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- 05:35, 2 February 2009 diff hist +18,984 N Stunting Grounds (BF1942 map) New page: == Links == [http://forums.pilot51.com/viewtopic.php?t=94 Forum topic]<br> <br> == About == This is probably one of the longest/slowest improving maps in the BF1942 mapping community, whic... current
- 22:03, 1 February 2009 diff hist +3,701 WWII Reality (BF1942 mod) Release 2 done.
- 04:15, 1 February 2009 diff hist +146 m Battleship (BF1942 map) Added forum link and tweaked formatting
- 07:27, 13 January 2009 diff hist +879 WWII Reality (BF1942 mod) Release 2 pre-release 4 done.
- 04:53, 11 January 2009 diff hist +295 ObjectTemplate.ColorRGBAOverTime current
- 22:50, 21 December 2008 diff hist +10,283 WWII Reality (BF1942 mod) Release 2 pre-release 3 done.
- 21:49, 21 December 2008 diff hist +827 N ObjectTemplate.RoundOfFire New page: == MDT Description == The MDT does not have a description for this property. The page (including HTML source) is completely blank.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scri... current
- 00:07, 18 December 2008 diff hist -86 ObjectTemplate.AddAmmoType →Additional Description: Mistake in testing, the map that was used to test apparently has 2 ammo boxes on the same spot. current
- 22:21, 17 December 2008 diff hist +195 ObjectTemplate.AddAmmoType →Additional Description
- 21:45, 17 December 2008 diff hist +656 ObjectTemplate.AddAmmoType
- 23:38, 6 December 2008 diff hist +855 N ObjectTemplate.VelocityDependentOnHeat New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/VelocityDependentOnHea... current
- 19:22, 6 December 2008 diff hist +535 N AnimationStateMachine.SetMorphFactor New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationStateMachine/Properties/SetMorphFactor.... current
- 03:38, 1 December 2008 diff hist +458 N ObjectTemplate.SetCharacterHeight New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetCharacterHeight.sht... current
- 09:36, 29 November 2008 diff hist +137 ObjectTemplate.SubPos →Additional Description current
- 07:06, 29 November 2008 diff hist +572 ObjectTemplate.SubmarineData →Additional Description current
- 04:22, 29 November 2008 diff hist +60 ObjectTemplate.SubPos
- 04:18, 29 November 2008 diff hist +233 ObjectTemplate.SubmarineData →Additional Description
- 15:31, 27 November 2008 diff hist +2,048 N ObjectTemplate.SubmarineData New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SubmarineData.shtm Sou...
- 13:06, 27 November 2008 diff hist +294 ObjectTemplate.SubPos →Additional Description
- 08:59, 26 November 2008 diff hist +261 ObjectTemplate.SubPos
- 11:57, 22 November 2008 diff hist -1 m List of Battlefield 1942 properties Fixed link after changing wiki to short URL and updating software. current
- 18:26, 21 November 2008 diff hist +1,010 m Common stationary weapons Reverted edits by 94.102.60.182 (Talk); changed back to last version by Pilot 51 current
- 01:14, 21 November 2008 diff hist +1,185 List of Battlefield 1942 properties
- 00:05, 21 November 2008 diff hist +22 m ObjectTemplate.EnableRadarMode current
- 00:00, 21 November 2008 diff hist +31 ObjectTemplate.ZoomFov current
- 23:58, 20 November 2008 diff hist +14 m GeometryTemplate.TextureFadeMaxDist current
- 23:57, 20 November 2008 diff hist +14 m ObjectTemplate.SoldierZoomFov current
- 16:35, 20 November 2008 diff hist +501 N WeaponTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new AI weapon template object is going to be created. All properties and commands following a cre... current
- 16:35, 20 November 2008 diff hist +525 N Water.WaterShallowAlpha New page: == MDT Description == This defines the amount of alpha transparency applied to the water. The lower the number, the more opaque the water becomes; the higher the number, the more transpare... current
- 16:34, 20 November 2008 diff hist +525 N Water.WaterAlphaDepth New page: == MDT Description == This property sets the distance from land the alpha will be applied from the water's edge. An alpha depth of 0 will make the water opaque up to the shore. An alpha de... current
- 16:31, 20 November 2008 diff hist +460 N TreeRenderer.Billboardlightscale New page: == MDT Description == This property defines how much to scale the color of a billboard representation texture of a tree or bush (or anything else with a TreeMesh) within a battle.<br> <br>... current
- 16:29, 20 November 2008 diff hist +363 N SpawnPointManager.Group New page: == MDT Description == See ControlPointTemplates.con for how the ''Group'' property is used.<br> <br> This property is not a part of any defined type of object.<br> <br> ''[http://mdt.plane...
- 16:24, 20 November 2008 diff hist +382 N ObjectiveManager.SetDefender New page: == MDT Description == For Objective Mode battles, sets which side is the defender (1 = Axis, 2 = Allies).<br> <br> This property is not a part of any defined type of object.<br> <br> ''[ht... current
- 16:22, 20 November 2008 diff hist +386 N Object.SetTeam New page: == MDT Description == Sets the team (1 = Axis, 2 = Allies) to which a object belongs. When not set this usually means that the base needs to be taken first before the spawn is even activat... current
- 16:22, 20 November 2008 diff hist +428 N Object.SetOSId New page: == MDT Description == Set to the same value as the ObjectSpawnerId set in ControlPointTemplates.con, to associate an object spawn point with a particular control flag. See ControlPointTemp... current
- 16:21, 20 November 2008 diff hist +388 N Object.SetName New page: == MDT Description == Sets a name for the object, so it can be referenced by other objects. Typically used to set an objective's name, so that the ObjectTemplate.SetTargetName can referenc... current
- 16:19, 20 November 2008 diff hist +1,380 N Object.Rotation New page: == MDT Description == This property changes the angle that an object is facing. The orientation of the map is that X goes to the right and Z goes up from the lower left corner. Y goes up. ... current
- 16:16, 20 November 2008 diff hist +366 N Object.Name New page: == MDT Description == This property is normally used to define the sun object and set its flare and corona effect. This property is not a part of any defined type of object.<br> <br> ''[h... current
- 16:15, 20 November 2008 diff hist +584 N Object.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be added to the level's map. All properties and commands following a creat... current
- 16:14, 20 November 2008 diff hist +395 N Object.Absoluteposition New page: == MDT Description == The position of the object on a map. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/MapCoords/MapCoords.shtm Map Coordinates Tutorial] for more informati... current
- 16:12, 20 November 2008 diff hist +1,026 N MaterialManager.SetEffectTemplate New page: == MDT Description == This property specifies what effect happens when a particular attacking Material hits an object's Material. For example, a bullethole could appear, or a piece of ceme... current
- 16:10, 20 November 2008 diff hist +509 N MaterialManager.SetCell New page: == MDT Description == This is a rarely used form to set the DamageMod. It does the same thing as: MaterialManager.DefGroup <defgroup#> MaterialManager.DamageMod <#> See the [http://mdt... current
- 16:08, 20 November 2008 diff hist +483 N MaterialManager.MaterialDefGroup New page: == MDT Description == This property specifies the defending group material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tuto... current
- 16:07, 20 November 2008 diff hist +584 N MaterialManager.MaterialDamage New page: == MDT Description == This specifies the base number of ObjectTemplate.Hitpoints that a projectile of the specified material does. This value is modified by the DamageMod specified for the... current
- 16:06, 20 November 2008 diff hist +483 N MaterialManager.MaterialAttGroup New page: == MDT Description == This property specifies the attacking group material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tuto... current
- 16:05, 20 November 2008 diff hist +448 N MaterialManager.Material New page: == MDT Description == This specifies a material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%20Tutorial/Dam... current
- 16:04, 20 November 2008 diff hist +578 N MaterialManager.DefGroup New page: == MDT Description == This property is used when defining the attack vs. defense material grid in materialManagerSettings.con. This property defines the attacking material of the pair, i.e... current
- 16:03, 20 November 2008 diff hist +613 N MaterialManager.DamageMod New page: == MDT Description == This property defines how the damage is modified when two materials interact. By default this value is 1 if not defined for a pair of attack and defense material. It ... current
- 16:00, 20 November 2008 diff hist +578 N MaterialManager.AttGroup New page: == MDT Description == This property is used when defining the attack vs. defense material grid in materialManagerSettings.con. This property defines the attacking material of the pair, i.e... current
- 10:57, 20 November 2008 diff hist +533 N LodSelectorTemplate.HasDestroyedLod New page: == MDT Description == This is set to true (1) to have a wreck model appear when the object is destroyed. Used for aircraft and vehicles. When used, it is always set to 1 by BF 1942, i.e. i... current