User contributions for Pilot 51
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2 February 2009
- 05:5605:56, 2 February 2009 diff hist +44 N Talk:BF1942: WWII Reality Talk:BF1942: WWII Reality moved to Talk:WWII Reality (BF1942 mod): Change to wiki standard for mods and maps. current
- 05:5605:56, 2 February 2009 diff hist 0 m Talk:WWII Reality (BF1942 mod) Talk:BF1942: WWII Reality moved to Talk:WWII Reality (BF1942 mod): Change to wiki standard for mods and maps. current
- 05:5605:56, 2 February 2009 diff hist +39 N BF1942: WWII Reality BF1942: WWII Reality moved to WWII Reality (BF1942 mod): Change to wiki standard for mods and maps. current
- 05:5605:56, 2 February 2009 diff hist 0 m WWII Reality (BF1942 mod) BF1942: WWII Reality moved to WWII Reality (BF1942 mod): Change to wiki standard for mods and maps.
- 05:3505:35, 2 February 2009 diff hist +18,984 N Stunting Grounds (BF1942 map) New page: == Links == [http://forums.pilot51.com/viewtopic.php?t=94 Forum topic]<br> <br> == About == This is probably one of the longest/slowest improving maps in the BF1942 mapping community, whic... current
1 February 2009
- 22:0322:03, 1 February 2009 diff hist +3,701 WWII Reality (BF1942 mod) Release 2 done.
- 04:1504:15, 1 February 2009 diff hist +146 m Battleship (BF1942 map) Added forum link and tweaked formatting
13 January 2009
- 07:2707:27, 13 January 2009 diff hist +879 WWII Reality (BF1942 mod) Release 2 pre-release 4 done.
11 January 2009
- 04:5304:53, 11 January 2009 diff hist +295 ObjectTemplate.ColorRGBAOverTime No edit summary current
21 December 2008
- 22:5022:50, 21 December 2008 diff hist +10,283 WWII Reality (BF1942 mod) Release 2 pre-release 3 done.
- 21:4921:49, 21 December 2008 diff hist +827 N ObjectTemplate.RoundOfFire New page: == MDT Description == The MDT does not have a description for this property. The page (including HTML source) is completely blank.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scri... current
18 December 2008
- 00:0700:07, 18 December 2008 diff hist −86 ObjectTemplate.AddAmmoType →Additional Description: Mistake in testing, the map that was used to test apparently has 2 ammo boxes on the same spot. current
17 December 2008
- 22:2122:21, 17 December 2008 diff hist +195 ObjectTemplate.AddAmmoType →Additional Description
- 21:4521:45, 17 December 2008 diff hist +656 ObjectTemplate.AddAmmoType No edit summary
6 December 2008
- 23:3823:38, 6 December 2008 diff hist +855 N ObjectTemplate.VelocityDependentOnHeat New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/VelocityDependentOnHea... current
- 19:2219:22, 6 December 2008 diff hist +535 N AnimationStateMachine.SetMorphFactor New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationStateMachine/Properties/SetMorphFactor.... current
1 December 2008
- 03:3803:38, 1 December 2008 diff hist +458 N ObjectTemplate.SetCharacterHeight New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetCharacterHeight.sht... current
29 November 2008
- 09:3609:36, 29 November 2008 diff hist +137 ObjectTemplate.SubPos →Additional Description current
- 07:0607:06, 29 November 2008 diff hist +572 ObjectTemplate.SubmarineData →Additional Description current
- 04:2204:22, 29 November 2008 diff hist +60 ObjectTemplate.SubPos No edit summary
- 04:1804:18, 29 November 2008 diff hist +233 ObjectTemplate.SubmarineData →Additional Description
27 November 2008
- 15:3115:31, 27 November 2008 diff hist +2,048 N ObjectTemplate.SubmarineData New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SubmarineData.shtm Sou...
- 13:0613:06, 27 November 2008 diff hist +294 ObjectTemplate.SubPos →Additional Description
26 November 2008
- 08:5908:59, 26 November 2008 diff hist +261 ObjectTemplate.SubPos No edit summary
22 November 2008
- 11:5711:57, 22 November 2008 diff hist −1 m List of Battlefield 1942 properties Fixed link after changing wiki to short URL and updating software. current
21 November 2008
- 18:2618:26, 21 November 2008 diff hist +1,010 m Common stationary weapons Reverted edits by 94.102.60.182 (Talk); changed back to last version by Pilot 51 current
- 01:1401:14, 21 November 2008 diff hist +1,185 List of Battlefield 1942 properties No edit summary
- 00:0500:05, 21 November 2008 diff hist +22 m ObjectTemplate.EnableRadarMode No edit summary current
- 00:0000:00, 21 November 2008 diff hist +31 ObjectTemplate.ZoomFov No edit summary current
20 November 2008
- 23:5823:58, 20 November 2008 diff hist +14 m GeometryTemplate.TextureFadeMaxDist No edit summary current
- 23:5723:57, 20 November 2008 diff hist +14 m ObjectTemplate.SoldierZoomFov No edit summary current
- 16:3516:35, 20 November 2008 diff hist +501 N WeaponTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new AI weapon template object is going to be created. All properties and commands following a cre... current
- 16:3516:35, 20 November 2008 diff hist +525 N Water.WaterShallowAlpha New page: == MDT Description == This defines the amount of alpha transparency applied to the water. The lower the number, the more opaque the water becomes; the higher the number, the more transpare... current
- 16:3416:34, 20 November 2008 diff hist +525 N Water.WaterAlphaDepth New page: == MDT Description == This property sets the distance from land the alpha will be applied from the water's edge. An alpha depth of 0 will make the water opaque up to the shore. An alpha de... current
- 16:3116:31, 20 November 2008 diff hist +460 N TreeRenderer.Billboardlightscale New page: == MDT Description == This property defines how much to scale the color of a billboard representation texture of a tree or bush (or anything else with a TreeMesh) within a battle.<br> <br>... current
- 16:2916:29, 20 November 2008 diff hist +363 N SpawnPointManager.Group New page: == MDT Description == See ControlPointTemplates.con for how the ''Group'' property is used.<br> <br> This property is not a part of any defined type of object.<br> <br> ''[http://mdt.plane...
- 16:2416:24, 20 November 2008 diff hist +382 N ObjectiveManager.SetDefender New page: == MDT Description == For Objective Mode battles, sets which side is the defender (1 = Axis, 2 = Allies).<br> <br> This property is not a part of any defined type of object.<br> <br> ''[ht... current
- 16:2216:22, 20 November 2008 diff hist +386 N Object.SetTeam New page: == MDT Description == Sets the team (1 = Axis, 2 = Allies) to which a object belongs. When not set this usually means that the base needs to be taken first before the spawn is even activat... current
- 16:2216:22, 20 November 2008 diff hist +428 N Object.SetOSId New page: == MDT Description == Set to the same value as the ObjectSpawnerId set in ControlPointTemplates.con, to associate an object spawn point with a particular control flag. See ControlPointTemp... current
- 16:2116:21, 20 November 2008 diff hist +388 N Object.SetName New page: == MDT Description == Sets a name for the object, so it can be referenced by other objects. Typically used to set an objective's name, so that the ObjectTemplate.SetTargetName can referenc... current
- 16:1916:19, 20 November 2008 diff hist +1,380 N Object.Rotation New page: == MDT Description == This property changes the angle that an object is facing. The orientation of the map is that X goes to the right and Z goes up from the lower left corner. Y goes up. ... current
- 16:1616:16, 20 November 2008 diff hist +366 N Object.Name New page: == MDT Description == This property is normally used to define the sun object and set its flare and corona effect. This property is not a part of any defined type of object.<br> <br> ''[h... current
- 16:1516:15, 20 November 2008 diff hist +584 N Object.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be added to the level's map. All properties and commands following a creat... current
- 16:1416:14, 20 November 2008 diff hist +395 N Object.Absoluteposition New page: == MDT Description == The position of the object on a map. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/MapCoords/MapCoords.shtm Map Coordinates Tutorial] for more informati... current
- 16:1216:12, 20 November 2008 diff hist +1,026 N MaterialManager.SetEffectTemplate New page: == MDT Description == This property specifies what effect happens when a particular attacking Material hits an object's Material. For example, a bullethole could appear, or a piece of ceme... current
- 16:1016:10, 20 November 2008 diff hist +509 N MaterialManager.SetCell New page: == MDT Description == This is a rarely used form to set the DamageMod. It does the same thing as: MaterialManager.DefGroup <defgroup#> MaterialManager.DamageMod <#> See the [http://mdt... current
- 16:0816:08, 20 November 2008 diff hist +483 N MaterialManager.MaterialDefGroup New page: == MDT Description == This property specifies the defending group material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tuto... current
- 16:0716:07, 20 November 2008 diff hist +584 N MaterialManager.MaterialDamage New page: == MDT Description == This specifies the base number of ObjectTemplate.Hitpoints that a projectile of the specified material does. This value is modified by the DamageMod specified for the... current
- 16:0616:06, 20 November 2008 diff hist +483 N MaterialManager.MaterialAttGroup New page: == MDT Description == This property specifies the attacking group material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tuto... current
- 16:0516:05, 20 November 2008 diff hist +448 N MaterialManager.Material New page: == MDT Description == This specifies a material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%20Tutorial/Dam... current