Difference between revisions of "List of Battlefield 1942 properties"
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(New page: This list is credited to the [http://mdt.planetbattlefield.gamespy.com/scripting/AllProperties.shtm Battlefield 1942 Mod Development Toolkit site]. The purpose of including the list on thi...) |
(Added categories and started on internal links) |
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ObjectTemplate.Acceleration [Vietnam] | ObjectTemplate.Acceleration [Vietnam] | ||
ObjectTemplate.Accumulate [Vietnam] | ObjectTemplate.Accumulate [Vietnam] | ||
− | ObjectTemplate.Active | + | [[ObjectTemplate.Active]] |
− | ObjectTemplate.ActiveEffectPersistancePerFrame | + | [[ObjectTemplate.ActiveEffectPersistancePerFrame]] |
− | ObjectTemplate.ActiveHeatIncrement | + | [[ObjectTemplate.ActiveHeatIncrement]] |
− | ObjectTemplate.AddAmmoType | + | [[ObjectTemplate.AddAmmoType]] |
− | ObjectTemplate.AddArmorEffect | + | [[ObjectTemplate.AddArmorEffect]] |
− | ObjectTemplate.AddChild | + | [[ObjectTemplate.AddChild]] |
− | ObjectTemplate.AddDevFire | + | [[ObjectTemplate.AddDevFire]] |
− | ObjectTemplate.AddDevJump | + | [[ObjectTemplate.AddDevJump]] |
− | ObjectTemplate.AddDevPitch | + | [[ObjectTemplate.AddDevPitch]] |
− | ObjectTemplate.AddDevRun | + | [[ObjectTemplate.AddDevRun]] |
− | ObjectTemplate.AddDevStrafe | + | [[ObjectTemplate.AddDevStrafe]] |
− | ObjectTemplate.AddDevWalk | + | [[ObjectTemplate.AddDevWalk]] |
− | ObjectTemplate.AddDevYaw | + | [[ObjectTemplate.AddDevYaw]] |
− | ObjectTemplate.AddEmitterSpeed | + | [[ObjectTemplate.AddEmitterSpeed]] |
− | ObjectTemplate.AddFireArmsPosition | + | [[ObjectTemplate.AddFireArmsPosition]] |
− | ObjectTemplate.AddLinePoint | + | [[ObjectTemplate.AddLinePoint]] |
− | ObjectTemplate.AddObjectiveSpawnerToComposite | + | [[ObjectTemplate.AddObjectiveSpawnerToComposite]] |
− | ObjectTemplate.AddPcoPosId | + | [[ObjectTemplate.AddPcoPosId]] |
− | ObjectTemplate.AddRootSpeed | + | [[ObjectTemplate.AddRootSpeed]] |
ObjectTemplate.AddScaleEffectTemplate [Vietnam] | ObjectTemplate.AddScaleEffectTemplate [Vietnam] | ||
− | ObjectTemplate.AddSkeletonIK | + | [[ObjectTemplate.AddSkeletonIK]] |
− | ObjectTemplate.AddTemplate | + | [[ObjectTemplate.AddTemplate]] |
− | ObjectTemplate.AddToCollisionGroup | + | [[ObjectTemplate.AddToCollisionGroup]] |
ObjectTemplate.AddToColMatList [Vietnam] | ObjectTemplate.AddToColMatList [Vietnam] | ||
− | ObjectTemplate.AddToNegativeMask | + | [[ObjectTemplate.AddToNegativeMask]] |
− | ObjectTemplate.AddToProjectileList | + | [[ObjectTemplate.AddToProjectileList]] |
− | ObjectTemplate.AddVehicleType | + | [[ObjectTemplate.AddVehicleType]] |
− | ObjectTemplate.AddWeaponIcon | + | [[ObjectTemplate.AddWeaponIcon]] |
− | ObjectTemplate.AddWorkOnMaterial | + | [[ObjectTemplate.AddWorkOnMaterial]] |
ObjectTemplate.AirFlowAffect [Vietnam] | ObjectTemplate.AirFlowAffect [Vietnam] | ||
− | ObjectTemplate.AiTemplate | + | [[ObjectTemplate.AiTemplate]] |
− | ObjectTemplate.AllowReloadOnEmptyClipOnly | + | [[ObjectTemplate.AllowReloadOnEmptyClipOnly]] |
ObjectTemplate.AllowRestart [Vietnam] | ObjectTemplate.AllowRestart [Vietnam] | ||
− | ObjectTemplate.AlphaOverTime | + | [[ObjectTemplate.AlphaOverTime]] |
− | ObjectTemplate.AlphaTestRef | + | [[ObjectTemplate.AlphaTestRef]] |
ObjectTemplate.AlphaTestRefOverTime [Vietnam] | ObjectTemplate.AlphaTestRefOverTime [Vietnam] | ||
− | ObjectTemplate.AltFireOnce | + | [[ObjectTemplate.AltFireOnce]] |
ObjectTemplate.Altweapon [Vietnam] | ObjectTemplate.Altweapon [Vietnam] | ||
ObjectTemplate.AltWeaponindex [Vietnam] | ObjectTemplate.AltWeaponindex [Vietnam] | ||
Line 447: | Line 447: | ||
ObjectTemplate.AmmoBarTextPosY [Vietnam] | ObjectTemplate.AmmoBarTextPosY [Vietnam] | ||
ObjectTemplate.AmmoIcon [Vietnam] | ObjectTemplate.AmmoIcon [Vietnam] | ||
− | ObjectTemplate.AmmoType | + | [[ObjectTemplate.AmmoType]] |
− | ObjectTemplate.AngleMod | + | [[ObjectTemplate.AngleMod]] |
− | ObjectTemplate.AnimationSpeed | + | [[ObjectTemplate.AnimationSpeed]] |
− | ObjectTemplate.AnimationSpeedOverTime | + | [[ObjectTemplate.AnimationSpeedOverTime]] |
− | ObjectTemplate.AreaValue | + | [[ObjectTemplate.AreaValue]] |
− | ObjectTemplate.ArtPos | + | [[ObjectTemplate.ArtPos]] |
ObjectTemplate.AsynchronyFire [Vietnam] | ObjectTemplate.AsynchronyFire [Vietnam] | ||
ObjectTemplate.AttachRadius [Vietnam] | ObjectTemplate.AttachRadius [Vietnam] | ||
ObjectTemplate.AttachToListener [Vietnam] | ObjectTemplate.AttachToListener [Vietnam] | ||
ObjectTemplate.AttackSpeed [Vietnam] | ObjectTemplate.AttackSpeed [Vietnam] | ||
− | ObjectTemplate.AutomaticPitchStabilization | + | [[ObjectTemplate.AutomaticPitchStabilization]] |
ObjectTemplate.AutomaticReset [Vietnam] | ObjectTemplate.AutomaticReset [Vietnam] | ||
− | ObjectTemplate.AutomaticYawStabilization | + | [[ObjectTemplate.AutomaticYawStabilization]] |
− | ObjectTemplate.AutoReload | + | [[ObjectTemplate.AutoReload]] |
ObjectTemplate.AutoShutOff [Vietnam] | ObjectTemplate.AutoShutOff [Vietnam] | ||
ObjectTemplate.AutoStart [Vietnam] | ObjectTemplate.AutoStart [Vietnam] | ||
− | ObjectTemplate.BindToSkeletonPart | + | [[ObjectTemplate.BindToSkeletonPart]] |
ObjectTemplate.BlastAmmoCount [Vietnam] | ObjectTemplate.BlastAmmoCount [Vietnam] | ||
ObjectTemplate.BoneName [Vietnam] | ObjectTemplate.BoneName [Vietnam] | ||
− | ObjectTemplate.BurstFrequency | + | [[ObjectTemplate.BurstFrequency]] |
− | ObjectTemplate.CameraDelayDistance | + | [[ObjectTemplate.CameraDelayDistance]] |
− | ObjectTemplate.CameraDelayTime | + | [[ObjectTemplate.CameraDelayTime]] |
− | ObjectTemplate.CanBeRepaiedAsDestroyed | + | [[ObjectTemplate.CanBeRepaiedAsDestroyed]] |
ObjectTemplate.CanConvertToAmmo [Vietnam] | ObjectTemplate.CanConvertToAmmo [Vietnam] | ||
− | ObjectTemplate.CantSelectWhenNoAmmo | + | [[ObjectTemplate.CantSelectWhenNoAmmo]] |
ObjectTemplate.CEBufferSize [Vietnam] | ObjectTemplate.CEBufferSize [Vietnam] | ||
ObjectTemplate.CEeffectRadius [Vietnam] | ObjectTemplate.CEeffectRadius [Vietnam] | ||
ObjectTemplate.CEframedamage [Vietnam] | ObjectTemplate.CEframedamage [Vietnam] | ||
− | ObjectTemplate.Center1pHands | + | [[ObjectTemplate.Center1pHands]] |
− | ObjectTemplate.ChangeWeaponWhenNoAmmo | + | [[ObjectTemplate.ChangeWeaponWhenNoAmmo]] |
ObjectTemplate.ClusterRecDepth [Vietnam] | ObjectTemplate.ClusterRecDepth [Vietnam] | ||
− | ObjectTemplate.ColorRGBAOverTime | + | [[ObjectTemplate.ColorRGBAOverTime]] |
ObjectTemplate.ConstantRpm [Vietnam] | ObjectTemplate.ConstantRpm [Vietnam] | ||
ObjectTemplate.ContinousRotationSpeed [Vietnam] | ObjectTemplate.ContinousRotationSpeed [Vietnam] | ||
ObjectTemplate.ControlPointIcon [Vietnam] | ObjectTemplate.ControlPointIcon [Vietnam] | ||
− | ObjectTemplate.CoolDownPerSec | + | [[ObjectTemplate.CoolDownPerSec]] |
− | ObjectTemplate.CoolingFactor | + | [[ObjectTemplate.CoolingFactor]] |
ObjectTemplate.CopyLinksCount [Vietnam] | ObjectTemplate.CopyLinksCount [Vietnam] | ||
− | ObjectTemplate.Create | + | [[ObjectTemplate.Create]] |
− | ObjectTemplate.CreateInvisible | + | [[ObjectTemplate.CreateInvisible]] |
− | ObjectTemplate.CreateNotInGrid | + | [[ObjectTemplate.CreateNotInGrid]] |
ObjectTemplate.CreateProjectilesOnDemand [Vietnam] | ObjectTemplate.CreateProjectilesOnDemand [Vietnam] | ||
− | ObjectTemplate.CreateSkeleton | + | [[ObjectTemplate.CreateSkeleton]] |
− | ObjectTemplate.CriticalDamage | + | [[ObjectTemplate.CriticalDamage]] |
ObjectTemplate.CrossHairType [Vietnam] | ObjectTemplate.CrossHairType [Vietnam] | ||
− | ObjectTemplate.CullRadiusScale | + | [[ObjectTemplate.CullRadiusScale]] |
− | ObjectTemplate.CVMChase | + | [[ObjectTemplate.CVMChase]] |
− | ObjectTemplate.CVMExternTrace | + | [[ObjectTemplate.CVMExternTrace]] |
− | ObjectTemplate.CVMFlyBy | + | [[ObjectTemplate.CVMFlyBy]] |
− | ObjectTemplate.CVMFrontChase | + | [[ObjectTemplate.CVMFrontChase]] |
− | ObjectTemplate.CVMInside | + | [[ObjectTemplate.CVMInside]] |
− | ObjectTemplate.CVMTrace | + | [[ObjectTemplate.CVMTrace]] |
− | ObjectTemplate.DamageFromWater | + | [[ObjectTemplate.DamageFromWater]] |
− | ObjectTemplate.DamageType | + | [[ObjectTemplate.DamageType]] |
− | ObjectTemplate.DamageWhenLost | + | [[ObjectTemplate.DamageWhenLost]] |
− | ObjectTemplate.Damping | + | [[ObjectTemplate.Damping]] |
ObjectTemplate.DampingConstant [Vietnam] | ObjectTemplate.DampingConstant [Vietnam] | ||
− | ObjectTemplate.DeathEffectName | + | [[ObjectTemplate.DeathEffectName]] |
ObjectTemplate.DecreaseAngleToZero [Vietnam] | ObjectTemplate.DecreaseAngleToZero [Vietnam] | ||
ObjectTemplate.DefaultAngleOfAttack [Vietnam] | ObjectTemplate.DefaultAngleOfAttack [Vietnam] | ||
− | ObjectTemplate.DefaultEffectTemplate | + | [[ObjectTemplate.DefaultEffectTemplate]] |
ObjectTemplate.DegenerationFactor [Vietnam] | ObjectTemplate.DegenerationFactor [Vietnam] | ||
− | ObjectTemplate.Delay | + | [[ObjectTemplate.Delay]] |
− | ObjectTemplate.DelayToUse | + | [[ObjectTemplate.DelayToUse]] |
− | ObjectTemplate.DestBlendMode | + | [[ObjectTemplate.DestBlendMode]] |
− | ObjectTemplate.Destroyed | + | [[ObjectTemplate.Destroyed]] |
− | ObjectTemplate.DestroyOnExit | + | [[ObjectTemplate.DestroyOnExit]] |
− | ObjectTemplate.DestroyVehicleWhenNoAmmo | + | [[ObjectTemplate.DestroyVehicleWhenNoAmmo]] |
− | ObjectTemplate.DetectionRadius | + | [[ObjectTemplate.DetectionRadius]] |
ObjectTemplate.DetectionTime [Vietnam] | ObjectTemplate.DetectionTime [Vietnam] | ||
ObjectTemplate.DetonateAltWeapon [Vietnam] | ObjectTemplate.DetonateAltWeapon [Vietnam] | ||
− | ObjectTemplate.DetonateOnWaterCollision | + | [[ObjectTemplate.DetonateOnWaterCollision]] |
− | ObjectTemplate.DieAfterColl | + | [[ObjectTemplate.DieAfterColl]] |
ObjectTemplate.Differential [Vietnam] | ObjectTemplate.Differential [Vietnam] | ||
− | ObjectTemplate.DirBarRotate | + | [[ObjectTemplate.DirBarRotate]] |
− | ObjectTemplate.DirBarXScale | + | [[ObjectTemplate.DirBarXScale]] |
− | ObjectTemplate.DirBarYScaleAbove | + | [[ObjectTemplate.DirBarYScaleAbove]] |
− | ObjectTemplate.DirBarYScaleBelow | + | [[ObjectTemplate.DirBarYScaleBelow]] |
− | ObjectTemplate.DirBarYScaleMax | + | [[ObjectTemplate.DirBarYScaleMax]] |
− | ObjectTemplate.DirBarYScaleMin | + | [[ObjectTemplate.DirBarYScaleMin]] |
− | ObjectTemplate.DisableIfEnemyInsideRadius | + | [[ObjectTemplate.DisableIfEnemyInsideRadius]] |
− | ObjectTemplate.DisableSpawnPointsOnEnter | + | [[ObjectTemplate.DisableSpawnPointsOnEnter]] |
− | ObjectTemplate.DisableWhenFired | + | [[ObjectTemplate.DisableWhenFired]] |
− | ObjectTemplate.DisableWhenLosingControl | + | [[ObjectTemplate.DisableWhenLosingControl]] |
− | ObjectTemplate.DisarmMinesDistance | + | [[ObjectTemplate.DisarmMinesDistance]] |
− | ObjectTemplate.Distance | + | [[ObjectTemplate.Distance]] |
ObjectTemplate.DistanceLimit [Vietnam] | ObjectTemplate.DistanceLimit [Vietnam] | ||
− | ObjectTemplate.DistToMinDamage | + | [[ObjectTemplate.DistToMinDamage]] |
− | ObjectTemplate.DistToStartLoseDamage | + | [[ObjectTemplate.DistToStartLoseDamage]] |
− | ObjectTemplate.DontClearTeamOnExit | + | [[ObjectTemplate.DontClearTeamOnExit]] |
− | ObjectTemplate.DownAngleMultiplier | + | [[ObjectTemplate.DownAngleMultiplier]] |
− | ObjectTemplate.Drag | + | [[ObjectTemplate.Drag]] |
ObjectTemplate.DragModifier [Vietnam] | ObjectTemplate.DragModifier [Vietnam] | ||
− | ObjectTemplate.DragOffset | + | [[ObjectTemplate.DragOffset]] |
− | ObjectTemplate.DragOverTime | + | [[ObjectTemplate.DragOverTime]] |
ObjectTemplate.DrawAttachRadius [Vietnam] | ObjectTemplate.DrawAttachRadius [Vietnam] | ||
ObjectTemplate.DropSpeed [Vietnam] | ObjectTemplate.DropSpeed [Vietnam] | ||
Line 549: | Line 549: | ||
ObjectTemplate.EffectID [Vietnam] | ObjectTemplate.EffectID [Vietnam] | ||
ObjectTemplate.EffectSeperation [Vietnam] | ObjectTemplate.EffectSeperation [Vietnam] | ||
− | ObjectTemplate.EjectClipTime | + | [[ObjectTemplate.EjectClipTime]] |
− | ObjectTemplate.EmitterSpeedScale | + | [[ObjectTemplate.EmitterSpeedScale]] |
− | ObjectTemplate.EnableRadarMode | + | [[ObjectTemplate.EnableRadarMode]] |
− | ObjectTemplate.EndEffectTemplate | + | [[ObjectTemplate.EndEffectTemplate]] |
ObjectTemplate.EngineType [Vietnam] | ObjectTemplate.EngineType [Vietnam] | ||
ObjectTemplate.EntryRadius [Vietnam] | ObjectTemplate.EntryRadius [Vietnam] | ||
− | ObjectTemplate.ExitSpeedMod | + | [[ObjectTemplate.ExitSpeedMod]] |
− | ObjectTemplate.ExitTimer | + | [[ObjectTemplate.ExitTimer]] |
− | ObjectTemplate.ExplodeNearEnemyDistance | + | [[ObjectTemplate.ExplodeNearEnemyDistance]] |
− | ObjectTemplate.ExplosionDamage | + | [[ObjectTemplate.ExplosionDamage]] |
− | ObjectTemplate.ExplosionForce | + | [[ObjectTemplate.ExplosionForce]] |
− | ObjectTemplate.ExplosionForceMax | + | [[ObjectTemplate.ExplosionForceMax]] |
− | ObjectTemplate.ExplosionForceMod | + | [[ObjectTemplate.ExplosionForceMod]] |
− | ObjectTemplate.ExplosionRadius | + | [[ObjectTemplate.ExplosionRadius]] |
− | ObjectTemplate.FadeAtTimeToLiveAfterDeath | + | [[ObjectTemplate.FadeAtTimeToLiveAfterDeath]] |
− | ObjectTemplate.FireDelay | + | [[ObjectTemplate.FireDelay]] |
− | ObjectTemplate.FireInCameraDof | + | [[ObjectTemplate.FireInCameraDof]] |
− | ObjectTemplate.FireingForce | + | [[ObjectTemplate.FireingForce]] |
− | ObjectTemplate.FireOnce | + | [[ObjectTemplate.FireOnce]] |
ObjectTemplate.FirstCollisionEffect [Vietnam] | ObjectTemplate.FirstCollisionEffect [Vietnam] | ||
− | ObjectTemplate.FlagTemplate | + | [[ObjectTemplate.FlagTemplate]] |
ObjectTemplate.FlapLift [Vietnam] | ObjectTemplate.FlapLift [Vietnam] | ||
ObjectTemplate.FloatMaxLift [Vietnam] | ObjectTemplate.FloatMaxLift [Vietnam] | ||
ObjectTemplate.FloatMinLift [Vietnam] | ObjectTemplate.FloatMinLift [Vietnam] | ||
ObjectTemplate.ForceEmission [Vietnam] | ObjectTemplate.ForceEmission [Vietnam] | ||
− | ObjectTemplate.ForceOnExplosion | + | [[ObjectTemplate.ForceOnExplosion]] |
ObjectTemplate.GearChangeTime [Vietnam] | ObjectTemplate.GearChangeTime [Vietnam] | ||
ObjectTemplate.GearDown [Vietnam] | ObjectTemplate.GearDown [Vietnam] | ||
Line 581: | Line 581: | ||
ObjectTemplate.GearUp [Vietnam] | ObjectTemplate.GearUp [Vietnam] | ||
ObjectTemplate.GearUpEngineInput [Vietnam] | ObjectTemplate.GearUpEngineInput [Vietnam] | ||
− | ObjectTemplate.Geometry | + | [[ObjectTemplate.Geometry]] |
− | ObjectTemplate.GravityModifier | + | [[ObjectTemplate.GravityModifier]] |
− | ObjectTemplate.GravityModifierOverTime | + | [[ObjectTemplate.GravityModifierOverTime]] |
− | ObjectTemplate.Grip | + | [[ObjectTemplate.Grip]] |
− | ObjectTemplate.GUIIndex | + | [[ObjectTemplate.GUIIndex]] |
ObjectTemplate.HardColDotLimit [Vietnam] | ObjectTemplate.HardColDotLimit [Vietnam] | ||
ObjectTemplate.HardColSpeedMinMagnitude [Vietnam] | ObjectTemplate.HardColSpeedMinMagnitude [Vietnam] | ||
− | ObjectTemplate.HasArmor | + | [[ObjectTemplate.HasArmor]] |
− | ObjectTemplate.HasCollisionEffect | + | [[ObjectTemplate.HasCollisionEffect]] |
− | ObjectTemplate.HasCollisionPhysics | + | [[ObjectTemplate.HasCollisionPhysics]] |
− | ObjectTemplate.HasDynamicShadow | + | [[ObjectTemplate.HasDynamicShadow]] |
ObjectTemplate.HasGyroScope [Vietnam] | ObjectTemplate.HasGyroScope [Vietnam] | ||
ObjectTemplate.HasMag [Vietnam] | ObjectTemplate.HasMag [Vietnam] | ||
− | ObjectTemplate.HasMobilePhysics | + | [[ObjectTemplate.HasMobilePhysics]] |
− | ObjectTemplate.HasOnTimeEffect | + | [[ObjectTemplate.HasOnTimeEffect]] |
− | ObjectTemplate.HasOverDamage | + | [[ObjectTemplate.HasOverDamage]] |
− | ObjectTemplate.Haspointphysics | + | [[ObjectTemplate.Haspointphysics]] |
− | ObjectTemplate.HasResponsePhysics | + | [[ObjectTemplate.HasResponsePhysics]] |
− | ObjectTemplate.HasRestrictedExit | + | [[ObjectTemplate.HasRestrictedExit]] |
− | ObjectTemplate.HasStartEffect | + | [[ObjectTemplate.HasStartEffect]] |
− | ObjectTemplate.HasStaticColor | + | [[ObjectTemplate.HasStaticColor]] |
ObjectTemplate.HasTarget [Vietnam] | ObjectTemplate.HasTarget [Vietnam] | ||
ObjectTemplate.HasTurretIcon [Vietnam] | ObjectTemplate.HasTurretIcon [Vietnam] | ||
ObjectTemplate.HeadIcon [Vietnam] | ObjectTemplate.HeadIcon [Vietnam] | ||
− | ObjectTemplate.HeadMaxAngleMultiplier | + | [[ObjectTemplate.HeadMaxAngleMultiplier]] |
− | ObjectTemplate.HealDistance | + | [[ObjectTemplate.HealDistance]] |
− | ObjectTemplate.HealFactor | + | [[ObjectTemplate.HealFactor]] |
ObjectTemplate.HealthBarFullIcon [Vietnam] | ObjectTemplate.HealthBarFullIcon [Vietnam] | ||
ObjectTemplate.HealthBarIcon [Vietnam] | ObjectTemplate.HealthBarIcon [Vietnam] | ||
− | ObjectTemplate.HeatAddWhenFire | + | [[ObjectTemplate.HeatAddWhenFire]] |
− | ObjectTemplate.HeatIncrement | + | [[ObjectTemplate.HeatIncrement]] |
ObjectTemplate.HeatMaxTurnForce [Vietnam] | ObjectTemplate.HeatMaxTurnForce [Vietnam] | ||
ObjectTemplate.HeatMaxTurnForceVsAir [Vietnam] | ObjectTemplate.HeatMaxTurnForceVsAir [Vietnam] | ||
− | ObjectTemplate.HideDuringFireTime | + | [[ObjectTemplate.HideDuringFireTime]] |
ObjectTemplate.HitParalyzeTime [Vietnam] | ObjectTemplate.HitParalyzeTime [Vietnam] | ||
− | ObjectTemplate.Hitpoints | + | [[ObjectTemplate.Hitpoints]] |
− | ObjectTemplate.HoldObject | + | [[ObjectTemplate.HoldObject]] |
ObjectTemplate.HookLength [Vietnam] | ObjectTemplate.HookLength [Vietnam] | ||
ObjectTemplate.HookUpTime [Vietnam] | ObjectTemplate.HookUpTime [Vietnam] | ||
Line 623: | Line 623: | ||
ObjectTemplate.HorizontalDampAngle [Vietnam] | ObjectTemplate.HorizontalDampAngle [Vietnam] | ||
ObjectTemplate.HorizontalSpeedMagnifier [Vietnam] | ObjectTemplate.HorizontalSpeedMagnifier [Vietnam] | ||
− | ObjectTemplate.HpLostWhileCriticalDamage | + | [[ObjectTemplate.HpLostWhileCriticalDamage]] |
− | ObjectTemplate.HpLostWhileDamageFromWater | + | [[ObjectTemplate.HpLostWhileDamageFromWater]] |
− | ObjectTemplate.HpLostWhileUpSideDown | + | [[ObjectTemplate.HpLostWhileUpSideDown]] |
ObjectTemplate.HudAmmoType [Vietnam] | ObjectTemplate.HudAmmoType [Vietnam] | ||
ObjectTemplate.HullHeight [Vietnam] | ObjectTemplate.HullHeight [Vietnam] | ||
− | ObjectTemplate.InertiaModifier | + | [[ObjectTemplate.InertiaModifier]] |
− | ObjectTemplate.InitAnimationFrame | + | [[ObjectTemplate.InitAnimationFrame]] |
− | ObjectTemplate.InitRotation | + | [[ObjectTemplate.InitRotation]] |
ObjectTemplate.InputFire [Vietnam] | ObjectTemplate.InputFire [Vietnam] | ||
ObjectTemplate.InputToDropWire [Vietnam] | ObjectTemplate.InputToDropWire [Vietnam] | ||
Line 637: | Line 637: | ||
ObjectTemplate.InputToRoll [Vietnam] | ObjectTemplate.InputToRoll [Vietnam] | ||
ObjectTemplate.InputToYaw [Vietnam] | ObjectTemplate.InputToYaw [Vietnam] | ||
− | ObjectTemplate.Intensity | + | [[ObjectTemplate.Intensity]] |
− | ObjectTemplate.IntensityAtSpeed | + | [[ObjectTemplate.IntensityAtSpeed]] |
− | ObjectTemplate.IntensityOverTime | + | [[ObjectTemplate.IntensityOverTime]] |
− | ObjectTemplate.InverseHeatBar | + | [[ObjectTemplate.InverseHeatBar]] |
− | ObjectTemplate.Invisible | + | [[ObjectTemplate.Invisible]] |
− | ObjectTemplate.InvisibleAtEndEffect | + | [[ObjectTemplate.InvisibleAtEndEffect]] |
ObjectTemplate.IsCE [Vietnam] | ObjectTemplate.IsCE [Vietnam] | ||
ObjectTemplate.IsCluster [Vietnam] | ObjectTemplate.IsCluster [Vietnam] | ||
ObjectTemplate.IsHeatSeeking [Vietnam] | ObjectTemplate.IsHeatSeeking [Vietnam] | ||
− | ObjectTemplate.IsPortalPassing | + | [[ObjectTemplate.IsPortalPassing]] |
− | ObjectTemplate.IsSpawnEffect | + | [[ObjectTemplate.IsSpawnEffect]] |
ObjectTemplate.IsSticky [Vietnam] | ObjectTemplate.IsSticky [Vietnam] | ||
ObjectTemplate.IsVehicleTrap [Vietnam] | ObjectTemplate.IsVehicleTrap [Vietnam] | ||
− | ObjectTemplate.ItemIndex | + | [[ObjectTemplate.ItemIndex]] |
ObjectTemplate.Iterate [Vietnam] | ObjectTemplate.Iterate [Vietnam] | ||
− | ObjectTemplate.LeftAngleMultiplier | + | [[ObjectTemplate.LeftAngleMultiplier]] |
ObjectTemplate.Length [Vietnam] | ObjectTemplate.Length [Vietnam] | ||
− | ObjectTemplate.LoadSoundScript | + | [[ObjectTemplate.LoadSoundScript]] |
− | ObjectTemplate.LodDistance | + | [[ObjectTemplate.LodDistance]] |
− | ObjectTemplate.LodSelector | + | [[ObjectTemplate.LodSelector]] |
− | ObjectTemplate.Looping | + | [[ObjectTemplate.Looping]] |
− | ObjectTemplate.LoseControlWhenEnemyClose | + | [[ObjectTemplate.LoseControlWhenEnemyClose]] |
− | ObjectTemplate.LoseControlWhenNotClose | + | [[ObjectTemplate.LoseControlWhenNotClose]] |
− | ObjectTemplate.MagSize | + | [[ObjectTemplate.MagSize]] |
− | ObjectTemplate.MagType | + | [[ObjectTemplate.MagType]] |
− | ObjectTemplate.Mass | + | [[ObjectTemplate.Mass]] |
− | ObjectTemplate.Material | + | [[ObjectTemplate.Material]] |
− | ObjectTemplate.Material2 | + | [[ObjectTemplate.Material2]] |
ObjectTemplate.MaxAngleOfAttack [Vietnam] | ObjectTemplate.MaxAngleOfAttack [Vietnam] | ||
ObjectTemplate.MaxClusterNum [Vietnam] | ObjectTemplate.MaxClusterNum [Vietnam] | ||
− | ObjectTemplate.MaxDeviation | + | [[ObjectTemplate.MaxDeviation]] |
− | ObjectTemplate.MaxDistanceUnderwaterSurface | + | [[ObjectTemplate.MaxDistanceUnderwaterSurface]] |
ObjectTemplate.MaxHeatTTL [Vietnam] | ObjectTemplate.MaxHeatTTL [Vietnam] | ||
ObjectTemplate.MaxHeight [Vietnam] | ObjectTemplate.MaxHeight [Vietnam] | ||
− | ObjectTemplate.Maxhitpoints | + | [[ObjectTemplate.Maxhitpoints]] |
− | ObjectTemplate.MaxNrOfObjectSpawned | + | [[ObjectTemplate.MaxNrOfObjectSpawned]] |
ObjectTemplate.MaxRotation [Vietnam] | ObjectTemplate.MaxRotation [Vietnam] | ||
− | ObjectTemplate.MaxSpawnDelay | + | [[ObjectTemplate.MaxSpawnDelay]] |
ObjectTemplate.MaxSpeed [Vietnam] | ObjectTemplate.MaxSpeed [Vietnam] | ||
ObjectTemplate.MaxTension [Vietnam] | ObjectTemplate.MaxTension [Vietnam] | ||
Line 680: | Line 680: | ||
ObjectTemplate.MaxVertRegAngle [Vietnam] | ObjectTemplate.MaxVertRegAngle [Vietnam] | ||
ObjectTemplate.MaxWireLength [Vietnam] | ObjectTemplate.MaxWireLength [Vietnam] | ||
− | ObjectTemplate.MinDamage | + | [[ObjectTemplate.MinDamage]] |
− | ObjectTemplate.MinDevCrouching | + | [[ObjectTemplate.MinDevCrouching]] |
− | ObjectTemplate.MinDeviation | + | [[ObjectTemplate.MinDeviation]] |
− | ObjectTemplate.MinDevLying | + | [[ObjectTemplate.MinDevLying]] |
− | ObjectTemplate.MinDevStanding | + | [[ObjectTemplate.MinDevStanding]] |
− | ObjectTemplate.MinDistanceUnderwaterSurface | + | [[ObjectTemplate.MinDistanceUnderwaterSurface]] |
ObjectTemplate.MinGeneratedParticles [Vietnam] | ObjectTemplate.MinGeneratedParticles [Vietnam] | ||
ObjectTemplate.MinimapIcon [Vietnam] | ObjectTemplate.MinimapIcon [Vietnam] | ||
ObjectTemplate.MinRotation [Vietnam] | ObjectTemplate.MinRotation [Vietnam] | ||
− | ObjectTemplate.MinSpawnDelay | + | [[ObjectTemplate.MinSpawnDelay]] |
− | ObjectTemplate.MoveToWaterSurface | + | [[ObjectTemplate.MoveToWaterSurface]] |
− | ObjectTemplate.Name | + | [[ObjectTemplate.Name]] |
− | ObjectTemplate.NameTagOffset | + | [[ObjectTemplate.NameTagOffset]] |
− | ObjectTemplate.NetworkableInfo | + | [[ObjectTemplate.NetworkableInfo]] |
− | ObjectTemplate.NoCollisionsAsDestroyed | + | [[ObjectTemplate.NoCollisionsAsDestroyed]] |
− | ObjectTemplate.NoFFSound | + | [[ObjectTemplate.NoFFSound]] |
− | ObjectTemplate.NoPhysics | + | [[ObjectTemplate.NoPhysics]] |
ObjectTemplate.NoPropellerEffectAtSpeed [Vietnam] | ObjectTemplate.NoPropellerEffectAtSpeed [Vietnam] | ||
ObjectTemplate.NoVertRegAngle [Vietnam] | ObjectTemplate.NoVertRegAngle [Vietnam] | ||
− | ObjectTemplate.NrOfObjectToSpawn | + | [[ObjectTemplate.NrOfObjectToSpawn]] |
− | ObjectTemplate.NumAnimationFrames | + | [[ObjectTemplate.NumAnimationFrames]] |
ObjectTemplate.NumberOfGears [Vietnam] | ObjectTemplate.NumberOfGears [Vietnam] | ||
ObjectTemplate.NumberOfWeaponIcons [Vietnam] | ObjectTemplate.NumberOfWeaponIcons [Vietnam] | ||
− | ObjectTemplate.NumOfMag | + | [[ObjectTemplate.NumOfMag]] |
− | ObjectTemplate.ObjectiveName | + | [[ObjectTemplate.ObjectiveName]] |
− | ObjectTemplate.ObjectSpawnerId | + | [[ObjectTemplate.ObjectSpawnerId]] |
− | ObjectTemplate.ObjectTemplate | + | [[ObjectTemplate.ObjectTemplate]] |
− | ObjectTemplate.OnlyTakeableByTeam | + | [[ObjectTemplate.OnlyTakeableByTeam]] |
− | ObjectTemplate.OutsideHudOffset | + | [[ObjectTemplate.OutsideHudOffset]] |
− | ObjectTemplate.OverrideAirMovementInhibitations | + | [[ObjectTemplate.OverrideAirMovementInhibitations]] |
ObjectTemplate.PassengerDownAngle [Vietnam] | ObjectTemplate.PassengerDownAngle [Vietnam] | ||
ObjectTemplate.PassengerTurnLeftAngle [Vietnam] | ObjectTemplate.PassengerTurnLeftAngle [Vietnam] | ||
ObjectTemplate.PassengerTurnRightAngle [Vietnam] | ObjectTemplate.PassengerTurnRightAngle [Vietnam] | ||
ObjectTemplate.PassengerUpAngle [Vietnam] | ObjectTemplate.PassengerUpAngle [Vietnam] | ||
− | ObjectTemplate.PassiveHeatIncrement | + | [[ObjectTemplate.PassiveHeatIncrement]] |
− | ObjectTemplate.PcoId | + | [[ObjectTemplate.PcoId]] |
ObjectTemplate.PitchOffset [Vietnam] | ObjectTemplate.PitchOffset [Vietnam] | ||
ObjectTemplate.PivotPosition [Vietnam] | ObjectTemplate.PivotPosition [Vietnam] | ||
− | ObjectTemplate.PortalPassingPosition | + | [[ObjectTemplate.PortalPassingPosition]] |
ObjectTemplate.Position [Vietnam] | ObjectTemplate.Position [Vietnam] | ||
− | ObjectTemplate.PositionalSpeedInDof | + | [[ObjectTemplate.PositionalSpeedInDof]] |
− | ObjectTemplate.PositionalSpeedInRight | + | [[ObjectTemplate.PositionalSpeedInRight]] |
− | ObjectTemplate.PositionalSpeedInUp | + | [[ObjectTemplate.PositionalSpeedInUp]] |
ObjectTemplate.PositionOffset [Vietnam] | ObjectTemplate.PositionOffset [Vietnam] | ||
ObjectTemplate.PrimaryAmmoBar [Vietnam] | ObjectTemplate.PrimaryAmmoBar [Vietnam] | ||
ObjectTemplate.PrimaryAmmoIcon [Vietnam] | ObjectTemplate.PrimaryAmmoIcon [Vietnam] | ||
− | ObjectTemplate.Projectile2Template | + | [[ObjectTemplate.Projectile2Template]] |
− | ObjectTemplate.ProjectilePosition | + | [[ObjectTemplate.ProjectilePosition]] |
− | ObjectTemplate.ProjectileTemplate | + | [[ObjectTemplate.ProjectileTemplate]] |
− | ObjectTemplate.ProjectileType | + | [[ObjectTemplate.ProjectileType]] |
− | ObjectTemplate.ProjectileVisible | + | [[ObjectTemplate.ProjectileVisible]] |
ObjectTemplate.PropRotAxis [Vietnam] | ObjectTemplate.PropRotAxis [Vietnam] | ||
− | ObjectTemplate.ProximityFusePrimer | + | [[ObjectTemplate.ProximityFusePrimer]] |
ObjectTemplate.PureRotational [Vietnam] | ObjectTemplate.PureRotational [Vietnam] | ||
ObjectTemplate.RadioLanguage [Vietnam] | ObjectTemplate.RadioLanguage [Vietnam] | ||
− | ObjectTemplate.Radius | + | [[ObjectTemplate.Radius]] |
ObjectTemplate.RaiseSpeed [Vietnam] | ObjectTemplate.RaiseSpeed [Vietnam] | ||
− | ObjectTemplate.RecoilSize | + | [[ObjectTemplate.RecoilSize]] |
− | ObjectTemplate.RecoilSpeed | + | [[ObjectTemplate.RecoilSpeed]] |
ObjectTemplate.RegulatePitch [Vietnam] | ObjectTemplate.RegulatePitch [Vietnam] | ||
ObjectTemplate.RegulatePitchInput [Vietnam] | ObjectTemplate.RegulatePitchInput [Vietnam] | ||
Line 747: | Line 747: | ||
ObjectTemplate.RegulateYaw [Vietnam] | ObjectTemplate.RegulateYaw [Vietnam] | ||
ObjectTemplate.RegulateYawInput [Vietnam] | ObjectTemplate.RegulateYawInput [Vietnam] | ||
− | ObjectTemplate.RelativePositionInDof | + | [[ObjectTemplate.RelativePositionInDof]] |
− | ObjectTemplate.RelativePositionInRight | + | [[ObjectTemplate.RelativePositionInRight]] |
− | ObjectTemplate.RelativePositionInUp | + | [[ObjectTemplate.RelativePositionInUp]] |
− | ObjectTemplate.Reloadtime | + | [[ObjectTemplate.Reloadtime]] |
− | ObjectTemplate.RememberExcessInput | + | [[ObjectTemplate.RememberExcessInput]] |
ObjectTemplate.RemoteEngineInput [Vietnam] | ObjectTemplate.RemoteEngineInput [Vietnam] | ||
− | ObjectTemplate.RemoveAtRestart | + | [[ObjectTemplate.RemoveAtRestart]] |
− | ObjectTemplate.RepairDistance | + | [[ObjectTemplate.RepairDistance]] |
− | ObjectTemplate.RepairFactor | + | [[ObjectTemplate.RepairFactor]] |
− | ObjectTemplate.ResetWhenRemoved | + | [[ObjectTemplate.ResetWhenRemoved]] |
− | ObjectTemplate.RightAngleMultiplier | + | [[ObjectTemplate.RightAngleMultiplier]] |
ObjectTemplate.Rotation [Vietnam] | ObjectTemplate.Rotation [Vietnam] | ||
− | ObjectTemplate.RotationalSpeed | + | [[ObjectTemplate.RotationalSpeed]] |
− | ObjectTemplate.RotationalSpeedInDof | + | [[ObjectTemplate.RotationalSpeedInDof]] |
− | ObjectTemplate.RotationalSpeedInRight | + | [[ObjectTemplate.RotationalSpeedInRight]] |
− | ObjectTemplate.RotationalSpeedInUp | + | [[ObjectTemplate.RotationalSpeedInUp]] |
− | ObjectTemplate.RotationSpeed | + | [[ObjectTemplate.RotationSpeed]] |
− | ObjectTemplate.RotationSpeedOverTime | + | [[ObjectTemplate.RotationSpeedOverTime]] |
− | ObjectTemplate.RoundOfFire | + | [[ObjectTemplate.RoundOfFire]] |
− | ObjectTemplate.SaveInSeparateFile | + | [[ObjectTemplate.SaveInSeparateFile]] |
− | ObjectTemplate.ScanForEnemySonars | + | [[ObjectTemplate.ScanForEnemySonars]] |
ObjectTemplate.ScopeIcon [Vietnam] | ObjectTemplate.ScopeIcon [Vietnam] | ||
− | ObjectTemplate.SeatAnimationLowerBody | + | [[ObjectTemplate.SeatAnimationLowerBody]] |
− | ObjectTemplate.SeatAnimationUpperBody | + | [[ObjectTemplate.SeatAnimationUpperBody]] |
− | ObjectTemplate.SeatFlags | + | [[ObjectTemplate.SeatFlags]] |
ObjectTemplate.SecondaryAmmoBar [Vietnam] | ObjectTemplate.SecondaryAmmoBar [Vietnam] | ||
ObjectTemplate.SecondaryAmmoIcon [Vietnam] | ObjectTemplate.SecondaryAmmoIcon [Vietnam] | ||
− | ObjectTemplate.SecondSpawnGroupId | + | [[ObjectTemplate.SecondSpawnGroupId]] |
− | ObjectTemplate.SelfHealFactor | + | [[ObjectTemplate.SelfHealFactor]] |
− | ObjectTemplate.Set1pFov | + | [[ObjectTemplate.Set1pFov]] |
− | ObjectTemplate.SetAcceleration | + | [[ObjectTemplate.SetAcceleration]] |
− | ObjectTemplate.SetActive | + | [[ObjectTemplate.SetActive]] |
− | ObjectTemplate.SetActiveAcceleration | + | [[ObjectTemplate.SetActiveAcceleration]] |
− | ObjectTemplate.SetAIEnterOnSpawn | + | [[ObjectTemplate.SetAIEnterOnSpawn]] |
− | ObjectTemplate.SetAmmoBar | + | [[ObjectTemplate.SetAmmoBar]] |
− | ObjectTemplate.SetAmmoBarFill | + | [[ObjectTemplate.SetAmmoBarFill]] |
− | ObjectTemplate.SetAmmoBarPosX | + | [[ObjectTemplate.SetAmmoBarPosX]] |
− | ObjectTemplate.SetAmmoBarPosY | + | [[ObjectTemplate.SetAmmoBarPosY]] |
− | ObjectTemplate.SetAmmoBarSize | + | [[ObjectTemplate.SetAmmoBarSize]] |
− | ObjectTemplate.SetAmmoBarTextPosX | + | [[ObjectTemplate.SetAmmoBarTextPosX]] |
− | ObjectTemplate.SetAmmoBarTextPosY | + | [[ObjectTemplate.SetAmmoBarTextPosY]] |
− | ObjectTemplate.SetAmmoIcon | + | [[ObjectTemplate.SetAmmoIcon]] |
− | ObjectTemplate.SetAmomBarPosX | + | [[ObjectTemplate.SetAmomBarPosX]] |
− | ObjectTemplate.SetAmomBarPosY | + | [[ObjectTemplate.SetAmomBarPosY]] |
− | ObjectTemplate.SetAmomBarTextPosX | + | [[ObjectTemplate.SetAmomBarTextPosX]] |
− | ObjectTemplate.SetAmomBarTextPosY | + | [[ObjectTemplate.SetAmomBarTextPosY]] |
− | ObjectTemplate.SetAnimatedTextureSpeed | + | [[ObjectTemplate.SetAnimatedTextureSpeed]] |
− | ObjectTemplate.SetAnimationState | + | [[ObjectTemplate.SetAnimationState]] |
− | ObjectTemplate.SetAsynchronyFire | + | [[ObjectTemplate.SetAsynchronyFire]] |
− | ObjectTemplate.SetAttachToListener | + | [[ObjectTemplate.SetAttachToListener]] |
− | ObjectTemplate.SetAutomaticPitchStabilization | + | [[ObjectTemplate.SetAutomaticPitchStabilization]] |
− | ObjectTemplate.SetAutomaticReset | + | [[ObjectTemplate.SetAutomaticReset]] |
− | ObjectTemplate.SetAutomaticYawStabilization | + | [[ObjectTemplate.SetAutomaticYawStabilization]] |
− | ObjectTemplate.SetBackFlareCount | + | [[ObjectTemplate.SetBackFlareCount]] |
− | ObjectTemplate.SetBlastAmmoCount | + | [[ObjectTemplate.SetBlastAmmoCount]] |
− | ObjectTemplate.SetBoneName | + | [[ObjectTemplate.SetBoneName]] |
− | ObjectTemplate.SetBoneOriginOffset | + | [[ObjectTemplate.SetBoneOriginOffset]] |
− | ObjectTemplate.SetCharacterHeight | + | [[ObjectTemplate.SetCharacterHeight]] |
− | ObjectTemplate.SetContinousRotationSpeed | + | [[ObjectTemplate.SetContinousRotationSpeed]] |
− | ObjectTemplate.SetControlPointIcon | + | [[ObjectTemplate.SetControlPointIcon]] |
− | ObjectTemplate.SetControlPointName | + | [[ObjectTemplate.SetControlPointName]] |
− | ObjectTemplate.SetCopyLinksCount | + | [[ObjectTemplate.SetCopyLinksCount]] |
− | ObjectTemplate.SetCoronaColor | + | [[ObjectTemplate.SetCoronaColor]] |
− | ObjectTemplate.SetCoronaCount | + | [[ObjectTemplate.SetCoronaCount]] |
− | ObjectTemplate.SetCoronaDestBlend | + | [[ObjectTemplate.SetCoronaDestBlend]] |
− | ObjectTemplate.Setcoronafadeall | + | [[ObjectTemplate.Setcoronafadeall]] |
− | ObjectTemplate.SetCoronaRot | + | [[ObjectTemplate.SetCoronaRot]] |
− | ObjectTemplate.SetCoronaScale | + | [[ObjectTemplate.SetCoronaScale]] |
− | ObjectTemplate.SetCoronaSize | + | [[ObjectTemplate.SetCoronaSize]] |
− | ObjectTemplate.SetCoronaSrcBlend | + | [[ObjectTemplate.SetCoronaSrcBlend]] |
− | ObjectTemplate.SetCoronaTexture | + | [[ObjectTemplate.SetCoronaTexture]] |
− | ObjectTemplate.SetCrossHairType | + | [[ObjectTemplate.SetCrossHairType]] |
− | ObjectTemplate.SetDamping | + | [[ObjectTemplate.SetDamping]] |
− | ObjectTemplate.SetDevMod | + | [[ObjectTemplate.SetDevMod]] |
− | ObjectTemplate.SetDifferential | + | [[ObjectTemplate.SetDifferential]] |
− | ObjectTemplate.SetDragModifier | + | [[ObjectTemplate.SetDragModifier]] |
− | ObjectTemplate.SetEngineType | + | [[ObjectTemplate.SetEngineType]] |
− | ObjectTemplate.SetEnterOnSpawn | + | [[ObjectTemplate.SetEnterOnSpawn]] |
− | ObjectTemplate.SetEntryRadius | + | [[ObjectTemplate.SetEntryRadius]] |
− | ObjectTemplate.SetFireCameraShakeAnimationState | + | [[ObjectTemplate.SetFireCameraShakeAnimationState]] |
− | ObjectTemplate.SetFireDev | + | [[ObjectTemplate.SetFireDev]] |
− | ObjectTemplate.SetFlagLocation | + | [[ObjectTemplate.SetFlagLocation]] |
− | ObjectTemplate.SetFlapLift | + | [[ObjectTemplate.SetFlapLift]] |
− | ObjectTemplate.SetFlareColor | + | [[ObjectTemplate.SetFlareColor]] |
− | ObjectTemplate.SetFlareDestBlend | + | [[ObjectTemplate.SetFlareDestBlend]] |
− | ObjectTemplate.SetFlareDistFadeScale | + | [[ObjectTemplate.SetFlareDistFadeScale]] |
− | ObjectTemplate.Setflarefadeall | + | [[ObjectTemplate.Setflarefadeall]] |
− | ObjectTemplate.SetFlareRot | + | [[ObjectTemplate.SetFlareRot]] |
− | ObjectTemplate.SetFlareScale | + | [[ObjectTemplate.SetFlareScale]] |
− | ObjectTemplate.SetFlareSize | + | [[ObjectTemplate.SetFlareSize]] |
− | ObjectTemplate.SetFlareSrcBlend | + | [[ObjectTemplate.SetFlareSrcBlend]] |
− | ObjectTemplate.SetFlareTexture | + | [[ObjectTemplate.SetFlareTexture]] |
− | ObjectTemplate.SetFloatMaxLift | + | [[ObjectTemplate.SetFloatMaxLift]] |
− | ObjectTemplate.SetFloatMinLift | + | [[ObjectTemplate.SetFloatMinLift]] |
− | ObjectTemplate.SetForwardMod | + | [[ObjectTemplate.SetForwardMod]] |
− | ObjectTemplate.SetGearChangeTime | + | [[ObjectTemplate.SetGearChangeTime]] |
− | ObjectTemplate.SetGearDown | + | [[ObjectTemplate.SetGearDown]] |
− | ObjectTemplate.SetGearDownEngineInput | + | [[ObjectTemplate.SetGearDownEngineInput]] |
− | ObjectTemplate.SetGearDownHeight | + | [[ObjectTemplate.SetGearDownHeight]] |
− | ObjectTemplate.SetGearUp | + | [[ObjectTemplate.SetGearUp]] |
− | ObjectTemplate.SetGearUpEngineInput | + | [[ObjectTemplate.SetGearUpEngineInput]] |
− | ObjectTemplate.SetGearUpHeight | + | [[ObjectTemplate.SetGearUpHeight]] |
− | ObjectTemplate.SetGoBackOnRecoil | + | [[ObjectTemplate.SetGoBackOnRecoil]] |
− | ObjectTemplate.SetGroup | + | [[ObjectTemplate.SetGroup]] |
− | ObjectTemplate.SetHasCollisionPhysics | + | [[ObjectTemplate.SetHasCollisionPhysics]] |
− | ObjectTemplate.SetHasMag | + | [[ObjectTemplate.SetHasMag]] |
− | ObjectTemplate.SetHasMobilePhysics | + | [[ObjectTemplate.SetHasMobilePhysics]] |
− | ObjectTemplate.SetHasPointPhysics | + | [[ObjectTemplate.SetHasPointPhysics]] |
− | ObjectTemplate.SetHasRecoilForce | + | [[ObjectTemplate.SetHasRecoilForce]] |
− | ObjectTemplate.SetHasResponsePhysics | + | [[ObjectTemplate.SetHasResponsePhysics]] |
− | ObjectTemplate.SetHasTarget | + | [[ObjectTemplate.SetHasTarget]] |
− | ObjectTemplate.SetHasTurretIcon | + | [[ObjectTemplate.SetHasTurretIcon]] |
− | ObjectTemplate.SetHealth | + | [[ObjectTemplate.SetHealth]] |
− | ObjectTemplate.SetHealthBarFullIcon | + | [[ObjectTemplate.SetHealthBarFullIcon]] |
− | ObjectTemplate.SetHealthBarIcon | + | [[ObjectTemplate.SetHealthBarIcon]] |
− | ObjectTemplate.SetHeatBarType | + | [[ObjectTemplate.SetHeatBarType]] |
− | ObjectTemplate.SetHudAmmoType | + | [[ObjectTemplate.SetHudAmmoType]] |
− | ObjectTemplate.SetHullHeight | + | [[ObjectTemplate.SetHullHeight]] |
− | ObjectTemplate.SetInAirAnimOverride | + | [[ObjectTemplate.SetInAirAnimOverride]] |
− | ObjectTemplate.SetInAirAnims | + | [[ObjectTemplate.SetInAirAnims]] |
− | ObjectTemplate.SetInputFire | + | [[ObjectTemplate.SetInputFire]] |
− | ObjectTemplate.SetInputId | + | [[ObjectTemplate.SetInputId]] |
− | ObjectTemplate.SetInputToPitch | + | [[ObjectTemplate.SetInputToPitch]] |
− | ObjectTemplate.SetInputToRoll | + | [[ObjectTemplate.SetInputToRoll]] |
− | ObjectTemplate.SetInputToYaw | + | [[ObjectTemplate.SetInputToYaw]] |
− | ObjectTemplate.SetIsFirstPersonPart | + | [[ObjectTemplate.SetIsFirstPersonPart]] |
ObjectTemplate.SetKitAccelFactor [Vietnam] | ObjectTemplate.SetKitAccelFactor [Vietnam] | ||
− | ObjectTemplate.SetKitActiveName | + | [[ObjectTemplate.SetKitActiveName]] |
− | ObjectTemplate.SetKitIcon | + | [[ObjectTemplate.SetKitIcon]] |
− | ObjectTemplate.SetKitName | + | [[ObjectTemplate.SetKitName]] |
ObjectTemplate.SetKitSpeedFactor [Vietnam] | ObjectTemplate.SetKitSpeedFactor [Vietnam] | ||
− | ObjectTemplate.SetKitTeam | + | [[ObjectTemplate.SetKitTeam]] |
− | ObjectTemplate.SetLensFlareCount | + | [[ObjectTemplate.SetLensFlareCount]] |
− | ObjectTemplate.SetLiePointUpDownAngle | + | [[ObjectTemplate.SetLiePointUpDownAngle]] |
− | ObjectTemplate.SetLodValue | + | [[ObjectTemplate.SetLodValue]] |
ObjectTemplate.SetMaxRollGroup [Vietnam] | ObjectTemplate.SetMaxRollGroup [Vietnam] | ||
− | ObjectTemplate.SetMaxRotation | + | [[ObjectTemplate.SetMaxRotation]] |
− | ObjectTemplate.SetMaxSpeed | + | [[ObjectTemplate.SetMaxSpeed]] |
− | ObjectTemplate.SetMinDev | + | [[ObjectTemplate.SetMinDev]] |
− | ObjectTemplate.SetMinimapIcon | + | [[ObjectTemplate.SetMinimapIcon]] |
− | ObjectTemplate.SetMinimapIconSize | + | [[ObjectTemplate.SetMinimapIconSize]] |
− | ObjectTemplate.SetMinRotation | + | [[ObjectTemplate.SetMinRotation]] |
− | ObjectTemplate.SetMiscDev | + | [[ObjectTemplate.SetMiscDev]] |
− | ObjectTemplate.SetName | + | [[ObjectTemplate.SetName]] |
− | ObjectTemplate.SetNetworkableInfo | + | [[ObjectTemplate.SetNetworkableInfo]] |
− | ObjectTemplate.SetNoPropellerEffectAtSpeed | + | [[ObjectTemplate.SetNoPropellerEffectAtSpeed]] |
− | ObjectTemplate.SetNumberOfGears | + | [[ObjectTemplate.SetNumberOfGears]] |
− | ObjectTemplate.SetNumberOfWeaponIcons | + | [[ObjectTemplate.SetNumberOfWeaponIcons]] |
− | ObjectTemplate.SetObjectiveDelay | + | [[ObjectTemplate.SetObjectiveDelay]] |
− | ObjectTemplate.SetObjectTemplate | + | [[ObjectTemplate.SetObjectTemplate]] |
− | ObjectTemplate.SetParachuteDrag | + | [[ObjectTemplate.SetParachuteDrag]] |
− | ObjectTemplate.SetParachuteSpeed | + | [[ObjectTemplate.SetParachuteSpeed]] |
− | ObjectTemplate.SetPassiveAcceleration | + | [[ObjectTemplate.SetPassiveAcceleration]] |
− | ObjectTemplate.SetPcoId | + | [[ObjectTemplate.SetPcoId]] |
− | ObjectTemplate.SetPitchOffset | + | [[ObjectTemplate.SetPitchOffset]] |
− | ObjectTemplate.SetPivotPosition | + | [[ObjectTemplate.SetPivotPosition]] |
− | ObjectTemplate.SetPointUpDownAngle | + | [[ObjectTemplate.SetPointUpDownAngle]] |
− | ObjectTemplate.SetPoseCameraPos | + | [[ObjectTemplate.SetPoseCameraPos]] |
− | ObjectTemplate.SetPosition | + | [[ObjectTemplate.SetPosition]] |
− | ObjectTemplate.SetPositionOffset | + | [[ObjectTemplate.SetPositionOffset]] |
− | ObjectTemplate.SetPrimaryAmmoBar | + | [[ObjectTemplate.SetPrimaryAmmoBar]] |
− | ObjectTemplate.SetPrimaryAmmoIcon | + | [[ObjectTemplate.SetPrimaryAmmoIcon]] |
− | ObjectTemplate.SetRadioLanguage | + | [[ObjectTemplate.SetRadioLanguage]] |
− | ObjectTemplate.SetRandomGeometries | + | [[ObjectTemplate.SetRandomGeometries]] |
− | ObjectTemplate.SetRecoilForceLeftRight | + | [[ObjectTemplate.SetRecoilForceLeftRight]] |
− | ObjectTemplate.SetRecoilForceUp | + | [[ObjectTemplate.SetRecoilForceUp]] |
− | ObjectTemplate.SetRegulateToLift | + | [[ObjectTemplate.SetRegulateToLift]] |
− | ObjectTemplate.SetRotation | + | [[ObjectTemplate.SetRotation]] |
− | ObjectTemplate.SetScopeIcon | + | [[ObjectTemplate.SetScopeIcon]] |
− | ObjectTemplate.SetSecondaryAmmoBar | + | [[ObjectTemplate.SetSecondaryAmmoBar]] |
− | ObjectTemplate.SetSecondaryAmmoIcon | + | [[ObjectTemplate.SetSecondaryAmmoIcon]] |
− | ObjectTemplate.SetSightIcon | + | [[ObjectTemplate.SetSightIcon]] |
− | ObjectTemplate.SetSinkingSpeedMod | + | [[ObjectTemplate.SetSinkingSpeedMod]] |
− | ObjectTemplate.SetSkeletonCollisionBone | + | [[ObjectTemplate.SetSkeletonCollisionBone]] |
− | ObjectTemplate.SetSniperSight | + | [[ObjectTemplate.SetSniperSight]] |
− | ObjectTemplate.SetSoldierCrouchIcon | + | [[ObjectTemplate.SetSoldierCrouchIcon]] |
− | ObjectTemplate.SetSoldierExitLocation | + | [[ObjectTemplate.SetSoldierExitLocation]] |
− | ObjectTemplate.SetSoldierProneIcon | + | [[ObjectTemplate.SetSoldierProneIcon]] |
− | ObjectTemplate.SetSoldierStandingIcon | + | [[ObjectTemplate.SetSoldierStandingIcon]] |
− | ObjectTemplate.SetSpawnAsParaTroper | + | [[ObjectTemplate.SetSpawnAsParaTroper]] |
− | ObjectTemplate.SetSpawnDelay | + | [[ObjectTemplate.SetSpawnDelay]] |
− | ObjectTemplate.SetSpawnId | + | [[ObjectTemplate.SetSpawnId]] |
− | ObjectTemplate.SetSpawnPositionOffset | + | [[ObjectTemplate.SetSpawnPositionOffset]] |
− | ObjectTemplate.SetSpawnPreventionDelay | + | [[ObjectTemplate.SetSpawnPreventionDelay]] |
− | ObjectTemplate.SetSpawnRotation | + | [[ObjectTemplate.SetSpawnRotation]] |
− | ObjectTemplate.SetSpeedDev | + | [[ObjectTemplate.SetSpeedDev]] |
− | ObjectTemplate.SetStartOnEffects | + | [[ObjectTemplate.SetStartOnEffects]] |
− | ObjectTemplate.SetStrength | + | [[ObjectTemplate.SetStrength]] |
− | ObjectTemplate.SetSubmarineHudDepthModifier | + | [[ObjectTemplate.SetSubmarineHudDepthModifier]] |
− | ObjectTemplate.SetSubmarineHudDirModifier | + | [[ObjectTemplate.SetSubmarineHudDirModifier]] |
− | ObjectTemplate.SetTakeable | + | [[ObjectTemplate.SetTakeable]] |
− | ObjectTemplate.SetTargetName | + | [[ObjectTemplate.SetTargetName]] |
− | ObjectTemplate.SetTeam | + | [[ObjectTemplate.SetTeam]] |
− | ObjectTemplate.SetTeamFlagIcon | + | [[ObjectTemplate.SetTeamFlagIcon]] |
− | ObjectTemplate.SetTeamGeometry | + | [[ObjectTemplate.SetTeamGeometry]] |
− | ObjectTemplate.SetTicketIcon | + | [[ObjectTemplate.SetTicketIcon]] |
− | ObjectTemplate.SetToolTipType | + | [[ObjectTemplate.SetToolTipType]] |
− | ObjectTemplate.SetTorque | + | [[ObjectTemplate.SetTorque]] |
− | ObjectTemplate.SetTracerTemplate | + | [[ObjectTemplate.SetTracerTemplate]] |
− | ObjectTemplate.SetTrigger | + | [[ObjectTemplate.SetTrigger]] |
− | ObjectTemplate.SetTurnDev | + | [[ObjectTemplate.SetTurnDev]] |
− | ObjectTemplate.SetTurnLeftRightAngle | + | [[ObjectTemplate.SetTurnLeftRightAngle]] |
− | ObjectTemplate.SetType | + | [[ObjectTemplate.SetType]] |
ObjectTemplate.SetUseRollingSpawnGroup [Vietnam] | ObjectTemplate.SetUseRollingSpawnGroup [Vietnam] | ||
− | ObjectTemplate.SetVehicleCategory | + | [[ObjectTemplate.SetVehicleCategory]] |
− | ObjectTemplate.SetVehicleIcon | + | [[ObjectTemplate.SetVehicleIcon]] |
− | ObjectTemplate.SetVehicleIconPos | + | [[ObjectTemplate.SetVehicleIconPos]] |
− | ObjectTemplate.SetVehicleType | + | [[ObjectTemplate.SetVehicleType]] |
− | ObjectTemplate.SetVisibilityAngleDeg | + | [[ObjectTemplate.SetVisibilityAngleDeg]] |
− | ObjectTemplate.SetVisibleDummyProjectileTemplate | + | [[ObjectTemplate.SetVisibleDummyProjectileTemplate]] |
− | ObjectTemplate.SetWeaponLink | + | [[ObjectTemplate.SetWeaponLink]] |
− | ObjectTemplate.SetWingLift | + | [[ObjectTemplate.SetWingLift]] |
− | ObjectTemplate.SetWingToRegulatorRatio | + | [[ObjectTemplate.SetWingToRegulatorRatio]] |
− | ObjectTemplate.ShowInFirstPerson | + | [[ObjectTemplate.ShowInFirstPerson]] |
− | ObjectTemplate.ShowInThirdPerson | + | [[ObjectTemplate.ShowInThirdPerson]] |
ObjectTemplate.ShowPCOCockpit [Vietnam] | ObjectTemplate.ShowPCOCockpit [Vietnam] | ||
ObjectTemplate.SightIcon [Vietnam] | ObjectTemplate.SightIcon [Vietnam] | ||
− | ObjectTemplate.SinkInToLandAfterDeathSpeed | + | [[ObjectTemplate.SinkInToLandAfterDeathSpeed]] |
− | ObjectTemplate.Size | + | [[ObjectTemplate.Size]] |
− | ObjectTemplate.SizeModifier | + | [[ObjectTemplate.SizeModifier]] |
− | ObjectTemplate.SizeOverTime | + | [[ObjectTemplate.SizeOverTime]] |
ObjectTemplate.SkinIcon [Vietnam] | ObjectTemplate.SkinIcon [Vietnam] | ||
ObjectTemplate.SniperSight [Vietnam] | ObjectTemplate.SniperSight [Vietnam] | ||
− | ObjectTemplate.SoldierCameraPosition | + | [[ObjectTemplate.SoldierCameraPosition]] |
ObjectTemplate.SoldierCrouchIcon [Vietnam] | ObjectTemplate.SoldierCrouchIcon [Vietnam] | ||
ObjectTemplate.SoldierProneIcon [Vietnam] | ObjectTemplate.SoldierProneIcon [Vietnam] | ||
ObjectTemplate.SoldierStandingIcon [Vietnam] | ObjectTemplate.SoldierStandingIcon [Vietnam] | ||
− | ObjectTemplate.SoldierZoomFov | + | [[ObjectTemplate.SoldierZoomFov]] |
− | ObjectTemplate.SoldierZoomPosition | + | [[ObjectTemplate.SoldierZoomPosition]] |
− | ObjectTemplate.SonarPos | + | [[ObjectTemplate.SonarPos]] |
ObjectTemplate.SongId [Vietnam] | ObjectTemplate.SongId [Vietnam] | ||
− | ObjectTemplate.SpawnDelay | + | [[ObjectTemplate.SpawnDelay]] |
− | ObjectTemplate.SpawnDelayAtStart | + | [[ObjectTemplate.SpawnDelayAtStart]] |
ObjectTemplate.SpawnDistance [Vietnam] | ObjectTemplate.SpawnDistance [Vietnam] | ||
− | ObjectTemplate.SpawnGroupId | + | [[ObjectTemplate.SpawnGroupId]] |
− | ObjectTemplate.SpawnOffset | + | [[ObjectTemplate.SpawnOffset]] |
− | ObjectTemplate.SpeedMod | + | [[ObjectTemplate.SpeedMod]] |
ObjectTemplate.Speedmodifier [Vietnam] | ObjectTemplate.Speedmodifier [Vietnam] | ||
ObjectTemplate.SpinWhenNoEngineInAir [Vietnam] | ObjectTemplate.SpinWhenNoEngineInAir [Vietnam] | ||
ObjectTemplate.SpreadAngle [Vietnam] | ObjectTemplate.SpreadAngle [Vietnam] | ||
− | ObjectTemplate.SrcBlendMode | + | [[ObjectTemplate.SrcBlendMode]] |
− | ObjectTemplate.StartAtCreation | + | [[ObjectTemplate.StartAtCreation]] |
− | ObjectTemplate.StartEffectTemplate | + | [[ObjectTemplate.StartEffectTemplate]] |
ObjectTemplate.StartingMag [Vietnam] | ObjectTemplate.StartingMag [Vietnam] | ||
− | ObjectTemplate.Startoneffects | + | [[ObjectTemplate.Startoneffects]] |
− | ObjectTemplate.StartProbability | + | [[ObjectTemplate.StartProbability]] |
− | ObjectTemplate.StartRotation | + | [[ObjectTemplate.StartRotation]] |
− | ObjectTemplate.StayAsDestroyed | + | [[ObjectTemplate.StayAsDestroyed]] |
ObjectTemplate.StickModifier [Vietnam] | ObjectTemplate.StickModifier [Vietnam] | ||
ObjectTemplate.Stiffness [Vietnam] | ObjectTemplate.Stiffness [Vietnam] | ||
− | ObjectTemplate.StopAtEndEffect | + | [[ObjectTemplate.StopAtEndEffect]] |
ObjectTemplate.Strength [Vietnam] | ObjectTemplate.Strength [Vietnam] | ||
− | ObjectTemplate.SubDev | + | [[ObjectTemplate.SubDev]] |
− | ObjectTemplate.SubDevCrouching | + | [[ObjectTemplate.SubDevCrouching]] |
− | ObjectTemplate.SubDevLying | + | [[ObjectTemplate.SubDevLying]] |
− | ObjectTemplate.SubDevStanding | + | [[ObjectTemplate.SubDevStanding]] |
− | ObjectTemplate.SubmarineData | + | [[ObjectTemplate.SubmarineData]] |
− | ObjectTemplate.SubPos | + | [[ObjectTemplate.SubPos]] |
− | ObjectTemplate.Team | + | [[ObjectTemplate.Team]] |
ObjectTemplate.TeamFlagIcon [Vietnam] | ObjectTemplate.TeamFlagIcon [Vietnam] | ||
− | ObjectTemplate.TeamOnVehicle | + | [[ObjectTemplate.TeamOnVehicle]] |
− | ObjectTemplate.Template | + | [[ObjectTemplate.Template]] |
− | ObjectTemplate.Texture | + | [[ObjectTemplate.Texture]] |
ObjectTemplate.TicketIcon [Vietnam] | ObjectTemplate.TicketIcon [Vietnam] | ||
− | ObjectTemplate.TimeDelayOnOverHeat | + | [[ObjectTemplate.TimeDelayOnOverHeat]] |
− | ObjectTemplate.TimeLimit | + | [[ObjectTemplate.TimeLimit]] |
− | ObjectTemplate.TimeOnEndEffect | + | [[ObjectTemplate.TimeOnEndEffect]] |
− | ObjectTemplate.TimeToGetControl | + | [[ObjectTemplate.TimeToGetControl]] |
− | ObjectTemplate.TimeToLive | + | [[ObjectTemplate.TimeToLive]] |
− | ObjectTemplate.TimeToLiveAfterDeath | + | [[ObjectTemplate.TimeToLiveAfterDeath]] |
− | ObjectTemplate.TimeToLoseControl | + | [[ObjectTemplate.TimeToLoseControl]] |
− | ObjectTemplate.TimeToNotAllowChange | + | [[ObjectTemplate.TimeToNotAllowChange]] |
− | ObjectTemplate.TimeToReSpawn | + | [[ObjectTemplate.TimeToReSpawn]] |
ObjectTemplate.TimeToSpawn [Vietnam] | ObjectTemplate.TimeToSpawn [Vietnam] | ||
− | ObjectTemplate.TimeToStartFadeAfterDeath | + | [[ObjectTemplate.TimeToStartFadeAfterDeath]] |
− | ObjectTemplate.ToggleMouseLook | + | [[ObjectTemplate.ToggleMouseLook]] |
ObjectTemplate.ToolTipType [Vietnam] | ObjectTemplate.ToolTipType [Vietnam] | ||
ObjectTemplate.Torque [Vietnam] | ObjectTemplate.Torque [Vietnam] | ||
ObjectTemplate.TowingInfluence [Vietnam] | ObjectTemplate.TowingInfluence [Vietnam] | ||
− | ObjectTemplate.TracerScaler | + | [[ObjectTemplate.TracerScaler]] |
− | ObjectTemplate.TriggerRadius | + | [[ObjectTemplate.TriggerRadius]] |
ObjectTemplate.TTLDependentOnHeat [Vietnam] | ObjectTemplate.TTLDependentOnHeat [Vietnam] | ||
− | ObjectTemplate.TurnsInMovingDirection | + | [[ObjectTemplate.TurnsInMovingDirection]] |
ObjectTemplate.Type [Vietnam] | ObjectTemplate.Type [Vietnam] | ||
− | ObjectTemplate.UnableToChangeTeam | + | [[ObjectTemplate.UnableToChangeTeam]] |
− | ObjectTemplate.UnZoomBetweenFireTime | + | [[ObjectTemplate.UnZoomBetweenFireTime]] |
− | ObjectTemplate.UpAngleMultiplier | + | [[ObjectTemplate.UpAngleMultiplier]] |
− | ObjectTemplate.UseAsBone | + | [[ObjectTemplate.UseAsBone]] |
− | ObjectTemplate.UseButtonRadius | + | [[ObjectTemplate.UseButtonRadius]] |
− | ObjectTemplate.UseMipMap | + | [[ObjectTemplate.UseMipMap]] |
− | ObjectTemplate.UseMipMaps | + | [[ObjectTemplate.UseMipMaps]] |
− | ObjectTemplate.UseMMOnEndEffect | + | [[ObjectTemplate.UseMMOnEndEffect]] |
− | ObjectTemplate.UseScope | + | [[ObjectTemplate.UseScope]] |
− | ObjectTemplate.UseSkeletonPartAsMain | + | [[ObjectTemplate.UseSkeletonPartAsMain]] |
− | ObjectTemplate.UseUVRotation | + | [[ObjectTemplate.UseUVRotation]] |
− | ObjectTemplate.VehicleCameraShake | + | [[ObjectTemplate.VehicleCameraShake]] |
ObjectTemplate.VehicleCategory [Vietnam] | ObjectTemplate.VehicleCategory [Vietnam] | ||
− | ObjectTemplate.VehicleFov | + | [[ObjectTemplate.VehicleFov]] |
ObjectTemplate.VehicleIcon [Vietnam] | ObjectTemplate.VehicleIcon [Vietnam] | ||
ObjectTemplate.VehicleIconPos [Vietnam] | ObjectTemplate.VehicleIconPos [Vietnam] | ||
ObjectTemplate.VehicleType [Vietnam] | ObjectTemplate.VehicleType [Vietnam] | ||
− | ObjectTemplate.Velocity | + | [[ObjectTemplate.Velocity]] |
− | ObjectTemplate.VelocityDependentOnHeat | + | [[ObjectTemplate.VelocityDependentOnHeat]] |
− | ObjectTemplate.VisibleBarrelTemplate | + | [[ObjectTemplate.VisibleBarrelTemplate]] |
− | ObjectTemplate.VisibleDummyProjectileTemplate | + | [[ObjectTemplate.VisibleDummyProjectileTemplate]] |
− | ObjectTemplate.WaterDamageDelay | + | [[ObjectTemplate.WaterDamageDelay]] |
ObjectTemplate.WingLift [Vietnam] | ObjectTemplate.WingLift [Vietnam] | ||
ObjectTemplate.WireLinkTemplateName [Vietnam] | ObjectTemplate.WireLinkTemplateName [Vietnam] | ||
− | ObjectTemplate.WorkOnSoldiers | + | [[ObjectTemplate.WorkOnSoldiers]] |
− | ObjectTemplate.WorkOnVehicles | + | [[ObjectTemplate.WorkOnVehicles]] |
− | ObjectTemplate.XYSizeRatio | + | [[ObjectTemplate.XYSizeRatio]] |
− | ObjectTemplate.XYSizeRatioOverTime | + | [[ObjectTemplate.XYSizeRatioOverTime]] |
ObjectTemplate.XZAccelerationFactor [Vietnam] | ObjectTemplate.XZAccelerationFactor [Vietnam] | ||
− | ObjectTemplate.YModOnExplosion | + | [[ObjectTemplate.YModOnExplosion]] |
ObjectTemplate.YOffset [Vietnam] | ObjectTemplate.YOffset [Vietnam] | ||
ObjectTemplate.ZOffset [Vietnam] | ObjectTemplate.ZOffset [Vietnam] | ||
ObjectTemplate.ZoomedAccelFactor [Vietnam] | ObjectTemplate.ZoomedAccelFactor [Vietnam] | ||
ObjectTemplate.ZoomedSpeedFactor [Vietnam] | ObjectTemplate.ZoomedSpeedFactor [Vietnam] | ||
− | ObjectTemplate.ZoomFov | + | [[ObjectTemplate.ZoomFov]] |
Renderer | Renderer | ||
Line 1,205: | Line 1,205: | ||
WeaponTemplate.WeaponActivate | WeaponTemplate.WeaponActivate | ||
WeaponTemplate.WeaponFire | WeaponTemplate.WeaponFire | ||
+ | |||
+ | [[Category:Battlefield 1942]] | ||
+ | [[Category:Lists]] |
Revision as of 13:46, 16 April 2008
This list is credited to the Battlefield 1942 Mod Development Toolkit site. The purpose of including the list on this wiki is to expand and improve on the information provided by the MDT site which is no longer updated.
Ai
Ai.AddBot Ai.AddInterpreterEntry Ai.AddSAIStrategy Ai.AddSearchMap Ai.AddSearchType Ai.AddUnspawnedBot Ai.AiSystemQuotient Ai.BotStatisticUpdateSpeed Ai.CreateBehaviourModifiers Ai.Init Ai.NumAStarResources Ai.SaiEnable Ai.SaiMapXDimension Ai.SaiMapYDimension Ai.SetAISystemComponentsQuotient Ai.SetBasicBotWeights Ai.SetBehaviour Ai.SetBehaviourModifier Ai.SetMapSpawnPoints Ai.SetMaxNBots Ai.SetNBehaviours Ai.SetNSearchTypes Ai.SetNVehiclesTypes Ai.SetSmoothin Ai.SetSmoothing Ai.SetVehicle Ai.SetVehicleBehaviour Ai.SetWaterCutOffDepth Ai.ShowBotStats Ai.ShowStrategicAreas
AIBotManager
AIBotManager.SetDecisionMakingInterleave AIBotManager.SetLodLevelPriority AIBotManager.SetLodLevelTicks AIBotManager.SetPlannedDecisionMakingThreshold AIBotManager.SetSensingQuotient AIBotManager.SetSystemQuotient AIBotManager.SetUnplannedDecisionMakingThreshold
AILandingZone
AILandingZone.CreateLandingZone
AiRadio
AiRadio.PlayerRadioModifier [Vietnam] AiRadio.SubscribeToMessage
AiSettings
AiSettings.ActivateDefaultInterpreter AiSettings.AddInterpreterEntry AiSettings.AddVehicleToVehicleGroup AiSettings.CreateBehaviourModifiers AiSettings.CreateLODManager AiSettings.CreateUCConstant AiSettings.CreateUCLinear AiSettings.CreateUCXInverse AiSettings.CreateVehicleGroup AiSettings.LodEnable AiSettings.SetBasicBotWeights AiSettings.SetBehaviour AiSettings.SetBehaviourModifier AiSettings.SetInformationGridDimension AiSettings.SetMaxNBots AiSettings.SetNBehaviours AiSettings.SetNSides AiSettings.SetNVehiclesTypes AiSettings.SetStandardMoralAdmin AiSettings.SetStandardPersonality AiSettings.SetVehicle AiSettings.SetVehicleBehaviour AiSettings.SetVehicleDefaultBehaviour AiSettings.SetViewDistance AiSettings.SetWorldMapSize
AiStrategicArea
AiStrategicArea.AddAllowedVehicleGroup AiStrategicArea.AddExpelledUnit AiStrategicArea.AddLandingZoneUnit AiStrategicArea.AddNeighbour AiStrategicArea.AddObjectTypeFlag AiStrategicArea.AttachLandingZone AiStrategicArea.Create AiStrategicArea.CreateNewCategory AiStrategicArea.SetActive AiStrategicArea.SetOrderPosition AiStrategicArea.SetSide AiStrategicArea.SetTakeable AiStrategicArea.VehicleSearchRadius
AiStrategy
AiStrategy.AddCondition AiStrategy.Aggression AiStrategy.CreateAreaCondition AiStrategy.CreateConstantCondition AiStrategy.CreateHomogenousCondition AiStrategy.CreatePrerequisite AiStrategy.CreateStrategy AiStrategy.NumberOfAttacks AiStrategy.NumberOfDefences AiStrategy.SetConditionStrength AiStrategy.SetIsAbortCondition AiStrategy.SetPrerequisite AiStrategy.SetPrerequisiteWeight AiStrategy.SetStrategicObjectsModifier AiStrategy.SetTreeModifier AiStrategy.SetTreeModifierCombatStrength AiStrategy.TargetValue AiStrategy.TimeLimit
AiTemplate
AiTemplate.AddPlugIn AiTemplate.AddType AiTemplate.AllowedTimeDiff AiTemplate.BasicTemp AiTemplate.CommonKnowledge AiTemplate.Create AiTemplate.Degeneration AiTemplate.Secondary
AiTemplatePlugIn
AiTemplatePlugIn.AimHorizontalControl AiTemplatePlugIn.AimRollControl AiTemplatePlugIn.AimThrottleControl AiTemplatePlugIn.AimVerticalControl AiTemplatePlugIn.AvoidCollisionLookAhead AiTemplatePlugIn.CoverSearchRadius AiTemplatePlugIn.CoverValue AiTemplatePlugIn.Create AiTemplatePlugIn.DrivePitchControl AiTemplatePlugIn.DriveRollControl AiTemplatePlugIn.DriveThrottleControl AiTemplatePlugIn.DriveTurnControl AiTemplatePlugIn.EquipmentType AiTemplatePlugIn.IsTurnable AiTemplatePlugIn.LodHeight AiTemplatePlugIn.LookHorizontalControl AiTemplatePlugIn.LookHorizontalLookAhead AiTemplatePlugIn.LookHorizontalScale AiTemplatePlugIn.LookHorizontalSensitivity AiTemplatePlugIn.LookVerticalControl AiTemplatePlugIn.LookVerticalLookAhead AiTemplatePlugIn.LookVerticalScale AiTemplatePlugIn.LookVerticalSensitivity AiTemplatePlugIn.MaxClimbAngle AiTemplatePlugIn.MaxRollAngle AiTemplatePlugIn.MaxSpeed AiTemplatePlugIn.MaxSpeedBumpinessFallOff AiTemplatePlugIn.MaxWireLength [Vietnam] AiTemplatePlugIn.MinAlt [Vietnam] AiTemplatePlugIn.PitchLookAhead AiTemplatePlugIn.PitchScale AiTemplatePlugIn.PitchSensitivity AiTemplatePlugIn.RollLookAhead AiTemplatePlugIn.RollScale AiTemplatePlugIn.RollSensitivity AiTemplatePlugIn.SetAlwaysTargetSoldier AiTemplatePlugIn.SetBattleStrength AiTemplatePlugIn.SetCameraRelativeMaxRotationDeg AiTemplatePlugIn.SetCameraRelativeMinRotationDeg AiTemplatePlugIn.SetHasExposedSoldier AiTemplatePlugIn.SetHearingProbability AiTemplatePlugIn.SetIsAntiAircraft AiTemplatePlugIn.SetSelectKey AiTemplatePlugIn.SetSoundSphereRadius AiTemplatePlugIn.SetStrategicStrength AiTemplatePlugIn.SetStrType AiTemplatePlugIn.SetUseNoPathfindingToGetToObject AiTemplatePlugIn.ThrottleLookAhead AiTemplatePlugIn.ThrottleScale AiTemplatePlugIn.ThrottleSensitivity AiTemplatePlugIn.Transparency AiTemplatePlugIn.TurnRadius AiTemplatePlugIn.VehicleNumber AiTemplatePlugIn.WireActivate [Vietnam] AiTemplatePlugIn.YawLookAhead AiTemplatePlugIn.YawScale AiTemplatePlugIn.YawSensitivity
AnimationStateMachine
AnimationStateMachine.AddAnimation AnimationStateMachine.AddIdle AnimationStateMachine.AddRandomTransition AnimationStateMachine.AddSpeakConnectionSymbol AnimationStateMachine.AddToLatestTransition AnimationStateMachine.AddTransitionOne AnimationStateMachine.AddTransitionWhenDone AnimationStateMachine.CopyState AnimationStateMachine.CopyState2 AnimationStateMachine.CreateState AnimationStateMachine.ReturnToState AnimationStateMachine.Set1pAnimationSpeed AnimationStateMachine.Set3pAnimationSpeed AnimationStateMachine.SetActiveState AnimationStateMachine.SetCameraShakeFadeIn AnimationStateMachine.SetCameraShakeFadeOut AnimationStateMachine.SetCameraShakeInOut AnimationStateMachine.SetCameraShakeLeftRight AnimationStateMachine.SetCameraShakeMinFactor AnimationStateMachine.SetCameraShakePitch AnimationStateMachine.SetCameraShakeRoll AnimationStateMachine.SetCameraShakeTimeToShake AnimationStateMachine.SetCameraShakeUpDown AnimationStateMachine.SetCameraShakeYaw AnimationStateMachine.SetFlag AnimationStateMachine.SetMorphFactor AnimationStateMachine.SetOtherState AnimationStateMachine.SetSoundTrigger AnimationStateMachine.SetSpeed AnimationStateMachine.SetUserRandomStartTime
Cloud
Cloud.SetDstBlend Cloud.SetHeight Cloud.SetName Cloud.SetSpeed Cloud.SetSrcBlend Cloud.SetTexScale
Console
Console.SetAccess Console.SetCameraPosition Console.ShowFps Console.UseRelativePaths Console.WorldSize
EnvironmentSound
EnvironmentSound.Load
Game
Game.AddFirstNameOnTeam Game.AddLanguageRunTimeDirectory Game.AddLevel Game.AddSecondNameOnTeam Game.AssaultTeam Game.Autospawnbots Game.CreateAIPlayer Game.CreateUnspawnedAIPlayer Game.Defaultstartpos Game.EnableFreeCamera [Vietnam] Game.IsAiLevel Game.MaxNrofPlayers Game.SetActiveCombatArea Game.SetAlliedCampaign Game.SetAlliedChatColor Game.SetAlliedDebriefingMajorDefeat Game.SetAlliedDebriefingMajorVictory Game.SetAlliedDebriefingMinorDefeat Game.SetAlliedDebriefingMinorVictory Game.SetAlliedHints Game.SetAlliedObjectives Game.SetAlliedRadioColor Game.SetAlliedSkirmish Game.SetAxisCampaign Game.SetAxisChatColor Game.SetAxisDebriefingMajorDefeat Game.SetAxisDebriefingMajorVictory Game.SetAxisDebriefingMinorDefeat Game.SetAxisDebriefingMinorVictory Game.SetAxisHints Game.SetAxisObjectives Game.SetAxisRadioColor Game.SetAxisSkirmish Game.SetBeforeSpawnCameraPosition Game.SetCameraBlink Game.SetCrossHairRadius Game.SetCrossHairSize Game.SetKit Game.SetLevelCheck Game.SetLoadPicture Game.SetLocalized Game.SetMajorVictory Game.SetMapId Game.SetMinorVictory Game.SetMultiplayerBriefingMapType Game.SetMultiplayerBriefingObjectives Game.SetNormalChatColor Game.SetNumberOfTickets Game.SetObjectiveAlliedDefeat Game.SetObjectiveAlliedVictory Game.SetObjectiveAxisDefeat Game.SetObjectiveAxisVictory Game.SetObjectiveBriefing Game.SetPlayerBlink Game.SetPlayerHitFlashTime Game.SetRadioFlashTime Game.SetRadioTimeoutTime Game.SetServerInfoIcon Game.SetSonarRotationSpeed Game.SetTeamSkin Game.SetTicketLostPerMin Game.SetViewDistance Game.ShowAIStats Game.SpawnObject Game.SpawnObjectAt Game.SpawnPlayers Game.TimeToNextWave
GeometryTemplate
GeometryTemplate.Active GeometryTemplate.AlphaLodDistance GeometryTemplate.AlphaTestValue GeometryTemplate.Billboard GeometryTemplate.BillboardDistance GeometryTemplate.Create GeometryTemplate.CullFactor GeometryTemplate.DetailTexName GeometryTemplate.File GeometryTemplate.HasDynamicShadow GeometryTemplate.Lightcolor GeometryTemplate.LodDistance GeometryTemplate.MaterialMap GeometryTemplate.MaterialSize GeometryTemplate.OnlyUseHigestLod [Vietnam] GeometryTemplate.Scale GeometryTemplate.SeaFloorLevel GeometryTemplate.SetLodDistance GeometryTemplate.SetLodPercent GeometryTemplate.SetLodRange GeometryTemplate.SetSkin GeometryTemplate.ShadowColor GeometryTemplate.SwayEnable GeometryTemplate.SwayRangeDegrees GeometryTemplate.TargetTriCount GeometryTemplate.TexBaseName GeometryTemplate.TexOffsetX GeometryTemplate.TexOffsetY GeometryTemplate.TextureFadeMaxDist GeometryTemplate.TriangleSortLodDistance GeometryTemplate.WaterLevel GeometryTemplate.WaveHeight GeometryTemplate.WaveScale GeometryTemplate.WorldSize GeometryTemplate.YScale
KitTemplate
KitTemplate.AllowedAllied KitTemplate.AllowedAxis KitTemplate.Create KitTemplate.SetBattleStrength KitTemplate.SetStrategicStrength
LodSelectorTemplate
LodSelectorTemplate.AddLodComparison LodSelectorTemplate.AddLodDistance LodSelectorTemplate.Create LodSelectorTemplate.HasDestroyedLod LodSelectorTemplate.HasFirstPersonLod [Vietnam]
MaterialManager
MaterialManager.AttGroup MaterialManager.DamageMod MaterialManager.DefGroup MaterialManager.Material MaterialManager.MaterialAttGroup MaterialManager.MaterialDamage MaterialManager.MaterialDefGroup MaterialManager.MaterialElasticity MaterialManager.MaterialFriction MaterialManager.MaterialResistance MaterialManager.SetCell MaterialManager.SetEffectTemplate
Musicmanager
Musicmanager.CreateGroup [Vietnam] Musicmanager.LoadSoundScript [Vietnam] Musicmanager.RegisterSong [Vietnam]
NetworkableInfo
NetworkableInfo.CreateNewInfo NetworkableInfo.SetBasePriority NetworkableInfo.SetForceNetworkableId NetworkableInfo.SetHasOrientation NetworkableInfo.SetIsControlledBy NetworkableInfo.SetIsUnique NetworkableInfo.SetPredictionMode
Object
Object.Absoluteposition Object.Active Object.Create Object.Geometry.color Object.Geometry.scale Object.IsSaveable Object.Name Object.Rotation Object.SetName Object.SetOSId Object.SetTeam
ObjectiveManager
ObjectiveManager.RegisterObjectSpawner ObjectiveManager.SetDefender ObjectiveManager.SetRootObjectSpawner
ObjectTemplate
ObjectTemplate.Acceleration [Vietnam] ObjectTemplate.Accumulate [Vietnam] ObjectTemplate.Active ObjectTemplate.ActiveEffectPersistancePerFrame ObjectTemplate.ActiveHeatIncrement ObjectTemplate.AddAmmoType ObjectTemplate.AddArmorEffect ObjectTemplate.AddChild ObjectTemplate.AddDevFire ObjectTemplate.AddDevJump ObjectTemplate.AddDevPitch ObjectTemplate.AddDevRun ObjectTemplate.AddDevStrafe ObjectTemplate.AddDevWalk ObjectTemplate.AddDevYaw ObjectTemplate.AddEmitterSpeed ObjectTemplate.AddFireArmsPosition ObjectTemplate.AddLinePoint ObjectTemplate.AddObjectiveSpawnerToComposite ObjectTemplate.AddPcoPosId ObjectTemplate.AddRootSpeed ObjectTemplate.AddScaleEffectTemplate [Vietnam] ObjectTemplate.AddSkeletonIK ObjectTemplate.AddTemplate ObjectTemplate.AddToCollisionGroup ObjectTemplate.AddToColMatList [Vietnam] ObjectTemplate.AddToNegativeMask ObjectTemplate.AddToProjectileList ObjectTemplate.AddVehicleType ObjectTemplate.AddWeaponIcon ObjectTemplate.AddWorkOnMaterial ObjectTemplate.AirFlowAffect [Vietnam] ObjectTemplate.AiTemplate ObjectTemplate.AllowReloadOnEmptyClipOnly ObjectTemplate.AllowRestart [Vietnam] ObjectTemplate.AlphaOverTime ObjectTemplate.AlphaTestRef ObjectTemplate.AlphaTestRefOverTime [Vietnam] ObjectTemplate.AltFireOnce ObjectTemplate.Altweapon [Vietnam] ObjectTemplate.AltWeaponindex [Vietnam] ObjectTemplate.AmmoBar [Vietnam] ObjectTemplate.AmmoBarFill [Vietnam] ObjectTemplate.AmmoBarPosX [Vietnam] ObjectTemplate.AmmoBarPosY [Vietnam] ObjectTemplate.AmmoBarSize [Vietnam] ObjectTemplate.AmmoBarTextPosX [Vietnam] ObjectTemplate.AmmoBarTextPosY [Vietnam] ObjectTemplate.AmmoIcon [Vietnam] ObjectTemplate.AmmoType ObjectTemplate.AngleMod ObjectTemplate.AnimationSpeed ObjectTemplate.AnimationSpeedOverTime ObjectTemplate.AreaValue ObjectTemplate.ArtPos ObjectTemplate.AsynchronyFire [Vietnam] ObjectTemplate.AttachRadius [Vietnam] ObjectTemplate.AttachToListener [Vietnam] ObjectTemplate.AttackSpeed [Vietnam] ObjectTemplate.AutomaticPitchStabilization ObjectTemplate.AutomaticReset [Vietnam] ObjectTemplate.AutomaticYawStabilization ObjectTemplate.AutoReload ObjectTemplate.AutoShutOff [Vietnam] ObjectTemplate.AutoStart [Vietnam] ObjectTemplate.BindToSkeletonPart ObjectTemplate.BlastAmmoCount [Vietnam] ObjectTemplate.BoneName [Vietnam] ObjectTemplate.BurstFrequency ObjectTemplate.CameraDelayDistance ObjectTemplate.CameraDelayTime ObjectTemplate.CanBeRepaiedAsDestroyed ObjectTemplate.CanConvertToAmmo [Vietnam] ObjectTemplate.CantSelectWhenNoAmmo ObjectTemplate.CEBufferSize [Vietnam] ObjectTemplate.CEeffectRadius [Vietnam] ObjectTemplate.CEframedamage [Vietnam] ObjectTemplate.Center1pHands ObjectTemplate.ChangeWeaponWhenNoAmmo ObjectTemplate.ClusterRecDepth [Vietnam] ObjectTemplate.ColorRGBAOverTime ObjectTemplate.ConstantRpm [Vietnam] ObjectTemplate.ContinousRotationSpeed [Vietnam] ObjectTemplate.ControlPointIcon [Vietnam] ObjectTemplate.CoolDownPerSec ObjectTemplate.CoolingFactor ObjectTemplate.CopyLinksCount [Vietnam] ObjectTemplate.Create ObjectTemplate.CreateInvisible ObjectTemplate.CreateNotInGrid ObjectTemplate.CreateProjectilesOnDemand [Vietnam] ObjectTemplate.CreateSkeleton ObjectTemplate.CriticalDamage ObjectTemplate.CrossHairType [Vietnam] ObjectTemplate.CullRadiusScale ObjectTemplate.CVMChase ObjectTemplate.CVMExternTrace ObjectTemplate.CVMFlyBy ObjectTemplate.CVMFrontChase ObjectTemplate.CVMInside ObjectTemplate.CVMTrace ObjectTemplate.DamageFromWater ObjectTemplate.DamageType ObjectTemplate.DamageWhenLost ObjectTemplate.Damping ObjectTemplate.DampingConstant [Vietnam] ObjectTemplate.DeathEffectName ObjectTemplate.DecreaseAngleToZero [Vietnam] ObjectTemplate.DefaultAngleOfAttack [Vietnam] ObjectTemplate.DefaultEffectTemplate ObjectTemplate.DegenerationFactor [Vietnam] ObjectTemplate.Delay ObjectTemplate.DelayToUse ObjectTemplate.DestBlendMode ObjectTemplate.Destroyed ObjectTemplate.DestroyOnExit ObjectTemplate.DestroyVehicleWhenNoAmmo ObjectTemplate.DetectionRadius ObjectTemplate.DetectionTime [Vietnam] ObjectTemplate.DetonateAltWeapon [Vietnam] ObjectTemplate.DetonateOnWaterCollision ObjectTemplate.DieAfterColl ObjectTemplate.Differential [Vietnam] ObjectTemplate.DirBarRotate ObjectTemplate.DirBarXScale ObjectTemplate.DirBarYScaleAbove ObjectTemplate.DirBarYScaleBelow ObjectTemplate.DirBarYScaleMax ObjectTemplate.DirBarYScaleMin ObjectTemplate.DisableIfEnemyInsideRadius ObjectTemplate.DisableSpawnPointsOnEnter ObjectTemplate.DisableWhenFired ObjectTemplate.DisableWhenLosingControl ObjectTemplate.DisarmMinesDistance ObjectTemplate.Distance ObjectTemplate.DistanceLimit [Vietnam] ObjectTemplate.DistToMinDamage ObjectTemplate.DistToStartLoseDamage ObjectTemplate.DontClearTeamOnExit ObjectTemplate.DownAngleMultiplier ObjectTemplate.Drag ObjectTemplate.DragModifier [Vietnam] ObjectTemplate.DragOffset ObjectTemplate.DragOverTime ObjectTemplate.DrawAttachRadius [Vietnam] ObjectTemplate.DropSpeed [Vietnam] ObjectTemplate.EffectDissipationTime [Vietnam] ObjectTemplate.EffectFrequency [Vietnam] ObjectTemplate.EffectGrades [Vietnam] ObjectTemplate.EffectID [Vietnam] ObjectTemplate.EffectSeperation [Vietnam] ObjectTemplate.EjectClipTime ObjectTemplate.EmitterSpeedScale ObjectTemplate.EnableRadarMode ObjectTemplate.EndEffectTemplate ObjectTemplate.EngineType [Vietnam] ObjectTemplate.EntryRadius [Vietnam] ObjectTemplate.ExitSpeedMod ObjectTemplate.ExitTimer ObjectTemplate.ExplodeNearEnemyDistance ObjectTemplate.ExplosionDamage ObjectTemplate.ExplosionForce ObjectTemplate.ExplosionForceMax ObjectTemplate.ExplosionForceMod ObjectTemplate.ExplosionRadius ObjectTemplate.FadeAtTimeToLiveAfterDeath ObjectTemplate.FireDelay ObjectTemplate.FireInCameraDof ObjectTemplate.FireingForce ObjectTemplate.FireOnce ObjectTemplate.FirstCollisionEffect [Vietnam] ObjectTemplate.FlagTemplate ObjectTemplate.FlapLift [Vietnam] ObjectTemplate.FloatMaxLift [Vietnam] ObjectTemplate.FloatMinLift [Vietnam] ObjectTemplate.ForceEmission [Vietnam] ObjectTemplate.ForceOnExplosion ObjectTemplate.GearChangeTime [Vietnam] ObjectTemplate.GearDown [Vietnam] ObjectTemplate.GearDownEngineInput [Vietnam] ObjectTemplate.GearDownHeight [Vietnam] ObjectTemplate.GearUp [Vietnam] ObjectTemplate.GearUpEngineInput [Vietnam] ObjectTemplate.Geometry ObjectTemplate.GravityModifier ObjectTemplate.GravityModifierOverTime ObjectTemplate.Grip ObjectTemplate.GUIIndex ObjectTemplate.HardColDotLimit [Vietnam] ObjectTemplate.HardColSpeedMinMagnitude [Vietnam] ObjectTemplate.HasArmor ObjectTemplate.HasCollisionEffect ObjectTemplate.HasCollisionPhysics ObjectTemplate.HasDynamicShadow ObjectTemplate.HasGyroScope [Vietnam] ObjectTemplate.HasMag [Vietnam] ObjectTemplate.HasMobilePhysics ObjectTemplate.HasOnTimeEffect ObjectTemplate.HasOverDamage ObjectTemplate.Haspointphysics ObjectTemplate.HasResponsePhysics ObjectTemplate.HasRestrictedExit ObjectTemplate.HasStartEffect ObjectTemplate.HasStaticColor ObjectTemplate.HasTarget [Vietnam] ObjectTemplate.HasTurretIcon [Vietnam] ObjectTemplate.HeadIcon [Vietnam] ObjectTemplate.HeadMaxAngleMultiplier ObjectTemplate.HealDistance ObjectTemplate.HealFactor ObjectTemplate.HealthBarFullIcon [Vietnam] ObjectTemplate.HealthBarIcon [Vietnam] ObjectTemplate.HeatAddWhenFire ObjectTemplate.HeatIncrement ObjectTemplate.HeatMaxTurnForce [Vietnam] ObjectTemplate.HeatMaxTurnForceVsAir [Vietnam] ObjectTemplate.HideDuringFireTime ObjectTemplate.HitParalyzeTime [Vietnam] ObjectTemplate.Hitpoints ObjectTemplate.HoldObject ObjectTemplate.HookLength [Vietnam] ObjectTemplate.HookUpTime [Vietnam] ObjectTemplate.HookWidth [Vietnam] ObjectTemplate.HorizontalDampAngle [Vietnam] ObjectTemplate.HorizontalSpeedMagnifier [Vietnam] ObjectTemplate.HpLostWhileCriticalDamage ObjectTemplate.HpLostWhileDamageFromWater ObjectTemplate.HpLostWhileUpSideDown ObjectTemplate.HudAmmoType [Vietnam] ObjectTemplate.HullHeight [Vietnam] ObjectTemplate.InertiaModifier ObjectTemplate.InitAnimationFrame ObjectTemplate.InitRotation ObjectTemplate.InputFire [Vietnam] ObjectTemplate.InputToDropWire [Vietnam] ObjectTemplate.InputToPitch [Vietnam] ObjectTemplate.InputToRelease [Vietnam] ObjectTemplate.InputToRoll [Vietnam] ObjectTemplate.InputToYaw [Vietnam] ObjectTemplate.Intensity ObjectTemplate.IntensityAtSpeed ObjectTemplate.IntensityOverTime ObjectTemplate.InverseHeatBar ObjectTemplate.Invisible ObjectTemplate.InvisibleAtEndEffect ObjectTemplate.IsCE [Vietnam] ObjectTemplate.IsCluster [Vietnam] ObjectTemplate.IsHeatSeeking [Vietnam] ObjectTemplate.IsPortalPassing ObjectTemplate.IsSpawnEffect ObjectTemplate.IsSticky [Vietnam] ObjectTemplate.IsVehicleTrap [Vietnam] ObjectTemplate.ItemIndex ObjectTemplate.Iterate [Vietnam] ObjectTemplate.LeftAngleMultiplier ObjectTemplate.Length [Vietnam] ObjectTemplate.LoadSoundScript ObjectTemplate.LodDistance ObjectTemplate.LodSelector ObjectTemplate.Looping ObjectTemplate.LoseControlWhenEnemyClose ObjectTemplate.LoseControlWhenNotClose ObjectTemplate.MagSize ObjectTemplate.MagType ObjectTemplate.Mass ObjectTemplate.Material ObjectTemplate.Material2 ObjectTemplate.MaxAngleOfAttack [Vietnam] ObjectTemplate.MaxClusterNum [Vietnam] ObjectTemplate.MaxDeviation ObjectTemplate.MaxDistanceUnderwaterSurface ObjectTemplate.MaxHeatTTL [Vietnam] ObjectTemplate.MaxHeight [Vietnam] ObjectTemplate.Maxhitpoints ObjectTemplate.MaxNrOfObjectSpawned ObjectTemplate.MaxRotation [Vietnam] ObjectTemplate.MaxSpawnDelay ObjectTemplate.MaxSpeed [Vietnam] ObjectTemplate.MaxTension [Vietnam] ObjectTemplate.MaxTimeToEffect [Vietnam] ObjectTemplate.MaxVertRegAngle [Vietnam] ObjectTemplate.MaxWireLength [Vietnam] ObjectTemplate.MinDamage ObjectTemplate.MinDevCrouching ObjectTemplate.MinDeviation ObjectTemplate.MinDevLying ObjectTemplate.MinDevStanding ObjectTemplate.MinDistanceUnderwaterSurface ObjectTemplate.MinGeneratedParticles [Vietnam] ObjectTemplate.MinimapIcon [Vietnam] ObjectTemplate.MinRotation [Vietnam] ObjectTemplate.MinSpawnDelay ObjectTemplate.MoveToWaterSurface ObjectTemplate.Name ObjectTemplate.NameTagOffset ObjectTemplate.NetworkableInfo ObjectTemplate.NoCollisionsAsDestroyed ObjectTemplate.NoFFSound ObjectTemplate.NoPhysics ObjectTemplate.NoPropellerEffectAtSpeed [Vietnam] ObjectTemplate.NoVertRegAngle [Vietnam] ObjectTemplate.NrOfObjectToSpawn ObjectTemplate.NumAnimationFrames ObjectTemplate.NumberOfGears [Vietnam] ObjectTemplate.NumberOfWeaponIcons [Vietnam] ObjectTemplate.NumOfMag ObjectTemplate.ObjectiveName ObjectTemplate.ObjectSpawnerId ObjectTemplate.ObjectTemplate ObjectTemplate.OnlyTakeableByTeam ObjectTemplate.OutsideHudOffset ObjectTemplate.OverrideAirMovementInhibitations ObjectTemplate.PassengerDownAngle [Vietnam] ObjectTemplate.PassengerTurnLeftAngle [Vietnam] ObjectTemplate.PassengerTurnRightAngle [Vietnam] ObjectTemplate.PassengerUpAngle [Vietnam] ObjectTemplate.PassiveHeatIncrement ObjectTemplate.PcoId ObjectTemplate.PitchOffset [Vietnam] ObjectTemplate.PivotPosition [Vietnam] ObjectTemplate.PortalPassingPosition ObjectTemplate.Position [Vietnam] ObjectTemplate.PositionalSpeedInDof ObjectTemplate.PositionalSpeedInRight ObjectTemplate.PositionalSpeedInUp ObjectTemplate.PositionOffset [Vietnam] ObjectTemplate.PrimaryAmmoBar [Vietnam] ObjectTemplate.PrimaryAmmoIcon [Vietnam] ObjectTemplate.Projectile2Template ObjectTemplate.ProjectilePosition ObjectTemplate.ProjectileTemplate ObjectTemplate.ProjectileType ObjectTemplate.ProjectileVisible ObjectTemplate.PropRotAxis [Vietnam] ObjectTemplate.ProximityFusePrimer ObjectTemplate.PureRotational [Vietnam] ObjectTemplate.RadioLanguage [Vietnam] ObjectTemplate.Radius ObjectTemplate.RaiseSpeed [Vietnam] ObjectTemplate.RecoilSize ObjectTemplate.RecoilSpeed ObjectTemplate.RegulatePitch [Vietnam] ObjectTemplate.RegulatePitchInput [Vietnam] ObjectTemplate.RegulateRoll [Vietnam] ObjectTemplate.RegulateRollInput [Vietnam] ObjectTemplate.RegulateVerticalPos [Vietnam] ObjectTemplate.RegulateVerticalPosInput [Vietnam] ObjectTemplate.RegulateYaw [Vietnam] ObjectTemplate.RegulateYawInput [Vietnam] ObjectTemplate.RelativePositionInDof ObjectTemplate.RelativePositionInRight ObjectTemplate.RelativePositionInUp ObjectTemplate.Reloadtime ObjectTemplate.RememberExcessInput ObjectTemplate.RemoteEngineInput [Vietnam] ObjectTemplate.RemoveAtRestart ObjectTemplate.RepairDistance ObjectTemplate.RepairFactor ObjectTemplate.ResetWhenRemoved ObjectTemplate.RightAngleMultiplier ObjectTemplate.Rotation [Vietnam] ObjectTemplate.RotationalSpeed ObjectTemplate.RotationalSpeedInDof ObjectTemplate.RotationalSpeedInRight ObjectTemplate.RotationalSpeedInUp ObjectTemplate.RotationSpeed ObjectTemplate.RotationSpeedOverTime ObjectTemplate.RoundOfFire ObjectTemplate.SaveInSeparateFile ObjectTemplate.ScanForEnemySonars ObjectTemplate.ScopeIcon [Vietnam] ObjectTemplate.SeatAnimationLowerBody ObjectTemplate.SeatAnimationUpperBody ObjectTemplate.SeatFlags ObjectTemplate.SecondaryAmmoBar [Vietnam] ObjectTemplate.SecondaryAmmoIcon [Vietnam] ObjectTemplate.SecondSpawnGroupId ObjectTemplate.SelfHealFactor ObjectTemplate.Set1pFov ObjectTemplate.SetAcceleration ObjectTemplate.SetActive ObjectTemplate.SetActiveAcceleration ObjectTemplate.SetAIEnterOnSpawn ObjectTemplate.SetAmmoBar ObjectTemplate.SetAmmoBarFill ObjectTemplate.SetAmmoBarPosX ObjectTemplate.SetAmmoBarPosY ObjectTemplate.SetAmmoBarSize ObjectTemplate.SetAmmoBarTextPosX ObjectTemplate.SetAmmoBarTextPosY ObjectTemplate.SetAmmoIcon ObjectTemplate.SetAmomBarPosX ObjectTemplate.SetAmomBarPosY ObjectTemplate.SetAmomBarTextPosX ObjectTemplate.SetAmomBarTextPosY ObjectTemplate.SetAnimatedTextureSpeed ObjectTemplate.SetAnimationState ObjectTemplate.SetAsynchronyFire ObjectTemplate.SetAttachToListener ObjectTemplate.SetAutomaticPitchStabilization ObjectTemplate.SetAutomaticReset ObjectTemplate.SetAutomaticYawStabilization ObjectTemplate.SetBackFlareCount ObjectTemplate.SetBlastAmmoCount ObjectTemplate.SetBoneName ObjectTemplate.SetBoneOriginOffset ObjectTemplate.SetCharacterHeight ObjectTemplate.SetContinousRotationSpeed ObjectTemplate.SetControlPointIcon ObjectTemplate.SetControlPointName ObjectTemplate.SetCopyLinksCount ObjectTemplate.SetCoronaColor ObjectTemplate.SetCoronaCount ObjectTemplate.SetCoronaDestBlend ObjectTemplate.Setcoronafadeall ObjectTemplate.SetCoronaRot ObjectTemplate.SetCoronaScale ObjectTemplate.SetCoronaSize ObjectTemplate.SetCoronaSrcBlend ObjectTemplate.SetCoronaTexture ObjectTemplate.SetCrossHairType ObjectTemplate.SetDamping ObjectTemplate.SetDevMod ObjectTemplate.SetDifferential ObjectTemplate.SetDragModifier ObjectTemplate.SetEngineType ObjectTemplate.SetEnterOnSpawn ObjectTemplate.SetEntryRadius ObjectTemplate.SetFireCameraShakeAnimationState ObjectTemplate.SetFireDev ObjectTemplate.SetFlagLocation ObjectTemplate.SetFlapLift ObjectTemplate.SetFlareColor ObjectTemplate.SetFlareDestBlend ObjectTemplate.SetFlareDistFadeScale ObjectTemplate.Setflarefadeall ObjectTemplate.SetFlareRot ObjectTemplate.SetFlareScale ObjectTemplate.SetFlareSize ObjectTemplate.SetFlareSrcBlend ObjectTemplate.SetFlareTexture ObjectTemplate.SetFloatMaxLift ObjectTemplate.SetFloatMinLift ObjectTemplate.SetForwardMod ObjectTemplate.SetGearChangeTime ObjectTemplate.SetGearDown ObjectTemplate.SetGearDownEngineInput ObjectTemplate.SetGearDownHeight ObjectTemplate.SetGearUp ObjectTemplate.SetGearUpEngineInput ObjectTemplate.SetGearUpHeight ObjectTemplate.SetGoBackOnRecoil ObjectTemplate.SetGroup ObjectTemplate.SetHasCollisionPhysics ObjectTemplate.SetHasMag ObjectTemplate.SetHasMobilePhysics ObjectTemplate.SetHasPointPhysics ObjectTemplate.SetHasRecoilForce ObjectTemplate.SetHasResponsePhysics ObjectTemplate.SetHasTarget ObjectTemplate.SetHasTurretIcon ObjectTemplate.SetHealth ObjectTemplate.SetHealthBarFullIcon ObjectTemplate.SetHealthBarIcon ObjectTemplate.SetHeatBarType ObjectTemplate.SetHudAmmoType ObjectTemplate.SetHullHeight ObjectTemplate.SetInAirAnimOverride ObjectTemplate.SetInAirAnims ObjectTemplate.SetInputFire ObjectTemplate.SetInputId ObjectTemplate.SetInputToPitch ObjectTemplate.SetInputToRoll ObjectTemplate.SetInputToYaw ObjectTemplate.SetIsFirstPersonPart ObjectTemplate.SetKitAccelFactor [Vietnam] ObjectTemplate.SetKitActiveName ObjectTemplate.SetKitIcon ObjectTemplate.SetKitName ObjectTemplate.SetKitSpeedFactor [Vietnam] ObjectTemplate.SetKitTeam ObjectTemplate.SetLensFlareCount ObjectTemplate.SetLiePointUpDownAngle ObjectTemplate.SetLodValue ObjectTemplate.SetMaxRollGroup [Vietnam] ObjectTemplate.SetMaxRotation ObjectTemplate.SetMaxSpeed ObjectTemplate.SetMinDev ObjectTemplate.SetMinimapIcon ObjectTemplate.SetMinimapIconSize ObjectTemplate.SetMinRotation ObjectTemplate.SetMiscDev ObjectTemplate.SetName ObjectTemplate.SetNetworkableInfo ObjectTemplate.SetNoPropellerEffectAtSpeed ObjectTemplate.SetNumberOfGears ObjectTemplate.SetNumberOfWeaponIcons ObjectTemplate.SetObjectiveDelay ObjectTemplate.SetObjectTemplate ObjectTemplate.SetParachuteDrag ObjectTemplate.SetParachuteSpeed ObjectTemplate.SetPassiveAcceleration ObjectTemplate.SetPcoId ObjectTemplate.SetPitchOffset ObjectTemplate.SetPivotPosition ObjectTemplate.SetPointUpDownAngle ObjectTemplate.SetPoseCameraPos ObjectTemplate.SetPosition ObjectTemplate.SetPositionOffset ObjectTemplate.SetPrimaryAmmoBar ObjectTemplate.SetPrimaryAmmoIcon ObjectTemplate.SetRadioLanguage ObjectTemplate.SetRandomGeometries ObjectTemplate.SetRecoilForceLeftRight ObjectTemplate.SetRecoilForceUp ObjectTemplate.SetRegulateToLift ObjectTemplate.SetRotation ObjectTemplate.SetScopeIcon ObjectTemplate.SetSecondaryAmmoBar ObjectTemplate.SetSecondaryAmmoIcon ObjectTemplate.SetSightIcon ObjectTemplate.SetSinkingSpeedMod ObjectTemplate.SetSkeletonCollisionBone ObjectTemplate.SetSniperSight ObjectTemplate.SetSoldierCrouchIcon ObjectTemplate.SetSoldierExitLocation ObjectTemplate.SetSoldierProneIcon ObjectTemplate.SetSoldierStandingIcon ObjectTemplate.SetSpawnAsParaTroper ObjectTemplate.SetSpawnDelay ObjectTemplate.SetSpawnId ObjectTemplate.SetSpawnPositionOffset ObjectTemplate.SetSpawnPreventionDelay ObjectTemplate.SetSpawnRotation ObjectTemplate.SetSpeedDev ObjectTemplate.SetStartOnEffects ObjectTemplate.SetStrength ObjectTemplate.SetSubmarineHudDepthModifier ObjectTemplate.SetSubmarineHudDirModifier ObjectTemplate.SetTakeable ObjectTemplate.SetTargetName ObjectTemplate.SetTeam ObjectTemplate.SetTeamFlagIcon ObjectTemplate.SetTeamGeometry ObjectTemplate.SetTicketIcon ObjectTemplate.SetToolTipType ObjectTemplate.SetTorque ObjectTemplate.SetTracerTemplate ObjectTemplate.SetTrigger ObjectTemplate.SetTurnDev ObjectTemplate.SetTurnLeftRightAngle ObjectTemplate.SetType ObjectTemplate.SetUseRollingSpawnGroup [Vietnam] ObjectTemplate.SetVehicleCategory ObjectTemplate.SetVehicleIcon ObjectTemplate.SetVehicleIconPos ObjectTemplate.SetVehicleType ObjectTemplate.SetVisibilityAngleDeg ObjectTemplate.SetVisibleDummyProjectileTemplate ObjectTemplate.SetWeaponLink ObjectTemplate.SetWingLift ObjectTemplate.SetWingToRegulatorRatio ObjectTemplate.ShowInFirstPerson ObjectTemplate.ShowInThirdPerson ObjectTemplate.ShowPCOCockpit [Vietnam] ObjectTemplate.SightIcon [Vietnam] ObjectTemplate.SinkInToLandAfterDeathSpeed ObjectTemplate.Size ObjectTemplate.SizeModifier ObjectTemplate.SizeOverTime ObjectTemplate.SkinIcon [Vietnam] ObjectTemplate.SniperSight [Vietnam] ObjectTemplate.SoldierCameraPosition ObjectTemplate.SoldierCrouchIcon [Vietnam] ObjectTemplate.SoldierProneIcon [Vietnam] ObjectTemplate.SoldierStandingIcon [Vietnam] ObjectTemplate.SoldierZoomFov ObjectTemplate.SoldierZoomPosition ObjectTemplate.SonarPos ObjectTemplate.SongId [Vietnam] ObjectTemplate.SpawnDelay ObjectTemplate.SpawnDelayAtStart ObjectTemplate.SpawnDistance [Vietnam] ObjectTemplate.SpawnGroupId ObjectTemplate.SpawnOffset ObjectTemplate.SpeedMod ObjectTemplate.Speedmodifier [Vietnam] ObjectTemplate.SpinWhenNoEngineInAir [Vietnam] ObjectTemplate.SpreadAngle [Vietnam] ObjectTemplate.SrcBlendMode ObjectTemplate.StartAtCreation ObjectTemplate.StartEffectTemplate ObjectTemplate.StartingMag [Vietnam] ObjectTemplate.Startoneffects ObjectTemplate.StartProbability ObjectTemplate.StartRotation ObjectTemplate.StayAsDestroyed ObjectTemplate.StickModifier [Vietnam] ObjectTemplate.Stiffness [Vietnam] ObjectTemplate.StopAtEndEffect ObjectTemplate.Strength [Vietnam] ObjectTemplate.SubDev ObjectTemplate.SubDevCrouching ObjectTemplate.SubDevLying ObjectTemplate.SubDevStanding ObjectTemplate.SubmarineData ObjectTemplate.SubPos ObjectTemplate.Team ObjectTemplate.TeamFlagIcon [Vietnam] ObjectTemplate.TeamOnVehicle ObjectTemplate.Template ObjectTemplate.Texture ObjectTemplate.TicketIcon [Vietnam] ObjectTemplate.TimeDelayOnOverHeat ObjectTemplate.TimeLimit ObjectTemplate.TimeOnEndEffect ObjectTemplate.TimeToGetControl ObjectTemplate.TimeToLive ObjectTemplate.TimeToLiveAfterDeath ObjectTemplate.TimeToLoseControl ObjectTemplate.TimeToNotAllowChange ObjectTemplate.TimeToReSpawn ObjectTemplate.TimeToSpawn [Vietnam] ObjectTemplate.TimeToStartFadeAfterDeath ObjectTemplate.ToggleMouseLook ObjectTemplate.ToolTipType [Vietnam] ObjectTemplate.Torque [Vietnam] ObjectTemplate.TowingInfluence [Vietnam] ObjectTemplate.TracerScaler ObjectTemplate.TriggerRadius ObjectTemplate.TTLDependentOnHeat [Vietnam] ObjectTemplate.TurnsInMovingDirection ObjectTemplate.Type [Vietnam] ObjectTemplate.UnableToChangeTeam ObjectTemplate.UnZoomBetweenFireTime ObjectTemplate.UpAngleMultiplier ObjectTemplate.UseAsBone ObjectTemplate.UseButtonRadius ObjectTemplate.UseMipMap ObjectTemplate.UseMipMaps ObjectTemplate.UseMMOnEndEffect ObjectTemplate.UseScope ObjectTemplate.UseSkeletonPartAsMain ObjectTemplate.UseUVRotation ObjectTemplate.VehicleCameraShake ObjectTemplate.VehicleCategory [Vietnam] ObjectTemplate.VehicleFov ObjectTemplate.VehicleIcon [Vietnam] ObjectTemplate.VehicleIconPos [Vietnam] ObjectTemplate.VehicleType [Vietnam] ObjectTemplate.Velocity ObjectTemplate.VelocityDependentOnHeat ObjectTemplate.VisibleBarrelTemplate ObjectTemplate.VisibleDummyProjectileTemplate ObjectTemplate.WaterDamageDelay ObjectTemplate.WingLift [Vietnam] ObjectTemplate.WireLinkTemplateName [Vietnam] ObjectTemplate.WorkOnSoldiers ObjectTemplate.WorkOnVehicles ObjectTemplate.XYSizeRatio ObjectTemplate.XYSizeRatioOverTime ObjectTemplate.XZAccelerationFactor [Vietnam] ObjectTemplate.YModOnExplosion ObjectTemplate.YOffset [Vietnam] ObjectTemplate.ZOffset [Vietnam] ObjectTemplate.ZoomedAccelFactor [Vietnam] ObjectTemplate.ZoomedSpeedFactor [Vietnam] ObjectTemplate.ZoomFov
Renderer
Renderer.AmbientColor Renderer.AnimatedMeshAmbient Renderer.AnimatedMeshAmbientColor Renderer.AnimatedMeshDiffuseFactor Renderer.BeginGlobalCluster Renderer.DiffuseColor Renderer.FogColorVec Renderer.Fogend Renderer.FogLinearEnd Renderer.FogLinearStart Renderer.Fogstart Renderer.GlobalAmbientColor Renderer.GlobalLodPercent Renderer.GlobalLodRadius Renderer.GlobalLodRadiusScaleFactor Renderer.PlayBink Renderer.SetFogColorVec Renderer.SetViewDistance Renderer.SpecularColor Renderer.VertexFogEnable
ScoreManager
ScoreManager.Attack ScoreManager.Capture ScoreManager.Death ScoreManager.Defence ScoreManager.Kill ScoreManager.TK
ShaderManager
ShaderManager.SetDefaultShaderSolidColor ShaderManager.SetTextureParam
Shadow
Shadow.ShadowColor Shadow.ShadowSamplingCullY
Sky
Sky.ChangeOfsCloudDist Sky.ChangeOfsCloudHeight Sky.ChangeOfsSkyHeight Sky.SetCloudFog Sky.SetRotAngle Sky.SetSun Sky.SunLightDirectionVec
SoldierSound
SoldierSound.AddMaterialToSound SoldierSound.SetCrawlFrequency SoldierSound.SetCrouchFrequency SoldierSound.SetHitDamageFrequency SoldierSound.SetLadderFrequency SoldierSound.SetRandomCrawlFrequency SoldierSound.SetRandomCrouchFrequency SoldierSound.SetRandomHitDamageFrequency SoldierSound.SetRandomLadderFrequency SoldierSound.SetRandomRunFrequency SoldierSound.SetRandomSwimFrequency SoldierSound.SetRandomWalkFrequency SoldierSound.SetRunFrequency SoldierSound.SetStandFrequency SoldierSound.SetSwimFrequency SoldierSound.SetWalkFrequency
Sound
Sound.RelaxHwReservations Sound.Reserve2dStereoChans
SpawnPointManager
SpawnPointManager.EnableToChangeTeam SpawnPointManager.Group SpawnPointManager.GroupEnableToChangeTeam SpawnPointManager.GroupIcon SpawnPointManager.GroupStatus SpawnPointManager.GroupTeam SpawnPointManager.OnlyForAI SpawnPointManager.OnlyForHuman
Terrain
Terrain.ShadowAmbient Terrain.ShadowBorderFadeTime Terrain.ShadowSamplingCullY
TextureManager
TextureManager.AlternativePath TextureManager.Mipmaps
TreeRenderer
TreeRenderer.Billboardlightscale
Water
Water.AddblendEnable Water.BaseTex Water.BumpTex Water.BumpTile Water.Color Water.DeepColor Water.EnvIntensity Water.Envmapcolor Water.LightDirection Water.NormalMap Water.ScrollDirection1 Water.ScrollDirection2 Water.ScrollDirectionNormalmap Water.ScrollLayer1 Water.ScrollLayer2 Water.ScrollNormalmap Water.Shallowcolor Water.SpecularBumpmapFactor Water.SpecularColor Water.SpecularEnable Water.SpecularStreakFactor Water.TexLayer1 Water.TexLayer2 Water.TileLayer1 Water.TileLayer2 Water.TileNormalmap Water.WaterAlphaDepth Water.WaterColorDepth Water.WaterShallowAlpha
WeaponTemplate
WeaponTemplate.Burst WeaponTemplate.Create WeaponTemplate.Deviation WeaponTemplate.ExitVelocity WeaponTemplate.Healing WeaponTemplate.Indirect WeaponTemplate.IsThrown WeaponTemplate.MaxRange WeaponTemplate.MinRange WeaponTemplate.Precision [Vietnam] WeaponTemplate.SetSoundSphereRadius WeaponTemplate.SetStrength WeaponTemplate.UseAimerOnly WeaponTemplate.WeaponActivate WeaponTemplate.WeaponFire