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- 04:43, 20 November 2008 diff hist +477 N ObjectTemplate.ExplodeNearEnemyDistance New page: == MDT description == Landmines and flak gun shells explode when they get this close to an enemy vehicle. See DamageType and the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%... current
- 04:40, 20 November 2008 diff hist +26 ObjectTemplate.ExitSpeedMod current
- 04:36, 20 November 2008 diff hist +648 N ObjectTemplate.EndEffectTemplate New page: == MDT description == Defines the effect Object displayed at the end of an object's life, whether due to collision or reaching the TimeToLive. This is in contrast to the collision effect H... current
- 04:35, 20 November 2008 diff hist +388 N ObjectTemplate.EmitterSpeedScale New page: == MDT description == This property defines the scale of how much to use AddEmitterSpeed. If set to 1, the particle emitter speed will be the same speed as the emitter speed.<br> <br> ''[h... current
- 04:34, 20 November 2008 diff hist +312 N ObjectTemplate.EjectClipTime New page: == MDT description == Used only in the M1 Garand, the amount of time for the clip to eject when empty.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Propert... current
- 02:17, 20 November 2008 diff hist +582 N ObjectTemplate.Drag New page: == MDT description == ''Drag'' represents the amount of air resistance the aircraft generates. The higher the value, the slower the vehicle. This property can also be used in effects. For... current
- 02:15, 20 November 2008 diff hist +275 N ObjectTemplate.DownAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DownAngleMultiplier.shtm Source and mor... current
- 02:14, 20 November 2008 diff hist +387 N ObjectTemplate.DontClearTeamOnExit New page: == MDT description == Setting this to 1 prevents the other team from using the vehicle. In BF 1942 this is set for all larger ships (i.e., not landing craft, rafts, etc.).<br> <br> ''[http... current
- 02:13, 20 November 2008 diff hist +1,765 N ObjectTemplate.DistToStartLoseDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o... current
- 02:09, 20 November 2008 diff hist +1,759 N ObjectTemplate.DistToMinDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o... current
- 02:04, 20 November 2008 diff hist +1,055 N ObjectTemplate.Distance New page: == MDT description == A vehicle will self-destruct after a certain amount of time if abandoned some distance from its spawn point. This type of damage is important for game play, as it mea... current
- 02:03, 20 November 2008 diff hist +348 N ObjectTemplate.DisarmMinesDistance New page: == MDT description == Set in CommonSoldierData.inc to 2. This is how close in meters an engineer needs to be to a mine to disarm it.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/sc... current
- 02:02, 20 November 2008 diff hist +443 N ObjectTemplate.DisableWhenLosingControl New page: == MDT description == This property is always set to 0 in BF 1942 levels. If set to 1, the control point becomes unavailable for spawning (but not neutral) as soon as an there are no fr... current
- 02:01, 20 November 2008 diff hist +273 N ObjectTemplate.DisableWhenFired New page: == MDT description == A wasserfall rocket launcher property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DisableWhenFired.shtm Source and more ... current
- 02:00, 20 November 2008 diff hist +581 N ObjectTemplate.DisableSpawnPointsOnEnter New page: == MDT description == A boolean normally set to 0. 0 = normal spawn point behavior, people can still spawn there even when the vehicle occupied. 1 = on, the spawn point is disabled when ... current
- 01:59, 20 November 2008 diff hist +452 N ObjectTemplate.DisableIfEnemyInsideRadius New page: == MDT description == BF 1942 sets all its ControlPoint objects to have this property be off (0). If set to 1, the control point becomes unavailable for spawning (but not neutral) as soon ... current
- 01:51, 20 November 2008 diff hist +304 N ObjectTemplate.DirBarYScaleMin New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:50, 20 November 2008 diff hist +304 N ObjectTemplate.DirBarYScaleMax New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:49, 20 November 2008 diff hist +306 N ObjectTemplate.DirBarYScaleBelow New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:47, 20 November 2008 diff hist +306 N ObjectTemplate.DirBarYScaleAbove New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:44, 20 November 2008 diff hist +285 N ObjectTemplate.DirBarXScale New page: == MDT description == Sets the horizontal sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBarXScale.shtm Sour... current
- 01:43, 20 November 2008 diff hist +296 N ObjectTemplate.DirBarRotate New page: == MDT description == For the artillery view, set on the battleship and destroyer guns.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBarRotat... current
- 01:41, 20 November 2008 diff hist +425 N ObjectTemplate.DieAfterColl New page: == MDT description == Destroy projectile after collision. This is set to 1 for most projectiles in their Weapons.con file. The exceptions are: expack, grenade, landmine, the Aichival-TProj... current
- 01:40, 20 November 2008 diff hist +403 N ObjectTemplate.DetectionRadius New page: == MDT description == This SonarObject property specifies the range of sonar (radar) detection for subs, destroyers, radar, and wasserfall facilities. Enemies show up as blips on the minim... current
- 01:39, 20 November 2008 diff hist +443 N ObjectTemplate.DestroyVehicleWhenNoAmmo New page: == MDT description == Used with the wasserfall. When a weapon runs out of ammo on the specified weapon this will destroy the parent object which links to this FireArms object. There is a o... current
- 01:37, 20 November 2008 diff hist +367 N ObjectTemplate.Destroyed New page: == MDT description == This property denotes that an object spawns as destroyed. It is used mainly for effects, e.g. parts of the flak gun flying through the air.<br> <br> ''[http://mdt.pla... current
- 01:35, 20 November 2008 diff hist +249 N ObjectTemplate.Delay New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Delay.shtm Source and more details]'' <br> <br> == ... current
- 01:31, 20 November 2008 diff hist +279 N ObjectTemplate.Damping New page: == MDT description == Jetpack property. Not to be confused with SetDamping.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Damping.shtm Source and... current
- 01:30, 20 November 2008 diff hist +1,061 N ObjectTemplate.DamageWhenLost New page: == MDT description == A vehicle will self-destruct after a certain amount of time if abandoned some distance from its spawn point. This type of damage is important for game play, as it mea... current
- 01:29, 20 November 2008 diff hist +881 N ObjectTemplate.DamageType New page: == MDT description == The property ''DamageType'' in the weapon's Weapons.con file specifies the type of explosion. For explosive packs (and almost every other explosive) this entry is: ... current
- 01:27, 20 November 2008 diff hist +935 N ObjectTemplate.DamageFromWater New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
- 00:19, 20 November 2008 diff hist +10,579 N Xfire coding New page: Codes for xfire_games.ini<br> Provided by Pilot_51 (Xfire username: pilot51)<br> For more information about the codes, provided by Joonas Lehtolahti (aka GODJonez - Xfire username: godjone...
- 07:43, 18 November 2008 diff hist +391 N ObjectTemplate.DetonateOnWaterCollision New page: == MDT description == When set to 0, this allows a projectile to go into water without being destroyed (by default this value is 1). Used for depth charges and torpedoes.<br> <br> ''[http:... current
- 07:42, 18 November 2008 diff hist +324 N ObjectTemplate.Looping New page: == MDT description == Defines a boolean setting whether the effect plays once (0), or over and over again in a loop (1).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obje... current
- 06:55, 18 November 2008 diff hist +378 N ObjectTemplate.GUIIndex New page: == MDT description == The GUIIndex refers to menu items within the menu files. It specifies what icon is displayed when a soldier is occupying a particular vehicle position.<br> <br> ''[ht... current
- 02:59, 18 November 2008 diff hist +365 N ObjectTemplate.CVMInside New page: == MDT description == This property enables the "inside" view (i.e. first person, inside the body), used for soliers. Works with the SetPoseCameraPos property.<br> <br> ''[http://mdt.plane... current
- 02:59, 18 November 2008 diff hist +391 N ObjectTemplate.CVMFrontChase New page: == MDT description == This property enables the front-chase view, where the object is viewed from the front. It is on by default, and in BF 1942 is set to 0 (off) only for soldiers.<br> <b... current
- 02:58, 18 November 2008 diff hist +389 N ObjectTemplate.CVMFlyBy New page: == MDT description == This property enables the fly-by view, where the object is viewed from a static position. It is on by default, and in BF 1942 is set to 0 (off) only for soldiers.<br>... current
- 02:57, 18 November 2008 diff hist +349 N ObjectTemplate.CVMExternTrace New page: == MDT description == Enables the projectile following view for Artillery Mode weapons. It is off by default, turned on for all artillery.<br> <br> ''[http://mdt.planetbattlefield.gamespy.... current
- 02:56, 18 November 2008 diff hist +395 N ObjectTemplate.CVMChase New page: == MDT description == This property enables the chase view for a vehicle, where the object is viewed from the behind. It is on by default, and in BF 1942 is set to 0 (off) only for soldier... current
- 02:55, 18 November 2008 diff hist +474 N ObjectTemplate.CullRadiusScale New page: == MDT description == This property determines at what distance an object is entirely culled out from display. A higher number means it will "appear" in the fog a bit sooner. Setting this ... current
- 02:54, 18 November 2008 diff hist +1,096 N ObjectTemplate.CriticalDamage New page: == MDT description == Some vehicles stop moving and take damage by themselves when heavily damaged. The idea is that if a vehicle is nearly destroyed, it is probably on fire and will soon ... current
- 02:53, 18 November 2008 diff hist +307 N ObjectTemplate.CreateSkeleton New page: == MDT description == Assigns a skeleton (.ske) file to an object to use on the loaded geometry.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Cr... current
- 02:51, 18 November 2008 diff hist +657 N ObjectTemplate.CreateNotInGrid New page: == MDT description == This command tells the game that the object is not limited to any space constraints, meaning it can go outside the boundaries of the levels, high and low. It is alway... current
- 02:50, 18 November 2008 diff hist +294 N ObjectTemplate.CreateInvisible New page: == MDT description == This property makes the object invisible when it is created.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/CreateInvisible.... current
- 02:49, 18 November 2008 diff hist +785 N ObjectTemplate.Create New page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new object template is going to be created. All properties and commands following a create comman... current
- 02:48, 18 November 2008 diff hist +378 N ObjectTemplate.CoolingFactor New page: == MDT description == For the jetpack, the amount of heat removed from Heat bar (really, the fuel bar) per second. In other words, this is how fast the jetpack refuels.<br> <br> ''[http://... current
- 02:47, 18 November 2008 diff hist +360 N ObjectTemplate.CoolDownPerSec New page: == MDT description == Amount of heat removed from Heat bar per second (e.g., for when a machinegun is heating up due to firing). See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefie... current
- 02:45, 18 November 2008 diff hist +803 N ObjectTemplate.ColorRGBAOverTime New page: == MDT description == This property is used to change the color and transparency of an effect over time. The values are in terms of "time/r/g/b/a", each separated by a "|". The TimeToLive ...
- 02:43, 18 November 2008 diff hist +535 N ObjectTemplate.ChangeWeaponWhenNoAmmo New page: == MDT description == When a weapon runs out of ammo, it will automatically switch to another weapon when the boolean is 1. This property is 0 by default, i.e. the weapon does not change. ... current