: == MDT description == This property denotes that an object spawns as destroyed. It is used mainly for effects, e.g. parts of the flak gun flying through the air.<br> <br> ''[http://mdt.pla... current
  • 01:35, 20 November 2008 diff hist +249 N ObjectTemplate.DelayNew page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Delay.shtm Source and more details]'' <br> <br> == ... current
  • 01:31, 20 November 2008 diff hist +279 N ObjectTemplate.DampingNew page: == MDT description == Jetpack property. Not to be confused with SetDamping.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Damping.shtm Source and... current
  • 01:30, 20 November 2008 diff hist +1,061 N ObjectTemplate.DamageWhenLostNew page: == MDT description == A vehicle will self-destruct after a certain amount of time if abandoned some distance from its spawn point. This type of damage is important for game play, as it mea... current
  • 01:29, 20 November 2008 diff hist +881 N ObjectTemplate.DamageTypeNew page: == MDT description == The property ''DamageType'' in the weapon's Weapons.con file specifies the type of explosion. For explosive packs (and almost every other explosive) this entry is: ... current
  • 01:27, 20 November 2008 diff hist +935 N ObjectTemplate.DamageFromWaterNew page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
  • 00:19, 20 November 2008 diff hist +10,579 N Xfire codingNew page: Codes for xfire_games.ini<br> Provided by Pilot_51 (Xfire username: pilot51)<br> For more information about the codes, provided by Joonas Lehtolahti (aka GODJonez - Xfire username: godjone...
  • 07:43, 18 November 2008 diff hist +391 N ObjectTemplate.DetonateOnWaterCollisionNew page: == MDT description == When set to 0, this allows a projectile to go into water without being destroyed (by default this value is 1). Used for depth charges and torpedoes.<br> <br> ''[http:... current
  • 07:42, 18 November 2008 diff hist +324 N ObjectTemplate.LoopingNew page: == MDT description == Defines a boolean setting whether the effect plays once (0), or over and over again in a loop (1).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obje... current
  • 06:55, 18 November 2008 diff hist +378 N ObjectTemplate.GUIIndexNew page: == MDT description == The GUIIndex refers to menu items within the menu files. It specifies what icon is displayed when a soldier is occupying a particular vehicle position.<br> <br> ''[ht... current
  • 02:59, 18 November 2008 diff hist +365 N ObjectTemplate.CVMInsideNew page: == MDT description == This property enables the "inside" view (i.e. first person, inside the body), used for soliers. Works with the SetPoseCameraPos property.<br> <br> ''[http://mdt.plane... current
  • 02:59, 18 November 2008 diff hist +391 N ObjectTemplate.CVMFrontChaseNew page: == MDT description == This property enables the front-chase view, where the object is viewed from the front. It is on by default, and in BF 1942 is set to 0 (off) only for soldiers.<br> <b... current
  • 02:58, 18 November 2008 diff hist +389 N ObjectTemplate.CVMFlyByNew page: == MDT description == This property enables the fly-by view, where the object is viewed from a static position. It is on by default, and in BF 1942 is set to 0 (off) only for soldiers.<br>... current
  • 02:57, 18 November 2008 diff hist +349 N ObjectTemplate.CVMExternTraceNew page: == MDT description == Enables the projectile following view for Artillery Mode weapons. It is off by default, turned on for all artillery.<br> <br> ''[http://mdt.planetbattlefield.gamespy.... current
  • 02:56, 18 November 2008 diff hist +395 N ObjectTemplate.CVMChaseNew page: == MDT description == This property enables the chase view for a vehicle, where the object is viewed from the behind. It is on by default, and in BF 1942 is set to 0 (off) only for soldier... current
  • 02:55, 18 November 2008 diff hist +474 N ObjectTemplate.CullRadiusScaleNew page: == MDT description == This property determines at what distance an object is entirely culled out from display. A higher number means it will "appear" in the fog a bit sooner. Setting this ... current
  • 02:54, 18 November 2008 diff hist +1,096 N ObjectTemplate.CriticalDamageNew page: == MDT description == Some vehicles stop moving and take damage by themselves when heavily damaged. The idea is that if a vehicle is nearly destroyed, it is probably on fire and will soon ... current
  • 02:53, 18 November 2008 diff hist +307 N ObjectTemplate.CreateSkeletonNew page: == MDT description == Assigns a skeleton (.ske) file to an object to use on the loaded geometry.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Cr... current
  • 02:51, 18 November 2008 diff hist +657 N ObjectTemplate.CreateNotInGridNew page: == MDT description == This command tells the game that the object is not limited to any space constraints, meaning it can go outside the boundaries of the levels, high and low. It is alway... current
  • 02:50, 18 November 2008 diff hist +294 N ObjectTemplate.CreateInvisibleNew page: == MDT description == This property makes the object invisible when it is created.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/CreateInvisible.... current
  • 02:49, 18 November 2008 diff hist +785 N ObjectTemplate.CreateNew page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new object template is going to be created. All properties and commands following a create comman... current
  • 02:48, 18 November 2008 diff hist +378 N ObjectTemplate.CoolingFactorNew page: == MDT description == For the jetpack, the amount of heat removed from Heat bar (really, the fuel bar) per second. In other words, this is how fast the jetpack refuels.<br> <br> ''[http://... current
  • 02:47, 18 November 2008 diff hist +360 N ObjectTemplate.CoolDownPerSecNew page: == MDT description == Amount of heat removed from Heat bar per second (e.g., for when a machinegun is heating up due to firing). See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefie... current
  • 02:45, 18 November 2008 diff hist +803 N ObjectTemplate.ColorRGBAOverTimeNew page: == MDT description == This property is used to change the color and transparency of an effect over time. The values are in terms of "time/r/g/b/a", each separated by a "|". The TimeToLive ...
  • 02:43, 18 November 2008 diff hist +535 N ObjectTemplate.ChangeWeaponWhenNoAmmoNew page: == MDT description == When a weapon runs out of ammo, it will automatically switch to another weapon when the boolean is 1. This property is 0 by default, i.e. the weapon does not change. ... current
  • 02:42, 18 November 2008 diff hist +484 N ObjectTemplate.Center1pHandsNew page: == MDT description == For the first-person view (i.e. the soldier himself), this property specifies the relative location of the center of the weapon held, compared to the eye position set... current
  • 02:40, 18 November 2008 diff hist +387 N ObjectTemplate.CantSelectWhenNoAmmoNew page: == MDT description == When set, this means that if the weapon has no ammo, it cannot be selected by the soldier. In BF 1942 this applies to grenades, mines, and exppacks.<br> <br> ''[http:... current
  • 02:37, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayTimeNew page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
  • 02:35, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayDistanceNew page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
  • 02:34, 18 November 2008 diff hist +250 N ObjectTemplate.BurstFrequencyNew page: == MDT description == Jetpack property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/BurstFrequency.shtm Source and more details]'' <br> <br> ==... current
  • 02:23, 18 November 2008 diff hist +816 N ObjectTemplate.BindToSkeletonPartNew page: == MDT description == Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file)... current
  • 02:19, 18 November 2008 diff hist +440 N ObjectTemplate.YModOnExplosionNew page: == MDT description == When an explosion effect takes place due to a bomb, the effect of this property is to blow the objects upwards more, i.e., their paths are scaled vertically. This is ... current
  • 02:18, 18 November 2008 diff hist +255 N ObjectTemplate.XYSizeRatioNew page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/XYSizeRatio.shtm Source and more details]'' <br> <b... current
  • 02:17, 18 November 2008 diff hist +332 N ObjectTemplate.WorkOnVehiclesNew page: == MDT description == This property specifies whether a SupplyDepot object affects (repairs, resupplies) vehicles or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obj... current
  • 02:15, 18 November 2008 diff hist +330 N ObjectTemplate.WorkOnSoldiersNew page: == MDT description == This property specifies whether a SupplyDepot object affects (heals, resupplies) soldiers or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
  • 02:11, 18 November 2008 diff hist +940 N ObjectTemplate.WaterDamageDelayNew page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current

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