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- 10:57, 20 November 2008 diff hist +762 N LodSelectorTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new LOD (Level of Detail) selector template object is going to be created. All properties and com... current
- 10:55, 20 November 2008 diff hist +813 N KitTemplate.SetBattleStrength New page: == MDT Description == For the AI system (bots). Sets how effective a type of soldier is against a particular type of vehicle or another soldier. For example, the anti-tank soldier uses the... current
- 10:55, 20 November 2008 diff hist +483 N KitTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new kit object is going to be created. All properties and commands following a create command wil... current
- 10:53, 20 November 2008 diff hist +485 N Game.SetSonarRotationSpeed New page: == MDT Description == This property sets the speed of the sonar (with 1.0 being all the way around), per server update (30 updates per second). So a setting of 0.025 gives a rotation every... current
- 10:51, 20 November 2008 diff hist +476 N Game.SetLoadPicture New page: == MDT Description == This is the image loaded when a battle begins. In the file ''bf1942/levels/*/Menu/init.con'' for a battle, the image shown when the level is loaded is defined by the ... current
- 10:49, 20 November 2008 diff hist +818 N Game.SetActiveCombatArea New page: == MDT Description == This property determines the size and offsets for map coordinates, and overrides the setting of GeometryTemplate.WorldSize. The last two numbers are the X and Z scale... current
- 10:47, 20 November 2008 diff hist +506 N Console.SetAccess New page: == MDT Description == Sets what commands can be executed at the console. In-game this is set to c_endUserAccess. States include: c_totalAccess c_fullAccess c_endUserAccess c_noAccess ... current
- 10:45, 20 November 2008 diff hist +4 m AnimationStateMachine.SetFlag current
- 10:45, 20 November 2008 diff hist +583 N AnimationStateMachine.SetFlag New page: == MDT Description == This property sets a flag modifying how the animation works. Some sample arguments: c_AsmLockFreeLook - disables free look. For example, locks view to straight ahead...
- 10:44, 20 November 2008 diff hist +342 N AnimationStateMachine.SetCameraShakeYaw New page: == MDT Description == Setting this property causes the camera shake to rotate side to side compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/An... current
- 10:43, 20 November 2008 diff hist +342 N AnimationStateMachine.SetCameraShakeUpDown New page: == MDT Description == Setting this property causes the camera shake to move up and down compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Anima... current
- 10:43, 20 November 2008 diff hist +300 N AnimationStateMachine.SetCameraShakeTimeToShake New page: == MDT Description == This property is used when firing the machine gun.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationStateMachine/Properties/SetCameraShakeTimeT... current
- 10:42, 20 November 2008 diff hist +345 N AnimationStateMachine.SetCameraShakeRoll New page: == MDT Description == Setting this property causes the camera shake to rotate right and left compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/... current
- 10:42, 20 November 2008 diff hist +342 N AnimationStateMachine.SetCameraShakePitch New page: == MDT Description == Setting this property causes the camera shake to angle up and down compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Anim... current
- 10:41, 20 November 2008 diff hist +320 N AnimationStateMachine.SetCameraShakeMinFactor New page: == MDT Description == This property is used for adjusting the camera shake for snipers aiming.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationStateMachine/Properti... current
- 10:41, 20 November 2008 diff hist +348 N AnimationStateMachine.SetCameraShakeLeftRight New page: == MDT Description == Setting this property causes the camera shake to move left and right compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/An... current
- 10:40, 20 November 2008 diff hist +335 N AnimationStateMachine.SetCameraShakeInOut New page: == MDT Description == Setting this property causes the camera shake to move in and out, along the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationSt... current
- 10:39, 20 November 2008 diff hist +410 N AnimationStateMachine.SetCameraShakeFadeOut New page: == MDT Description == Setting this property causes camera shake to gradually stop. Instead of the shake just stopping, it causes the camera to gradually return to its normal orientation.<b... current
- 10:39, 20 November 2008 diff hist +327 N AnimationStateMachine.SetCameraShakeFadeIn New page: == MDT Description == Setting this property causes camera shake to fade in, instead of starting at once.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationStateMachin... current
- 10:38, 20 November 2008 diff hist +615 N AnimationStateMachine.SetActiveState New page: == MDT Description == This property reopens an unselected state to make changes to it. This ability is necessary since the State Machine's object functions are limited to the active state ... current
- 10:33, 20 November 2008 diff hist +484 N AiTemplatePlugIn.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be created. All properties and commands following a create command will be... current
- 10:31, 20 November 2008 diff hist +478 N AiTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be created. All properties and commands following a create command will be... current
- 10:28, 20 November 2008 diff hist +483 N AiStrategicArea.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be created. All properties and commands following a create command will be... current
- 10:21, 20 November 2008 diff hist +318 N GeometryTemplate.YScale New page: == MDT Description == This property scales the heightmap values of terrain. A higher number gives steeper terrain.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTe... current
- 10:20, 20 November 2008 diff hist +526 N GeometryTemplate.WorldSize New page: == MDT Description == The number is the scale of the world, how many meters wide and high it is. However, this number can be overridden by a token in Init.con, Game.SetActiveCombatArea. S... current
- 10:19, 20 November 2008 diff hist +543 N GeometryTemplate.WaterLevel New page: == MDT Description == This property sets what height the sea, lakes, and rivers begin at. Note that all terrain below this level is submerged, i.e. you cannot have a wet lake next to a dry... current
- 10:17, 20 November 2008 diff hist +393 N GeometryTemplate.TexOffsetY New page: == MDT Description == This property specifies what tile along the Y axis the terrain begins to appear. It is used to have terrain start inside a larger ocean, typically. See TexOffsetX.<br... current
- 10:16, 20 November 2008 diff hist +452 N GeometryTemplate.TexOffsetX New page: == MDT Description == This property specifies what tile along the X axis the terrain begins to appear. For example, for Midway the WorldSize is 4096, but the terrain tiles do not start unt... current
- 10:16, 20 November 2008 diff hist +391 N GeometryTemplate.TexBaseName New page: == MDT Description == This property specifies where to find the set of textures that color the terrain. These image files are labeled tx00x00.dds, tx00x01.dds, ..., tx01x00.dds, etc.<br> <... current
- 10:15, 20 November 2008 diff hist +331 N GeometryTemplate.SwayRangeDegrees New page: == MDT Description == This property sets the amount in degrees that a tree sways when its SwayEnable property is set.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Geometr... current
- 10:14, 20 November 2008 diff hist +410 N GeometryTemplate.SwayEnable New page: == MDT Description == Setting this property to true (1) makes the tree sway in the "breeze". The amount of sway is set by SwayRangeDegrees. BF 1942 sets this property for pines, spruces, a... current
- 10:13, 20 November 2008 diff hist +342 N GeometryTemplate.ShadowColor New page: == MDT Description == This property sets the shadow color for the object. This property is not a part of any defined type of object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/s... current
- 10:13, 20 November 2008 diff hist +1,109 N GeometryTemplate.SetLodDistance New page: == MDT Description == This property sets which LOD (Level Of Detail) of the model will be seen at a particular distance. Here is an example: GeometryTemplate.Create StandardMesh italianh... current
- 10:11, 20 November 2008 diff hist +374 N GeometryTemplate.SeaFloorLevel New page: == MDT Description == This is as deep as you can go with a vehicle, i.e., as far down as the sub can dive. The value is relative to the setting for the WaterLevel.<br> <br> ''[http://mdt.p... current
- 10:10, 20 November 2008 diff hist +34 GeometryTemplate.Scale current
- 10:06, 20 November 2008 diff hist +390 N GeometryTemplate.MaterialSize New page: == MDT description == This property specifies the size of the input heightmap and material map, e.g. 1024 means each of these textures is 1024x1024. Values are always a power of 2.<br> <br... current
- 10:06, 20 November 2008 diff hist +861 N GeometryTemplate.MaterialMap New page: == MDT description == This property gives the path and name of the .raw file that is used to specify the overall materials of the terrain, with numbers 0-15 (the top 4 bits of each byte ar... current
- 10:05, 20 November 2008 diff hist +554 N GeometryTemplate.LodDistance New page: == MDT description == This property sets the level of detail distance for terrain in a battle. The higher the value, the farther soldiers can see before the view is entirely fog. Setting t... current
- 10:04, 20 November 2008 diff hist +535 N GeometryTemplate.Lightcolor New page: == MDT description == This property sets what color is used to illuminate the object (white 1/1/1 is the default). Changing this value can give the object a different brightness or tone. T... current
- 10:03, 20 November 2008 diff hist +734 N GeometryTemplate.HasDynamicShadow New page: == MDT description == If set to true (1), this object will cast a shadow that will change as the object moves, or if it is destroyed. The model must have a shadow mesh for this computation... current
- 10:02, 20 November 2008 diff hist +474 N GeometryTemplate.File New page: == MDT description == This property specifies what geometry mesh data file (e.g., suffix ''.sm'') that the geometry object will use. For terrain, this is a heightmap .raw file, with 16-bit... current
- 10:01, 20 November 2008 diff hist +612 N GeometryTemplate.DetailTexName New page: == MDT description == This property defines the detail texture to be repeated across your terrain. The idea is that it is expensive to have the whole terrain map at a high resolution, so t... current
- 09:59, 20 November 2008 diff hist +721 N GeometryTemplate.Create New page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new geometry template object is going to be created. All properties and commands following a crea... current
- 09:58, 20 November 2008 diff hist +438 N GeometryTemplate.BillboardDistance New page: == MDT description == This property sets the distance at which the billboard representation of the object is used to represent it. When close up to an object, its geometry is used, else it... current
- 09:57, 20 November 2008 diff hist +565 N GeometryTemplate.Billboard New page: == MDT description == A billboard is a way to represent an object using a single polygon with a texture on it, with this polygon always rotating along its vertical axis to most face the vi... current
- 09:56, 20 November 2008 diff hist +292 N GeometryTemplate.AlphaLodDistance New page: == MDT description == Set for blurred plane propellers as a fade-out distance.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/AlphaLodDistance.s... current
- 09:55, 20 November 2008 diff hist +519 N GeometryTemplate.Active New page: == MDT description == This property essentially reopens an object in order to add or modify its properties. For example, it can be used to change an object's Lightcolor by making it active... current
- 09:53, 20 November 2008 diff hist +446 N ObjectTemplate.SelfHealFactor New page: == MDT description == Medics heal using: ObjectTemplate.HealFactor 0.25 for healing others (7.5 hitpoints/second) within HealDistance meters, and: ObjectTemplate.SelfHealFactor 0.15... current
- 09:53, 20 November 2008 diff hist +829 N ObjectTemplate.SeatFlags New page: == MDT description == This property defines the visibility and shootability of a soldier in a vehicle. It can be set one or more times within an object. The settings are: c_SeatIsOutside... current
- 09:51, 20 November 2008 diff hist +898 N ObjectTemplate.SeatAnimationUpperBody New page: == MDT description == For jeeps, APCs, rafts, and the C-47 (or any other vehicle where there are passengers not interacting with objects in the vehicle). Sets the animation for a vehicle p... current