User contributions for Pilot 51

A user with 1,059 edits. Account created on 14 December 2007.
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2 February 2009

1 February 2009

13 January 2009

11 January 2009

21 December 2008

18 December 2008

17 December 2008

6 December 2008

1 December 2008

29 November 2008

27 November 2008

26 November 2008

22 November 2008

21 November 2008

20 November 2008

  • 23:5823:58, 20 November 2008 diff hist +14 m GeometryTemplate.TextureFadeMaxDist No edit summary current
  • 23:5723:57, 20 November 2008 diff hist +14 m ObjectTemplate.SoldierZoomFov No edit summary current
  • 16:3516:35, 20 November 2008 diff hist +501 N WeaponTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new AI weapon template object is going to be created. All properties and commands following a cre... current
  • 16:3516:35, 20 November 2008 diff hist +525 N Water.WaterShallowAlpha New page: == MDT Description == This defines the amount of alpha transparency applied to the water. The lower the number, the more opaque the water becomes; the higher the number, the more transpare... current
  • 16:3416:34, 20 November 2008 diff hist +525 N Water.WaterAlphaDepth New page: == MDT Description == This property sets the distance from land the alpha will be applied from the water's edge. An alpha depth of 0 will make the water opaque up to the shore. An alpha de... current
  • 16:3116:31, 20 November 2008 diff hist +460 N TreeRenderer.Billboardlightscale New page: == MDT Description == This property defines how much to scale the color of a billboard representation texture of a tree or bush (or anything else with a TreeMesh) within a battle.<br> <br>... current
  • 16:2916:29, 20 November 2008 diff hist +363 N SpawnPointManager.Group New page: == MDT Description == See ControlPointTemplates.con for how the ''Group'' property is used.<br> <br> This property is not a part of any defined type of object.<br> <br> ''[http://mdt.plane...
  • 16:2416:24, 20 November 2008 diff hist +382 N ObjectiveManager.SetDefender New page: == MDT Description == For Objective Mode battles, sets which side is the defender (1 = Axis, 2 = Allies).<br> <br> This property is not a part of any defined type of object.<br> <br> ''[ht... current
  • 16:2216:22, 20 November 2008 diff hist +386 N Object.SetTeam New page: == MDT Description == Sets the team (1 = Axis, 2 = Allies) to which a object belongs. When not set this usually means that the base needs to be taken first before the spawn is even activat... current
  • 16:2216:22, 20 November 2008 diff hist +428 N Object.SetOSId New page: == MDT Description == Set to the same value as the ObjectSpawnerId set in ControlPointTemplates.con, to associate an object spawn point with a particular control flag. See ControlPointTemp... current
  • 16:2116:21, 20 November 2008 diff hist +388 N Object.SetName New page: == MDT Description == Sets a name for the object, so it can be referenced by other objects. Typically used to set an objective's name, so that the ObjectTemplate.SetTargetName can referenc... current
  • 16:1916:19, 20 November 2008 diff hist +1,380 N Object.Rotation New page: == MDT Description == This property changes the angle that an object is facing. The orientation of the map is that X goes to the right and Z goes up from the lower left corner. Y goes up. ... current
  • 16:1616:16, 20 November 2008 diff hist +366 N Object.Name New page: == MDT Description == This property is normally used to define the sun object and set its flare and corona effect. This property is not a part of any defined type of object.<br> <br> ''[h... current
  • 16:1516:15, 20 November 2008 diff hist +584 N Object.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be added to the level's map. All properties and commands following a creat... current
  • 16:1416:14, 20 November 2008 diff hist +395 N Object.Absoluteposition New page: == MDT Description == The position of the object on a map. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/MapCoords/MapCoords.shtm Map Coordinates Tutorial] for more informati... current
  • 16:1216:12, 20 November 2008 diff hist +1,026 N MaterialManager.SetEffectTemplate New page: == MDT Description == This property specifies what effect happens when a particular attacking Material hits an object's Material. For example, a bullethole could appear, or a piece of ceme... current
  • 16:1016:10, 20 November 2008 diff hist +509 N MaterialManager.SetCell New page: == MDT Description == This is a rarely used form to set the DamageMod. It does the same thing as: MaterialManager.DefGroup <defgroup#> MaterialManager.DamageMod <#> See the [http://mdt... current
  • 16:0816:08, 20 November 2008 diff hist +483 N MaterialManager.MaterialDefGroup New page: == MDT Description == This property specifies the defending group material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tuto... current
  • 16:0716:07, 20 November 2008 diff hist +584 N MaterialManager.MaterialDamage New page: == MDT Description == This specifies the base number of ObjectTemplate.Hitpoints that a projectile of the specified material does. This value is modified by the DamageMod specified for the... current
  • 16:0616:06, 20 November 2008 diff hist +483 N MaterialManager.MaterialAttGroup New page: == MDT Description == This property specifies the attacking group material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tuto... current
  • 16:0516:05, 20 November 2008 diff hist +448 N MaterialManager.Material New page: == MDT Description == This specifies a material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%20Tutorial/Dam... current
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