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Showing below up to 50 results in range #351 to #400.
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- (hist) ObjectTemplate.EndEffectTemplate [648 bytes]
- (hist) ObjectTemplate.SetAmmoIcon [650 bytes]
- (hist) ObjectTemplate.AlphaOverTime [657 bytes]
- (hist) ObjectTemplate.CreateNotInGrid [657 bytes]
- (hist) Flak 38 [660 bytes]
- (hist) ObjectTemplate.SpawnGroupId [662 bytes]
- (hist) KatyushaRocket [663 bytes]
- (hist) ObjectTemplate.AddWeaponIcon [663 bytes]
- (hist) ObjectTemplate.HasCollisionPhysics [666 bytes]
- (hist) Willy [674 bytes]
- (hist) KettenKrad [678 bytes]
- (hist) ObjectTemplate.SetDevMod [678 bytes]
- (hist) ObjectTemplate.SetHealthBarIcon [678 bytes]
- (hist) ObjectTemplate.SetPcoId [679 bytes]
- (hist) ObjectTemplate.SetHealthBarFullIcon [680 bytes]
- (hist) ObjectTemplate.AddVehicleType [681 bytes]
- (hist) ObjectTemplate.SetAmmoBarFill [683 bytes]
- (hist) ObjectTemplate.TriggerRadius [686 bytes]
- (hist) ObjectTemplate.HealFactor [687 bytes]
- (hist) ObjectTemplate.InertiaModifier [689 bytes]
- (hist) Landmine [696 bytes]
- (hist) Comet Busters! (Java) [700 bytes]
- (hist) ObjectTemplate.SetMaxSpeed [710 bytes]
- (hist) GeometryTemplate.Create [721 bytes]
- (hist) ObjectTemplate.MaxNrOfObjectSpawned [727 bytes]
- (hist) ObjectTemplate.ZoomFov [728 bytes]
- (hist) ObjectTemplate.SetScopeIcon [731 bytes]
- (hist) ObjectTemplate.HasDynamicShadow [732 bytes]
- (hist) GeometryTemplate.HasDynamicShadow [734 bytes]
- (hist) ObjectTemplate.ProjectilePosition [741 bytes]
- (hist) ObjectTemplate.SetInputToYaw [744 bytes]
- (hist) ObjectTemplate.SetObjectTemplate [745 bytes]
- (hist) ObjectTemplate.SetInputToPitch [746 bytes]
- (hist) ObjectTemplate.AmmoType [756 bytes]
- (hist) ObjectTemplate.FadeAtTimeToLiveAfterDeath [757 bytes]
- (hist) LodSelectorTemplate.Create [762 bytes]
- (hist) ObjectTemplate.SetAutomaticReset [767 bytes]
- (hist) ObjectTemplate.SetInputToRoll [767 bytes]
- (hist) Kubelwagen [768 bytes]
- (hist) ObjectTemplate.Hitpoints [769 bytes]
- (hist) ObjectTemplate.AiTemplate [782 bytes]
- (hist) ObjectTemplate.Create [785 bytes]
- (hist) AA Base [794 bytes]
- (hist) ObjectTemplate.SeatAnimationLowerBody [809 bytes]
- (hist) KitTemplate.SetBattleStrength [813 bytes]
- (hist) ObjectTemplate.BindToSkeletonPart [816 bytes]
- (hist) Game.SetActiveCombatArea [818 bytes]
- (hist) GrenadeAxis [825 bytes]
- (hist) ObjectTemplate.RoundOfFire [827 bytes]
- (hist) ObjectTemplate.ForceOnExplosion [829 bytes]