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- 08:12, 20 November 2008 diff hist +342 N ObjectTemplate.Intensity New page: == MDT description == ''Intensity'' defines how many particles per second are being emitted from the Emitter. The argument is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 08:12, 20 November 2008 diff hist +255 N ObjectTemplate.InitRotation New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitRotation.shtm Source and more details]''<br> <b... current
- 08:10, 20 November 2008 diff hist +261 N ObjectTemplate.InitAnimationFrame New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitAnimationFrame.shtm Source and more details]''<... current
- 08:10, 20 November 2008 diff hist +689 N ObjectTemplate.InertiaModifier New page: == MDT description == Inertia is basically an object's "desire" to maintain its current speed. It will affect acceleration and decelleration, and is more important for vehicles like carrie... current
- 08:09, 20 November 2008 diff hist +497 N ObjectTemplate.HpLostWhileUpSideDown New page: == MDT description == The object takes this much damage per second when it is determined to be upside-down (even the slightest bit pointing down, i.e. rocking back and forth on its side). ... current
- 08:08, 20 November 2008 diff hist +949 N ObjectTemplate.HpLostWhileDamageFromWater New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
- 08:05, 20 November 2008 diff hist +1,023 N ObjectTemplate.HpLostWhileCriticalDamage New page: == MDT description == Some vehicles stop moving and take damage by themselves when heavily damaged. The idea is that if a vehicle is nearly destroyed, it is probably on fire and will soon ... current
- 07:58, 20 November 2008 diff hist +769 N ObjectTemplate.Hitpoints New page: == MDT description == This property specifies how much damage a class of object can take when it first spawns. When an object's number of hitpoints reaches 0, it is destroyed. It is possib... current
- 07:57, 20 November 2008 diff hist +501 N ObjectTemplate.HeatIncrement New page: == MDT description == This property sets how fast an object "heats up" per server-frame (30 frames per second). However, it is normally used by the wasserfall and Natter jetplane with SetH... current
- 07:55, 20 November 2008 diff hist +1,206 N ObjectTemplate.HeatAddWhenFire New page: == MDT description == Some weapons, such as machineguns, can overheat if fired continuously too long. When this happens, the gun locks up until it cools down enough to fire again. This pr... current
- 07:54, 20 November 2008 diff hist +687 N ObjectTemplate.HealFactor New page: == MDT description == How fast a medic can heal soldiers, in terms of Hitpoints per frame, with there being 30 frames a second that the engine performs this function. Medics heal using: ... current
- 07:53, 20 November 2008 diff hist +299 N ObjectTemplate.HealDistance New page: == MDT description == The maximum distance away a medic can heal a soldier. See HealFactor.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HealDis... current
- 07:52, 20 November 2008 diff hist +277 N ObjectTemplate.HeadMaxAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HeadMaxAngleMultiplier.shtm Source and ... current
- 07:51, 20 November 2008 diff hist +1,014 N ObjectTemplate.HasStartEffect New page: == MDT description == By default, this property is (1) true for a Projectile; it is set to 0 (false) when the projectile has no starting muzzle-flash effect. The starting effect used is de... current
- 07:50, 20 November 2008 diff hist +348 N ObjectTemplate.HasRestrictedExit New page: == MDT description == This command keeps you from exiting a vehicle if your exit location is blocked by another vehicle, building, etc.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com... current
- 07:49, 20 November 2008 diff hist +499 N ObjectTemplate.HasResponsePhysics New page: == MDT description == Set this to true (1) to signal that this mobile object can have its position affected by (i.e., respond to) collision with other objects. The HasCollisionPhysics is u... current
- 07:48, 20 November 2008 diff hist +286 N ObjectTemplate.Haspointphysics New page: == MDT description == SetHasPointPhysics is another name for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Haspointphysics.shtm So... current
- 07:47, 20 November 2008 diff hist +346 N ObjectTemplate.HasOnTimeEffect New page: == MDT description == This property enables or disables the TimeToLive property, which is used to trigger an effect when time runs out.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com... current
- 07:47, 20 November 2008 diff hist +593 N ObjectTemplate.HasMobilePhysics New page: == MDT description == If the object is mobile, this should be set to 1 so that the physics engine knows. This property sets the physics engine to calculate the object in the world as a mob... current
- 07:46, 20 November 2008 diff hist +732 N ObjectTemplate.HasDynamicShadow New page: == MDT description == If set to true (1), this object will cast a shadow that will change as the object moves, or if it is destroyed. The model must have a shadow mesh for this computation... current
- 07:44, 20 November 2008 diff hist +666 N ObjectTemplate.HasCollisionPhysics New page: == MDT description == Set this to true (1) to signal that this object can collide with other objects. When set, the geometry mesh associated with this object must have at least one collisi... current
- 07:42, 20 November 2008 diff hist +1,329 N ObjectTemplate.HasCollisionEffect New page: == MDT description == This property says that the effect set for an object/object collision should be used. For example, when a projectile hits a surface, you can set if it emits an effec... current
- 07:36, 20 November 2008 diff hist +390 N ObjectTemplate.HasArmor New page: == MDT description == This property sets the item as being destroyable, i.e., the object can take damage. If you remove this property from a vehicle it will be completely indestructable.<b... current
- 05:36, 20 November 2008 diff hist +1,899 N ObjectTemplate.Grip New page: == MDT description == This enables Spring objects (wheels) to grip the ground and use that traction to move the vehicle. Grip takes pre-defined grip types, for example: ''c_PGFEngineGrip... current
- 05:33, 20 November 2008 diff hist +506 N ObjectTemplate.GravityModifierOverTime New page: == MDT description == For effects, a series of x/y|x/y pairs are defined. The first of the pair is the relative time, from 0 to 100% of the TimeToLive, the second is how much gravity shoul... current
- 05:31, 20 November 2008 diff hist +551 N ObjectTemplate.GravityModifier New page: == MDT description == This property has two flavors, one for Objects.con files, the other for Effects.con. For the Objects.con file, the ''GravityModifier'' allows you to set gravity per o... current
- 05:29, 20 November 2008 diff hist +531 N ObjectTemplate.Geometry New page: == MDT description == Adds to the object the named geometry object that was created in a Geometries.con file with a GeometryTemplate.Create command. For example, in Geometries.con you mig... current
- 05:28, 20 November 2008 diff hist +829 N ObjectTemplate.ForceOnExplosion New page: == MDT description == There are a few things that blow up, specifically: exppacks, grenades, bazooka shells, landmines, katyusha rockets, flak gun shells, and depth charges. This value is ... current
- 05:25, 20 November 2008 diff hist +280 N ObjectTemplate.FlagTemplate New page: == MDT description == Used to attach a Flag object to a FlagBase object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/FlagTemplate.shtm Source a... current
- 05:24, 20 November 2008 diff hist +513 N ObjectTemplate.FireOnce New page: == MDT description == When ''FireOnce'' is set to 1, the standard weapon (normally activated with the left mouse button) will fire only once if the left mouse button is held down. Examples... current
- 05:23, 20 November 2008 diff hist +1,030 N ObjectTemplate.FireingForce New page: == MDT description == The ''FireingForce'' determines how much force is applied to the shell to resist gravity. The actual speed of the shell is determined by Velocity, and the effect of g... current
- 04:52, 20 November 2008 diff hist +285 N ObjectTemplate.FireInCameraDof New page: == MDT description == Used to make the weapon aim at where you're looking.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/FireInCameraDof.shtm Sou... current
- 04:51, 20 November 2008 diff hist +518 N ObjectTemplate.FireDelay New page: == MDT description == Time delay before the grenade is actually thrown, bayonet stabs, mortar fires, etc. The animation plays, then, after the time set, the projectile will be spawned. Al... current
- 04:49, 20 November 2008 diff hist +757 N ObjectTemplate.FadeAtTimeToLiveAfterDeath New page: == MDT description == A boolean that determines if an object will fade over time after it dies. The TimeToStartFadeAfterDeath determines when the wreck begins to fade. Whatever the setting... current
- 04:48, 20 November 2008 diff hist +357 N ObjectTemplate.ExplosionRadius New page: == MDT description == When an object is destroyed, this property specifies the radius of the explosion for that object, radiating from its center.<br> <br> ''[http://mdt.planetbattlefield.... current
- 04:47, 20 November 2008 diff hist +442 N ObjectTemplate.ExplosionForceMod New page: == MDT description == Modifies the ExplosionForce applied to the object. The higher this property, the more the object will be affected by an explosion near it. It does not affect (direct)... current
- 04:47, 20 November 2008 diff hist +374 N ObjectTemplate.ExplosionForceMax New page: == MDT description == Defined for a soldier, the maximum force that can be applied from an explosion. This property is not a part of any defined type of object.<br> <br> ''[http://mdt.pla... current
- 04:46, 20 November 2008 diff hist +246 N ObjectTemplate.ExplosionForce New page: == MDT description == Used in rafts.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ExplosionForce.shtm Source and more details]''<br> <br> == Add... current
- 04:45, 20 November 2008 diff hist +409 N ObjectTemplate.ExplosionDamage New page: == MDT description == When the object itself is destroyed, this property specifies the damage caused by the explosion, radiating from the center of the object by the radius set with Explos... current
- 04:43, 20 November 2008 diff hist +477 N ObjectTemplate.ExplodeNearEnemyDistance New page: == MDT description == Landmines and flak gun shells explode when they get this close to an enemy vehicle. See DamageType and the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%... current
- 04:40, 20 November 2008 diff hist +26 ObjectTemplate.ExitSpeedMod current
- 04:36, 20 November 2008 diff hist +648 N ObjectTemplate.EndEffectTemplate New page: == MDT description == Defines the effect Object displayed at the end of an object's life, whether due to collision or reaching the TimeToLive. This is in contrast to the collision effect H... current
- 04:35, 20 November 2008 diff hist +388 N ObjectTemplate.EmitterSpeedScale New page: == MDT description == This property defines the scale of how much to use AddEmitterSpeed. If set to 1, the particle emitter speed will be the same speed as the emitter speed.<br> <br> ''[h... current
- 04:34, 20 November 2008 diff hist +312 N ObjectTemplate.EjectClipTime New page: == MDT description == Used only in the M1 Garand, the amount of time for the clip to eject when empty.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Propert... current
- 02:17, 20 November 2008 diff hist +582 N ObjectTemplate.Drag New page: == MDT description == ''Drag'' represents the amount of air resistance the aircraft generates. The higher the value, the slower the vehicle. This property can also be used in effects. For... current
- 02:15, 20 November 2008 diff hist +275 N ObjectTemplate.DownAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DownAngleMultiplier.shtm Source and mor... current
- 02:14, 20 November 2008 diff hist +387 N ObjectTemplate.DontClearTeamOnExit New page: == MDT description == Setting this to 1 prevents the other team from using the vehicle. In BF 1942 this is set for all larger ships (i.e., not landing craft, rafts, etc.).<br> <br> ''[http... current
- 02:13, 20 November 2008 diff hist +1,765 N ObjectTemplate.DistToStartLoseDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o... current
- 02:09, 20 November 2008 diff hist +1,759 N ObjectTemplate.DistToMinDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o... current
- 02:04, 20 November 2008 diff hist +1,055 N ObjectTemplate.Distance New page: == MDT description == A vehicle will self-destruct after a certain amount of time if abandoned some distance from its spawn point. This type of damage is important for game play, as it mea... current