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- 21:12, 17 November 2008 diff hist +565 N ObjectTemplate.SetAmmoBarSize New page: == MDT description == Sets the height of the useful area of the ammo clip, along with SetAmmoBar and SetAmmoBarFill. The ammo clip image itself always has a height of a power of 2; this se... current
- 21:12, 17 November 2008 diff hist +387 N ObjectTemplate.SetAmmoBarPosY New page: == MDT description == For adjusting the Y position of the ammo bar image in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarPosY; either is valid.<br> <br> ''... current
- 21:11, 17 November 2008 diff hist +387 N ObjectTemplate.SetAmmoBarPosX New page: == MDT description == For adjusting the X position of the ammo bar image in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarPosX; either is valid.<br> <br> ''... current
- 21:10, 17 November 2008 diff hist +683 N ObjectTemplate.SetAmmoBarFill New page: == MDT description == Sets the icon to show the ammo clip, along with SetAmmoBar and SetAmmoBarSize. The filepath is relative to the Menu.rfa's Texture directory, e.g. "Ingame[/Magbar Pist... current
- 21:09, 17 November 2008 diff hist +401 N ObjectTemplate.SetAmmoBar New page: == MDT description == Sets the icon to show the ammo clip, along with SetAmmoBarFill and SetAmmoBarSize. See SetHudAmmoType for an explanation, and the HUD Icon Tutorial for related inform... current
- 21:07, 17 November 2008 diff hist +390 N ObjectTemplate.Reloadtime New page: == MDT description == Time to reload the weapon with a new clip, after MagSize of bullets or whatever is used up and an AutoReload is specified or manual reload ("R") command is done.<br> ... current
- 21:07, 17 November 2008 diff hist +489 N ObjectTemplate.RecoilSpeed New page: == MDT description == How fast a gun recoils. Used for the barrels of machineguns, tanks, artillery, A-T gun, and twice (in an odd way) in the Yamato (but not any other ships). Typical va... current
- 21:06, 17 November 2008 diff hist +362 N ObjectTemplate.RecoilSize New page: == MDT description == For vehicle gun barrels, how far the weapon recoils back on each shot. Typical values: 3 for flak, 3 to 14 for tanks, 50 for defgun.<br> <br> ''[http://mdt.planetbat... current
- 21:05, 17 November 2008 diff hist +276 N ObjectTemplate.RightAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RightAngleMultiplier.shtm Source and mo... current
- 21:04, 17 November 2008 diff hist +415 N ObjectTemplate.RepairFactor New page: == MDT description == The repair factor is for the engineer's repair kit. For example objectTemplate.RepairFactor 0.15 gives is how much is repaired per 1/30th of a second, i.e. 4.5 Hit... current
- 21:02, 17 November 2008 diff hist +433 N ObjectTemplate.RememberExcessInput New page: == MDT description == Normally an object will stop at max/min rotation. If this property is set to 1 (true), it means a delay will occur when returning to the initial setting if the input ... current
- 20:46, 17 November 2008 diff hist +1,381 N ObjectTemplate.Radius New page: == MDT description == Depending on the type of object, ''Radius'' can mean different things. For ControlPoint objects (i.e., flags), the radius determines how close a soldier must be to a... current
- 20:44, 17 November 2008 diff hist +371 N ObjectTemplate.ScanForEnemySonars New page: == MDT description == This property specifies whether this object detects other enemy sonar objects. It is set to c_True (same as "1") for submarine sonars.<br> <br> ''[http://mdt.planetba... current
- 20:43, 17 November 2008 diff hist +306 N ObjectTemplate.SaveInSeparateFile New page: == MDT description == This property is valid for only the debug version of the game engine.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SaveInS... current
- 20:41, 17 November 2008 diff hist +569 N ObjectTemplate.Set1pFov New page: == MDT description == This controls the field of view in which the first person gun model is shown. It does not alter the standard view of the outside world, only the apparent size of the ... current
- 20:39, 17 November 2008 diff hist +1,610 N ObjectTemplate.SetAcceleration New page: == MDT description == When used in Objects.con, this is the amount of acceleration per second an object can gain or lose when rotating in a plane of rotation. See SetRotation for an explan... current
- 20:35, 17 November 2008 diff hist +2,272 N ObjectTemplate.SetMinRotation New page: == MDT description == When used in Objects.con, sets the minimum rotation angles in degrees for an object, from its initial position. This and SetMaxRotation define the range of motion of ... current
- 20:33, 17 November 2008 diff hist +1,105 N ObjectTemplate.SetMaxRotation New page: == MDT description == When used in Objects.con, this property sets the maximum rotation angles in degrees for an object, from its initial position. This and SetMinRotation define the range... current
- 20:31, 17 November 2008 diff hist +710 N ObjectTemplate.SetMaxSpeed New page: == MDT description == When used in Objects.con, this is the maximum speed an object rotates in a plane of rotation in response to the mouse. See SetRotation for an explanation of the plane... current
- 20:28, 17 November 2008 diff hist +1,099 N ObjectTemplate.SetRotation New page: == MDT description == ''SetRotation'' sets the direction and angles of a child object attached to the current object by the AddTemplate command. The angle is in terms of yaw/pitch/roll. Yo... current
- 20:26, 17 November 2008 diff hist +1,108 N ObjectTemplate.SetPositionOffset New page: == MDT description == This property sets the offset to adjust the actual lift location from the visible Wing. It exists so that your geometry can be in one place while the actual wing phys... current
- 20:25, 17 November 2008 diff hist +898 N ObjectTemplate.SetPosition New page: == MDT description == ''SetPosition'' sets the position of a child object attached to the current object with the AddTemplate command. This position is relative to the center of the parent... current
- 20:20, 17 November 2008 diff hist +268 N ObjectTemplate.SubPos New page: == MDT description == If on, the special graphics for a submarine are used.<br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SubPos.shtm Source and more ...
- 20:11, 17 November 2008 diff hist +679 N ObjectTemplate.SetPcoId New page: == MDT description == This property sets the order in which PlayerControlObjects are used. Normally the order is generated automatically by the order in which PlayerControlObjects are adde... current
- 11:18, 3 August 2008 diff hist +437 N ObjectTemplate.DragOverTime New page: == MDT description == The MDT does not have a description for this property.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DragOverTime.shtm Source ...
- 22:59, 13 March 2008 diff hist +4,352 N Battleship (BF1942 map) New page: Editors used: Battlecraft 1942 v2.1 and winRFA 2.05 == HOW IT STARTED == This map was created by Pilot_51 (me). I originally got the idea while I was on a Midway server and someone sugge...
- 20:34, 1 February 2008 diff hist -2 Panzershreck current
- 20:34, 1 February 2008 diff hist -2 Bazooka current
- 18:11, 1 February 2008 diff hist +22 GrenadeAllies current
- 18:10, 1 February 2008 diff hist 0 GrenadeAxis current