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- 02:50, 18 November 2008 diff hist +294 N ObjectTemplate.CreateInvisible New page: == MDT description == This property makes the object invisible when it is created.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/CreateInvisible.... current
- 02:49, 18 November 2008 diff hist +785 N ObjectTemplate.Create New page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new object template is going to be created. All properties and commands following a create comman... current
- 02:48, 18 November 2008 diff hist +378 N ObjectTemplate.CoolingFactor New page: == MDT description == For the jetpack, the amount of heat removed from Heat bar (really, the fuel bar) per second. In other words, this is how fast the jetpack refuels.<br> <br> ''[http://... current
- 02:47, 18 November 2008 diff hist +360 N ObjectTemplate.CoolDownPerSec New page: == MDT description == Amount of heat removed from Heat bar per second (e.g., for when a machinegun is heating up due to firing). See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefie... current
- 02:45, 18 November 2008 diff hist +803 N ObjectTemplate.ColorRGBAOverTime New page: == MDT description == This property is used to change the color and transparency of an effect over time. The values are in terms of "time/r/g/b/a", each separated by a "|". The TimeToLive ...
- 02:43, 18 November 2008 diff hist +535 N ObjectTemplate.ChangeWeaponWhenNoAmmo New page: == MDT description == When a weapon runs out of ammo, it will automatically switch to another weapon when the boolean is 1. This property is 0 by default, i.e. the weapon does not change. ... current
- 02:42, 18 November 2008 diff hist +484 N ObjectTemplate.Center1pHands New page: == MDT description == For the first-person view (i.e. the soldier himself), this property specifies the relative location of the center of the weapon held, compared to the eye position set... current
- 02:40, 18 November 2008 diff hist +387 N ObjectTemplate.CantSelectWhenNoAmmo New page: == MDT description == When set, this means that if the weapon has no ammo, it cannot be selected by the soldier. In BF 1942 this applies to grenades, mines, and exppacks.<br> <br> ''[http:... current
- 02:37, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayTime New page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
- 02:35, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayDistance New page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
- 02:34, 18 November 2008 diff hist +250 N ObjectTemplate.BurstFrequency New page: == MDT description == Jetpack property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/BurstFrequency.shtm Source and more details]'' <br> <br> ==... current
- 02:23, 18 November 2008 diff hist +816 N ObjectTemplate.BindToSkeletonPart New page: == MDT description == Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file)... current
- 02:19, 18 November 2008 diff hist +440 N ObjectTemplate.YModOnExplosion New page: == MDT description == When an explosion effect takes place due to a bomb, the effect of this property is to blow the objects upwards more, i.e., their paths are scaled vertically. This is ... current
- 02:18, 18 November 2008 diff hist +255 N ObjectTemplate.XYSizeRatio New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/XYSizeRatio.shtm Source and more details]'' <br> <b... current
- 02:17, 18 November 2008 diff hist +332 N ObjectTemplate.WorkOnVehicles New page: == MDT description == This property specifies whether a SupplyDepot object affects (repairs, resupplies) vehicles or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obj... current
- 02:15, 18 November 2008 diff hist +330 N ObjectTemplate.WorkOnSoldiers New page: == MDT description == This property specifies whether a SupplyDepot object affects (heals, resupplies) soldiers or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
- 02:11, 18 November 2008 diff hist +940 N ObjectTemplate.WaterDamageDelay New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
- 02:09, 18 November 2008 diff hist +522 N ObjectTemplate.VisibleDummyProjectileTemplate New page: == MDT description == This property will show a dummy projectile before it is fired. For example, a dummy rocket could sit on the launch ramp. When it is fired, the dummy disappears and th... current
- 02:08, 18 November 2008 diff hist +318 N ObjectTemplate.Velocity New page: == MDT description == This property sets the speed at which a Projectile leave a FireArms or HandFireArms object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTempl... current
- 02:07, 18 November 2008 diff hist +392 N ObjectTemplate.UseScope New page: == MDT description == False by default, when set to true (1) this means the weapon uses a scope view when the right mouse button is clicked. Used for the sniper rifles and the binoculars.<... current
- 02:05, 18 November 2008 diff hist +282 N ObjectTemplate.UseMMOnEndEffect New page: == MDT description == Set for explosive devices (grenades, exppacks).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/UseMMOnEndEffect.shtm Source ... current
- 02:01, 18 November 2008 diff hist +273 N ObjectTemplate.UpAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/UpAngleMultiplier.shtm Source and more ... current
- 02:00, 18 November 2008 diff hist +334 N ObjectTemplate.UnZoomBetweenFireTime New page: == MDT description == The amount of time a weapon will go out of zoom mode after a shot. Used for the sniper rifles.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTe... current
- 01:59, 18 November 2008 diff hist +351 N ObjectTemplate.UnableToChangeTeam New page: == MDT description == This property make the control point permanently owned by one side (i.e. it cannot be captured by the other side).<br> <br> ''[http://mdt.planetbattlefield.gamespy.co... current
- 01:57, 18 November 2008 diff hist +686 N ObjectTemplate.TriggerRadius New page: == MDT description == Specifies an activation distance for a sound effect associated with an area, e.g. chirping birds, the guy stuck in the water tank at Salerno, crickets. The object its... current
- 01:56, 18 November 2008 diff hist +498 N ObjectTemplate.ToggleMouseLook New page: == MDT description == This property enables the Mouselook override for the Camera. 0 means normal camera movement, 1 means the mouseLook key must be pressed before the camera can be rotate... current
- 01:55, 18 November 2008 diff hist +506 N ObjectTemplate.TimeToStartFadeAfterDeath New page: == MDT description == How long a wreckage object exists before it begins to fade away. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default ... current
- 01:52, 18 November 2008 diff hist +447 N ObjectTemplate.TimeToLoseControl New page: == MDT description == Time in seconds it takes for a side to lose control of a ControlPoint (flag turns neutral) when there are enemies inside the radius. BF 1942 uses 10 for all capturabl... current
- 01:51, 18 November 2008 diff hist +624 N ObjectTemplate.TimeToLiveAfterDeath New page: == MDT description == How long an object lives after it is destroyed. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default ''TimeToLiveAfter... current
- 01:50, 18 November 2008 diff hist +1,527 N ObjectTemplate.TimeToLive New page: == MDT description == This property is used in two different ways, depending if the object is player controlled or is an effect. If the object is a vehicle or projectile, this property is ... current
- 01:47, 18 November 2008 diff hist +425 N ObjectTemplate.TimeToGetControl New page: == MDT description == Time in seconds it takes for a soldier to take over a ControlPoint when there are no enemies inside the radius. BF 1942 uses 10 for all capturable control points, 999... current
- 01:46, 18 November 2008 diff hist +317 N ObjectTemplate.TimeLimit New page: == MDT description == For Objective Mode battles, the length of time in which the objectives must be destroyed.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplat... current
- 01:45, 18 November 2008 diff hist +353 N ObjectTemplate.TimeDelayOnOverHeat New page: == MDT description == Amount of time in seconds that a gun locks up (and does not cool down at all) if it overheats. See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 01:45, 18 November 2008 diff hist +306 N ObjectTemplate.Texture New page: == MDT description == This property sets the name of the image texture file to be used for the effect.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Propert... current
- 01:44, 18 November 2008 diff hist +337 N ObjectTemplate.Template New page: == MDT description == This property specifies the Particle template used for the emitter. It tells the emitter what particle to use.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/sc... current
- 01:43, 18 November 2008 diff hist +496 N ObjectTemplate.Team New page: == MDT description == Which team owns a ControlPoint at the start of a battle, or which side an object is on. 0 = uncontrolled, 1 = Axis, 2 = Allies. It also affects whether an object can ... current
- 01:42, 18 November 2008 diff hist +387 N ObjectTemplate.StopAtEndEffect New page: == MDT description == If this property is set, the projectile will cease to exist once it has collided with something and caused it damage, or when its TimeToLive has expired.<br> <br> ''[... current
- 01:40, 18 November 2008 diff hist +257 N ObjectTemplate.StartRotation New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/StartRotation.shtm Source and more details]'' <br> ... current
- 01:39, 18 November 2008 diff hist +353 N ObjectTemplate.StartAtCreation New page: == MDT description == This property defines if the Particle emitter starts generating particles when it is first created. Off (0) by default.<br> <br> ''[http://mdt.planetbattlefield.games... current
- 01:38, 18 November 2008 diff hist +617 N ObjectTemplate.SpeedMod New page: == MDT description == This property modifies the amount of damage due to a collision. Setting this value lower means the vehicle will take less damage from collisions. In general, tanks te...
- 01:36, 18 November 2008 diff hist +662 N ObjectTemplate.SpawnGroupId New page: == MDT description == This property associates a control flag with other spawn point information. So, when a control point is owned by a side, all of its associated spawn points are active... current
- 01:34, 18 November 2008 diff hist +434 N ObjectTemplate.SpawnDelayAtStart New page: == MDT description == The amount of time that must pass before an object appears at a spawn point at the beginning of a battle. Always set to 0 in Battlefield games, but could be used to d... current
- 01:33, 18 November 2008 diff hist +400 N ObjectTemplate.SpawnDelay New page: == MDT description == The amount of time after an object is killed that it respawns. This delay can also be made variable, by using MinSpawnDelay and MaxSpawnDelay to define a time delay r... current
- 01:32, 18 November 2008 diff hist +401 N ObjectTemplate.SonarPos New page: == MDT description == This property sets whether the special graphics associated with the the SonarObject are displayed. This setting will work on any vehicle, provided it has a SonarObjec... current
- 01:31, 18 November 2008 diff hist +441 N ObjectTemplate.SoldierCameraPosition New page: == MDT description == This property is set for HandFireArms objects. It sets the default position of the camera when using this weapon, setting it for the soldier's view of his world relat... current
- 01:30, 18 November 2008 diff hist +315 N ObjectTemplate.SizeOverTime New page: == MDT description == This property uses a Percentage Series to modify the size of the Particle over time.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Pro... current
- 01:25, 18 November 2008 diff hist +599 N ObjectTemplate.SetTurnDev New page: == MDT description == How much deviance to be added to a weapon due to turning: x - maximum deviation possible y - how much to add for each frame tilting up and down z - how much to a... current
- 01:21, 18 November 2008 diff hist +300 N ObjectTemplate.SizeModifier New page: == MDT description == This property non-uniformly scales the size of the particle in X/Y/Z.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SizeMod... current
- 01:20, 18 November 2008 diff hist +274 N ObjectTemplate.Size New page: == MDT description == This property sets the size of the Particle object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Size.shtm Source and more... current
- 01:19, 18 November 2008 diff hist +321 N ObjectTemplate.SinkInToLandAfterDeathSpeed New page: == MDT description == The object's ruined parts will sink into the surrounding terrain over time.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/S... current
- 01:11, 18 November 2008 diff hist +31 m Modding tutorials Category:Battlefield 1942 current
- 01:07, 18 November 2008 diff hist +4,282 N Modding tutorials New page: = Battlefield 1942 = == Mod Development Toolkit tutorials == Since some tutorial links are broken within the MDT website due to incorrect case ("tutorials" instead of "Tutorials") or exten...
- 23:46, 17 November 2008 diff hist +967 N ObjectTemplate.SetWingLift New page: == MDT description == This property sets the initial amount of lift for a Wing object. This and the SetFlapLift property set the "strength" of the wing. As the speed of the wing increases... current
- 23:44, 17 November 2008 diff hist +278 N ObjectTemplate.SetVehicleType New page: == MDT description == This property specifies the vehicle's "type".<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetVehicleType.shtm Source and ... current
- 23:43, 17 November 2008 diff hist +568 N ObjectTemplate.SetVehicleIconPos New page: == MDT description == This property sets the position you are manning in a vehicle. The position (the dot) is overlaid on the SetVehicleIcon property icon, and is measured in pixels from t... current
- 23:42, 17 November 2008 diff hist +442 N ObjectTemplate.SetVehicleIcon New page: == MDT description == This HUD icon shows what sort of vehicle or emplacement you are currently inside. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tu... current
- 23:41, 17 November 2008 diff hist +469 N ObjectTemplate.SetVehicleCategory New page: == MDT description == This property determines which type of controls (as defined by the player) the vehicle will use to drive it. There are land, sea, and air key and mouse mappings that ... current
- 23:40, 17 November 2008 diff hist +376 N ObjectTemplate.SetType New page: == MDT description == Sets the type of soldier. Used in ''objects/Items/BritKit/AntiTank/Objects.con'' and similar files. The same type is used for the name in AiTemplate.<br> <br> ''[htt... current
- 23:39, 17 November 2008 diff hist +599 N ObjectTemplate.SetTrigger New page: == MDT description == How much deviance to be added to a weapon due to turning: x - maximum deviation possible y - how much to add for each frame tilting up and down z - how much to a... current
- 23:38, 17 November 2008 diff hist +388 N ObjectTemplate.SetTracerTemplate New page: == MDT description == This property specifies how often a tracer bullet (shown by a bright line) is fired. For example, "CRD_NONE/3/0/0" means every third bullet is a tracer.<br> <br> ''[h... current
- 23:37, 17 November 2008 diff hist +580 N ObjectTemplate.SetTorque New page: == MDT description == The torque is the pulling power of an Engine. It is used in combination with SetDifferential to calculate the overall speed of the engine. The value is tied to the sp... current
- 23:36, 17 November 2008 diff hist +307 N ObjectTemplate.SetToolTipType New page: == MDT description == This property specifies the which tooltip to display when help is enabled.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Se... current
- 23:35, 17 November 2008 diff hist +450 N ObjectTemplate.SetTicketIcon New page: == MDT description == This property sets the icon for the little flag next to the ticket counter on the minimap. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial... current
- 23:34, 17 November 2008 diff hist +330 N ObjectTemplate.SetTeamGeometry New page: == MDT description == Sets the geometry for the flag for a control point, using the name of a GeometryTemplate object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Object... current
- 23:33, 17 November 2008 diff hist +516 N ObjectTemplate.SetTeamFlagIcon New page: == MDT description == This property is used with the soldier spawn page. It sets the team flag in the upper left corner when you select your class (i.e. above all the classes). See the [h... current
- 23:32, 17 November 2008 diff hist +309 N ObjectTemplate.SetTeam New page: == MDT description == For a spawning object, sets the team the object spawns for. 1 is Axis, 2 is Allies.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Prop... current
- 23:31, 17 November 2008 diff hist +301 N ObjectTemplate.SetTargetName New page: == MDT description == Sets an objective named by Object.SetName to be the target of a team.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetTarg... current
- 23:30, 17 November 2008 diff hist +417 N ObjectTemplate.SetSubmarineHudDepthModifier New page: == MDT description == This setting changes how the submarine depth gauges work. The distance set is used to compensate for the distance from the periscope to the bottom of the hull of the ... current
- 23:28, 17 November 2008 diff hist +616 N ObjectTemplate.SetStrength New page: == MDT description == The Grip property makes the wheel roll as the vehicle moves (provided it's occupied) and the strength and damping (SetDamping) set the characteristics of the spring. ... current
- 23:26, 17 November 2008 diff hist +593 N ObjectTemplate.SetSpeedDev New page: == MDT description == How much deviance to add for moving (walking/running): x - maximum deviation to add y - how much to add for each move forward/backwards z - how much to add for ea... current
- 23:25, 17 November 2008 diff hist +330 N ObjectTemplate.SetSpawnRotation New page: == MDT description == '''DEPRECATED!''' . This obsolete property is never used, it is always set to 0/0/0 when found.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectT... current
- 23:24, 17 November 2008 diff hist +336 N ObjectTemplate.SetSpawnPositionOffset New page: == MDT description == '''DEPRECATED!''' . This obsolete property is never used, it is always set to 0/0/0 when found.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectT... current
- 23:23, 17 November 2008 diff hist +520 N ObjectTemplate.SetSpawnId New page: == MDT description == Each spawn point must have its own unique ID number. These ID numbers cannot be reused. It is best to start from 0 and go up from there. If you have 30 different spaw... current
- 23:22, 17 November 2008 diff hist +304 N ObjectTemplate.SetSpawnDelay New page: == MDT description == Needed to be set to 1 by objectives in Objective Mode to work correctly.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetS... current
- 23:20, 17 November 2008 diff hist +469 N ObjectTemplate.SetSpawnAsParaTroper New page: == MDT description == When a soldier spawns at this particular spawn point, he starts in the air with his parachute open. Note that you can have a mix of different spawn points at a contro... current
- 23:06, 17 November 2008 diff hist +452 N ObjectTemplate.SetSoldierStandingIcon New page: == MDT description == This property sets the standing icon on the in-game HUD to show a soldier's status. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20... current
- 23:05, 17 November 2008 diff hist +446 N ObjectTemplate.SetSoldierProneIcon New page: == MDT description == This property sets the prone icon on the in-game HUD to show a soldier's status. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tut... current
- 23:04, 17 November 2008 diff hist +390 N ObjectTemplate.SetSoldierExitLocation New page: == MDT description == This property defines the location and rotation where a soldier appears when he exits the vehicle, relative to the center of the PlayerControlObject.<br> <br> ''[http... current
- 23:04, 17 November 2008 diff hist +451 N ObjectTemplate.SetSoldierCrouchIcon New page: == MDT description == This property sets the crouching icon on the in-game HUD to show a soldier's status. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%2... current
- 23:03, 17 November 2008 diff hist +548 N ObjectTemplate.SetSniperSight New page: == MDT description == This property is a boolean that determines how the site appears when using binoculars or a sniper gun. If it is not used (set to 0), the reticle will appear as the ci... current
- 23:02, 17 November 2008 diff hist +601 N ObjectTemplate.SetSkeletonCollisionBone New page: == MDT description == This property defines collision areas on soldiers. Collisions are tested from the first bone listed and testing stops as soon as a collision occurs. See the [http://... current
- 23:00, 17 November 2008 diff hist +444 N ObjectTemplate.SetSinkingSpeedMod New page: == MDT description == This property is used in the landing craft, in their Physics.con files. It is used to modify a FloatingBundle. By putting different values on the two floaters you get... current
- 22:59, 17 November 2008 diff hist +1,995 N ObjectTemplate.SetSecondaryAmmoIcon New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:57, 17 November 2008 diff hist +1,994 N ObjectTemplate.SetSecondaryAmmoBar New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:56, 17 November 2008 diff hist +731 N ObjectTemplate.SetScopeIcon New page: == MDT description == This sets the soldier's view of the world when using a particular handweapon. By setting this property, the foreground of the screen is overlaid with the specified im... current
- 22:53, 17 November 2008 diff hist +260 N ObjectTemplate.SetRecoilForceUp New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetRecoilForceUp.shtm Source and more details]'' <b... current
- 22:53, 17 November 2008 diff hist +267 N ObjectTemplate.SetRecoilForceLeftRight New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetRecoilForceLeftRight.shtm Source and more detail... current
- 22:52, 17 November 2008 diff hist +1,509 N ObjectTemplate.SetRandomGeometries New page: == MDT description == This property sets the number of objects to choose from when the object is spawned. It modifies the name used in an AddTemplate property definition. Typically it is u... current
- 22:50, 17 November 2008 diff hist +426 N ObjectTemplate.SetRadioLanguage New page: == MDT description == This property sets the default language for this soldier, i.e. what language he speaks in the game. The player can override this language by setting the standard lang... current
- 22:49, 17 November 2008 diff hist +1,997 N ObjectTemplate.SetPrimaryAmmoIcon New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:48, 17 November 2008 diff hist +2,000 N ObjectTemplate.SetPrimaryAmmoBar New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:45, 17 November 2008 diff hist +350 N ObjectTemplate.SetPoseCameraPos New page: == MDT description == Sets the relative height of the first-person view for the soldier for each posture: standing, crouching, and lying.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 22:44, 17 November 2008 diff hist +291 N ObjectTemplate.SetPivotPosition New page: == MDT description == This property sets an offset for the center of rotation.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetPivotPosition.sht... current
- 22:44, 17 November 2008 diff hist +550 N ObjectTemplate.SetPitchOffset New page: == MDT description == This property sets the offset for additional pitch rotation for a Wing. Where SetRotation would rotate the geometry of the wing, the pitch offset rotates the wing its... current
- 22:43, 17 November 2008 diff hist +407 N ObjectTemplate.SetParachuteDrag New page: == MDT description == This property sets how fast a soldier descends when using the parachute. Low drag makes the soldier fall faster. This property is not a part of any defined type of o... current
- 22:42, 17 November 2008 diff hist +745 N ObjectTemplate.SetObjectTemplate New page: == MDT description == This property sets which PlayerControlObject to use based on what team has control over the ObjectSpawner. It is also used for setting up plane and landing craft spaw... current
- 22:41, 17 November 2008 diff hist +2,112 N ObjectTemplate.SetNumberOfWeaponIcons New page: == MDT description == This sets the number of weapon icons that the UI will display. 2 is the limit unless you editing the menu files. It is one of a few related properties. These are: ... current
- 22:38, 17 November 2008 diff hist +385 N ObjectTemplate.SetNumberOfGears New page: == MDT description == This property sets the number of gears that an Engine has. See the Engine description for details, and see SetGearUp for more explanation about gears.<br> <br> ''[htt... current
- 22:37, 17 November 2008 diff hist +340 N ObjectTemplate.SetNoPropellerEffectAtSpeed New page: == MDT description == If an air vehicle drops below the specified speed, the propeller will appear to not be moving.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTe... current
- 22:36, 17 November 2008 diff hist +283 N ObjectTemplate.SetNetworkableInfo New page: == MDT description == Another name for the NetworkableInfo property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetNetworkableInfo.shtm Source... current
- 22:34, 17 November 2008 diff hist +482 N ObjectTemplate.SetMiscDev New page: == MDT description == Deviance due to jumping. x - maximum deviation due to this action y - how much to add per action z - how much to reduce per server-frame All x-values (maximum de... current
- 22:33, 17 November 2008 diff hist +372 N ObjectTemplate.SetMinimapIconSize New page: == MDT description == Sets the icon's size on the minimap to be larger. Used for the capital ships to make their icons appear larger. The default size is 16.<br> <br> ''[http://mdt.planetb... current
- 22:33, 17 November 2008 diff hist +436 N ObjectTemplate.SetMinimapIcon New page: == MDT description == This property says what icon is used to represent a vehicle on the minimap. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tutorial... current
- 22:32, 17 November 2008 diff hist +339 N ObjectTemplate.SetMinDev New page: == MDT description == The minimum amount of deviation (in degrees) a weapon has. Acts as a starting value for all deviation settings.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/s... current
- 22:30, 17 November 2008 diff hist +296 N ObjectTemplate.SetKitTeam New page: == MDT description == This property sets what team ID the kit is: 1 is Axis, 2 is Allies.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetKitTea... current
- 22:29, 17 November 2008 diff hist +287 N ObjectTemplate.SetKitName New page: == MDT description == Sets the specific class name displayed for a soldier type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetKitName.shtm So... current
- 22:29, 17 November 2008 diff hist +442 N ObjectTemplate.SetKitIcon New page: == MDT description == This associates the class icon on the soldier spawn screen with the soldier kit file. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%... current
- 22:27, 17 November 2008 diff hist +547 N ObjectTemplate.SetKitActiveName New page: == MDT description == When you spawn as a soldier, you pick one of the five kits on the menu. This property specifies the kit selected. The number specifies a unique soldier class (in BF 1... current
- 22:27, 17 November 2008 diff hist +355 N ObjectTemplate.SetIsFirstPersonPart New page: == MDT description == Placed after an AddTemplate, this property sets if the object is visible in first person camera mode (1) or not (0).<br> <br> ''[http://mdt.planetbattlefield.gamespy.... current
- 22:26, 17 November 2008 diff hist +744 N ObjectTemplate.SetInputToYaw New page: == MDT description == Sets which keys control the first value of the x/y/z values of the object, the yaw (right/left) angle. The argument maps an input device to change this value: c_PIM... current
- 22:24, 17 November 2008 diff hist +767 N ObjectTemplate.SetInputToRoll New page: == MDT description == Sets which keys control the third value of the x/y/z values of the object, the roll (tilt) angle or the thrust, for engines. The argument maps an input device to chan... current
- 22:23, 17 November 2008 diff hist +746 N ObjectTemplate.SetInputToPitch New page: == MDT description == Sets which keys control the second value of the x/y/z values of the object, the pitch (up/down) angle. The argument maps an input device to change this value: c_PIM... current
- 22:22, 17 November 2008 diff hist +493 N ObjectTemplate.SetInputFire New page: == MDT description == Sets a separate mouse action to activate a weapon mode (e.g. dropping a bomb, stabbing the bayonet, throwing a knife, firing the flakpanzer's machinegun). Modes are: ... current
- 22:21, 17 November 2008 diff hist +331 N ObjectTemplate.SetHullHeight New page: == MDT description == Used with floaters, this sets the height above the water that the floater will attempt to maintain.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obj... current
- 22:20, 17 November 2008 diff hist +1,725 N ObjectTemplate.SetHudAmmoType New page: == MDT description == This property sets the type of ammo that is to be displayed. Argument 1 specifies the format. This type is also used by vehicles' HUD displays. Here are the values an... current
- 22:17, 17 November 2008 diff hist +330 N ObjectTemplate.SetHeatBarType New page: == MDT description == This property is used to show the blue "fuel" bar for vehicles such as the Natter and Wasserfall.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
- 22:16, 17 November 2008 diff hist 0 m ObjectTemplate.SetHealthBarIcon →MDT description: Removed space at beginning of description current
- 22:15, 17 November 2008 diff hist +678 N ObjectTemplate.SetHealthBarIcon New page: == MDT description == This specifies the empty health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it fu...
- 22:14, 17 November 2008 diff hist +680 N ObjectTemplate.SetHealthBarFullIcon New page: == MDT description == This specifies the full health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it full... current
- 22:12, 17 November 2008 diff hist +991 N ObjectTemplate.SetHealth New page: == MDT description == Set for medical lockers and supply boxes. The first argument is the amount of medical supplies this supply point has to give out; "-1" means "infinite", and setting i... current
- 22:11, 17 November 2008 diff hist +508 N ObjectTemplate.SetHasTurretIcon New page: == MDT description == If this property is set to 1, then a turret and tank direction indicator is drawn, in the bottom center of the HUD, when you are in this vehicle. See the [http://mdt... current
- 22:09, 17 November 2008 diff hist +276 N ObjectTemplate.SetHasResponsePhysics New page: == MDT description == Another name for HasResponsePhysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasResponsePhysics.shtm Source and mo... current
- 22:09, 17 November 2008 diff hist +270 N ObjectTemplate.SetHasPointPhysics New page: == MDT description == Another name for Haspointphysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasPointPhysics.shtm Source and more det... current
- 22:08, 17 November 2008 diff hist +272 N ObjectTemplate.SetHasMobilePhysics New page: == MDT description == Another name for HasMobilePhysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasMobilePhysics.shtm Source and more d... current
- 22:07, 17 November 2008 diff hist +278 N ObjectTemplate.SetHasCollisionPhysics New page: == MDT description == Another name for HasCollisionPhysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasCollisionPhysics.shtm Source and ... current
- 22:07, 17 November 2008 diff hist +480 N ObjectTemplate.SetGroup New page: == MDT description == Associates a soldier spawn point with a control flag. So, when a control point is owned by a side, all of its associated spawn points are active. See ControlPointTemp... current
- 22:06, 17 November 2008 diff hist +635 N ObjectTemplate.SetGoBackOnRecoil New page: == MDT description == For weapons where recoil causes the crosshair to creep/shift up as the weapon is fired, this determines whether the crosshair automatically returns back to its origin... current
- 22:05, 17 November 2008 diff hist +458 N ObjectTemplate.SetGearUpHeight New page: == MDT description == For an airplane, if engine RPM is above SetGearUpEngineInput and the plane is higher than this height in meters off the ground, the landing gear is pulled in (the whe... current
- 22:04, 17 November 2008 diff hist +988 N ObjectTemplate.SetGearUpEngineInput New page: == MDT description == For airplanes, engine RPM must be above this threshold before the landing gear is raised. The plane will need to be above SetGearUpHeight off the ground, too. To see... current
- 22:03, 17 November 2008 diff hist +2,313 N ObjectTemplate.SetGearUp New page: == MDT description == This property sets how the engine speed affects gearing and automatic up-shifting. It is set for land vehicles and planes in Physics.con. For example, 0.5 means your ... current
- 22:01, 17 November 2008 diff hist +516 N ObjectTemplate.SetGearDownHeight New page: == MDT description == For airplanes, this sets the height below which a plane's landing gear will be deployed (i.e., the wheels come down). Also, the engine RPM must be below SetGearDownEn... current
- 22:00, 17 November 2008 diff hist +993 N ObjectTemplate.SetGearDownEngineInput New page: == MDT description == For airplanes, the engine's RPM must be below this threshold before the plane's landing gear is lowered. The plane will need to be below the SetGearDownHeight, too. ... current
- 21:59, 17 November 2008 diff hist +612 N ObjectTemplate.SetGearDown New page: == MDT description == This property sets how the engine speed affects gearing and automatic down-shifting. It is set for land vehicles and planes in Physics.con. For example, 0.5 means you... current
- 21:58, 17 November 2008 diff hist +577 N ObjectTemplate.SetGearChangeTime New page: == MDT description == This property modifies how fast the automatic gearing changes. It is set for land vehicles in Physics.con. For example, 0.05 means it takes a twentieth of a second to... current
- 21:54, 17 November 2008 diff hist -1 List of Battlefield 1942 properties Redefine the purpose
- 00:41, 1 November 2008 diff hist +756 N ObjectTemplate.AmmoType New page: == MDT description == Ammo type sets the type of ammo the weapon uses:<br> <br> 1 - rifles, handguns, SMGs<br> 2 - exppack, landmine<br> 3 - bazooka, Calliope tank shells<br> 6 - jeep and ... current
- 00:21, 1 November 2008 diff hist -7 m ObjectTemplate.AddLinePoint
- 00:10, 1 November 2008 diff hist +11 ObjectTemplate.DragOverTime Changed title from 'My Findings' to 'Additional description' current
- 00:04, 1 November 2008 diff hist +94 m ObjectTemplate.AddAmmoType
- 00:01, 1 November 2008 diff hist +1,765 N ObjectTemplate.AddAmmoType New page: == MDT description == ''AddAmmoType'' describes which ammo type a supply point provides (see AmmoType), and how much per second. A supply point (e.g. ammo box, repair pad, hangar, APC) can...
- 23:45, 31 October 2008 diff hist -110 ObjectTemplate.Active current
- 01:32, 20 October 2008 diff hist +1,186 m Common stationary weapons Reverted edits by 194.165.42.59 (Talk); changed back to last version by Pilot 51
- 00:39, 2 October 2008 diff hist +5,872 WWII Reality (BF1942 mod)
- 07:51, 1 September 2008 diff hist +4,144 Talk:WWII Reality (BF1942 mod) Commented on ideas
- 05:31, 1 September 2008 diff hist 0 m Talk:Main Page Protected "Talk:Main Page" [edit=autoconfirmed:move=autoconfirmed] current
- 05:31, 1 September 2008 diff hist +62 N Talk:Main Page New page: Due to spam, this page can only be edited by registered users.
- 15:09, 6 August 2008 diff hist +4,097 WWII Reality (BF1942 mod)
- 10:40, 4 August 2008 diff hist 0 m ObjectTemplate.SetAsynchronyFire →Additional description current
- 10:39, 4 August 2008 diff hist +46 N ObjectTemplate.setAsynchronyFire ObjectTemplate.setAsynchronyFire moved to ObjectTemplate.SetAsynchronyFire current
- 10:39, 4 August 2008 diff hist 0 m ObjectTemplate.SetAsynchronyFire ObjectTemplate.setAsynchronyFire moved to ObjectTemplate.SetAsynchronyFire
- 10:39, 4 August 2008 diff hist +11 m ObjectTemplate.VisibleBarrelTemplate current
- 10:36, 4 August 2008 diff hist +184 ObjectTemplate.AddFireArmsPosition current
- 10:24, 4 August 2008 diff hist +941 N ObjectTemplate.SetAsynchronyFire New page: == MDT description == This property specifies whether to fire all the firearms at the same time (= 0, default), or to fire them one by one (= 1). It is used for weapons which have multiple...
- 10:18, 4 August 2008 diff hist +478 N ObjectTemplate.VisibleBarrelTemplate New page: == MDT description == The MDT does not have a description for this property.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/VisibleBarrelTemplate.sht...
- 06:33, 27 July 2008 diff hist 0 m Index.php Protected "Index.php": Spam prevention [edit=sysop:move=sysop] current
- 06:33, 27 July 2008 diff hist +103 N Index.php Deleted (to remove history), created, and protected to prevent spam
- 21:31, 3 July 2008 diff hist +2,435 WWII Reality (BF1942 mod)
- 09:59, 26 June 2008 diff hist +559 N ObjectTemplate.TimeToNotAllowChange New page: == MDT description == Set for only the two engineer/sniper rifles (and set for both types), and always set to 0.25 seconds.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obje... current
- 11:47, 25 June 2008 diff hist +5,022 WWII Reality (BF1942 mod)
- 10:22, 20 June 2008 diff hist -977 AichiVal-T current
- 10:17, 20 June 2008 diff hist +737 AichiVal current
- 23:39, 16 June 2008 diff hist +1,312 PrinceOW current
- 02:18, 15 June 2008 diff hist +243 Sub7C current
- 12:15, 6 June 2008 diff hist +1,014 WWII Reality (BF1942 mod)
- 11:01, 6 June 2008 diff hist +581 N ObjectTemplate.EnableRadarMode New page: == MDT description == Used in Battle of Britain map in radar towers and in the wasserfall. When used in SonarObject it indicates that the sonar (radar) is capable of detecting vehicles (an...
- 01:26, 6 June 2008 diff hist +434 N GeometryTemplate.TextureFadeMaxDist New page: == MDT description == The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTem...
- 04:10, 5 June 2008 diff hist +3,176 WWII Reality (BF1942 mod)
- 03:54, 5 June 2008 diff hist +42 Landmine current
- 03:08, 5 June 2008 diff hist +613 N GeometryTemplate.Scale New page: == MDT description == This property scales a mesh along each axis by the scale values given, e.g. 2.5/2.5/2.5 makes the object 2.5 times larger along each axis. Normally you should simply ...
- 19:28, 4 June 2008 diff hist +1,027 Sub7C
- 16:57, 4 June 2008 diff hist +269 Gato current
- 08:10, 16 May 2008 diff hist +82 Template:Seacraft Info Added notes current
- 08:09, 16 May 2008 diff hist +82 Template:Land Vehicle Info Added notes current
- 08:06, 16 May 2008 diff hist +1,877 Gato
- 06:40, 16 May 2008 diff hist +111 Template:Weapon Info Added dimensions current
- 06:39, 16 May 2008 diff hist +111 Template:Seacraft Info Added dimensions
- 06:38, 16 May 2008 diff hist +111 Template:Projectile Info Added dimensions current
- 06:37, 16 May 2008 diff hist +111 Template:Land Vehicle Info Added dimensions
- 06:36, 16 May 2008 diff hist +111 Template:Explosives Info Added dimensions current
- 06:35, 16 May 2008 diff hist +111 Template:Aircraft Info Added dimensions current
- 05:19, 16 May 2008 diff hist +274 Landmine Added real-world information
- 10:05, 15 May 2008 diff hist +25 Main Page Minor redesign and added forum link.
- 05:49, 14 May 2008 diff hist +1,812 List of Battlefield 1942 properties Completed internal linking (excluding Vietnam properties)
- 22:36, 13 May 2008 diff hist +42 ObjectTemplate.ExitSpeedMod
- 05:02, 13 May 2008 diff hist +486 N ObjectTemplate.ExitSpeedMod New page: == MDT description == The MDT does not have a description for this property.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ExitSpeedMod.shtm Source ...
- 03:16, 13 May 2008 diff hist +12,842 List of Battlefield 1942 objects Completed list
- 18:00, 10 May 2008 diff hist +6,014 WWII Reality (BF1942 mod)
- 00:23, 22 April 2008 diff hist +440 WWII Reality (BF1942 mod)
- 15:27, 21 April 2008 diff hist +32 Pak40 current
- 15:24, 21 April 2008 diff hist +1,211 N Pak40 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/7.5_cm_PaK_40 Wikipedia] |rvar=PaK 40 (Panzerabwehrkanone 40) |bfvar=Pak40 |bfrvar=Pak40 |rweight=1,425kg |bfweight=Undefined (stationa...
- 21:20, 20 April 2008 diff hist +606 WWII Reality (BF1942 mod)
- 21:18, 20 April 2008 diff hist +195 Ju88A current
- 20:12, 20 April 2008 diff hist +909 N ObjectTemplate.AddFireArmsPosition New page: == MDT description == AddFireArmsPosition sets from where the firearm shoots. Multiple firearm positions can be defined. If SetAsynchronyFire is set to true, the weapon will fire from each...
- 05:56, 19 April 2008 diff hist +81 Ju88A
- 02:25, 19 April 2008 diff hist +3,679 N Hornet New page: {{Seacraft_Info |sources=[http://en.wikipedia.org/wiki/USS_Hornet_%28CV-8%29 Wikipedia] |rvar=USS Hornet (CV-8) |bfvar=Hornet |bfrvar=Hornet |rdisp=19,900 tons (19,900,000kg?) light; 25,60... current
- 01:41, 19 April 2008 diff hist +3,284 N Hiryu New page: {{Seacraft_Info |sources=[http://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Hiry%C5%AB Wikipedia] |rvar=Hiryū (Japanese Soryu-class aircraft carrier) |bfvar=Hiryu |bfrvar=Hiryu |rdis... current
- 00:58, 19 April 2008 diff hist +2,309 N Ju88A New page: {{Aircraft_Info |sources=[http://en.wikipedia.org/wiki/Junkers_Ju_88 Wikipedia] |rvar=probably either Junkers Ju 88A-1 or Ju 88A-4 |bfvar=Ju88A |bfrvar=Ju88A |rweight=3,900kg empty; 7,700k...
- 00:25, 19 April 2008 diff hist +678 List of Battlefield 1942 objects Added map exclusive objects
- 04:10, 17 April 2008 diff hist +8,480 WWII Reality (BF1942 mod)
- 14:35, 16 April 2008 diff hist +572 N ObjectTemplate.SoldierZoomFov New page: == MDT description == The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTempl...
- 14:26, 16 April 2008 diff hist +697 N ObjectTemplate.ZoomFov New page: == MDT description == A value saying how much a hand weapon zooms in when the right mouse button is clicked. For the sniper rifle this is 0.1 (10x zoom), assault guns this is 0.5 (2x zoom)...
- 13:46, 16 April 2008 diff hist +1,998 List of Battlefield 1942 properties Added categories and started on internal links
- 21:34, 28 March 2008 diff hist +799 WWII Reality (BF1942 mod)
- 02:03, 15 March 2008 diff hist +124 Battleship (BF1942 map)
- 23:11, 13 March 2008 diff hist +39,494 N List of Battlefield 1942 properties New page: This list is credited to the [http://mdt.planetbattlefield.gamespy.com/scripting/AllProperties.shtm Battlefield 1942 Mod Development Toolkit site]. The purpose of including the list on thi...
- 23:01, 13 March 2008 diff hist 0 m Battleship (BF1942 map) Protected "Battleship (BF1942 map)" [edit=sysop:move=sysop]
- 12:57, 5 February 2008 diff hist +114 WWII Reality (BF1942 mod)
- 01:41, 2 February 2008 diff hist +525 WWII Reality (BF1942 mod)
- 19:21, 31 January 2008 diff hist +3,570 WWII Reality (BF1942 mod)
- 18:08, 31 January 2008 diff hist +70 Common stationary weapons
- 17:37, 31 January 2008 diff hist 0 Defgun current
- 17:15, 31 January 2008 diff hist +418 Ilyushin current
- 15:08, 31 January 2008 diff hist +59 Defgun
- 13:19, 31 January 2008 diff hist 0 Common hand weapons current
- 13:18, 31 January 2008 diff hist +361 N Common soldiers New page: === CommonSoldierData === BF1942 timetoliveafterdeath: 10 WWII Reality timetoliveafterdeath: 600 BF1942 mass: 100 WWII Reality mass: 70 BF1942 DamageFromWater: 1 WWII Reality Damage... current
- 10:57, 31 January 2008 diff hist +380 N Landmine New page: {{Explosives_Info |sources= |rvar= |bfvar=Landmine |bfrvar=Landmine |rweight= |bfweight=130kg |bfrweight=130kg |rfeature= |bffeature=Explodes when near or on a moving vehicle |bfrfeature=E...
- 10:49, 31 January 2008 diff hist +246 N ExpPack New page: {{Explosives_Info |sources= |rvar= |bfvar=ExpPack |bfrvar=ExpPack |rweight= |bfweight= |bfrweight= |rfeature= |bffeature= |bfrfeature= |rexp= |bfexp= |bfrexp= |rttl= |bfttl=240 seconds |bf... current
- 10:33, 31 January 2008 diff hist +844 N Template:Explosives Info New page: <noinclude>Copy, paste, and edit this line to efficiently use this template. <div style="overflow:auto;"><nowiki>{{Explosives_Info|sources=|rvar=|bfvar=|bfrvar=|rweight=|bfweight=|bfrweigh...
- 09:21, 31 January 2008 diff hist +888 Common stationary weapons
- 08:42, 31 January 2008 diff hist +4,370 Common hand weapons
- 23:40, 30 January 2008 diff hist +89 Template:Projectile Info
- 23:38, 30 January 2008 diff hist +38 N Template:Projectile info Template:Projectile info moved to Template:Projectile Info current
- 23:38, 30 January 2008 diff hist 0 m Template:Projectile Info Template:Projectile info moved to Template:Projectile Info
- 23:37, 30 January 2008 diff hist +4 Template:Projectile Info
- 23:37, 30 January 2008 diff hist +1,089 N Template:Projectile Info New page: <noinclude>Copy, paste, and edit this line to efficiently use this template. Re-use for additional projectiles. <div style="overflow:auto;"><nowiki>{{Weapon_Info|sources=|rvar=|bfvar=|bfrv...
- 00:59, 30 January 2008 diff hist +6,454 WWII Reality (BF1942 mod)
- 00:47, 30 January 2008 diff hist +230 Stationary MG42 current
- 00:44, 30 January 2008 diff hist +377 MG42 unlimited current
- 00:41, 30 January 2008 diff hist +378 Mg42 Air current
- 00:37, 30 January 2008 diff hist +359 Mg42 current
- 00:33, 30 January 2008 diff hist +360 Coaxial Mg42 current
- 23:38, 29 January 2008 diff hist +619 Stationary Browning current
- 23:30, 29 January 2008 diff hist +409 Coaxial Browning current
- 23:26, 29 January 2008 diff hist +409 Browning unlimited current
- 23:24, 29 January 2008 diff hist +391 Browning Air current
- 23:21, 29 January 2008 diff hist +281 Browning current
- 23:19, 29 January 2008 diff hist -2 Common stationary weapons →Tracer_Projectile
- 23:09, 29 January 2008 diff hist +417 N Common stationary weapons New page: == Objects == === Tracer_Projectile === BF1942 timetolive: 3 WWII Reality timetolive: 120 BF1942 gravitymodifier: 0 WWII Reality gravitymodifier: 1 === mg42_Projectile === BF1942 timetoli...
- 22:57, 29 January 2008 diff hist +12 Common hand weapons
- 22:30, 29 January 2008 diff hist +196 WalterP38 current
- 22:25, 29 January 2008 diff hist +195 Type99 current
- 22:18, 29 January 2008 diff hist +207 Type5 current
- 22:11, 29 January 2008 diff hist +229 Thompson current
- 22:03, 29 January 2008 diff hist +220 Sg44 current
- 21:59, 29 January 2008 diff hist +190 Panzershreck
- 21:46, 29 January 2008 diff hist +121 No4 current
- 21:32, 29 January 2008 diff hist +257 Mp40 current
- 21:24, 29 January 2008 diff hist +239 Mp18 current
- 21:16, 29 January 2008 diff hist +325 M1Garand current
- 21:03, 29 January 2008 diff hist +99 K98 current