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Showing below up to 250 results in range #251 to #500.
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- (hist) ObjectTemplate.ExplodeNearEnemyDistance [477 bytes]
- (hist) AiTemplate.Create [478 bytes]
- (hist) ObjectTemplate.SetGroup [480 bytes]
- (hist) ObjectTemplate.SetMiscDev [482 bytes]
- (hist) AiStrategicArea.Create [483 bytes]
- (hist) KitTemplate.Create [483 bytes]
- (hist) MaterialManager.MaterialAttGroup [483 bytes]
- (hist) MaterialManager.MaterialDefGroup [483 bytes]
- (hist) ObjectTemplate.Center1pHands [484 bytes]
- (hist) AiTemplatePlugIn.Create [484 bytes]
- (hist) Game.SetSonarRotationSpeed [485 bytes]
- (hist) ObjectTemplate.AddChild [488 bytes]
- (hist) ObjectTemplate.VisibleBarrelTemplate [489 bytes]
- (hist) ObjectTemplate.RecoilSpeed [489 bytes]
- (hist) ObjectTemplate.LoseControlWhenNotClose [491 bytes]
- (hist) ObjectTemplate.IntensityAtSpeed [492 bytes]
- (hist) ObjectTemplate.AddToCollisionGroup [493 bytes]
- (hist) ObjectTemplate.SetInputFire [493 bytes]
- (hist) ObjectTemplate.Team [496 bytes]
- (hist) ObjectTemplate.HpLostWhileUpSideDown [497 bytes]
- (hist) ObjectTemplate.ToggleMouseLook [498 bytes]
- (hist) ObjectTemplate.HasResponsePhysics [499 bytes]
- (hist) ObjectTemplate.HeatIncrement [501 bytes]
- (hist) WeaponTemplate.Create [501 bytes]
- (hist) ObjectTemplate.TimeToStartFadeAfterDeath [506 bytes]
- (hist) ObjectTemplate.GravityModifierOverTime [506 bytes]
- (hist) Console.SetAccess [506 bytes]
- (hist) ObjectTemplate.SetHasTurretIcon [508 bytes]
- (hist) MaterialManager.SetCell [509 bytes]
- (hist) ObjectTemplate.SoldierZoomPosition [509 bytes]
- (hist) ObjectTemplate.FireOnce [513 bytes]
- (hist) ObjectTemplate.SetGearDownHeight [516 bytes]
- (hist) ObjectTemplate.SetTeamFlagIcon [516 bytes]
- (hist) ObjectTemplate.FireDelay [518 bytes]
- (hist) GeometryTemplate.Active [519 bytes]
- (hist) ObjectTemplate.SetSpawnId [520 bytes]
- (hist) ObjectTemplate.VisibleDummyProjectileTemplate [522 bytes]
- (hist) ObjectTemplate.SetAnimationState [523 bytes]
- (hist) Water.WaterAlphaDepth [525 bytes]
- (hist) Water.WaterShallowAlpha [525 bytes]
- (hist) ObjectTemplate.AnimationSpeedOverTime [526 bytes]
- (hist) GeometryTemplate.WorldSize [526 bytes]
- (hist) ObjectTemplate.SetDifferential [531 bytes]
- (hist) ObjectTemplate.Geometry [531 bytes]
- (hist) LodSelectorTemplate.HasDestroyedLod [533 bytes]
- (hist) ObjectTemplate.ChangeWeaponWhenNoAmmo [535 bytes]
- (hist) GeometryTemplate.Lightcolor [535 bytes]
- (hist) AnimationStateMachine.SetMorphFactor [535 bytes]
- (hist) ObjectTemplate.ObjectSpawnerId [541 bytes]
- (hist) GeometryTemplate.WaterLevel [543 bytes]
- (hist) ObjectTemplate.SetKitActiveName [547 bytes]
- (hist) ObjectTemplate.SetSniperSight [548 bytes]
- (hist) ObjectTemplate.SetPitchOffset [550 bytes]
- (hist) ObjectTemplate.Maxhitpoints [550 bytes]
- (hist) ObjectTemplate.GravityModifier [551 bytes]
- (hist) ObjectTemplate.ExitSpeedMod [554 bytes]
- (hist) GeometryTemplate.LodDistance [554 bytes]
- (hist) ObjectTemplate.TimeToNotAllowChange [559 bytes]
- (hist) ObjectTemplate.SetAmmoBarSize [565 bytes]
- (hist) GeometryTemplate.Billboard [565 bytes]
- (hist) ObjectTemplate.Active [568 bytes]
- (hist) ObjectTemplate.SetVehicleIconPos [568 bytes]
- (hist) ObjectTemplate.Set1pFov [569 bytes]
- (hist) ObjectTemplate.ItemIndex [572 bytes]
- (hist) ObjectTemplate.SetGearChangeTime [577 bytes]
- (hist) ObjectTemplate.MagSize [578 bytes]
- (hist) MaterialManager.AttGroup [578 bytes]
- (hist) MaterialManager.DefGroup [578 bytes]
- (hist) ObjectTemplate.SetTorque [580 bytes]
- (hist) ObjectTemplate.DisableSpawnPointsOnEnter [581 bytes]
- (hist) ObjectTemplate.Drag [582 bytes]
- (hist) MaterialManager.MaterialDamage [584 bytes]
- (hist) Object.Create [584 bytes]
- (hist) ObjectTemplate.AddSkeletonIK [585 bytes]
- (hist) ObjectTemplate.SoldierZoomFov [586 bytes]
- (hist) AnimationStateMachine.SetFlag [587 bytes]
- (hist) ObjectTemplate.SetSpeedDev [593 bytes]
- (hist) ObjectTemplate.HasMobilePhysics [593 bytes]
- (hist) ObjectTemplate.SetTrigger [599 bytes]
- (hist) ObjectTemplate.SetTurnDev [599 bytes]
- (hist) AA Allies [600 bytes]
- (hist) ObjectTemplate.SetSkeletonCollisionBone [601 bytes]
- (hist) ObjectTemplate.EnableRadarMode [603 bytes]
- (hist) ObjectTemplate.NameTagOffset [603 bytes]
- (hist) ObjectTemplate.LoseControlWhenEnemyClose [610 bytes]
- (hist) ObjectTemplate.Material2 [611 bytes]
- (hist) ObjectTemplate.SetGearDown [612 bytes]
- (hist) GeometryTemplate.DetailTexName [612 bytes]
- (hist) MaterialManager.DamageMod [613 bytes]
- (hist) AnimationStateMachine.SetActiveState [615 bytes]
- (hist) ObjectTemplate.SetDamping [616 bytes]
- (hist) ObjectTemplate.SetStrength [616 bytes]
- (hist) ObjectTemplate.SpeedMod [617 bytes]
- (hist) ObjectTemplate.TimeToLiveAfterDeath [624 bytes]
- (hist) BlackMedal [631 bytes]
- (hist) ObjectTemplate.AddTemplate [635 bytes]
- (hist) ObjectTemplate.SetGoBackOnRecoil [635 bytes]
- (hist) ObjectTemplate.SetFloatMaxLift [637 bytes]
- (hist) ObjectTemplate.SetFloatMinLift [637 bytes]
- (hist) GeometryTemplate.Scale [647 bytes]
- (hist) ObjectTemplate.EndEffectTemplate [648 bytes]
- (hist) ObjectTemplate.SetAmmoIcon [650 bytes]
- (hist) ObjectTemplate.AlphaOverTime [657 bytes]
- (hist) ObjectTemplate.CreateNotInGrid [657 bytes]
- (hist) Flak 38 [660 bytes]
- (hist) ObjectTemplate.SpawnGroupId [662 bytes]
- (hist) KatyushaRocket [663 bytes]
- (hist) ObjectTemplate.AddWeaponIcon [663 bytes]
- (hist) ObjectTemplate.HasCollisionPhysics [666 bytes]
- (hist) Willy [674 bytes]
- (hist) KettenKrad [678 bytes]
- (hist) ObjectTemplate.SetDevMod [678 bytes]
- (hist) ObjectTemplate.SetHealthBarIcon [678 bytes]
- (hist) ObjectTemplate.SetPcoId [679 bytes]
- (hist) ObjectTemplate.SetHealthBarFullIcon [680 bytes]
- (hist) ObjectTemplate.AddVehicleType [681 bytes]
- (hist) ObjectTemplate.SetAmmoBarFill [683 bytes]
- (hist) ObjectTemplate.TriggerRadius [686 bytes]
- (hist) ObjectTemplate.HealFactor [687 bytes]
- (hist) ObjectTemplate.InertiaModifier [689 bytes]
- (hist) Landmine [696 bytes]
- (hist) Comet Busters! (Java) [700 bytes]
- (hist) ObjectTemplate.SetMaxSpeed [710 bytes]
- (hist) GeometryTemplate.Create [721 bytes]
- (hist) ObjectTemplate.MaxNrOfObjectSpawned [727 bytes]
- (hist) ObjectTemplate.ZoomFov [728 bytes]
- (hist) ObjectTemplate.SetScopeIcon [731 bytes]
- (hist) ObjectTemplate.HasDynamicShadow [732 bytes]
- (hist) GeometryTemplate.HasDynamicShadow [734 bytes]
- (hist) ObjectTemplate.ProjectilePosition [741 bytes]
- (hist) ObjectTemplate.SetInputToYaw [744 bytes]
- (hist) ObjectTemplate.SetObjectTemplate [745 bytes]
- (hist) ObjectTemplate.SetInputToPitch [746 bytes]
- (hist) ObjectTemplate.AmmoType [756 bytes]
- (hist) ObjectTemplate.FadeAtTimeToLiveAfterDeath [757 bytes]
- (hist) LodSelectorTemplate.Create [762 bytes]
- (hist) ObjectTemplate.SetAutomaticReset [767 bytes]
- (hist) ObjectTemplate.SetInputToRoll [767 bytes]
- (hist) Kubelwagen [768 bytes]
- (hist) ObjectTemplate.Hitpoints [769 bytes]
- (hist) ObjectTemplate.AiTemplate [782 bytes]
- (hist) ObjectTemplate.Create [785 bytes]
- (hist) AA Base [794 bytes]
- (hist) ObjectTemplate.SeatAnimationLowerBody [809 bytes]
- (hist) KitTemplate.SetBattleStrength [813 bytes]
- (hist) ObjectTemplate.BindToSkeletonPart [816 bytes]
- (hist) Game.SetActiveCombatArea [818 bytes]
- (hist) GrenadeAxis [825 bytes]
- (hist) ObjectTemplate.RoundOfFire [827 bytes]
- (hist) ObjectTemplate.ForceOnExplosion [829 bytes]
- (hist) ObjectTemplate.SeatFlags [829 bytes]
- (hist) Defgun [836 bytes]
- (hist) GrenadeAllies [838 bytes]
- (hist) ObjectTemplate.VelocityDependentOnHeat [855 bytes]
- (hist) GeometryTemplate.MaterialMap [861 bytes]
- (hist) AichiVal-T [872 bytes]
- (hist) ObjectTemplate.SetFlapLift [874 bytes]
- (hist) ObjectTemplate.DamageType [881 bytes]
- (hist) ObjectTemplate.SetEngineType [891 bytes]
- (hist) ObjectTemplate.SetPosition [898 bytes]
- (hist) ObjectTemplate.SeatAnimationUpperBody [898 bytes]
- (hist) ObjectTemplate.DamageFromWater [935 bytes]
- (hist) ObjectTemplate.WaterDamageDelay [940 bytes]
- (hist) ObjectTemplate.SetAsynchronyFire [941 bytes]
- (hist) ObjectTemplate.HpLostWhileDamageFromWater [949 bytes]
- (hist) ObjectTemplate.SetWingLift [967 bytes]
- (hist) ObjectTemplate.SetFireDev [974 bytes]
- (hist) ObjectTemplate.SetGearUpEngineInput [988 bytes]
- (hist) ObjectTemplate.SetHealth [991 bytes]
- (hist) ObjectTemplate.SetGearDownEngineInput [993 bytes]
- (hist) ObjectTemplate.HasStartEffect [1,014 bytes]
- (hist) ObjectTemplate.SubPos [1,020 bytes]
- (hist) ObjectTemplate.HpLostWhileCriticalDamage [1,023 bytes]
- (hist) MaterialManager.SetEffectTemplate [1,026 bytes]
- (hist) ObjectTemplate.FireingForce [1,030 bytes]
- (hist) ObjectTemplate.Distance [1,055 bytes]
- (hist) ObjectTemplate.DamageWhenLost [1,061 bytes]
- (hist) ObjectTemplate.AddFireArmsPosition [1,093 bytes]
- (hist) ObjectTemplate.CriticalDamage [1,096 bytes]
- (hist) ObjectTemplate.ColorRGBAOverTime [1,098 bytes]
- (hist) ObjectTemplate.SetRotation [1,099 bytes]
- (hist) ObjectTemplate.SetMaxRotation [1,105 bytes]
- (hist) ObjectTemplate.Projectile2Template [1,107 bytes]
- (hist) ObjectTemplate.SetPositionOffset [1,108 bytes]
- (hist) GeometryTemplate.SetLodDistance [1,109 bytes]
- (hist) Sg44 [1,131 bytes]
- (hist) JohnsonLMG [1,153 bytes]
- (hist) DP [1,155 bytes]
- (hist) Mp18 [1,170 bytes]
- (hist) Daihatsu [1,173 bytes]
- (hist) ObjectTemplate.HeatAddWhenFire [1,206 bytes]
- (hist) ObjectTemplate.AddArmorEffect [1,210 bytes]
- (hist) Bazooka [1,224 bytes]
- (hist) Mp40 [1,241 bytes]
- (hist) Pak40 [1,243 bytes]
- (hist) Type5 [1,251 bytes]
- (hist) Lcvp [1,266 bytes]
- (hist) Bar1918 [1,269 bytes]
- (hist) Type99 [1,269 bytes]
- (hist) WalterP38 [1,291 bytes]
- (hist) Colt [1,299 bytes]
- (hist) Corsair [1,307 bytes]
- (hist) Thompson [1,320 bytes]
- (hist) ObjectTemplate.HasCollisionEffect [1,329 bytes]
- (hist) Panzershreck [1,337 bytes]
- (hist) Stationary MG42 [1,368 bytes]
- (hist) Common stationary weapons [1,373 bytes]
- (hist) Ho-Ha [1,377 bytes]
- (hist) Object.Rotation [1,380 bytes]
- (hist) ObjectTemplate.Radius [1,381 bytes]
- (hist) Mg42 [1,391 bytes]
- (hist) ObjectTemplate.Material [1,399 bytes]
- (hist) Coaxial Mg42 [1,408 bytes]
- (hist) Mg42 Air [1,418 bytes]
- (hist) Main Page [1,419 bytes]
- (hist) Browning [1,422 bytes]
- (hist) MG42 unlimited [1,427 bytes]
- (hist) ObjectTemplate.AngleMod [1,434 bytes]
- (hist) Hanomag [1,441 bytes]
- (hist) B-17 [1,453 bytes]
- (hist) Lander (Java) [1,485 bytes]
- (hist) Mustang [1,488 bytes]
- (hist) Wespe [1,497 bytes]
- (hist) ObjectTemplate.SetRandomGeometries [1,509 bytes]
- (hist) Browning Air [1,524 bytes]
- (hist) ObjectTemplate.TimeToLive [1,527 bytes]
- (hist) Coaxial Browning [1,550 bytes]
- (hist) Lynx [1,551 bytes]
- (hist) Browning unlimited [1,552 bytes]
- (hist) K98 [1,583 bytes]
- (hist) M1Garand [1,601 bytes]
- (hist) Katyusha [1,604 bytes]
- (hist) ObjectTemplate.SetAcceleration [1,610 bytes]
- (hist) No4 [1,674 bytes]
- (hist) Yak9 [1,688 bytes]
- (hist) ObjectTemplate.SetHudAmmoType [1,725 bytes]
- (hist) ObjectTemplate.MinDamage [1,748 bytes]
- (hist) ObjectTemplate.DistToMinDamage [1,759 bytes]
- (hist) ObjectTemplate.DistToStartLoseDamage [1,765 bytes]
- (hist) Spitfire [1,821 bytes]
- (hist) Chi-ha [1,838 bytes]
- (hist) Stationary Browning [1,850 bytes]
- (hist) Stuka [1,897 bytes]
- (hist) ObjectTemplate.Grip [1,899 bytes]
- (hist) SBD [1,925 bytes]
- (hist) Priest [1,934 bytes]
- (hist) SBD-T [1,946 bytes]
- (hist) Bf109 [1,960 bytes]
- (hist) Carrier AA Base [1,973 bytes]
- (hist) ObjectTemplate.SetSecondaryAmmoBar [1,994 bytes]