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  1. (hist) ‎Berkeley ‎[0 bytes]
  2. (hist) ‎Index.php ‎[103 bytes]
  3. (hist) ‎Sandbox ‎[107 bytes]
  4. (hist) ‎ExpPack ‎[246 bytes]
  5. (hist) ‎ObjectTemplate.AlphaTestRef ‎[246 bytes]
  6. (hist) ‎ObjectTemplate.ExplosionForce ‎[246 bytes]
  7. (hist) ‎ObjectTemplate.Delay ‎[249 bytes]
  8. (hist) ‎ObjectTemplate.AnimationSpeed ‎[250 bytes]
  9. (hist) ‎ObjectTemplate.BurstFrequency ‎[250 bytes]
  10. (hist) ‎ObjectTemplate.XYSizeRatio ‎[255 bytes]
  11. (hist) ‎ObjectTemplate.InitRotation ‎[255 bytes]
  12. (hist) ‎ObjectTemplate.RotationSpeed ‎[256 bytes]
  13. (hist) ‎ObjectTemplate.StartRotation ‎[257 bytes]
  14. (hist) ‎ObjectTemplate.SetRecoilForceUp ‎[260 bytes]
  15. (hist) ‎ObjectTemplate.InitAnimationFrame ‎[261 bytes]
  16. (hist) ‎ObjectTemplate.RotationalSpeedInUp ‎[262 bytes]
  17. (hist) ‎ObjectTemplate.PositionalSpeedInDof ‎[263 bytes]
  18. (hist) ‎ObjectTemplate.RelativePositionInUp ‎[263 bytes]
  19. (hist) ‎ObjectTemplate.RotationalSpeedInDof ‎[263 bytes]
  20. (hist) ‎ObjectTemplate.SetBoneName ‎[264 bytes]
  21. (hist) ‎ObjectTemplate.RelativePositionInDof ‎[264 bytes]
  22. (hist) ‎ObjectTemplate.RotationalSpeedInRight ‎[265 bytes]
  23. (hist) ‎ObjectTemplate.RelativePositionInRight ‎[266 bytes]
  24. (hist) ‎ObjectTemplate.SetRecoilForceLeftRight ‎[267 bytes]
  25. (hist) ‎ObjectTemplate.SetHasPointPhysics ‎[270 bytes]
  26. (hist) ‎ObjectTemplate.ProjectileType ‎[270 bytes]
  27. (hist) ‎ObjectTemplate.SetHasMobilePhysics ‎[272 bytes]
  28. (hist) ‎ObjectTemplate.UpAngleMultiplier ‎[273 bytes]
  29. (hist) ‎ObjectTemplate.DisableWhenFired ‎[273 bytes]
  30. (hist) ‎ObjectTemplate.Size ‎[274 bytes]
  31. (hist) ‎ObjectTemplate.LeftAngleMultiplier ‎[274 bytes]
  32. (hist) ‎ObjectTemplate.DownAngleMultiplier ‎[275 bytes]
  33. (hist) ‎ObjectTemplate.RightAngleMultiplier ‎[276 bytes]
  34. (hist) ‎ObjectTemplate.SetHasResponsePhysics ‎[276 bytes]
  35. (hist) ‎ObjectTemplate.HeadMaxAngleMultiplier ‎[277 bytes]
  36. (hist) ‎ObjectTemplate.SetHasCollisionPhysics ‎[278 bytes]
  37. (hist) ‎ObjectTemplate.SetVehicleType ‎[278 bytes]
  38. (hist) ‎ObjectTemplate.Damping ‎[279 bytes]
  39. (hist) ‎ObjectTemplate.LoadSoundScript ‎[279 bytes]
  40. (hist) ‎ObjectTemplate.FlagTemplate ‎[280 bytes]
  41. (hist) ‎ObjectTemplate.UseMMOnEndEffect ‎[282 bytes]
  42. (hist) ‎ObjectTemplate.SetNetworkableInfo ‎[283 bytes]
  43. (hist) ‎ObjectTemplate.DirBarXScale ‎[285 bytes]
  44. (hist) ‎ObjectTemplate.FireInCameraDof ‎[285 bytes]
  45. (hist) ‎ObjectTemplate.Haspointphysics ‎[286 bytes]
  46. (hist) ‎ObjectTemplate.SetKitName ‎[287 bytes]
  47. (hist) ‎ObjectTemplate.AddDevRun ‎[290 bytes]
  48. (hist) ‎ObjectTemplate.AddDevYaw ‎[290 bytes]
  49. (hist) ‎ObjectTemplate.SetAutomaticYawStabilization ‎[290 bytes]
  50. (hist) ‎ObjectTemplate.AddDevFire ‎[291 bytes]
  51. (hist) ‎ObjectTemplate.AddDevJump ‎[291 bytes]
  52. (hist) ‎ObjectTemplate.AddDevWalk ‎[291 bytes]
  53. (hist) ‎ObjectTemplate.SetPivotPosition ‎[291 bytes]
  54. (hist) ‎ObjectTemplate.AddDevPitch ‎[292 bytes]
  55. (hist) ‎GeometryTemplate.AlphaLodDistance ‎[292 bytes]
  56. (hist) ‎ObjectTemplate.AddDevStrafe ‎[293 bytes]
  57. (hist) ‎ObjectTemplate.SetAutomaticPitchStabilization ‎[294 bytes]
  58. (hist) ‎ObjectTemplate.CreateInvisible ‎[294 bytes]
  59. (hist) ‎ObjectTemplate.ProjectileVisible ‎[294 bytes]
  60. (hist) ‎ObjectTemplate.SetKitTeam ‎[296 bytes]
  61. (hist) ‎ObjectTemplate.DirBarRotate ‎[296 bytes]
  62. (hist) ‎ObjectTemplate.SetCrossHairType ‎[298 bytes]
  63. (hist) ‎ObjectTemplate.HealDistance ‎[299 bytes]
  64. (hist) ‎ObjectTemplate.ProximityFusePrimer ‎[299 bytes]
  65. (hist) ‎ObjectTemplate.SizeModifier ‎[300 bytes]
  66. (hist) ‎AnimationStateMachine.SetCameraShakeTimeToShake ‎[300 bytes]
  67. (hist) ‎ObjectTemplate.SetTargetName ‎[301 bytes]
  68. (hist) ‎ObjectTemplate.MaxSpawnDelay ‎[303 bytes]
  69. (hist) ‎ObjectTemplate.MinSpawnDelay ‎[303 bytes]
  70. (hist) ‎ObjectTemplate.SetSpawnDelay ‎[304 bytes]
  71. (hist) ‎ObjectTemplate.DirBarYScaleMax ‎[304 bytes]
  72. (hist) ‎ObjectTemplate.DirBarYScaleMin ‎[304 bytes]
  73. (hist) ‎ObjectTemplate.AddWorkOnMaterial ‎[305 bytes]
  74. (hist) ‎ObjectTemplate.SaveInSeparateFile ‎[306 bytes]
  75. (hist) ‎ObjectTemplate.Texture ‎[306 bytes]
  76. (hist) ‎ObjectTemplate.DirBarYScaleAbove ‎[306 bytes]
  77. (hist) ‎ObjectTemplate.DirBarYScaleBelow ‎[306 bytes]
  78. (hist) ‎ObjectTemplate.SetToolTipType ‎[307 bytes]
  79. (hist) ‎ObjectTemplate.CreateSkeleton ‎[307 bytes]
  80. (hist) ‎ObjectTemplate.Mass ‎[308 bytes]
  81. (hist) ‎ObjectTemplate.SetTeam ‎[309 bytes]
  82. (hist) ‎ObjectTemplate.MoveToWaterSurface ‎[310 bytes]
  83. (hist) ‎ObjectTemplate.EjectClipTime ‎[312 bytes]
  84. (hist) ‎ObjectTemplate.SizeOverTime ‎[315 bytes]
  85. (hist) ‎ObjectTemplate.LodDistance ‎[316 bytes]
  86. (hist) ‎ObjectTemplate.TimeLimit ‎[317 bytes]
  87. (hist) ‎ObjectTemplate.Velocity ‎[318 bytes]
  88. (hist) ‎GeometryTemplate.YScale ‎[318 bytes]
  89. (hist) ‎AnimationStateMachine.SetCameraShakeMinFactor ‎[320 bytes]
  90. (hist) ‎ObjectTemplate.SinkInToLandAfterDeathSpeed ‎[321 bytes]
  91. (hist) ‎ObjectTemplate.Looping ‎[324 bytes]
  92. (hist) ‎AnimationStateMachine.SetCameraShakeFadeIn ‎[327 bytes]
  93. (hist) ‎ObjectTemplate.SetHeatBarType ‎[330 bytes]
  94. (hist) ‎ObjectTemplate.SetSpawnRotation ‎[330 bytes]
  95. (hist) ‎ObjectTemplate.SetTeamGeometry ‎[330 bytes]
  96. (hist) ‎ObjectTemplate.WorkOnSoldiers ‎[330 bytes]
  97. (hist) ‎ObjectTemplate.InvisibleAtEndEffect ‎[330 bytes]
  98. (hist) ‎ObjectTemplate.SetHullHeight ‎[331 bytes]
  99. (hist) ‎GeometryTemplate.SwayRangeDegrees ‎[331 bytes]
  100. (hist) ‎ObjectTemplate.WorkOnVehicles ‎[332 bytes]
  101. (hist) ‎ObjectTemplate.UnZoomBetweenFireTime ‎[334 bytes]
  102. (hist) ‎AnimationStateMachine.SetCameraShakeInOut ‎[335 bytes]
  103. (hist) ‎ObjectTemplate.SetSpawnPositionOffset ‎[336 bytes]
  104. (hist) ‎ObjectTemplate.Template ‎[337 bytes]
  105. (hist) ‎ObjectTemplate.SetMinDev ‎[339 bytes]
  106. (hist) ‎ObjectTemplate.AddEmitterSpeed ‎[340 bytes]
  107. (hist) ‎ObjectTemplate.SetNoPropellerEffectAtSpeed ‎[340 bytes]
  108. (hist) ‎ObjectTemplate.AddObjectiveSpawnerToComposite ‎[342 bytes]
  109. (hist) ‎ObjectTemplate.Intensity ‎[342 bytes]
  110. (hist) ‎GeometryTemplate.ShadowColor ‎[342 bytes]
  111. (hist) ‎AnimationStateMachine.SetCameraShakePitch ‎[342 bytes]
  112. (hist) ‎AnimationStateMachine.SetCameraShakeUpDown ‎[342 bytes]
  113. (hist) ‎AnimationStateMachine.SetCameraShakeYaw ‎[342 bytes]
  114. (hist) ‎ObjectTemplate.AddRootSpeed ‎[343 bytes]
  115. (hist) ‎ObjectTemplate.AddToProjectileList ‎[343 bytes]
  116. (hist) ‎AnimationStateMachine.SetCameraShakeRoll ‎[345 bytes]
  117. (hist) ‎ObjectTemplate.HasOnTimeEffect ‎[346 bytes]
  118. (hist) ‎ObjectTemplate.DisarmMinesDistance ‎[348 bytes]
  119. (hist) ‎ObjectTemplate.HasRestrictedExit ‎[348 bytes]
  120. (hist) ‎AnimationStateMachine.SetCameraShakeLeftRight ‎[348 bytes]
  121. (hist) ‎ObjectTemplate.ActiveHeatIncrement ‎[349 bytes]
  122. (hist) ‎ObjectTemplate.CVMExternTrace ‎[349 bytes]
  123. (hist) ‎ObjectTemplate.SetPoseCameraPos ‎[350 bytes]
  124. (hist) ‎ObjectTemplate.IntensityOverTime ‎[350 bytes]
  125. (hist) ‎ObjectTemplate.UnableToChangeTeam ‎[351 bytes]
  126. (hist) ‎ObjectTemplate.StartAtCreation ‎[353 bytes]
  127. (hist) ‎ObjectTemplate.TimeDelayOnOverHeat ‎[353 bytes]
  128. (hist) ‎ObjectTemplate.SetIsFirstPersonPart ‎[355 bytes]
  129. (hist) ‎ObjectTemplate.ExplosionRadius ‎[357 bytes]
  130. (hist) ‎ObjectTemplate.OutsideHudOffset ‎[357 bytes]
  131. (hist) ‎ObjectTemplate.CoolDownPerSec ‎[360 bytes]
  132. (hist) ‎Common soldiers ‎[361 bytes]
  133. (hist) ‎ObjectTemplate.AllowReloadOnEmptyClipOnly ‎[361 bytes]
  134. (hist) ‎ObjectTemplate.RecoilSize ‎[362 bytes]
  135. (hist) ‎ObjectTemplate.InverseHeatBar ‎[362 bytes]
  136. (hist) ‎SpawnPointManager.Group ‎[363 bytes]
  137. (hist) ‎ObjectTemplate.CVMInside ‎[365 bytes]
  138. (hist) ‎Object.Name ‎[366 bytes]
  139. (hist) ‎ObjectTemplate.AreaValue ‎[367 bytes]
  140. (hist) ‎ObjectTemplate.Destroyed ‎[367 bytes]
  141. (hist) ‎Referrals ‎[367 bytes]
  142. (hist) ‎ObjectTemplate.ScanForEnemySonars ‎[371 bytes]
  143. (hist) ‎ObjectTemplate.MagType ‎[371 bytes]
  144. (hist) ‎ObjectTemplate.SetMinimapIconSize ‎[372 bytes]
  145. (hist) ‎ObjectTemplate.AutoReload ‎[374 bytes]
  146. (hist) ‎ObjectTemplate.ExplosionForceMax ‎[374 bytes]
  147. (hist) ‎GeometryTemplate.SeaFloorLevel ‎[374 bytes]
  148. (hist) ‎ObjectTemplate.SetType ‎[376 bytes]
  149. (hist) ‎ObjectTemplate.CoolingFactor ‎[378 bytes]
  150. (hist) ‎ObjectTemplate.GUIIndex ‎[378 bytes]
  151. (hist) ‎ObjectiveManager.SetDefender ‎[382 bytes]
  152. (hist) ‎ObjectTemplate.AutomaticYawStabilization ‎[383 bytes]
  153. (hist) ‎ObjectTemplate.SetNumberOfGears ‎[385 bytes]
  154. (hist) ‎ObjectTemplate.PositionalSpeedInUp ‎[385 bytes]
  155. (hist) ‎ObjectTemplate.AutomaticPitchStabilization ‎[386 bytes]
  156. (hist) ‎Object.SetTeam ‎[386 bytes]
  157. (hist) ‎ObjectTemplate.SetAmmoBarPosX ‎[387 bytes]
  158. (hist) ‎ObjectTemplate.SetAmmoBarPosY ‎[387 bytes]
  159. (hist) ‎ObjectTemplate.StopAtEndEffect ‎[387 bytes]
  160. (hist) ‎ObjectTemplate.CantSelectWhenNoAmmo ‎[387 bytes]
  161. (hist) ‎ObjectTemplate.DontClearTeamOnExit ‎[387 bytes]
  162. (hist) ‎ObjectTemplate.SetTracerTemplate ‎[388 bytes]
  163. (hist) ‎ObjectTemplate.EmitterSpeedScale ‎[388 bytes]
  164. (hist) ‎Object.SetName ‎[388 bytes]
  165. (hist) ‎ObjectTemplate.CVMFlyBy ‎[389 bytes]
  166. (hist) ‎ObjectTemplate.Reloadtime ‎[390 bytes]
  167. (hist) ‎ObjectTemplate.SetSoldierExitLocation ‎[390 bytes]
  168. (hist) ‎ObjectTemplate.HasArmor ‎[390 bytes]
  169. (hist) ‎GeometryTemplate.MaterialSize ‎[390 bytes]
  170. (hist) ‎ObjectTemplate.CVMFrontChase ‎[391 bytes]
  171. (hist) ‎ObjectTemplate.DetonateOnWaterCollision ‎[391 bytes]
  172. (hist) ‎GeometryTemplate.TexBaseName ‎[391 bytes]
  173. (hist) ‎ObjectTemplate.UseScope ‎[392 bytes]
  174. (hist) ‎GeometryTemplate.TexOffsetY ‎[393 bytes]
  175. (hist) ‎ObjectTemplate.CameraDelayDistance ‎[394 bytes]
  176. (hist) ‎ObjectTemplate.CameraDelayTime ‎[394 bytes]
  177. (hist) ‎ObjectTemplate.CVMChase ‎[395 bytes]
  178. (hist) ‎Object.Absoluteposition ‎[395 bytes]
  179. (hist) ‎ObjectTemplate.ProjectileTemplate ‎[396 bytes]
  180. (hist) ‎ObjectTemplate.OnlyTakeableByTeam ‎[397 bytes]
  181. (hist) ‎ObjectTemplate.PositionalSpeedInRight ‎[398 bytes]
  182. (hist) ‎Elco 80 raft ‎[399 bytes]
  183. (hist) ‎Type 38 raft ‎[399 bytes]
  184. (hist) ‎ObjectTemplate.SetFlareColor ‎[399 bytes]
  185. (hist) ‎ObjectTemplate.AddLinePoint ‎[400 bytes]
  186. (hist) ‎ObjectTemplate.SpawnDelay ‎[400 bytes]
  187. (hist) ‎ObjectTemplate.SetAmmoBar ‎[401 bytes]
  188. (hist) ‎ObjectTemplate.SonarPos ‎[401 bytes]
  189. (hist) ‎ObjectTemplate.DetectionRadius ‎[403 bytes]
  190. (hist) ‎ObjectTemplate.LodSelector ‎[405 bytes]
  191. (hist) ‎ObjectTemplate.PassiveHeatIncrement ‎[406 bytes]
  192. (hist) ‎ObjectTemplate.SetParachuteDrag ‎[407 bytes]
  193. (hist) ‎ObjectTemplate.ExplosionDamage ‎[409 bytes]
  194. (hist) ‎GeometryTemplate.SwayEnable ‎[410 bytes]
  195. (hist) ‎AnimationStateMachine.SetCameraShakeFadeOut ‎[410 bytes]
  196. (hist) ‎ObjectTemplate.SetAmmoBarTextPosX ‎[412 bytes]
  197. (hist) ‎ObjectTemplate.SetAmmoBarTextPosY ‎[412 bytes]
  198. (hist) ‎ObjectTemplate.RepairFactor ‎[415 bytes]
  199. (hist) ‎ObjectTemplate.SetSubmarineHudDepthModifier ‎[417 bytes]
  200. (hist) ‎ObjectTemplate.SetAmomBarPosX ‎[421 bytes]
  201. (hist) ‎ObjectTemplate.SetAmomBarPosY ‎[421 bytes]
  202. (hist) ‎ObjectTemplate.NumOfMag ‎[422 bytes]
  203. (hist) ‎ObjectTemplate.TimeToGetControl ‎[425 bytes]
  204. (hist) ‎ObjectTemplate.DieAfterColl ‎[425 bytes]
  205. (hist) ‎ObjectTemplate.Invisible ‎[425 bytes]
  206. (hist) ‎ObjectTemplate.SetRadioLanguage ‎[426 bytes]
  207. (hist) ‎Object.SetOSId ‎[428 bytes]
  208. (hist) ‎ObjectTemplate.RotationalSpeed ‎[429 bytes]
  209. (hist) ‎ObjectTemplate.RememberExcessInput ‎[433 bytes]
  210. (hist) ‎ObjectTemplate.SpawnDelayAtStart ‎[434 bytes]
  211. (hist) ‎ObjectTemplate.SetMinimapIcon ‎[436 bytes]
  212. (hist) ‎GeometryTemplate.BillboardDistance ‎[438 bytes]
  213. (hist) ‎ObjectTemplate.YModOnExplosion ‎[440 bytes]
  214. (hist) ‎ObjectTemplate.SoldierCameraPosition ‎[441 bytes]
  215. (hist) ‎ObjectTemplate.SetKitIcon ‎[442 bytes]
  216. (hist) ‎ObjectTemplate.SetVehicleIcon ‎[442 bytes]
  217. (hist) ‎ObjectTemplate.ExplosionForceMod ‎[442 bytes]
  218. (hist) ‎ObjectTemplate.DestroyVehicleWhenNoAmmo ‎[443 bytes]
  219. (hist) ‎ObjectTemplate.DisableWhenLosingControl ‎[443 bytes]
  220. (hist) ‎ObjectTemplate.SetSinkingSpeedMod ‎[444 bytes]
  221. (hist) ‎ObjectTemplate.ArtPos ‎[446 bytes]
  222. (hist) ‎ObjectTemplate.SetAmomBarTextPosX ‎[446 bytes]
  223. (hist) ‎ObjectTemplate.SetAmomBarTextPosY ‎[446 bytes]
  224. (hist) ‎ObjectTemplate.SetSoldierProneIcon ‎[446 bytes]
  225. (hist) ‎ObjectTemplate.SelfHealFactor ‎[446 bytes]
  226. (hist) ‎ObjectTemplate.TimeToLoseControl ‎[447 bytes]
  227. (hist) ‎GeometryTemplate.TextureFadeMaxDist ‎[448 bytes]
  228. (hist) ‎ObjectTemplate.DragOverTime ‎[448 bytes]
  229. (hist) ‎MaterialManager.Material ‎[448 bytes]
  230. (hist) ‎ObjectTemplate.NrOfObjectToSpawn ‎[449 bytes]
  231. (hist) ‎ObjectTemplate.SetTicketIcon ‎[450 bytes]
  232. (hist) ‎ObjectTemplate.SetSoldierCrouchIcon ‎[451 bytes]
  233. (hist) ‎ObjectTemplate.SetSoldierStandingIcon ‎[452 bytes]
  234. (hist) ‎ObjectTemplate.DisableIfEnemyInsideRadius ‎[452 bytes]
  235. (hist) ‎GeometryTemplate.TexOffsetX ‎[452 bytes]
  236. (hist) ‎ObjectTemplate.SetEntryRadius ‎[455 bytes]
  237. (hist) ‎ObjectTemplate.SetGearUpHeight ‎[458 bytes]
  238. (hist) ‎ObjectTemplate.SetCharacterHeight ‎[458 bytes]
  239. (hist) ‎TreeRenderer.Billboardlightscale ‎[460 bytes]
  240. (hist) ‎ObjectTemplate.AltFireOnce ‎[462 bytes]
  241. (hist) ‎ObjectTemplate.SetControlPointIcon ‎[464 bytes]
  242. (hist) ‎ObjectTemplate.SetContinousRotationSpeed ‎[469 bytes]
  243. (hist) ‎ObjectTemplate.SetSpawnAsParaTroper ‎[469 bytes]
  244. (hist) ‎ObjectTemplate.SetVehicleCategory ‎[469 bytes]
  245. (hist) ‎ObjectTemplate.CullRadiusScale ‎[474 bytes]
  246. (hist) ‎GeometryTemplate.File ‎[474 bytes]
  247. (hist) ‎ObjectTemplate.NetworkableInfo ‎[475 bytes]
  248. (hist) ‎Game.SetLoadPicture ‎[476 bytes]
  249. (hist) ‎ObjectTemplate.AddPcoPosId ‎[477 bytes]
  250. (hist) ‎ObjectTemplate.SetAnimatedTextureSpeed ‎[477 bytes]
  251. (hist) ‎ObjectTemplate.ExplodeNearEnemyDistance ‎[477 bytes]
  252. (hist) ‎AiTemplate.Create ‎[478 bytes]
  253. (hist) ‎ObjectTemplate.SetGroup ‎[480 bytes]
  254. (hist) ‎ObjectTemplate.SetMiscDev ‎[482 bytes]
  255. (hist) ‎AiStrategicArea.Create ‎[483 bytes]
  256. (hist) ‎KitTemplate.Create ‎[483 bytes]
  257. (hist) ‎MaterialManager.MaterialAttGroup ‎[483 bytes]
  258. (hist) ‎MaterialManager.MaterialDefGroup ‎[483 bytes]
  259. (hist) ‎ObjectTemplate.Center1pHands ‎[484 bytes]
  260. (hist) ‎AiTemplatePlugIn.Create ‎[484 bytes]
  261. (hist) ‎Game.SetSonarRotationSpeed ‎[485 bytes]
  262. (hist) ‎ObjectTemplate.AddChild ‎[488 bytes]
  263. (hist) ‎ObjectTemplate.VisibleBarrelTemplate ‎[489 bytes]
  264. (hist) ‎ObjectTemplate.RecoilSpeed ‎[489 bytes]
  265. (hist) ‎ObjectTemplate.LoseControlWhenNotClose ‎[491 bytes]
  266. (hist) ‎ObjectTemplate.IntensityAtSpeed ‎[492 bytes]
  267. (hist) ‎ObjectTemplate.AddToCollisionGroup ‎[493 bytes]
  268. (hist) ‎ObjectTemplate.SetInputFire ‎[493 bytes]
  269. (hist) ‎ObjectTemplate.Team ‎[496 bytes]
  270. (hist) ‎ObjectTemplate.HpLostWhileUpSideDown ‎[497 bytes]
  271. (hist) ‎ObjectTemplate.ToggleMouseLook ‎[498 bytes]
  272. (hist) ‎ObjectTemplate.HasResponsePhysics ‎[499 bytes]
  273. (hist) ‎ObjectTemplate.HeatIncrement ‎[501 bytes]
  274. (hist) ‎WeaponTemplate.Create ‎[501 bytes]
  275. (hist) ‎ObjectTemplate.TimeToStartFadeAfterDeath ‎[506 bytes]
  276. (hist) ‎ObjectTemplate.GravityModifierOverTime ‎[506 bytes]
  277. (hist) ‎Console.SetAccess ‎[506 bytes]
  278. (hist) ‎ObjectTemplate.SetHasTurretIcon ‎[508 bytes]
  279. (hist) ‎MaterialManager.SetCell ‎[509 bytes]
  280. (hist) ‎ObjectTemplate.SoldierZoomPosition ‎[509 bytes]
  281. (hist) ‎ObjectTemplate.FireOnce ‎[513 bytes]
  282. (hist) ‎ObjectTemplate.SetGearDownHeight ‎[516 bytes]
  283. (hist) ‎ObjectTemplate.SetTeamFlagIcon ‎[516 bytes]
  284. (hist) ‎ObjectTemplate.FireDelay ‎[518 bytes]
  285. (hist) ‎GeometryTemplate.Active ‎[519 bytes]
  286. (hist) ‎ObjectTemplate.SetSpawnId ‎[520 bytes]
  287. (hist) ‎ObjectTemplate.VisibleDummyProjectileTemplate ‎[522 bytes]
  288. (hist) ‎ObjectTemplate.SetAnimationState ‎[523 bytes]
  289. (hist) ‎Water.WaterAlphaDepth ‎[525 bytes]
  290. (hist) ‎Water.WaterShallowAlpha ‎[525 bytes]
  291. (hist) ‎ObjectTemplate.AnimationSpeedOverTime ‎[526 bytes]
  292. (hist) ‎GeometryTemplate.WorldSize ‎[526 bytes]
  293. (hist) ‎ObjectTemplate.SetDifferential ‎[531 bytes]
  294. (hist) ‎ObjectTemplate.Geometry ‎[531 bytes]
  295. (hist) ‎LodSelectorTemplate.HasDestroyedLod ‎[533 bytes]
  296. (hist) ‎ObjectTemplate.ChangeWeaponWhenNoAmmo ‎[535 bytes]
  297. (hist) ‎GeometryTemplate.Lightcolor ‎[535 bytes]
  298. (hist) ‎AnimationStateMachine.SetMorphFactor ‎[535 bytes]
  299. (hist) ‎ObjectTemplate.ObjectSpawnerId ‎[541 bytes]
  300. (hist) ‎GeometryTemplate.WaterLevel ‎[543 bytes]
  301. (hist) ‎ObjectTemplate.SetKitActiveName ‎[547 bytes]
  302. (hist) ‎ObjectTemplate.SetSniperSight ‎[548 bytes]
  303. (hist) ‎ObjectTemplate.SetPitchOffset ‎[550 bytes]
  304. (hist) ‎ObjectTemplate.Maxhitpoints ‎[550 bytes]
  305. (hist) ‎ObjectTemplate.GravityModifier ‎[551 bytes]
  306. (hist) ‎ObjectTemplate.ExitSpeedMod ‎[554 bytes]
  307. (hist) ‎GeometryTemplate.LodDistance ‎[554 bytes]
  308. (hist) ‎ObjectTemplate.TimeToNotAllowChange ‎[559 bytes]
  309. (hist) ‎ObjectTemplate.SetAmmoBarSize ‎[565 bytes]
  310. (hist) ‎GeometryTemplate.Billboard ‎[565 bytes]
  311. (hist) ‎ObjectTemplate.Active ‎[568 bytes]
  312. (hist) ‎ObjectTemplate.SetVehicleIconPos ‎[568 bytes]
  313. (hist) ‎ObjectTemplate.Set1pFov ‎[569 bytes]
  314. (hist) ‎ObjectTemplate.ItemIndex ‎[572 bytes]
  315. (hist) ‎ObjectTemplate.SetGearChangeTime ‎[577 bytes]
  316. (hist) ‎ObjectTemplate.MagSize ‎[578 bytes]
  317. (hist) ‎MaterialManager.AttGroup ‎[578 bytes]
  318. (hist) ‎MaterialManager.DefGroup ‎[578 bytes]
  319. (hist) ‎ObjectTemplate.SetTorque ‎[580 bytes]
  320. (hist) ‎ObjectTemplate.DisableSpawnPointsOnEnter ‎[581 bytes]
  321. (hist) ‎ObjectTemplate.Drag ‎[582 bytes]
  322. (hist) ‎MaterialManager.MaterialDamage ‎[584 bytes]
  323. (hist) ‎Object.Create ‎[584 bytes]
  324. (hist) ‎ObjectTemplate.AddSkeletonIK ‎[585 bytes]
  325. (hist) ‎ObjectTemplate.SoldierZoomFov ‎[586 bytes]
  326. (hist) ‎AnimationStateMachine.SetFlag ‎[587 bytes]
  327. (hist) ‎ObjectTemplate.SetSpeedDev ‎[593 bytes]
  328. (hist) ‎ObjectTemplate.HasMobilePhysics ‎[593 bytes]
  329. (hist) ‎ObjectTemplate.SetTrigger ‎[599 bytes]
  330. (hist) ‎ObjectTemplate.SetTurnDev ‎[599 bytes]
  331. (hist) ‎AA Allies ‎[600 bytes]
  332. (hist) ‎ObjectTemplate.SetSkeletonCollisionBone ‎[601 bytes]
  333. (hist) ‎ObjectTemplate.EnableRadarMode ‎[603 bytes]
  334. (hist) ‎ObjectTemplate.NameTagOffset ‎[603 bytes]
  335. (hist) ‎ObjectTemplate.LoseControlWhenEnemyClose ‎[610 bytes]
  336. (hist) ‎ObjectTemplate.Material2 ‎[611 bytes]
  337. (hist) ‎ObjectTemplate.SetGearDown ‎[612 bytes]
  338. (hist) ‎GeometryTemplate.DetailTexName ‎[612 bytes]
  339. (hist) ‎MaterialManager.DamageMod ‎[613 bytes]
  340. (hist) ‎AnimationStateMachine.SetActiveState ‎[615 bytes]
  341. (hist) ‎ObjectTemplate.SetDamping ‎[616 bytes]
  342. (hist) ‎ObjectTemplate.SetStrength ‎[616 bytes]
  343. (hist) ‎ObjectTemplate.SpeedMod ‎[617 bytes]
  344. (hist) ‎ObjectTemplate.TimeToLiveAfterDeath ‎[624 bytes]
  345. (hist) ‎BlackMedal ‎[631 bytes]
  346. (hist) ‎ObjectTemplate.AddTemplate ‎[635 bytes]
  347. (hist) ‎ObjectTemplate.SetGoBackOnRecoil ‎[635 bytes]
  348. (hist) ‎ObjectTemplate.SetFloatMaxLift ‎[637 bytes]
  349. (hist) ‎ObjectTemplate.SetFloatMinLift ‎[637 bytes]
  350. (hist) ‎GeometryTemplate.Scale ‎[647 bytes]
  351. (hist) ‎ObjectTemplate.EndEffectTemplate ‎[648 bytes]
  352. (hist) ‎ObjectTemplate.SetAmmoIcon ‎[650 bytes]
  353. (hist) ‎ObjectTemplate.AlphaOverTime ‎[657 bytes]
  354. (hist) ‎ObjectTemplate.CreateNotInGrid ‎[657 bytes]
  355. (hist) ‎Flak 38 ‎[660 bytes]
  356. (hist) ‎ObjectTemplate.SpawnGroupId ‎[662 bytes]
  357. (hist) ‎KatyushaRocket ‎[663 bytes]
  358. (hist) ‎ObjectTemplate.AddWeaponIcon ‎[663 bytes]
  359. (hist) ‎ObjectTemplate.HasCollisionPhysics ‎[666 bytes]
  360. (hist) ‎Willy ‎[674 bytes]
  361. (hist) ‎KettenKrad ‎[678 bytes]
  362. (hist) ‎ObjectTemplate.SetDevMod ‎[678 bytes]
  363. (hist) ‎ObjectTemplate.SetHealthBarIcon ‎[678 bytes]
  364. (hist) ‎ObjectTemplate.SetPcoId ‎[679 bytes]
  365. (hist) ‎ObjectTemplate.SetHealthBarFullIcon ‎[680 bytes]
  366. (hist) ‎ObjectTemplate.AddVehicleType ‎[681 bytes]
  367. (hist) ‎ObjectTemplate.SetAmmoBarFill ‎[683 bytes]
  368. (hist) ‎ObjectTemplate.TriggerRadius ‎[686 bytes]
  369. (hist) ‎ObjectTemplate.HealFactor ‎[687 bytes]
  370. (hist) ‎ObjectTemplate.InertiaModifier ‎[689 bytes]
  371. (hist) ‎Landmine ‎[696 bytes]
  372. (hist) ‎Comet Busters! (Java) ‎[700 bytes]
  373. (hist) ‎ObjectTemplate.SetMaxSpeed ‎[710 bytes]
  374. (hist) ‎GeometryTemplate.Create ‎[721 bytes]
  375. (hist) ‎ObjectTemplate.MaxNrOfObjectSpawned ‎[727 bytes]
  376. (hist) ‎ObjectTemplate.ZoomFov ‎[728 bytes]
  377. (hist) ‎ObjectTemplate.SetScopeIcon ‎[731 bytes]
  378. (hist) ‎ObjectTemplate.HasDynamicShadow ‎[732 bytes]
  379. (hist) ‎GeometryTemplate.HasDynamicShadow ‎[734 bytes]
  380. (hist) ‎ObjectTemplate.ProjectilePosition ‎[741 bytes]
  381. (hist) ‎ObjectTemplate.SetInputToYaw ‎[744 bytes]
  382. (hist) ‎ObjectTemplate.SetObjectTemplate ‎[745 bytes]
  383. (hist) ‎ObjectTemplate.SetInputToPitch ‎[746 bytes]
  384. (hist) ‎ObjectTemplate.AmmoType ‎[756 bytes]
  385. (hist) ‎ObjectTemplate.FadeAtTimeToLiveAfterDeath ‎[757 bytes]
  386. (hist) ‎LodSelectorTemplate.Create ‎[762 bytes]
  387. (hist) ‎ObjectTemplate.SetAutomaticReset ‎[767 bytes]
  388. (hist) ‎ObjectTemplate.SetInputToRoll ‎[767 bytes]
  389. (hist) ‎Kubelwagen ‎[768 bytes]
  390. (hist) ‎ObjectTemplate.Hitpoints ‎[769 bytes]
  391. (hist) ‎ObjectTemplate.AiTemplate ‎[782 bytes]
  392. (hist) ‎ObjectTemplate.Create ‎[785 bytes]
  393. (hist) ‎AA Base ‎[794 bytes]
  394. (hist) ‎ObjectTemplate.SeatAnimationLowerBody ‎[809 bytes]
  395. (hist) ‎KitTemplate.SetBattleStrength ‎[813 bytes]
  396. (hist) ‎ObjectTemplate.BindToSkeletonPart ‎[816 bytes]
  397. (hist) ‎Game.SetActiveCombatArea ‎[818 bytes]
  398. (hist) ‎GrenadeAxis ‎[825 bytes]
  399. (hist) ‎ObjectTemplate.RoundOfFire ‎[827 bytes]
  400. (hist) ‎ObjectTemplate.ForceOnExplosion ‎[829 bytes]
  401. (hist) ‎ObjectTemplate.SeatFlags ‎[829 bytes]
  402. (hist) ‎Defgun ‎[836 bytes]
  403. (hist) ‎GrenadeAllies ‎[838 bytes]
  404. (hist) ‎ObjectTemplate.VelocityDependentOnHeat ‎[855 bytes]
  405. (hist) ‎GeometryTemplate.MaterialMap ‎[861 bytes]
  406. (hist) ‎AichiVal-T ‎[872 bytes]
  407. (hist) ‎ObjectTemplate.SetFlapLift ‎[874 bytes]
  408. (hist) ‎ObjectTemplate.DamageType ‎[881 bytes]
  409. (hist) ‎ObjectTemplate.SetEngineType ‎[891 bytes]
  410. (hist) ‎ObjectTemplate.SetPosition ‎[898 bytes]
  411. (hist) ‎ObjectTemplate.SeatAnimationUpperBody ‎[898 bytes]
  412. (hist) ‎ObjectTemplate.DamageFromWater ‎[935 bytes]
  413. (hist) ‎ObjectTemplate.WaterDamageDelay ‎[940 bytes]
  414. (hist) ‎ObjectTemplate.SetAsynchronyFire ‎[941 bytes]
  415. (hist) ‎ObjectTemplate.HpLostWhileDamageFromWater ‎[949 bytes]
  416. (hist) ‎ObjectTemplate.SetWingLift ‎[967 bytes]
  417. (hist) ‎ObjectTemplate.SetFireDev ‎[974 bytes]
  418. (hist) ‎ObjectTemplate.SetGearUpEngineInput ‎[988 bytes]
  419. (hist) ‎ObjectTemplate.SetHealth ‎[991 bytes]
  420. (hist) ‎ObjectTemplate.SetGearDownEngineInput ‎[993 bytes]
  421. (hist) ‎ObjectTemplate.HasStartEffect ‎[1,014 bytes]
  422. (hist) ‎ObjectTemplate.SubPos ‎[1,020 bytes]
  423. (hist) ‎ObjectTemplate.HpLostWhileCriticalDamage ‎[1,023 bytes]
  424. (hist) ‎MaterialManager.SetEffectTemplate ‎[1,026 bytes]
  425. (hist) ‎ObjectTemplate.FireingForce ‎[1,030 bytes]
  426. (hist) ‎ObjectTemplate.Distance ‎[1,055 bytes]
  427. (hist) ‎ObjectTemplate.DamageWhenLost ‎[1,061 bytes]
  428. (hist) ‎ObjectTemplate.AddFireArmsPosition ‎[1,093 bytes]
  429. (hist) ‎ObjectTemplate.CriticalDamage ‎[1,096 bytes]
  430. (hist) ‎ObjectTemplate.ColorRGBAOverTime ‎[1,098 bytes]
  431. (hist) ‎ObjectTemplate.SetRotation ‎[1,099 bytes]
  432. (hist) ‎ObjectTemplate.SetMaxRotation ‎[1,105 bytes]
  433. (hist) ‎ObjectTemplate.Projectile2Template ‎[1,107 bytes]
  434. (hist) ‎ObjectTemplate.SetPositionOffset ‎[1,108 bytes]
  435. (hist) ‎GeometryTemplate.SetLodDistance ‎[1,109 bytes]
  436. (hist) ‎Sg44 ‎[1,131 bytes]
  437. (hist) ‎JohnsonLMG ‎[1,153 bytes]
  438. (hist) ‎DP ‎[1,155 bytes]
  439. (hist) ‎Mp18 ‎[1,170 bytes]
  440. (hist) ‎Daihatsu ‎[1,173 bytes]
  441. (hist) ‎ObjectTemplate.HeatAddWhenFire ‎[1,206 bytes]
  442. (hist) ‎ObjectTemplate.AddArmorEffect ‎[1,210 bytes]
  443. (hist) ‎Bazooka ‎[1,224 bytes]
  444. (hist) ‎Mp40 ‎[1,241 bytes]
  445. (hist) ‎Pak40 ‎[1,243 bytes]
  446. (hist) ‎Type5 ‎[1,251 bytes]
  447. (hist) ‎Lcvp ‎[1,266 bytes]
  448. (hist) ‎Bar1918 ‎[1,269 bytes]
  449. (hist) ‎Type99 ‎[1,269 bytes]
  450. (hist) ‎WalterP38 ‎[1,291 bytes]
  451. (hist) ‎Colt ‎[1,299 bytes]
  452. (hist) ‎Corsair ‎[1,307 bytes]
  453. (hist) ‎Thompson ‎[1,320 bytes]
  454. (hist) ‎ObjectTemplate.HasCollisionEffect ‎[1,329 bytes]
  455. (hist) ‎Panzershreck ‎[1,337 bytes]
  456. (hist) ‎Stationary MG42 ‎[1,368 bytes]
  457. (hist) ‎Common stationary weapons ‎[1,373 bytes]
  458. (hist) ‎Ho-Ha ‎[1,377 bytes]
  459. (hist) ‎Object.Rotation ‎[1,380 bytes]
  460. (hist) ‎ObjectTemplate.Radius ‎[1,381 bytes]
  461. (hist) ‎Mg42 ‎[1,391 bytes]
  462. (hist) ‎ObjectTemplate.Material ‎[1,399 bytes]
  463. (hist) ‎Coaxial Mg42 ‎[1,408 bytes]
  464. (hist) ‎Mg42 Air ‎[1,418 bytes]
  465. (hist) ‎Main Page ‎[1,419 bytes]
  466. (hist) ‎Browning ‎[1,422 bytes]
  467. (hist) ‎MG42 unlimited ‎[1,427 bytes]
  468. (hist) ‎ObjectTemplate.AngleMod ‎[1,434 bytes]
  469. (hist) ‎Hanomag ‎[1,441 bytes]
  470. (hist) ‎B-17 ‎[1,453 bytes]
  471. (hist) ‎Lander (Java) ‎[1,485 bytes]
  472. (hist) ‎Mustang ‎[1,488 bytes]
  473. (hist) ‎Wespe ‎[1,497 bytes]
  474. (hist) ‎ObjectTemplate.SetRandomGeometries ‎[1,509 bytes]
  475. (hist) ‎Browning Air ‎[1,524 bytes]
  476. (hist) ‎ObjectTemplate.TimeToLive ‎[1,527 bytes]
  477. (hist) ‎Coaxial Browning ‎[1,550 bytes]
  478. (hist) ‎Lynx ‎[1,551 bytes]
  479. (hist) ‎Browning unlimited ‎[1,552 bytes]
  480. (hist) ‎K98 ‎[1,583 bytes]
  481. (hist) ‎M1Garand ‎[1,601 bytes]
  482. (hist) ‎Katyusha ‎[1,604 bytes]
  483. (hist) ‎ObjectTemplate.SetAcceleration ‎[1,610 bytes]
  484. (hist) ‎No4 ‎[1,674 bytes]
  485. (hist) ‎Yak9 ‎[1,688 bytes]
  486. (hist) ‎ObjectTemplate.SetHudAmmoType ‎[1,725 bytes]
  487. (hist) ‎ObjectTemplate.MinDamage ‎[1,748 bytes]
  488. (hist) ‎ObjectTemplate.DistToMinDamage ‎[1,759 bytes]
  489. (hist) ‎ObjectTemplate.DistToStartLoseDamage ‎[1,765 bytes]
  490. (hist) ‎Spitfire ‎[1,821 bytes]
  491. (hist) ‎Chi-ha ‎[1,838 bytes]
  492. (hist) ‎Stationary Browning ‎[1,850 bytes]
  493. (hist) ‎Stuka ‎[1,897 bytes]
  494. (hist) ‎ObjectTemplate.Grip ‎[1,899 bytes]
  495. (hist) ‎SBD ‎[1,925 bytes]
  496. (hist) ‎Priest ‎[1,934 bytes]
  497. (hist) ‎SBD-T ‎[1,946 bytes]
  498. (hist) ‎Bf109 ‎[1,960 bytes]
  499. (hist) ‎Carrier AA Base ‎[1,973 bytes]
  500. (hist) ‎ObjectTemplate.SetSecondaryAmmoBar ‎[1,994 bytes]

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