User contributions
Jump to navigation
Jump to search
- 10:03, 20 November 2008 diff hist +734 N GeometryTemplate.HasDynamicShadow New page: == MDT description == If set to true (1), this object will cast a shadow that will change as the object moves, or if it is destroyed. The model must have a shadow mesh for this computation... current
- 10:02, 20 November 2008 diff hist +474 N GeometryTemplate.File New page: == MDT description == This property specifies what geometry mesh data file (e.g., suffix ''.sm'') that the geometry object will use. For terrain, this is a heightmap .raw file, with 16-bit... current
- 10:01, 20 November 2008 diff hist +612 N GeometryTemplate.DetailTexName New page: == MDT description == This property defines the detail texture to be repeated across your terrain. The idea is that it is expensive to have the whole terrain map at a high resolution, so t... current
- 09:59, 20 November 2008 diff hist +721 N GeometryTemplate.Create New page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new geometry template object is going to be created. All properties and commands following a crea... current
- 09:58, 20 November 2008 diff hist +438 N GeometryTemplate.BillboardDistance New page: == MDT description == This property sets the distance at which the billboard representation of the object is used to represent it. When close up to an object, its geometry is used, else it... current
- 09:57, 20 November 2008 diff hist +565 N GeometryTemplate.Billboard New page: == MDT description == A billboard is a way to represent an object using a single polygon with a texture on it, with this polygon always rotating along its vertical axis to most face the vi... current
- 09:56, 20 November 2008 diff hist +292 N GeometryTemplate.AlphaLodDistance New page: == MDT description == Set for blurred plane propellers as a fade-out distance.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/AlphaLodDistance.s... current
- 09:55, 20 November 2008 diff hist +519 N GeometryTemplate.Active New page: == MDT description == This property essentially reopens an object in order to add or modify its properties. For example, it can be used to change an object's Lightcolor by making it active... current
- 09:53, 20 November 2008 diff hist +446 N ObjectTemplate.SelfHealFactor New page: == MDT description == Medics heal using: ObjectTemplate.HealFactor 0.25 for healing others (7.5 hitpoints/second) within HealDistance meters, and: ObjectTemplate.SelfHealFactor 0.15... current
- 09:53, 20 November 2008 diff hist +829 N ObjectTemplate.SeatFlags New page: == MDT description == This property defines the visibility and shootability of a soldier in a vehicle. It can be set one or more times within an object. The settings are: c_SeatIsOutside... current
- 09:51, 20 November 2008 diff hist +898 N ObjectTemplate.SeatAnimationUpperBody New page: == MDT description == For jeeps, APCs, rafts, and the C-47 (or any other vehicle where there are passengers not interacting with objects in the vehicle). Sets the animation for a vehicle p... current
- 09:49, 20 November 2008 diff hist +809 N ObjectTemplate.SeatAnimationLowerBody New page: == MDT description == For jeeps, APCs, rafts, and the C-47 (or any other vehicle where there are passengers not interacting with objects in the vehicle). Sets the animation for a vehicle p... current
- 09:46, 20 November 2008 diff hist +256 N ObjectTemplate.RotationSpeed New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationSpeed.shtm Source and more details]''<br> <... current
- 09:40, 20 November 2008 diff hist +262 N ObjectTemplate.RotationalSpeedInUp New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationalSpeedInUp.shtm Source and more details]''... current
- 09:39, 20 November 2008 diff hist +265 N ObjectTemplate.RotationalSpeedInRight New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationalSpeedInRight.shtm Source and more details... current
- 09:38, 20 November 2008 diff hist +263 N ObjectTemplate.RotationalSpeedInDof New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationalSpeedInDof.shtm Source and more details]'... current
- 09:38, 20 November 2008 diff hist +429 N ObjectTemplate.RotationalSpeed New page: == MDT description == The amount of rotation when the object is in motion. This is used for grenades and throwing knives, with the setting 8/0/0. This causes the end-over-end effect when t... current
- 09:35, 20 November 2008 diff hist +263 N ObjectTemplate.RelativePositionInUp New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RelativePositionInUp.shtm Source and more details]'... current
- 09:35, 20 November 2008 diff hist +266 N ObjectTemplate.RelativePositionInRight New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RelativePositionInRight.shtm Source and more detail... current
- 09:34, 20 November 2008 diff hist +264 N ObjectTemplate.RelativePositionInDof New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RelativePositionInDof.shtm Source and more details]... current
- 09:28, 20 November 2008 diff hist +299 N ObjectTemplate.ProximityFusePrimer New page: == MDT description == Added in the 1.4 patch, for AA and flakpanzer gun projectiles.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ProximityFuseP... current
- 09:28, 20 November 2008 diff hist +294 N ObjectTemplate.ProjectileVisible New page: == MDT description == Sets the Projectile to be visible or not before it's fired.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ProjectileVisible... current
- 09:23, 20 November 2008 diff hist +270 N ObjectTemplate.ProjectileType New page: == MDT description == Used for the landmine Projectile type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ProjectileType.shtm Source and more de... current
- 09:23, 20 November 2008 diff hist +396 N ObjectTemplate.ProjectileTemplate New page: == MDT description == Specifies what Projectile object is attached to this HandFireArms or FireArms object. In other words, this property defines what bullet is shot from a gun, etc.<br> <... current
- 09:22, 20 November 2008 diff hist +741 N ObjectTemplate.ProjectilePosition New page: == MDT description == This is where the projectile "spawns" when you shoot, relative to the weapon/soldier position. For example, if the gun is at 0/0/2 and ''ProjectilePosition'' is set 0... current
- 09:20, 20 November 2008 diff hist +1,107 N ObjectTemplate.Projectile2Template New page: == MDT description == In BF this is used only in the binoculars' Objects.con file: ObjectTemplate.ProjectileTemplate BinocularsProjectile ObjectTemplate.Projectile2Template Binoculars... current
- 09:17, 20 November 2008 diff hist +385 N ObjectTemplate.PositionalSpeedInUp New page: == MDT description == This value indicates the speed of which an emitted SpriteParticle will move along the Y-Axis. Positive values move it up, and negative move it down.<br> <br> ''[http:... current
- 09:16, 20 November 2008 diff hist +398 N ObjectTemplate.PositionalSpeedInRight New page: == MDT description == This value indicates the speed of which an emitted SpriteParticle will move along the X-Axis. Positive values move it to the right, and negative move it left.<br> <br... current
- 09:15, 20 November 2008 diff hist +263 N ObjectTemplate.PositionalSpeedInDof New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/PositionalSpeedInDof.shtm Source and more details]'... current
- 09:14, 20 November 2008 diff hist +406 N ObjectTemplate.PassiveHeatIncrement New page: == MDT description == This property affects how much "heat" is generated when an object is not in use. It is used for the jetpack, to control fuel use when the jetpack is not being operate... current
- 09:13, 20 November 2008 diff hist +357 N ObjectTemplate.OutsideHudOffset New page: == MDT description == This property sets the position for the outside "nose view" for a plane, with the Z axis being along the body of the plane.<br> <br> ''[http://mdt.planetbattlefield.g... current
- 09:12, 20 November 2008 diff hist +397 N ObjectTemplate.OnlyTakeableByTeam New page: == MDT description == Means only one team can take this control point, and the other team cannot retake (or grey) it. Examples are the beach flags at Omaha Beach, Iwo Jima, and Husky.<br> ... current
- 09:10, 20 November 2008 diff hist +541 N ObjectTemplate.ObjectSpawnerId New page: == MDT description == Used in ControlPointTemplates.con. Set to the same value as the Object.SetOSId value set in ObjectSpawns.con, to associate an object spawn point with a particular con... current
- 09:09, 20 November 2008 diff hist +422 N ObjectTemplate.NumOfMag New page: == MDT description == Sets the maximum/starting number of magazines of ammo for a HandFireArms or FireArms object. A -1 (used for the detonator and the wasserfall) means the magazine holds... current
- 09:08, 20 November 2008 diff hist +449 N ObjectTemplate.NrOfObjectToSpawn New page: == MDT description == Set in ObjectSpawnTemplates.con, this is the total number of objects that will ever spawn at a spawn point. This is used in the Coral Sea scenario (it is set to 1) so... current
- 09:06, 20 November 2008 diff hist +475 N ObjectTemplate.NetworkableInfo New page: == MDT description == Set the name of the network id for this object. Once set, other players will be able to see the object moving, rotating, etc., over the network. See the NetworkableIn... current
- 09:05, 20 November 2008 diff hist +603 N ObjectTemplate.NameTagOffset New page: == MDT description == This command allows the name tag of people in vehicles to be offset from where the PlayerControlObject for that position is. This is useful in vehicles like the willy... current
- 09:05, 20 November 2008 diff hist +310 N ObjectTemplate.MoveToWaterSurface New page: == MDT description == If this property is 1 (true), the Emitter is moved to the water's surface.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Mo... current
- 09:03, 20 November 2008 diff hist +303 N ObjectTemplate.MinSpawnDelay New page: == MDT description == The minimum amount of time that will pass before an object is respawned.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/MinS... current
- 09:02, 20 November 2008 diff hist +1,748 N ObjectTemplate.MinDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o...
- 09:00, 20 November 2008 diff hist +303 N ObjectTemplate.MaxSpawnDelay New page: == MDT description == The maximum amount of time that will pass before an object is respawned.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/MaxS... current
- 08:59, 20 November 2008 diff hist +727 N ObjectTemplate.MaxNrOfObjectSpawned New page: == MDT description == The default is 1. This is used in ObjectSpawnTemplate.con battle files to specify how many objects of the given type will spawn at an object's spawn point. That is, i... current
- 08:57, 20 November 2008 diff hist +550 N ObjectTemplate.Maxhitpoints New page: == MDT description == The maximum number of hitpoints an object can have, i.e. when fully repaired. Normally this amount is the same as Hitpoints, which determines the initial state of the... current
- 08:55, 20 November 2008 diff hist +611 N ObjectTemplate.Material2 New page: == MDT description == This property is used specifically for explosives. When an explosive object blows up, it attacks the surrounding objects (within its Radius) using this material as an... current
- 08:54, 20 November 2008 diff hist +64 m ObjectTemplate.Material current
- 08:53, 20 November 2008 diff hist +1,335 N ObjectTemplate.Material New page: == MDT description == The material of an object determines how it affects and is affected by other objects. For terrain and objects, it affects the physics engine and how much collision da...
- 08:51, 20 November 2008 diff hist +308 N ObjectTemplate.Mass New page: == MDT description == Mass is the weight of the object in kilograms. It will oppose any lift due to gravity.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/P... current
- 08:51, 20 November 2008 diff hist +371 N ObjectTemplate.MagType New page: == MDT description == This property sets which ammo magazine type to use: 0 = standard weapon projectiles 1 = repair mag type (like repair kit or medic) 2 = binoculars<br> <br> ''[http://... current
- 08:50, 20 November 2008 diff hist +578 N ObjectTemplate.MagSize New page: == MDT description == This property sets how many Projectile objects (bullets, etc.) are in a magazine. A ''MagSize'' of -1 means infinite ammo. Interestingly, engineers have an upper repa... current
- 08:26, 20 November 2008 diff hist +491 N ObjectTemplate.LoseControlWhenNotClose New page: == MDT description == Always set to 0 in BF 1942. If set to 1, this means a ControlPoint will be lost if there are no friendly soldiers that stay inside its Radius. It opens the possibilit... current