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- 18:23, 12 January 2012 diff hist -47 m ObjectTemplate.MinDamage Reverted edits by GragMichaell (talk) to last revision by Pilot 51 current
- 16:27, 12 January 2012 diff hist -40 m List of Battlefield 1942 objects Reverted edits by User b9d2d818db0da5e0 (talk) to last revision by Pilot 51 current
- 10:00, 10 January 2012 diff hist 0 m Voice Notify →v1.0.6 [2012-01-10]: Fix bullets.
- 08:29, 10 January 2012 diff hist +715 Voice Notify →v1.0.6 [2012-01-10]: v1.0.6 released.
- 03:17, 1 January 2012 diff hist +406 L-Clock →v0.6.5 [2012-01-01]: v0.6.5 released.
- 05:45, 25 December 2011 diff hist -2 MediaWiki:Sidebar Sub-item (description under Hover link) didn't work...
- 05:41, 25 December 2011 diff hist +105 MediaWiki:Sidebar Add Hover referral and tweak some others.
- 10:55, 18 December 2011 diff hist +184 Voice Notify →Changelog: v1.0.5 released. Also formatting tweaks.
- 03:44, 14 December 2011 diff hist +557 Lander (Android) →Changelog: v1.1.1 released! Also tweak formatting.
- 20:17, 12 December 2011 diff hist +45 Voice Notify →v1.0.4 [2011-12-12]: Link to issue 25.
- 19:57, 12 December 2011 diff hist +163 Voice Notify →v1.0.4 [2011-12-12]: v1.0.4 released!
- 22:07, 10 December 2011 diff hist +346 PrediSat →v1.1.1.3 [2011-12-10]: v1.1.1.3 released.
- 22:07, 9 December 2011 diff hist +302 L-Clock →v0.6.4 [2011-12-09]: v0.6.4 released.
- 07:17, 23 October 2011 diff hist +1,143 Voice Notify v1.0.3 released. Added link to direct download.
- 06:23, 13 October 2011 diff hist +497 L-Clock v0.6.3 released. Added link to direct download.
- 09:16, 11 October 2011 diff hist +563 L-Clock →v0.6.2 [2011-10-11]: Release.
- 23:01, 23 September 2011 diff hist +275 Lander (Android) Added screenshots.
- 21:51, 23 September 2011 diff hist 0 N File:Lander-1.0.0 gameplay WXGA.png current
- 20:46, 23 September 2011 diff hist 0 N File:Lander-1.0.0 gameplay WVGA.png current
- 12:40, 23 September 2011 diff hist +1,405 Lander (Android) v1.1.0 released!
- 08:55, 9 September 2011 diff hist +22 N Predisat Catch incorrect capitalization. current
- 09:07, 6 September 2011 diff hist +249 MediaWiki:Sidebar Add donate link.
- 20:33, 22 August 2011 diff hist +282 Lander (Java) →Changelog: v0.2.0 released! Use headline for alpha releases.
- 19:47, 8 August 2011 diff hist -11 m Lander "originally developed by" > "developed by"
- 19:38, 8 August 2011 diff hist 0 m Lander (Java) Protected "Lander (Java)" [edit=sysop:move=sysop]
- 19:36, 8 August 2011 diff hist -49 m SpawnPointManager.Group Reverted edits by JinLawler (Talk) to last version by Pilot 51 current
- 07:35, 4 August 2011 diff hist +169 PrediSat →v1.1.1.2 [2011-08-04]: Released.
- 06:42, 4 August 2011 diff hist +356 Main Page Add spam warning and Google+ profile.
- 06:00, 4 August 2011 diff hist -113 MediaWiki:Sidebar Remove unused links entirely (turns out HTML commenting doesn't work for sidebar).
- 05:59, 4 August 2011 diff hist +154 MediaWiki:Sidebar Remove unused links, add others.
- 03:02, 29 July 2011 diff hist +28 PrediSat →v1.1.1.1 [2011-07-29]
- 02:57, 29 July 2011 diff hist +123 PrediSat →v1.1.1.1 [2011-07-29]: Released.
- 19:54, 28 July 2011 diff hist +1,469 PrediSat →v1.1.1 [2011-07-28]: Released!
- 09:22, 23 July 2011 diff hist +123 Lander (Java) →v0.1.0-1 (alpha) [2011-07-23]
- 06:07, 20 July 2011 diff hist +3 m Lander (Java)
- 06:05, 20 July 2011 diff hist -361 Lander (Java) →Links
- 06:03, 20 July 2011 diff hist -4,855 Lander (Android) Moved information about original Lander into separate article Lander.
- 06:03, 20 July 2011 diff hist +5,115 Lander Information for original Lander.
- 05:29, 20 July 2011 diff hist +50 Main Page →Major articles: Added Lander (Java) and renamed Lander to Lander (Android).
- 05:27, 20 July 2011 diff hist +30 N Lander Lander moved to Lander (Android): Lander page will be for original version, separate pages for ports.
- 05:27, 20 July 2011 diff hist 0 m Lander (Android) Lander moved to Lander (Android): Lander page will be for original version, separate pages for ports.
- 05:25, 20 July 2011 diff hist +1,443 N Lander (Java) New page: '''Lander for Java''' is a Java port of the 1990 game 'Lander' for Windows 3.1, originally developed by [http://neurohack.com George Moromisato].<br /> Full permission and v1.3 source code...
- 13:20, 13 July 2011 diff hist +472 PrediSat →Changelog: Released v1.1.0.1.
- 07:01, 20 June 2011 diff hist +59 m Cannon Bold Market and tracker links, add short description after tracker link. current
- 06:59, 20 June 2011 diff hist -559 Coinflip Remove suggestions section, bold Market and tracker links, add short description after tracker link. current
- 06:56, 20 June 2011 diff hist -611 Lander (Android) Remove suggestions section, bold Market and tracker links, add short description after tracker link.
- 06:51, 20 June 2011 diff hist -635 L-Clock Remove suggestions section, bold Market and tracker links, add short description after tracker link.
- 06:47, 20 June 2011 diff hist -1,159 PrediSat Remove suggestions section, bulletpoint links, bold Market and tracker links, add short description after tracker link.
- 06:33, 20 June 2011 diff hist -579 Voice Notify Remove suggestions section, bold Market and tracker links, add short description after tracker link.
- 22:04, 18 June 2011 diff hist -24 Main Page Added Bugzilla link, added bulletpoints to links.
- 21:48, 18 June 2011 diff hist -620 Cannon Replaced Known Issues with Bugzilla link
- 21:25, 18 June 2011 diff hist -6 m Coinflip →Links
- 21:24, 18 June 2011 diff hist -1,324 Coinflip Replaced Known Issues with Bugzilla link
- 20:54, 18 June 2011 diff hist -230 Lander (Android) Replaced Known Issues with Bugzilla link
- 20:51, 18 June 2011 diff hist -209 L-Clock Replaced Known Issues with Bugzilla link
- 20:45, 18 June 2011 diff hist -2,410 PrediSat Replaced Known Issues with Bugzilla link
- 20:38, 18 June 2011 diff hist -549 Voice Notify Replaced Known Issues with Bugzilla link
- 03:41, 8 June 2011 diff hist -114 PrediSat →Feature requests
- 13:11, 7 June 2011 diff hist -1,105 PrediSat
- 09:16, 7 June 2011 diff hist +183 PrediSat →v1.1.0 [2011-06-07]: Released!
- 04:32, 7 June 2011 diff hist +181 PrediSat →v1.1.0 [in development]
- 20:31, 3 June 2011 diff hist +199 PrediSat →v1.0.8 [in development]
- 11:56, 2 June 2011 diff hist +303 PrediSat →v1.0.8 [in development]
- 06:01, 2 June 2011 diff hist +204 PrediSat →v1.0.8 [in development]
- 20:34, 31 May 2011 diff hist +88 PrediSat →v1.0.8 [in development]
- 05:04, 31 May 2011 diff hist +139 PrediSat →v1.0.8 [in development]
- 04:33, 31 May 2011 diff hist +84 PrediSat →v1.0.8 [in development]
- 00:55, 31 May 2011 diff hist +71 PrediSat →v1.0.8 [in development]
- 22:02, 30 May 2011 diff hist +110 PrediSat →v1.0.8 [in development]
- 16:35, 30 May 2011 diff hist +245 PrediSat →v1.0.8 [in development]
- 03:15, 29 May 2011 diff hist 0 File:Voicenotify qrcode l.png uploaded a new version of "Image:Voicenotify qrcode l.png": 10 times bigger to get around browser image blurring when tiny version is scaled to reasonable size in browser. current
- 03:12, 29 May 2011 diff hist 0 File:Lclock qrcode m.png uploaded a new version of "Image:Lclock qrcode m.png": 10 times bigger to get around browser image blurring when tiny version is scaled to reasonable size in browser. current
- 03:09, 29 May 2011 diff hist 0 File:Predisatpro qrcode.png uploaded a new version of "Image:Predisatpro qrcode.png": 10 times bigger to get around browser image blurring when tiny version is scaled to reasonable size in browser. current
- 03:08, 29 May 2011 diff hist 0 File:Predisat qrcode.png uploaded a new version of "Image:Predisat qrcode.png": 10 times bigger to get around browser image blurring when tiny version is scaled to reasonable size in browser. current
- 02:57, 29 May 2011 diff hist +75 Lander (Android) Added date permission & source received and Increased QR scale slightly (290px to match new 10x larger image).
- 02:45, 29 May 2011 diff hist 0 File:Lander qrcode.png uploaded a new version of "Image:Lander qrcode.png": 10 times bigger to get around browser image blurring when tiny version is scaled to reasonable size in browser. current
- 02:29, 28 May 2011 diff hist +239 PrediSat →v1.0.8 [in development]
- 15:53, 26 May 2011 diff hist +256 PrediSat →v1.0.8 [in development]
- 15:30, 24 May 2011 diff hist +53 PrediSat →v1.0.8 [in development]
- 15:10, 24 May 2011 diff hist +462 PrediSat →Changelog
- 04:55, 22 May 2011 diff hist -237 PrediSat →Known issues
- 14:50, 21 May 2011 diff hist +421 PrediSat →Changelog: v1.0.7.8 released!
- 04:33, 20 May 2011 diff hist -12 PrediSat →v1.0.7.7 [2011-05-19]: I was wrong about night mode, still an issue that will be fixed in next release.
- 01:39, 20 May 2011 diff hist +135 PrediSat →v1.0.7.7 [2011-05-19]: Add some more detail to fixed crash.
- 01:23, 20 May 2011 diff hist +92 PrediSat →Changelog: v1.0.7.7 released! Fix crash introduced in previous release.
- 15:29, 19 May 2011 diff hist -907 PrediSat →Known issues
- 14:35, 19 May 2011 diff hist +224 PrediSat →v1.0.7.6 [2011-05-19]: Released!
- 11:17, 19 May 2011 diff hist -166 PrediSat →v1.0.7.6 [in development]: Finding & fixing some major crashes that shouldn't wait until v1.0.8.
- 07:07, 19 May 2011 diff hist +145 PrediSat →v1.0.8 [in development]
- 05:23, 19 May 2011 diff hist +401 PrediSat →Changelog
- 05:04, 19 May 2011 diff hist +2,100 PrediSat →Known issues
- 07:28, 15 May 2011 diff hist +501 L-Clock →Changelog: v0.6.1 released!
- 00:22, 15 May 2011 diff hist +113 L-Clock →Feature requests
- 23:26, 13 May 2011 diff hist +795 PrediSat →Known issues
- 06:25, 11 May 2011 diff hist +169 Main Page
- 06:03, 11 May 2011 diff hist -346 PrediSat →Known issues
- 04:24, 10 May 2011 diff hist +236 PrediSat →Changelog: v1.0.7.5 released!
- 00:04, 6 May 2011 diff hist +8 Coinflip →Pro version
- 16:54, 5 May 2011 diff hist +156 N MediaWiki:Common.css Don't blur PNG images (mainly for QR codes). current
- 13:29, 5 May 2011 diff hist 0 m Lander (Android) Protected "Lander" [edit=sysop:move=sysop]
- 13:25, 27 April 2011 diff hist +62 Lander (Android) →v1.0.1 [2011-04-27]
- 12:01, 27 April 2011 diff hist +105 Lander (Android) →Suggestions: Added "Make on-screen buttons larger"
- 11:16, 27 April 2011 diff hist +491 Lander (Android) →Changelog: v1.0.1 released!
- 17:37, 18 April 2011 diff hist +4,521 Lander (Android) Added LANDER.WRI contents.
- 16:45, 18 April 2011 diff hist +433 Lander (Android) →Links: Added links to original Windows versions.
- 16:04, 13 April 2011 diff hist +43 Lander (Android) Lander released!
- 15:55, 13 April 2011 diff hist +58 N File:Lander qrcode.png Error correction of 15%, minimum resolution and file size.
- 01:33, 9 April 2011 diff hist +52 Voice Notify →Feature requests: Add per-app TTS message customization
- 17:50, 6 April 2011 diff hist 0 Voice Notify →Known Issues: v1.0.3 no longer planned, v1.1.0 is next.
- 10:16, 5 April 2011 diff hist +38 m Voice Notify
- 10:09, 5 April 2011 diff hist -9 m Voice Notify →v1.0.2 [2011-04-05]
- 09:04, 5 April 2011 diff hist -220 Voice Notify →Known Issues
- 08:23, 5 April 2011 diff hist +558 Voice Notify →Changelog: v1.0.2
- 21:53, 28 March 2011 diff hist -153 Voice Notify →Known Issues
- 21:46, 28 March 2011 diff hist +23 m Voice Notify →v1.0.1 [2011-03-28]
- 21:33, 28 March 2011 diff hist +290 Voice Notify →Changelog: v1.0.1 released!
- 11:16, 22 March 2011 diff hist -123 Lander (Android) Start of development
- 02:52, 20 March 2011 diff hist +52 PrediSat →Known issues
- 22:40, 19 March 2011 diff hist -42 m ObjectTemplate.SpeedMod Reverted edits by Laffter (Talk) to last version by Pilot 51 current
- 09:32, 19 March 2011 diff hist +275 PrediSat →v1.0.7.4 [2011-03-19]
- 17:08, 18 March 2011 diff hist +14 Lander (Android) Hopefully last delay in expected start of development.
- 19:20, 10 March 2011 diff hist +97 PrediSat →Known issues
- 08:31, 6 March 2011 diff hist -238 PrediSat →Known issues
- 08:58, 4 March 2011 diff hist +7 m Cannon
- 08:56, 4 March 2011 diff hist +236 Cannon
- 08:40, 4 March 2011 diff hist +642 Cannon →Known Issues
- 11:48, 24 February 2011 diff hist +160 L-Clock →Changelog: Released v0.6.0
- 11:35, 23 February 2011 diff hist -4 Lander (Android)
- 11:26, 23 February 2011 diff hist +153 L-Clock →v0.5.2 [2011-02-23]
- 18:57, 22 February 2011 diff hist +141 L-Clock →v0.5.2 [in development]
- 00:16, 21 February 2011 diff hist +285 PrediSat →v1.0.7.4 [in development]
- 18:39, 17 February 2011 diff hist +1,793 N Lander (Android) Initial page
- 18:00, 17 February 2011 diff hist +17 Main Page →Android: Added Lander.
- 17:20, 16 February 2011 diff hist +554 PrediSat →Known issues
- 07:07, 13 February 2011 diff hist +410 Voice Notify →Known Issues
- 04:44, 13 February 2011 diff hist +263 Voice Notify
- 04:29, 13 February 2011 diff hist +59 N File:Voicenotify qrcode l.png Error correction of 7%, minimum resolution, 2-color palate.
- 00:51, 13 February 2011 diff hist +72 Voice Notify
- 00:48, 13 February 2011 diff hist -4 Voice Notify →v1.0.0 [2011-02-13]
- 19:18, 12 February 2011 diff hist +59 Voice Notify Changed planned price from $1 to free.
- 19:13, 12 February 2011 diff hist +1 Main Page →Android: Added space for Voice Notify title.
- 19:12, 12 February 2011 diff hist +26 N VoiceNotify VoiceNotify moved to Voice Notify: Added space in app title. current
- 19:12, 12 February 2011 diff hist 0 m Voice Notify VoiceNotify moved to Voice Notify: Added space in app title.
- 01:43, 11 February 2011 diff hist +111 PrediSat →Feature requests: Added "Manual or scheduled refresh of data"
- 01:36, 11 February 2011 diff hist +291 Talk:PrediSat Answer to Andy Mabbett. current
- 10:15, 9 February 2011 diff hist 0 m Voice Notify Protected "VoiceNotify" [edit=sysop:move=sysop]
- 10:15, 9 February 2011 diff hist +1,769 N Voice Notify New page: <!--right|210px|Scan this QR Code with an Android device to go to VoiceNotify in the Android Market--> '''VoiceNotify''' is an Android app that uses Text...
- 09:53, 9 February 2011 diff hist +22 Main Page →Android: Added VoiceNotify.
- 19:35, 2 February 2011 diff hist +73 Coinflip →Links: Added subdomain.
- 19:34, 2 February 2011 diff hist +19 Cannon →Links: Fix subdomain link text.
- 19:33, 2 February 2011 diff hist +31 Cannon →Links: Market link is no longer Android-only! Also added subdomain.
- 19:31, 2 February 2011 diff hist -20 L-Clock →Links: Market link is no longer Android-only!
- 19:30, 2 February 2011 diff hist -39 Coinflip →Links: Market links are no longer Android-only!
- 19:29, 2 February 2011 diff hist -40 PrediSat →Links: Market links are no longer Android-only!
- 18:51, 2 February 2011 diff hist -143 PrediSat →Known issues
- 18:50, 2 February 2011 diff hist +178 PrediSat →v1.0.7.3 [2011-02-02]
- 17:22, 2 February 2011 diff hist +143 PrediSat →Known issues
- 10:16, 1 February 2011 diff hist +219 PrediSat →v1.0.7.2 [2011-02-01]
- 17:26, 29 January 2011 diff hist -7 PrediSat →Pro version
- 17:22, 29 January 2011 diff hist -181 PrediSat →Known issues
- 07:46, 29 January 2011 diff hist +163 PrediSat →v1.0.7.1 [2011-01-29]
- 03:10, 29 January 2011 diff hist +95 PrediSat →v1.0.7 [2011-01-29]
- 20:24, 27 January 2011 diff hist +486 PrediSat →v1.0.7 [in development]
- 15:04, 26 January 2011 diff hist +200 PrediSat →v1.0.7 [in development]
- 08:15, 25 January 2011 diff hist +96 PrediSat →v1.0.7 [in development]
- 02:45, 25 January 2011 diff hist +357 PrediSat →v1.0.7 [in development]
- 22:36, 23 January 2011 diff hist +187 PrediSat →v1.0.7 [in development]
- 10:53, 22 January 2011 diff hist -95 PrediSat →Feature requests
- 10:52, 22 January 2011 diff hist +61 PrediSat →v1.0.7 [in development]
- 00:39, 22 January 2011 diff hist +67 PrediSat →v1.0.7 [in development]
- 20:15, 21 January 2011 diff hist +83 PrediSat →Changelog
- 17:08, 21 January 2011 diff hist +54 PrediSat →v1.0.7 [in development]
- 00:57, 21 January 2011 diff hist -200 PrediSat
- 00:46, 21 January 2011 diff hist +88 PrediSat →v1.0.7 [in development]
- 18:57, 20 January 2011 diff hist +161 PrediSat →v1.0.7 [in development]
- 14:15, 20 January 2011 diff hist +144 PrediSat →v1.0.7 [in development]
- 11:10, 20 January 2011 diff hist +168 PrediSat →v1.0.7 [in development]
- 05:42, 20 January 2011 diff hist +36 PrediSat →v1.0.7 [in development]
- 12:00, 19 January 2011 diff hist +390 PrediSat →v1.0.7 [in development]
- 07:34, 18 January 2011 diff hist +330 PrediSat →v1.0.7 [in development]
- 01:13, 18 January 2011 diff hist -65 PrediSat →Changelog: Started v1.0.7
- 10:46, 13 January 2011 diff hist +174 Cannon →v2.0.0 [2011-01-13]
- 20:41, 12 January 2011 diff hist +20 Cannon →v2.0.0 [in development]: Removed Pixels Per Meter - More trouble than it's worth & zoom/pan should replace it in a later release.
- 18:27, 10 January 2011 diff hist +31 m Battleship (BF1942 map) Added to Battlefield 1942 category. current
- 18:19, 10 January 2011 diff hist +22 m L-Clock Added to Android category.
- 18:19, 10 January 2011 diff hist +22 m PrediSat Added to Android category.
- 18:19, 10 January 2011 diff hist +22 m Coinflip Added to Android category.
- 18:19, 10 January 2011 diff hist +22 m Cannon Added to Android category.
- 03:32, 9 January 2011 diff hist +106 Cannon →v2.0.0 [in development]
- 11:20, 8 January 2011 diff hist +283 Cannon →v2.0.0 [in development]
- 01:17, 7 January 2011 diff hist +58 Cannon →v2.0.0 [in development]
- 13:51, 6 January 2011 diff hist +85 Cannon →v2.0.0 [in development]
- 06:07, 5 January 2011 diff hist -33 Cannon →v2.0.0 [in development]: Progress on zoom not going well, planning for v2.0.1.
- 22:55, 4 January 2011 diff hist +82 Cannon →v2.0.0 [in development]
- 01:38, 4 January 2011 diff hist +122 Cannon →v2.0.0 [in development]
- 23:31, 3 January 2011 diff hist +38 Cannon →v2.0.0 [in development]
- 18:58, 3 January 2011 diff hist +113 Cannon →v2.0.0 [in development]
- 08:27, 2 January 2011 diff hist +189 Cannon →v2.0.0 [in development]
- 07:39, 1 January 2011 diff hist +115 Cannon →v2.0.0 [in development]
- 08:30, 31 December 2010 diff hist +73 Cannon →v2.0.0 [in development]
- 11:11, 28 December 2010 diff hist +272 Cannon →v2.0.0 [in development]
- 10:54, 27 December 2010 diff hist +105 Cannon →v2.0.0 [in development]
- 06:45, 25 December 2010 diff hist +138 PrediSat →Future releases
- 06:33, 25 December 2010 diff hist +124 Cannon →v2.0.0 [in development]
- 05:48, 23 December 2010 diff hist +77 Cannon →Changelog
- 05:04, 16 December 2010 diff hist +288 L-Clock →Changelog
- 10:22, 15 December 2010 diff hist +66 L-Clock →Links
- 10:21, 15 December 2010 diff hist +68 PrediSat →Links: Added PrediSat.com
- 10:18, 15 December 2010 diff hist +18 Main Page →Android
- 10:17, 15 December 2010 diff hist +239 L-Clock
- 10:16, 15 December 2010 diff hist +58 N File:Lclock qrcode m.png Error correction of 15%, minimal resolution and file size.
- 05:45, 15 December 2010 diff hist -117 L-Clock
- 05:41, 15 December 2010 diff hist +21 N Space Countdown Space Countdown moved to L-Clock current
- 05:41, 15 December 2010 diff hist 0 m L-Clock Space Countdown moved to L-Clock
- 03:40, 2 December 2010 diff hist +90 PrediSat →Feature requests
- 20:20, 18 November 2010 diff hist +159 Coinflip →Known Issues
- 11:19, 17 November 2010 diff hist -30 L-Clock →v1.0.0 [in development]
- 11:11, 17 November 2010 diff hist +141 N Template:Yes New page: style="background: #90ff90; color: black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}" class="table-yes"|{{{1|Yes}}} current
- 11:10, 17 November 2010 diff hist +139 N Template:No New page: style="background:#ff9090; color:black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}" class="table-no" | {{{1|No}}} current
- 09:20, 14 November 2010 diff hist 0 m L-Clock Protected "Space Countdown" [edit=sysop:move=sysop]
- 09:20, 14 November 2010 diff hist +1,591 N L-Clock New page: '''Space Countdown''' (tentative title) will be an Android app that lists upcoming rocket launches and provides a countdown clock.<br /> It is planned to be released before the launch of S...
- 13:16, 13 November 2010 diff hist +39 Coinflip →Pro version
- 13:14, 13 November 2010 diff hist +59 N File:Coinflippro qrcode.png Error correction of 7%, minimum resolution, 2-color palate. current
- 13:05, 13 November 2010 diff hist +1,274 Coinflip
- 11:01, 13 November 2010 diff hist -20 m Coinflip →v1.1.2 [2010-11-13]
- 11:00, 13 November 2010 diff hist +259 Coinflip →v1.1.2 [2010-11-13]
- 13:22, 9 November 2010 diff hist +863 PrediSat →Future releases
- 08:56, 9 November 2010 diff hist +1,331 PrediSat
- 06:56, 4 November 2010 diff hist +938 Xfire coding current
- 12:09, 3 November 2010 diff hist +82 Coinflip →Known Issues
- 15:28, 2 November 2010 diff hist +7 m Coinflip →Pro version
- 15:27, 2 November 2010 diff hist +425 Coinflip
- 15:11, 2 November 2010 diff hist 0 m Cannon
- 15:11, 2 November 2010 diff hist 0 m Cannon
- 15:09, 2 November 2010 diff hist +58 N File:Cannon qrcode.png Error correction of 15%, minimum resolution and file size. current
- 23:59, 1 November 2010 diff hist +149 Cannon
- 23:54, 1 November 2010 diff hist 0 m Cannon Protected "Cannon" [edit=sysop:move=sysop]
- 23:52, 1 November 2010 diff hist +18 Main Page →Android
- 23:50, 1 November 2010 diff hist +2,090 N Cannon New page: '''Cannon''' is a basic trajectory simulation. You create the target via coordinates and change a variety of variables to try hitting it.<br /> <br /> Cannon originated as a graphing calcu...
- 23:39, 1 November 2010 diff hist +39 Main Page →Significant articles
- 23:38, 1 November 2010 diff hist +582 Xfire coding
- 20:52, 1 November 2010 diff hist -106 Coinflip →Release 2 (v1.1.0) [2010-05-31]
- 20:52, 1 November 2010 diff hist +572 Coinflip →Changelog
- 13:25, 24 October 2010 diff hist +180 PrediSat →Known issues
- 07:48, 24 October 2010 diff hist -2 m Coinflip →v1.1.1 [2010-10-23]
- 23:30, 23 October 2010 diff hist +107 Coinflip →v1.1.1 [in development]
- 06:40, 23 October 2010 diff hist +104 Coinflip →Changelog
- 15:05, 22 October 2010 diff hist +149 Coinflip →Release 3 [in development]
- 16:37, 21 October 2010 diff hist +337 PrediSat Added feature requests
- 13:30, 21 October 2010 diff hist 0 File:Predisat qrcode.png uploaded a new version of "Image:Predisat qrcode.png": Error correction of 15% instead of 7%, same resolution and file size.
- 13:29, 21 October 2010 diff hist 0 File:Coinflip qrcode.png uploaded a new version of "Image:Coinflip qrcode.png": Error correction of 15% instead of 7%, same resolution and file size. current
- 12:52, 21 October 2010 diff hist 0 File:Predisatpro qrcode.png uploaded a new version of "Image:Predisatpro qrcode.png": Minimum resolution and 2-color palete.
- 12:49, 21 October 2010 diff hist 0 File:Predisat qrcode.png uploaded a new version of "Image:Predisat qrcode.png": Minimum resolution and 2-color palette.
- 12:45, 21 October 2010 diff hist +2,738 Coinflip
- 23:22, 20 October 2010 diff hist +314 Main Page
- 00:01, 17 October 2010 diff hist +400 Coinflip
- 22:41, 16 October 2010 diff hist 0 N File:Coinflip qrcode.png
- 23:45, 14 October 2010 diff hist +8 m PrediSat →Pro version
- 23:40, 14 October 2010 diff hist +106 PrediSat
- 23:34, 14 October 2010 diff hist 0 N File:Predisatpro qrcode.png
- 23:29, 14 October 2010 diff hist +254 PrediSat
- 19:49, 14 October 2010 diff hist +64 PrediSat →v1.0.6 [in development]
- 06:11, 13 October 2010 diff hist +74 PrediSat
- 05:58, 10 October 2010 diff hist +201 PrediSat →v1.0.6 [in development]
- 14:15, 8 October 2010 diff hist -99 PrediSat
- 07:48, 28 September 2010 diff hist +94 PrediSat →Known issues
- 18:42, 25 September 2010 diff hist 0 File:Predisat qrcode.png uploaded a new version of "Image:Predisat qrcode.png": QR Code directing Android devices to PrediSat in the Android Market. market://details?id=com.pilot51.predisat
- 18:35, 25 September 2010 diff hist +251 PrediSat Added QR Code & a minor known issue.
- 18:21, 25 September 2010 diff hist +68 N File:Predisat qrcode.png QR code directing Android devices to PrediSat in the Android Market.
- 23:00, 24 September 2010 diff hist +307 PrediSat v1.0.5 released
- 17:54, 24 September 2010 diff hist -93 PrediSat →Known issues
- 17:52, 24 September 2010 diff hist +535 PrediSat →v1.0.5 [in development]
- 20:49, 22 September 2010 diff hist -8 m Main Page
- 07:51, 22 September 2010 diff hist +496 PrediSat →Changelog
- 15:35, 16 September 2010 diff hist +97 PrediSat →Pro version
- 15:29, 16 September 2010 diff hist 0 m PrediSat Protected "PrediSat" [edit=sysop:move=sysop]
- 15:20, 16 September 2010 diff hist +281 PrediSat
- 13:16, 5 September 2010 diff hist +73 PrediSat →Known issues
- 06:20, 4 September 2010 diff hist +145 PrediSat →Known issues
- 23:57, 3 September 2010 diff hist +260 PrediSat →Changelog: v1.0.4
- 04:36, 3 September 2010 diff hist 0 m Main Page →Significant articles
- 22:27, 1 September 2010 diff hist +125 PrediSat
- 05:11, 31 August 2010 diff hist +630 PrediSat
- 21:55, 30 August 2010 diff hist +513 PrediSat
- 03:57, 30 August 2010 diff hist +242 PrediSat
- 23:39, 28 August 2010 diff hist +471 PrediSat Post-release stuff
- 03:19, 25 August 2010 diff hist +85 Main Page Added PrediSat & added categories under significant articles
- 03:13, 25 August 2010 diff hist +376 N PrediSat Initial page
- 02:54, 1 June 2010 diff hist 0 m Coinflip Protected "Coinflip" [edit=sysop:move=sysop]
- 02:53, 1 June 2010 diff hist +240 Main Page Added "Significant wiki pages"
- 02:44, 1 June 2010 diff hist +1,033 N Coinflip New page: == Links == [http://market.android.com/details?id=com.pilot51.coinflip Coinflip in Android Market] (Android-only link) <br><br> == Changelog == ==== Release 2 (2010-05-31) ==== -Fixed back...
- 01:40, 18 March 2010 diff hist +301 Main Page Added contact info
- 01:58, 9 January 2010 diff hist +2,410 WWII Reality (BF1942 mod) current
- 01:15, 9 January 2010 diff hist +509 N ObjectTemplate.SoldierZoomPosition New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SoldierZoomPosition.sh... current
- 19:33, 9 August 2009 diff hist +353 Xfire coding
- 23:50, 1 August 2009 diff hist +60 m Xfire coding Forgot line breaks.
- 23:48, 1 August 2009 diff hist +1,215 Xfire coding
- 03:23, 28 February 2009 diff hist +57 Main Page
- 05:56, 2 February 2009 diff hist +44 N Talk:BF1942: WWII Reality Talk:BF1942: WWII Reality moved to Talk:WWII Reality (BF1942 mod): Change to wiki standard for mods and maps. current
- 05:56, 2 February 2009 diff hist 0 m Talk:WWII Reality (BF1942 mod) Talk:BF1942: WWII Reality moved to Talk:WWII Reality (BF1942 mod): Change to wiki standard for mods and maps. current
- 05:56, 2 February 2009 diff hist +39 N BF1942: WWII Reality BF1942: WWII Reality moved to WWII Reality (BF1942 mod): Change to wiki standard for mods and maps. current
- 05:56, 2 February 2009 diff hist 0 m WWII Reality (BF1942 mod) BF1942: WWII Reality moved to WWII Reality (BF1942 mod): Change to wiki standard for mods and maps.
- 05:35, 2 February 2009 diff hist +18,984 N Stunting Grounds (BF1942 map) New page: == Links == [http://forums.pilot51.com/viewtopic.php?t=94 Forum topic]<br> <br> == About == This is probably one of the longest/slowest improving maps in the BF1942 mapping community, whic... current
- 22:03, 1 February 2009 diff hist +3,701 WWII Reality (BF1942 mod) Release 2 done.
- 04:15, 1 February 2009 diff hist +146 m Battleship (BF1942 map) Added forum link and tweaked formatting
- 07:27, 13 January 2009 diff hist +879 WWII Reality (BF1942 mod) Release 2 pre-release 4 done.
- 04:53, 11 January 2009 diff hist +295 ObjectTemplate.ColorRGBAOverTime current
- 22:50, 21 December 2008 diff hist +10,283 WWII Reality (BF1942 mod) Release 2 pre-release 3 done.
- 21:49, 21 December 2008 diff hist +827 N ObjectTemplate.RoundOfFire New page: == MDT Description == The MDT does not have a description for this property. The page (including HTML source) is completely blank.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scri... current
- 00:07, 18 December 2008 diff hist -86 ObjectTemplate.AddAmmoType →Additional Description: Mistake in testing, the map that was used to test apparently has 2 ammo boxes on the same spot. current
- 22:21, 17 December 2008 diff hist +195 ObjectTemplate.AddAmmoType →Additional Description
- 21:45, 17 December 2008 diff hist +656 ObjectTemplate.AddAmmoType
- 23:38, 6 December 2008 diff hist +855 N ObjectTemplate.VelocityDependentOnHeat New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/VelocityDependentOnHea... current
- 19:22, 6 December 2008 diff hist +535 N AnimationStateMachine.SetMorphFactor New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationStateMachine/Properties/SetMorphFactor.... current
- 03:38, 1 December 2008 diff hist +458 N ObjectTemplate.SetCharacterHeight New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetCharacterHeight.sht... current
- 09:36, 29 November 2008 diff hist +137 ObjectTemplate.SubPos →Additional Description current
- 07:06, 29 November 2008 diff hist +572 ObjectTemplate.SubmarineData →Additional Description current
- 04:22, 29 November 2008 diff hist +60 ObjectTemplate.SubPos
- 04:18, 29 November 2008 diff hist +233 ObjectTemplate.SubmarineData →Additional Description
- 15:31, 27 November 2008 diff hist +2,048 N ObjectTemplate.SubmarineData New page: == MDT Description == The MDT does not have a description for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SubmarineData.shtm Sou...
- 13:06, 27 November 2008 diff hist +294 ObjectTemplate.SubPos →Additional Description
- 08:59, 26 November 2008 diff hist +261 ObjectTemplate.SubPos
- 11:57, 22 November 2008 diff hist -1 m List of Battlefield 1942 properties Fixed link after changing wiki to short URL and updating software. current
- 18:26, 21 November 2008 diff hist +1,010 m Common stationary weapons Reverted edits by 94.102.60.182 (Talk); changed back to last version by Pilot 51 current
- 01:14, 21 November 2008 diff hist +1,185 List of Battlefield 1942 properties
- 00:05, 21 November 2008 diff hist +22 m ObjectTemplate.EnableRadarMode current
- 00:00, 21 November 2008 diff hist +31 ObjectTemplate.ZoomFov current
- 23:58, 20 November 2008 diff hist +14 m GeometryTemplate.TextureFadeMaxDist current
- 23:57, 20 November 2008 diff hist +14 m ObjectTemplate.SoldierZoomFov current
- 16:35, 20 November 2008 diff hist +501 N WeaponTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new AI weapon template object is going to be created. All properties and commands following a cre... current
- 16:35, 20 November 2008 diff hist +525 N Water.WaterShallowAlpha New page: == MDT Description == This defines the amount of alpha transparency applied to the water. The lower the number, the more opaque the water becomes; the higher the number, the more transpare... current
- 16:34, 20 November 2008 diff hist +525 N Water.WaterAlphaDepth New page: == MDT Description == This property sets the distance from land the alpha will be applied from the water's edge. An alpha depth of 0 will make the water opaque up to the shore. An alpha de... current
- 16:31, 20 November 2008 diff hist +460 N TreeRenderer.Billboardlightscale New page: == MDT Description == This property defines how much to scale the color of a billboard representation texture of a tree or bush (or anything else with a TreeMesh) within a battle.<br> <br>... current
- 16:29, 20 November 2008 diff hist +363 N SpawnPointManager.Group New page: == MDT Description == See ControlPointTemplates.con for how the ''Group'' property is used.<br> <br> This property is not a part of any defined type of object.<br> <br> ''[http://mdt.plane...
- 16:24, 20 November 2008 diff hist +382 N ObjectiveManager.SetDefender New page: == MDT Description == For Objective Mode battles, sets which side is the defender (1 = Axis, 2 = Allies).<br> <br> This property is not a part of any defined type of object.<br> <br> ''[ht... current
- 16:22, 20 November 2008 diff hist +386 N Object.SetTeam New page: == MDT Description == Sets the team (1 = Axis, 2 = Allies) to which a object belongs. When not set this usually means that the base needs to be taken first before the spawn is even activat... current
- 16:22, 20 November 2008 diff hist +428 N Object.SetOSId New page: == MDT Description == Set to the same value as the ObjectSpawnerId set in ControlPointTemplates.con, to associate an object spawn point with a particular control flag. See ControlPointTemp... current
- 16:21, 20 November 2008 diff hist +388 N Object.SetName New page: == MDT Description == Sets a name for the object, so it can be referenced by other objects. Typically used to set an objective's name, so that the ObjectTemplate.SetTargetName can referenc... current
- 16:19, 20 November 2008 diff hist +1,380 N Object.Rotation New page: == MDT Description == This property changes the angle that an object is facing. The orientation of the map is that X goes to the right and Z goes up from the lower left corner. Y goes up. ... current
- 16:16, 20 November 2008 diff hist +366 N Object.Name New page: == MDT Description == This property is normally used to define the sun object and set its flare and corona effect. This property is not a part of any defined type of object.<br> <br> ''[h... current
- 16:15, 20 November 2008 diff hist +584 N Object.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be added to the level's map. All properties and commands following a creat... current
- 16:14, 20 November 2008 diff hist +395 N Object.Absoluteposition New page: == MDT Description == The position of the object on a map. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/MapCoords/MapCoords.shtm Map Coordinates Tutorial] for more informati... current
- 16:12, 20 November 2008 diff hist +1,026 N MaterialManager.SetEffectTemplate New page: == MDT Description == This property specifies what effect happens when a particular attacking Material hits an object's Material. For example, a bullethole could appear, or a piece of ceme... current
- 16:10, 20 November 2008 diff hist +509 N MaterialManager.SetCell New page: == MDT Description == This is a rarely used form to set the DamageMod. It does the same thing as: MaterialManager.DefGroup <defgroup#> MaterialManager.DamageMod <#> See the [http://mdt... current
- 16:08, 20 November 2008 diff hist +483 N MaterialManager.MaterialDefGroup New page: == MDT Description == This property specifies the defending group material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tuto... current
- 16:07, 20 November 2008 diff hist +584 N MaterialManager.MaterialDamage New page: == MDT Description == This specifies the base number of ObjectTemplate.Hitpoints that a projectile of the specified material does. This value is modified by the DamageMod specified for the... current
- 16:06, 20 November 2008 diff hist +483 N MaterialManager.MaterialAttGroup New page: == MDT Description == This property specifies the attacking group material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tuto... current
- 16:05, 20 November 2008 diff hist +448 N MaterialManager.Material New page: == MDT Description == This specifies a material to which a succeeding MaterialDamage property is applied. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%20Tutorial/Dam... current
- 16:04, 20 November 2008 diff hist +578 N MaterialManager.DefGroup New page: == MDT Description == This property is used when defining the attack vs. defense material grid in materialManagerSettings.con. This property defines the attacking material of the pair, i.e... current
- 16:03, 20 November 2008 diff hist +613 N MaterialManager.DamageMod New page: == MDT Description == This property defines how the damage is modified when two materials interact. By default this value is 1 if not defined for a pair of attack and defense material. It ... current
- 16:00, 20 November 2008 diff hist +578 N MaterialManager.AttGroup New page: == MDT Description == This property is used when defining the attack vs. defense material grid in materialManagerSettings.con. This property defines the attacking material of the pair, i.e... current
- 10:57, 20 November 2008 diff hist +533 N LodSelectorTemplate.HasDestroyedLod New page: == MDT Description == This is set to true (1) to have a wreck model appear when the object is destroyed. Used for aircraft and vehicles. When used, it is always set to 1 by BF 1942, i.e. i... current
- 10:57, 20 November 2008 diff hist +762 N LodSelectorTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new LOD (Level of Detail) selector template object is going to be created. All properties and com... current
- 10:55, 20 November 2008 diff hist +813 N KitTemplate.SetBattleStrength New page: == MDT Description == For the AI system (bots). Sets how effective a type of soldier is against a particular type of vehicle or another soldier. For example, the anti-tank soldier uses the... current
- 10:55, 20 November 2008 diff hist +483 N KitTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new kit object is going to be created. All properties and commands following a create command wil... current
- 10:53, 20 November 2008 diff hist +485 N Game.SetSonarRotationSpeed New page: == MDT Description == This property sets the speed of the sonar (with 1.0 being all the way around), per server update (30 updates per second). So a setting of 0.025 gives a rotation every... current
- 10:51, 20 November 2008 diff hist +476 N Game.SetLoadPicture New page: == MDT Description == This is the image loaded when a battle begins. In the file ''bf1942/levels/*/Menu/init.con'' for a battle, the image shown when the level is loaded is defined by the ... current
- 10:49, 20 November 2008 diff hist +818 N Game.SetActiveCombatArea New page: == MDT Description == This property determines the size and offsets for map coordinates, and overrides the setting of GeometryTemplate.WorldSize. The last two numbers are the X and Z scale... current
- 10:47, 20 November 2008 diff hist +506 N Console.SetAccess New page: == MDT Description == Sets what commands can be executed at the console. In-game this is set to c_endUserAccess. States include: c_totalAccess c_fullAccess c_endUserAccess c_noAccess ... current
- 10:45, 20 November 2008 diff hist +4 m AnimationStateMachine.SetFlag current
- 10:45, 20 November 2008 diff hist +583 N AnimationStateMachine.SetFlag New page: == MDT Description == This property sets a flag modifying how the animation works. Some sample arguments: c_AsmLockFreeLook - disables free look. For example, locks view to straight ahead...
- 10:44, 20 November 2008 diff hist +342 N AnimationStateMachine.SetCameraShakeYaw New page: == MDT Description == Setting this property causes the camera shake to rotate side to side compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/An... current
- 10:43, 20 November 2008 diff hist +342 N AnimationStateMachine.SetCameraShakeUpDown New page: == MDT Description == Setting this property causes the camera shake to move up and down compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Anima... current
- 10:43, 20 November 2008 diff hist +300 N AnimationStateMachine.SetCameraShakeTimeToShake New page: == MDT Description == This property is used when firing the machine gun.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationStateMachine/Properties/SetCameraShakeTimeT... current
- 10:42, 20 November 2008 diff hist +345 N AnimationStateMachine.SetCameraShakeRoll New page: == MDT Description == Setting this property causes the camera shake to rotate right and left compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/... current
- 10:42, 20 November 2008 diff hist +342 N AnimationStateMachine.SetCameraShakePitch New page: == MDT Description == Setting this property causes the camera shake to angle up and down compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Anim... current
- 10:41, 20 November 2008 diff hist +320 N AnimationStateMachine.SetCameraShakeMinFactor New page: == MDT Description == This property is used for adjusting the camera shake for snipers aiming.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationStateMachine/Properti... current
- 10:41, 20 November 2008 diff hist +348 N AnimationStateMachine.SetCameraShakeLeftRight New page: == MDT Description == Setting this property causes the camera shake to move left and right compared to the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/An... current
- 10:40, 20 November 2008 diff hist +335 N AnimationStateMachine.SetCameraShakeInOut New page: == MDT Description == Setting this property causes the camera shake to move in and out, along the view direction.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationSt... current
- 10:39, 20 November 2008 diff hist +410 N AnimationStateMachine.SetCameraShakeFadeOut New page: == MDT Description == Setting this property causes camera shake to gradually stop. Instead of the shake just stopping, it causes the camera to gradually return to its normal orientation.<b... current
- 10:39, 20 November 2008 diff hist +327 N AnimationStateMachine.SetCameraShakeFadeIn New page: == MDT Description == Setting this property causes camera shake to fade in, instead of starting at once.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/AnimationStateMachin... current
- 10:38, 20 November 2008 diff hist +615 N AnimationStateMachine.SetActiveState New page: == MDT Description == This property reopens an unselected state to make changes to it. This ability is necessary since the State Machine's object functions are limited to the active state ... current
- 10:33, 20 November 2008 diff hist +484 N AiTemplatePlugIn.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be created. All properties and commands following a create command will be... current
- 10:31, 20 November 2008 diff hist +478 N AiTemplate.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be created. All properties and commands following a create command will be... current
- 10:28, 20 November 2008 diff hist +483 N AiStrategicArea.Create New page: == MDT Description == The ''Create'' command is used to inform the scripting engine that a new object is going to be created. All properties and commands following a create command will be... current
- 10:21, 20 November 2008 diff hist +318 N GeometryTemplate.YScale New page: == MDT Description == This property scales the heightmap values of terrain. A higher number gives steeper terrain.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTe... current
- 10:20, 20 November 2008 diff hist +526 N GeometryTemplate.WorldSize New page: == MDT Description == The number is the scale of the world, how many meters wide and high it is. However, this number can be overridden by a token in Init.con, Game.SetActiveCombatArea. S... current
- 10:19, 20 November 2008 diff hist +543 N GeometryTemplate.WaterLevel New page: == MDT Description == This property sets what height the sea, lakes, and rivers begin at. Note that all terrain below this level is submerged, i.e. you cannot have a wet lake next to a dry... current
- 10:17, 20 November 2008 diff hist +393 N GeometryTemplate.TexOffsetY New page: == MDT Description == This property specifies what tile along the Y axis the terrain begins to appear. It is used to have terrain start inside a larger ocean, typically. See TexOffsetX.<br... current
- 10:16, 20 November 2008 diff hist +452 N GeometryTemplate.TexOffsetX New page: == MDT Description == This property specifies what tile along the X axis the terrain begins to appear. For example, for Midway the WorldSize is 4096, but the terrain tiles do not start unt... current
- 10:16, 20 November 2008 diff hist +391 N GeometryTemplate.TexBaseName New page: == MDT Description == This property specifies where to find the set of textures that color the terrain. These image files are labeled tx00x00.dds, tx00x01.dds, ..., tx01x00.dds, etc.<br> <... current
- 10:15, 20 November 2008 diff hist +331 N GeometryTemplate.SwayRangeDegrees New page: == MDT Description == This property sets the amount in degrees that a tree sways when its SwayEnable property is set.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Geometr... current
- 10:14, 20 November 2008 diff hist +410 N GeometryTemplate.SwayEnable New page: == MDT Description == Setting this property to true (1) makes the tree sway in the "breeze". The amount of sway is set by SwayRangeDegrees. BF 1942 sets this property for pines, spruces, a... current
- 10:13, 20 November 2008 diff hist +342 N GeometryTemplate.ShadowColor New page: == MDT Description == This property sets the shadow color for the object. This property is not a part of any defined type of object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/s... current
- 10:13, 20 November 2008 diff hist +1,109 N GeometryTemplate.SetLodDistance New page: == MDT Description == This property sets which LOD (Level Of Detail) of the model will be seen at a particular distance. Here is an example: GeometryTemplate.Create StandardMesh italianh... current
- 10:11, 20 November 2008 diff hist +374 N GeometryTemplate.SeaFloorLevel New page: == MDT Description == This is as deep as you can go with a vehicle, i.e., as far down as the sub can dive. The value is relative to the setting for the WaterLevel.<br> <br> ''[http://mdt.p... current
- 10:10, 20 November 2008 diff hist +34 GeometryTemplate.Scale current
- 10:06, 20 November 2008 diff hist +390 N GeometryTemplate.MaterialSize New page: == MDT description == This property specifies the size of the input heightmap and material map, e.g. 1024 means each of these textures is 1024x1024. Values are always a power of 2.<br> <br... current
- 10:06, 20 November 2008 diff hist +861 N GeometryTemplate.MaterialMap New page: == MDT description == This property gives the path and name of the .raw file that is used to specify the overall materials of the terrain, with numbers 0-15 (the top 4 bits of each byte ar... current
- 10:05, 20 November 2008 diff hist +554 N GeometryTemplate.LodDistance New page: == MDT description == This property sets the level of detail distance for terrain in a battle. The higher the value, the farther soldiers can see before the view is entirely fog. Setting t... current
- 10:04, 20 November 2008 diff hist +535 N GeometryTemplate.Lightcolor New page: == MDT description == This property sets what color is used to illuminate the object (white 1/1/1 is the default). Changing this value can give the object a different brightness or tone. T... current
- 10:03, 20 November 2008 diff hist +734 N GeometryTemplate.HasDynamicShadow New page: == MDT description == If set to true (1), this object will cast a shadow that will change as the object moves, or if it is destroyed. The model must have a shadow mesh for this computation... current
- 10:02, 20 November 2008 diff hist +474 N GeometryTemplate.File New page: == MDT description == This property specifies what geometry mesh data file (e.g., suffix ''.sm'') that the geometry object will use. For terrain, this is a heightmap .raw file, with 16-bit... current
- 10:01, 20 November 2008 diff hist +612 N GeometryTemplate.DetailTexName New page: == MDT description == This property defines the detail texture to be repeated across your terrain. The idea is that it is expensive to have the whole terrain map at a high resolution, so t... current
- 09:59, 20 November 2008 diff hist +721 N GeometryTemplate.Create New page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new geometry template object is going to be created. All properties and commands following a crea... current
- 09:58, 20 November 2008 diff hist +438 N GeometryTemplate.BillboardDistance New page: == MDT description == This property sets the distance at which the billboard representation of the object is used to represent it. When close up to an object, its geometry is used, else it... current
- 09:57, 20 November 2008 diff hist +565 N GeometryTemplate.Billboard New page: == MDT description == A billboard is a way to represent an object using a single polygon with a texture on it, with this polygon always rotating along its vertical axis to most face the vi... current
- 09:56, 20 November 2008 diff hist +292 N GeometryTemplate.AlphaLodDistance New page: == MDT description == Set for blurred plane propellers as a fade-out distance.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTemplate/Properties/AlphaLodDistance.s... current
- 09:55, 20 November 2008 diff hist +519 N GeometryTemplate.Active New page: == MDT description == This property essentially reopens an object in order to add or modify its properties. For example, it can be used to change an object's Lightcolor by making it active... current
- 09:53, 20 November 2008 diff hist +446 N ObjectTemplate.SelfHealFactor New page: == MDT description == Medics heal using: ObjectTemplate.HealFactor 0.25 for healing others (7.5 hitpoints/second) within HealDistance meters, and: ObjectTemplate.SelfHealFactor 0.15... current
- 09:53, 20 November 2008 diff hist +829 N ObjectTemplate.SeatFlags New page: == MDT description == This property defines the visibility and shootability of a soldier in a vehicle. It can be set one or more times within an object. The settings are: c_SeatIsOutside... current
- 09:51, 20 November 2008 diff hist +898 N ObjectTemplate.SeatAnimationUpperBody New page: == MDT description == For jeeps, APCs, rafts, and the C-47 (or any other vehicle where there are passengers not interacting with objects in the vehicle). Sets the animation for a vehicle p... current
- 09:49, 20 November 2008 diff hist +809 N ObjectTemplate.SeatAnimationLowerBody New page: == MDT description == For jeeps, APCs, rafts, and the C-47 (or any other vehicle where there are passengers not interacting with objects in the vehicle). Sets the animation for a vehicle p... current
- 09:46, 20 November 2008 diff hist +256 N ObjectTemplate.RotationSpeed New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationSpeed.shtm Source and more details]''<br> <... current
- 09:40, 20 November 2008 diff hist +262 N ObjectTemplate.RotationalSpeedInUp New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationalSpeedInUp.shtm Source and more details]''... current
- 09:39, 20 November 2008 diff hist +265 N ObjectTemplate.RotationalSpeedInRight New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationalSpeedInRight.shtm Source and more details... current
- 09:38, 20 November 2008 diff hist +263 N ObjectTemplate.RotationalSpeedInDof New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RotationalSpeedInDof.shtm Source and more details]'... current
- 09:38, 20 November 2008 diff hist +429 N ObjectTemplate.RotationalSpeed New page: == MDT description == The amount of rotation when the object is in motion. This is used for grenades and throwing knives, with the setting 8/0/0. This causes the end-over-end effect when t... current
- 09:35, 20 November 2008 diff hist +263 N ObjectTemplate.RelativePositionInUp New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RelativePositionInUp.shtm Source and more details]'... current
- 09:35, 20 November 2008 diff hist +266 N ObjectTemplate.RelativePositionInRight New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RelativePositionInRight.shtm Source and more detail... current
- 09:34, 20 November 2008 diff hist +264 N ObjectTemplate.RelativePositionInDof New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RelativePositionInDof.shtm Source and more details]... current
- 09:28, 20 November 2008 diff hist +299 N ObjectTemplate.ProximityFusePrimer New page: == MDT description == Added in the 1.4 patch, for AA and flakpanzer gun projectiles.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ProximityFuseP... current
- 09:28, 20 November 2008 diff hist +294 N ObjectTemplate.ProjectileVisible New page: == MDT description == Sets the Projectile to be visible or not before it's fired.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ProjectileVisible... current
- 09:23, 20 November 2008 diff hist +270 N ObjectTemplate.ProjectileType New page: == MDT description == Used for the landmine Projectile type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ProjectileType.shtm Source and more de... current
- 09:23, 20 November 2008 diff hist +396 N ObjectTemplate.ProjectileTemplate New page: == MDT description == Specifies what Projectile object is attached to this HandFireArms or FireArms object. In other words, this property defines what bullet is shot from a gun, etc.<br> <... current
- 09:22, 20 November 2008 diff hist +741 N ObjectTemplate.ProjectilePosition New page: == MDT description == This is where the projectile "spawns" when you shoot, relative to the weapon/soldier position. For example, if the gun is at 0/0/2 and ''ProjectilePosition'' is set 0... current
- 09:20, 20 November 2008 diff hist +1,107 N ObjectTemplate.Projectile2Template New page: == MDT description == In BF this is used only in the binoculars' Objects.con file: ObjectTemplate.ProjectileTemplate BinocularsProjectile ObjectTemplate.Projectile2Template Binoculars... current
- 09:17, 20 November 2008 diff hist +385 N ObjectTemplate.PositionalSpeedInUp New page: == MDT description == This value indicates the speed of which an emitted SpriteParticle will move along the Y-Axis. Positive values move it up, and negative move it down.<br> <br> ''[http:... current
- 09:16, 20 November 2008 diff hist +398 N ObjectTemplate.PositionalSpeedInRight New page: == MDT description == This value indicates the speed of which an emitted SpriteParticle will move along the X-Axis. Positive values move it to the right, and negative move it left.<br> <br... current
- 09:15, 20 November 2008 diff hist +263 N ObjectTemplate.PositionalSpeedInDof New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/PositionalSpeedInDof.shtm Source and more details]'... current
- 09:14, 20 November 2008 diff hist +406 N ObjectTemplate.PassiveHeatIncrement New page: == MDT description == This property affects how much "heat" is generated when an object is not in use. It is used for the jetpack, to control fuel use when the jetpack is not being operate... current
- 09:13, 20 November 2008 diff hist +357 N ObjectTemplate.OutsideHudOffset New page: == MDT description == This property sets the position for the outside "nose view" for a plane, with the Z axis being along the body of the plane.<br> <br> ''[http://mdt.planetbattlefield.g... current
- 09:12, 20 November 2008 diff hist +397 N ObjectTemplate.OnlyTakeableByTeam New page: == MDT description == Means only one team can take this control point, and the other team cannot retake (or grey) it. Examples are the beach flags at Omaha Beach, Iwo Jima, and Husky.<br> ... current
- 09:10, 20 November 2008 diff hist +541 N ObjectTemplate.ObjectSpawnerId New page: == MDT description == Used in ControlPointTemplates.con. Set to the same value as the Object.SetOSId value set in ObjectSpawns.con, to associate an object spawn point with a particular con... current
- 09:09, 20 November 2008 diff hist +422 N ObjectTemplate.NumOfMag New page: == MDT description == Sets the maximum/starting number of magazines of ammo for a HandFireArms or FireArms object. A -1 (used for the detonator and the wasserfall) means the magazine holds... current
- 09:08, 20 November 2008 diff hist +449 N ObjectTemplate.NrOfObjectToSpawn New page: == MDT description == Set in ObjectSpawnTemplates.con, this is the total number of objects that will ever spawn at a spawn point. This is used in the Coral Sea scenario (it is set to 1) so... current
- 09:06, 20 November 2008 diff hist +475 N ObjectTemplate.NetworkableInfo New page: == MDT description == Set the name of the network id for this object. Once set, other players will be able to see the object moving, rotating, etc., over the network. See the NetworkableIn... current
- 09:05, 20 November 2008 diff hist +603 N ObjectTemplate.NameTagOffset New page: == MDT description == This command allows the name tag of people in vehicles to be offset from where the PlayerControlObject for that position is. This is useful in vehicles like the willy... current
- 09:05, 20 November 2008 diff hist +310 N ObjectTemplate.MoveToWaterSurface New page: == MDT description == If this property is 1 (true), the Emitter is moved to the water's surface.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Mo... current
- 09:03, 20 November 2008 diff hist +303 N ObjectTemplate.MinSpawnDelay New page: == MDT description == The minimum amount of time that will pass before an object is respawned.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/MinS... current
- 09:02, 20 November 2008 diff hist +1,748 N ObjectTemplate.MinDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o...
- 09:00, 20 November 2008 diff hist +303 N ObjectTemplate.MaxSpawnDelay New page: == MDT description == The maximum amount of time that will pass before an object is respawned.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/MaxS... current
- 08:59, 20 November 2008 diff hist +727 N ObjectTemplate.MaxNrOfObjectSpawned New page: == MDT description == The default is 1. This is used in ObjectSpawnTemplate.con battle files to specify how many objects of the given type will spawn at an object's spawn point. That is, i... current
- 08:57, 20 November 2008 diff hist +550 N ObjectTemplate.Maxhitpoints New page: == MDT description == The maximum number of hitpoints an object can have, i.e. when fully repaired. Normally this amount is the same as Hitpoints, which determines the initial state of the... current
- 08:55, 20 November 2008 diff hist +611 N ObjectTemplate.Material2 New page: == MDT description == This property is used specifically for explosives. When an explosive object blows up, it attacks the surrounding objects (within its Radius) using this material as an... current
- 08:54, 20 November 2008 diff hist +64 m ObjectTemplate.Material current
- 08:53, 20 November 2008 diff hist +1,335 N ObjectTemplate.Material New page: == MDT description == The material of an object determines how it affects and is affected by other objects. For terrain and objects, it affects the physics engine and how much collision da...
- 08:51, 20 November 2008 diff hist +308 N ObjectTemplate.Mass New page: == MDT description == Mass is the weight of the object in kilograms. It will oppose any lift due to gravity.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/P... current
- 08:51, 20 November 2008 diff hist +371 N ObjectTemplate.MagType New page: == MDT description == This property sets which ammo magazine type to use: 0 = standard weapon projectiles 1 = repair mag type (like repair kit or medic) 2 = binoculars<br> <br> ''[http://... current
- 08:50, 20 November 2008 diff hist +578 N ObjectTemplate.MagSize New page: == MDT description == This property sets how many Projectile objects (bullets, etc.) are in a magazine. A ''MagSize'' of -1 means infinite ammo. Interestingly, engineers have an upper repa... current
- 08:26, 20 November 2008 diff hist +491 N ObjectTemplate.LoseControlWhenNotClose New page: == MDT description == Always set to 0 in BF 1942. If set to 1, this means a ControlPoint will be lost if there are no friendly soldiers that stay inside its Radius. It opens the possibilit... current
- 08:23, 20 November 2008 diff hist +610 N ObjectTemplate.LoseControlWhenEnemyClose New page: == MDT description == If set to 1, this means that a ControlPoint will begin to change when an enemy is within its Radius. 0 means the control point cannot be captured by the enemy (but co... current
- 08:22, 20 November 2008 diff hist +405 N ObjectTemplate.LodSelector New page: == MDT description == This assigns which LOD (level of detail) selector object is used for the process of changing the level of detail of a model. The name is the LodSelectorTemplate objec... current
- 08:22, 20 November 2008 diff hist +316 N ObjectTemplate.LodDistance New page: == MDT description == Beyond this distance an effect will not be displayed (and so not waste processor time).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/... current
- 08:21, 20 November 2008 diff hist +279 N ObjectTemplate.LoadSoundScript New page: == MDT description == Sets the sound script for a particular object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/LoadSoundScript.shtm Source an... current
- 08:20, 20 November 2008 diff hist +274 N ObjectTemplate.LeftAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/LeftAngleMultiplier.shtm Source and mor... current
- 08:20, 20 November 2008 diff hist +572 N ObjectTemplate.ItemIndex New page: == MDT description == Binds key position (1-6) that selects the soldier's HandFireArms weapon. You can create as many weapons as you want with the same index. However, a single class canno... current
- 08:18, 20 November 2008 diff hist +330 N ObjectTemplate.InvisibleAtEndEffect New page: == MDT description == Sets if the object is still visible when the end effect defined by EndEffectTemplate begins.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemp... current
- 08:17, 20 November 2008 diff hist +425 N ObjectTemplate.Invisible New page: == MDT description == Used to describe only projectiles. Sets if the object is visible or not; 0 (false) by default. Bullets are always invisible, as is the knife. Grenades and shells gene... current
- 08:16, 20 November 2008 diff hist +362 N ObjectTemplate.InverseHeatBar New page: == MDT description == This is used with the SetHeatBarType to make the heat bar be a fuel bar instead. It is used by the wasserfall and Natter jetplane.<br> <br> ''[http://mdt.planetbattle... current
- 08:15, 20 November 2008 diff hist +350 N ObjectTemplate.IntensityOverTime New page: == MDT description == This changes the intensity of a effect over a period of time. The argument is a Percentage Series type of argument.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 08:13, 20 November 2008 diff hist +492 N ObjectTemplate.IntensityAtSpeed New page: == MDT description == ''IntensityAtSpeed'' sets the speed at which the intensity should be at its full amount. For example: ObjectTemplate.Intensity CRD_NONE/20/0/0 ObjectTemplate.Inten... current
- 08:12, 20 November 2008 diff hist +342 N ObjectTemplate.Intensity New page: == MDT description == ''Intensity'' defines how many particles per second are being emitted from the Emitter. The argument is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 08:12, 20 November 2008 diff hist +255 N ObjectTemplate.InitRotation New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitRotation.shtm Source and more details]''<br> <b... current
- 08:10, 20 November 2008 diff hist +261 N ObjectTemplate.InitAnimationFrame New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitAnimationFrame.shtm Source and more details]''<... current
- 08:10, 20 November 2008 diff hist +689 N ObjectTemplate.InertiaModifier New page: == MDT description == Inertia is basically an object's "desire" to maintain its current speed. It will affect acceleration and decelleration, and is more important for vehicles like carrie... current
- 08:09, 20 November 2008 diff hist +497 N ObjectTemplate.HpLostWhileUpSideDown New page: == MDT description == The object takes this much damage per second when it is determined to be upside-down (even the slightest bit pointing down, i.e. rocking back and forth on its side). ... current
- 08:08, 20 November 2008 diff hist +949 N ObjectTemplate.HpLostWhileDamageFromWater New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
- 08:05, 20 November 2008 diff hist +1,023 N ObjectTemplate.HpLostWhileCriticalDamage New page: == MDT description == Some vehicles stop moving and take damage by themselves when heavily damaged. The idea is that if a vehicle is nearly destroyed, it is probably on fire and will soon ... current
- 07:58, 20 November 2008 diff hist +769 N ObjectTemplate.Hitpoints New page: == MDT description == This property specifies how much damage a class of object can take when it first spawns. When an object's number of hitpoints reaches 0, it is destroyed. It is possib... current
- 07:57, 20 November 2008 diff hist +501 N ObjectTemplate.HeatIncrement New page: == MDT description == This property sets how fast an object "heats up" per server-frame (30 frames per second). However, it is normally used by the wasserfall and Natter jetplane with SetH... current
- 07:55, 20 November 2008 diff hist +1,206 N ObjectTemplate.HeatAddWhenFire New page: == MDT description == Some weapons, such as machineguns, can overheat if fired continuously too long. When this happens, the gun locks up until it cools down enough to fire again. This pr... current
- 07:54, 20 November 2008 diff hist +687 N ObjectTemplate.HealFactor New page: == MDT description == How fast a medic can heal soldiers, in terms of Hitpoints per frame, with there being 30 frames a second that the engine performs this function. Medics heal using: ... current
- 07:53, 20 November 2008 diff hist +299 N ObjectTemplate.HealDistance New page: == MDT description == The maximum distance away a medic can heal a soldier. See HealFactor.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HealDis... current
- 07:52, 20 November 2008 diff hist +277 N ObjectTemplate.HeadMaxAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HeadMaxAngleMultiplier.shtm Source and ... current
- 07:51, 20 November 2008 diff hist +1,014 N ObjectTemplate.HasStartEffect New page: == MDT description == By default, this property is (1) true for a Projectile; it is set to 0 (false) when the projectile has no starting muzzle-flash effect. The starting effect used is de... current
- 07:50, 20 November 2008 diff hist +348 N ObjectTemplate.HasRestrictedExit New page: == MDT description == This command keeps you from exiting a vehicle if your exit location is blocked by another vehicle, building, etc.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com... current
- 07:49, 20 November 2008 diff hist +499 N ObjectTemplate.HasResponsePhysics New page: == MDT description == Set this to true (1) to signal that this mobile object can have its position affected by (i.e., respond to) collision with other objects. The HasCollisionPhysics is u... current
- 07:48, 20 November 2008 diff hist +286 N ObjectTemplate.Haspointphysics New page: == MDT description == SetHasPointPhysics is another name for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Haspointphysics.shtm So... current
- 07:47, 20 November 2008 diff hist +346 N ObjectTemplate.HasOnTimeEffect New page: == MDT description == This property enables or disables the TimeToLive property, which is used to trigger an effect when time runs out.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com... current
- 07:47, 20 November 2008 diff hist +593 N ObjectTemplate.HasMobilePhysics New page: == MDT description == If the object is mobile, this should be set to 1 so that the physics engine knows. This property sets the physics engine to calculate the object in the world as a mob... current
- 07:46, 20 November 2008 diff hist +732 N ObjectTemplate.HasDynamicShadow New page: == MDT description == If set to true (1), this object will cast a shadow that will change as the object moves, or if it is destroyed. The model must have a shadow mesh for this computation... current
- 07:44, 20 November 2008 diff hist +666 N ObjectTemplate.HasCollisionPhysics New page: == MDT description == Set this to true (1) to signal that this object can collide with other objects. When set, the geometry mesh associated with this object must have at least one collisi... current
- 07:42, 20 November 2008 diff hist +1,329 N ObjectTemplate.HasCollisionEffect New page: == MDT description == This property says that the effect set for an object/object collision should be used. For example, when a projectile hits a surface, you can set if it emits an effec... current
- 07:36, 20 November 2008 diff hist +390 N ObjectTemplate.HasArmor New page: == MDT description == This property sets the item as being destroyable, i.e., the object can take damage. If you remove this property from a vehicle it will be completely indestructable.<b... current
- 05:36, 20 November 2008 diff hist +1,899 N ObjectTemplate.Grip New page: == MDT description == This enables Spring objects (wheels) to grip the ground and use that traction to move the vehicle. Grip takes pre-defined grip types, for example: ''c_PGFEngineGrip... current
- 05:33, 20 November 2008 diff hist +506 N ObjectTemplate.GravityModifierOverTime New page: == MDT description == For effects, a series of x/y|x/y pairs are defined. The first of the pair is the relative time, from 0 to 100% of the TimeToLive, the second is how much gravity shoul... current
- 05:31, 20 November 2008 diff hist +551 N ObjectTemplate.GravityModifier New page: == MDT description == This property has two flavors, one for Objects.con files, the other for Effects.con. For the Objects.con file, the ''GravityModifier'' allows you to set gravity per o... current
- 05:29, 20 November 2008 diff hist +531 N ObjectTemplate.Geometry New page: == MDT description == Adds to the object the named geometry object that was created in a Geometries.con file with a GeometryTemplate.Create command. For example, in Geometries.con you mig... current
- 05:28, 20 November 2008 diff hist +829 N ObjectTemplate.ForceOnExplosion New page: == MDT description == There are a few things that blow up, specifically: exppacks, grenades, bazooka shells, landmines, katyusha rockets, flak gun shells, and depth charges. This value is ... current
- 05:25, 20 November 2008 diff hist +280 N ObjectTemplate.FlagTemplate New page: == MDT description == Used to attach a Flag object to a FlagBase object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/FlagTemplate.shtm Source a... current
- 05:24, 20 November 2008 diff hist +513 N ObjectTemplate.FireOnce New page: == MDT description == When ''FireOnce'' is set to 1, the standard weapon (normally activated with the left mouse button) will fire only once if the left mouse button is held down. Examples... current
- 05:23, 20 November 2008 diff hist +1,030 N ObjectTemplate.FireingForce New page: == MDT description == The ''FireingForce'' determines how much force is applied to the shell to resist gravity. The actual speed of the shell is determined by Velocity, and the effect of g... current
- 04:52, 20 November 2008 diff hist +285 N ObjectTemplate.FireInCameraDof New page: == MDT description == Used to make the weapon aim at where you're looking.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/FireInCameraDof.shtm Sou... current
- 04:51, 20 November 2008 diff hist +518 N ObjectTemplate.FireDelay New page: == MDT description == Time delay before the grenade is actually thrown, bayonet stabs, mortar fires, etc. The animation plays, then, after the time set, the projectile will be spawned. Al... current
- 04:49, 20 November 2008 diff hist +757 N ObjectTemplate.FadeAtTimeToLiveAfterDeath New page: == MDT description == A boolean that determines if an object will fade over time after it dies. The TimeToStartFadeAfterDeath determines when the wreck begins to fade. Whatever the setting... current
- 04:48, 20 November 2008 diff hist +357 N ObjectTemplate.ExplosionRadius New page: == MDT description == When an object is destroyed, this property specifies the radius of the explosion for that object, radiating from its center.<br> <br> ''[http://mdt.planetbattlefield.... current
- 04:47, 20 November 2008 diff hist +442 N ObjectTemplate.ExplosionForceMod New page: == MDT description == Modifies the ExplosionForce applied to the object. The higher this property, the more the object will be affected by an explosion near it. It does not affect (direct)... current
- 04:47, 20 November 2008 diff hist +374 N ObjectTemplate.ExplosionForceMax New page: == MDT description == Defined for a soldier, the maximum force that can be applied from an explosion. This property is not a part of any defined type of object.<br> <br> ''[http://mdt.pla... current
- 04:46, 20 November 2008 diff hist +246 N ObjectTemplate.ExplosionForce New page: == MDT description == Used in rafts.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ExplosionForce.shtm Source and more details]''<br> <br> == Add... current
- 04:45, 20 November 2008 diff hist +409 N ObjectTemplate.ExplosionDamage New page: == MDT description == When the object itself is destroyed, this property specifies the damage caused by the explosion, radiating from the center of the object by the radius set with Explos... current
- 04:43, 20 November 2008 diff hist +477 N ObjectTemplate.ExplodeNearEnemyDistance New page: == MDT description == Landmines and flak gun shells explode when they get this close to an enemy vehicle. See DamageType and the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%... current
- 04:40, 20 November 2008 diff hist +26 ObjectTemplate.ExitSpeedMod current
- 04:36, 20 November 2008 diff hist +648 N ObjectTemplate.EndEffectTemplate New page: == MDT description == Defines the effect Object displayed at the end of an object's life, whether due to collision or reaching the TimeToLive. This is in contrast to the collision effect H... current
- 04:35, 20 November 2008 diff hist +388 N ObjectTemplate.EmitterSpeedScale New page: == MDT description == This property defines the scale of how much to use AddEmitterSpeed. If set to 1, the particle emitter speed will be the same speed as the emitter speed.<br> <br> ''[h... current
- 04:34, 20 November 2008 diff hist +312 N ObjectTemplate.EjectClipTime New page: == MDT description == Used only in the M1 Garand, the amount of time for the clip to eject when empty.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Propert... current
- 02:17, 20 November 2008 diff hist +582 N ObjectTemplate.Drag New page: == MDT description == ''Drag'' represents the amount of air resistance the aircraft generates. The higher the value, the slower the vehicle. This property can also be used in effects. For... current
- 02:15, 20 November 2008 diff hist +275 N ObjectTemplate.DownAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DownAngleMultiplier.shtm Source and mor... current
- 02:14, 20 November 2008 diff hist +387 N ObjectTemplate.DontClearTeamOnExit New page: == MDT description == Setting this to 1 prevents the other team from using the vehicle. In BF 1942 this is set for all larger ships (i.e., not landing craft, rafts, etc.).<br> <br> ''[http... current
- 02:13, 20 November 2008 diff hist +1,765 N ObjectTemplate.DistToStartLoseDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o... current