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- 09:49, 20 November 2008 diff hist +809 N ObjectTemplate.SeatAnimationLowerBody New page: == MDT description == For jeeps, APCs, rafts, and the C-47 (or any other vehicle where there are passengers not interacting with objects in the vehicle). Sets the animation for a vehicle p... current
- 09:46, 20 November 2008 diff hist +256 N ObjectTemplate.RotationSpeed New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationSpeed.shtm Source and more details]''<br> <... current
- 09:40, 20 November 2008 diff hist +262 N ObjectTemplate.RotationalSpeedInUp New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationalSpeedInUp.shtm Source and more details]''... current
- 09:39, 20 November 2008 diff hist +265 N ObjectTemplate.RotationalSpeedInRight New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationalSpeedInRight.shtm Source and more details... current
- 09:38, 20 November 2008 diff hist +263 N ObjectTemplate.RotationalSpeedInDof New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationalSpeedInDof.shtm Source and more details]'... current
- 09:38, 20 November 2008 diff hist +429 N ObjectTemplate.RotationalSpeed New page: == MDT description == The amount of rotation when the object is in motion. This is used for grenades and throwing knives, with the setting 8/0/0. This causes the end-over-end effect when t... current
- 09:35, 20 November 2008 diff hist +263 N ObjectTemplate.RelativePositionInUp New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RelativePositionInUp.shtm Source and more details]'... current
- 09:35, 20 November 2008 diff hist +266 N ObjectTemplate.RelativePositionInRight New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RelativePositionInRight.shtm Source and more detail... current
- 09:34, 20 November 2008 diff hist +264 N ObjectTemplate.RelativePositionInDof New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RelativePositionInDof.shtm Source and more details]... current
- 09:28, 20 November 2008 diff hist +299 N ObjectTemplate.ProximityFusePrimer New page: == MDT description == Added in the 1.4 patch, for AA and flakpanzer gun projectiles.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ProximityFuseP... current
- 09:28, 20 November 2008 diff hist +294 N ObjectTemplate.ProjectileVisible New page: == MDT description == Sets the Projectile to be visible or not before it's fired.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ProjectileVisible... current
- 09:23, 20 November 2008 diff hist +270 N ObjectTemplate.ProjectileType New page: == MDT description == Used for the landmine Projectile type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ProjectileType.shtm Source and more de... current
- 09:23, 20 November 2008 diff hist +396 N ObjectTemplate.ProjectileTemplate New page: == MDT description == Specifies what Projectile object is attached to this HandFireArms or FireArms object. In other words, this property defines what bullet is shot from a gun, etc.<br> <... current
- 09:22, 20 November 2008 diff hist +741 N ObjectTemplate.ProjectilePosition New page: == MDT description == This is where the projectile "spawns" when you shoot, relative to the weapon/soldier position. For example, if the gun is at 0/0/2 and ''ProjectilePosition'' is set 0... current
- 09:20, 20 November 2008 diff hist +1,107 N ObjectTemplate.Projectile2Template New page: == MDT description == In BF this is used only in the binoculars' Objects.con file: ObjectTemplate.ProjectileTemplate BinocularsProjectile ObjectTemplate.Projectile2Template Binoculars... current
- 09:17, 20 November 2008 diff hist +385 N ObjectTemplate.PositionalSpeedInUp New page: == MDT description == This value indicates the speed of which an emitted SpriteParticle will move along the Y-Axis. Positive values move it up, and negative move it down.<br> <br> ''[http:... current
- 09:16, 20 November 2008 diff hist +398 N ObjectTemplate.PositionalSpeedInRight New page: == MDT description == This value indicates the speed of which an emitted SpriteParticle will move along the X-Axis. Positive values move it to the right, and negative move it left.<br> <br... current
- 09:15, 20 November 2008 diff hist +263 N ObjectTemplate.PositionalSpeedInDof New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/PositionalSpeedInDof.shtm Source and more details]'... current
- 09:14, 20 November 2008 diff hist +406 N ObjectTemplate.PassiveHeatIncrement New page: == MDT description == This property affects how much "heat" is generated when an object is not in use. It is used for the jetpack, to control fuel use when the jetpack is not being operate... current
- 09:13, 20 November 2008 diff hist +357 N ObjectTemplate.OutsideHudOffset New page: == MDT description == This property sets the position for the outside "nose view" for a plane, with the Z axis being along the body of the plane.<br> <br> ''[http://mdt.planetbattlefield.g... current
- 09:12, 20 November 2008 diff hist +397 N ObjectTemplate.OnlyTakeableByTeam New page: == MDT description == Means only one team can take this control point, and the other team cannot retake (or grey) it. Examples are the beach flags at Omaha Beach, Iwo Jima, and Husky.<br> ... current
- 09:10, 20 November 2008 diff hist +541 N ObjectTemplate.ObjectSpawnerId New page: == MDT description == Used in ControlPointTemplates.con. Set to the same value as the Object.SetOSId value set in ObjectSpawns.con, to associate an object spawn point with a particular con... current
- 09:09, 20 November 2008 diff hist +422 N ObjectTemplate.NumOfMag New page: == MDT description == Sets the maximum/starting number of magazines of ammo for a HandFireArms or FireArms object. A -1 (used for the detonator and the wasserfall) means the magazine holds... current
- 09:08, 20 November 2008 diff hist +449 N ObjectTemplate.NrOfObjectToSpawn New page: == MDT description == Set in ObjectSpawnTemplates.con, this is the total number of objects that will ever spawn at a spawn point. This is used in the Coral Sea scenario (it is set to 1) so... current
- 09:06, 20 November 2008 diff hist +475 N ObjectTemplate.NetworkableInfo New page: == MDT description == Set the name of the network id for this object. Once set, other players will be able to see the object moving, rotating, etc., over the network. See the NetworkableIn... current
- 09:05, 20 November 2008 diff hist +603 N ObjectTemplate.NameTagOffset New page: == MDT description == This command allows the name tag of people in vehicles to be offset from where the PlayerControlObject for that position is. This is useful in vehicles like the willy... current
- 09:05, 20 November 2008 diff hist +310 N ObjectTemplate.MoveToWaterSurface New page: == MDT description == If this property is 1 (true), the Emitter is moved to the water's surface.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Mo... current
- 09:03, 20 November 2008 diff hist +303 N ObjectTemplate.MinSpawnDelay New page: == MDT description == The minimum amount of time that will pass before an object is respawned.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/MinS... current
- 09:02, 20 November 2008 diff hist +1,748 N ObjectTemplate.MinDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o...
- 09:00, 20 November 2008 diff hist +303 N ObjectTemplate.MaxSpawnDelay New page: == MDT description == The maximum amount of time that will pass before an object is respawned.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/MaxS... current
- 08:59, 20 November 2008 diff hist +727 N ObjectTemplate.MaxNrOfObjectSpawned New page: == MDT description == The default is 1. This is used in ObjectSpawnTemplate.con battle files to specify how many objects of the given type will spawn at an object's spawn point. That is, i... current
- 08:57, 20 November 2008 diff hist +550 N ObjectTemplate.Maxhitpoints New page: == MDT description == The maximum number of hitpoints an object can have, i.e. when fully repaired. Normally this amount is the same as Hitpoints, which determines the initial state of the... current
- 08:55, 20 November 2008 diff hist +611 N ObjectTemplate.Material2 New page: == MDT description == This property is used specifically for explosives. When an explosive object blows up, it attacks the surrounding objects (within its Radius) using this material as an... current
- 08:54, 20 November 2008 diff hist +64 m ObjectTemplate.Material current
- 08:53, 20 November 2008 diff hist +1,335 N ObjectTemplate.Material New page: == MDT description == The material of an object determines how it affects and is affected by other objects. For terrain and objects, it affects the physics engine and how much collision da...
- 08:51, 20 November 2008 diff hist +308 N ObjectTemplate.Mass New page: == MDT description == Mass is the weight of the object in kilograms. It will oppose any lift due to gravity.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/P... current
- 08:51, 20 November 2008 diff hist +371 N ObjectTemplate.MagType New page: == MDT description == This property sets which ammo magazine type to use: 0 = standard weapon projectiles 1 = repair mag type (like repair kit or medic) 2 = binoculars<br> <br> ''[http://... current
- 08:50, 20 November 2008 diff hist +578 N ObjectTemplate.MagSize New page: == MDT description == This property sets how many Projectile objects (bullets, etc.) are in a magazine. A ''MagSize'' of -1 means infinite ammo. Interestingly, engineers have an upper repa... current
- 08:26, 20 November 2008 diff hist +491 N ObjectTemplate.LoseControlWhenNotClose New page: == MDT description == Always set to 0 in BF 1942. If set to 1, this means a ControlPoint will be lost if there are no friendly soldiers that stay inside its Radius. It opens the possibilit... current
- 08:23, 20 November 2008 diff hist +610 N ObjectTemplate.LoseControlWhenEnemyClose New page: == MDT description == If set to 1, this means that a ControlPoint will begin to change when an enemy is within its Radius. 0 means the control point cannot be captured by the enemy (but co... current
- 08:22, 20 November 2008 diff hist +405 N ObjectTemplate.LodSelector New page: == MDT description == This assigns which LOD (level of detail) selector object is used for the process of changing the level of detail of a model. The name is the LodSelectorTemplate objec... current
- 08:22, 20 November 2008 diff hist +316 N ObjectTemplate.LodDistance New page: == MDT description == Beyond this distance an effect will not be displayed (and so not waste processor time).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/... current
- 08:21, 20 November 2008 diff hist +279 N ObjectTemplate.LoadSoundScript New page: == MDT description == Sets the sound script for a particular object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/LoadSoundScript.shtm Source an... current
- 08:20, 20 November 2008 diff hist +274 N ObjectTemplate.LeftAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/LeftAngleMultiplier.shtm Source and mor... current
- 08:20, 20 November 2008 diff hist +572 N ObjectTemplate.ItemIndex New page: == MDT description == Binds key position (1-6) that selects the soldier's HandFireArms weapon. You can create as many weapons as you want with the same index. However, a single class canno... current
- 08:18, 20 November 2008 diff hist +330 N ObjectTemplate.InvisibleAtEndEffect New page: == MDT description == Sets if the object is still visible when the end effect defined by EndEffectTemplate begins.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemp... current
- 08:17, 20 November 2008 diff hist +425 N ObjectTemplate.Invisible New page: == MDT description == Used to describe only projectiles. Sets if the object is visible or not; 0 (false) by default. Bullets are always invisible, as is the knife. Grenades and shells gene... current
- 08:16, 20 November 2008 diff hist +362 N ObjectTemplate.InverseHeatBar New page: == MDT description == This is used with the SetHeatBarType to make the heat bar be a fuel bar instead. It is used by the wasserfall and Natter jetplane.<br> <br> ''[http://mdt.planetbattle... current
- 08:15, 20 November 2008 diff hist +350 N ObjectTemplate.IntensityOverTime New page: == MDT description == This changes the intensity of a effect over a period of time. The argument is a Percentage Series type of argument.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 08:13, 20 November 2008 diff hist +492 N ObjectTemplate.IntensityAtSpeed New page: == MDT description == ''IntensityAtSpeed'' sets the speed at which the intensity should be at its full amount. For example: ObjectTemplate.Intensity CRD_NONE/20/0/0 ObjectTemplate.Inten... current