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- 08:16, 20 November 2008 diff hist +362 N ObjectTemplate.InverseHeatBar New page: == MDT description == This is used with the SetHeatBarType to make the heat bar be a fuel bar instead. It is used by the wasserfall and Natter jetplane.<br> <br> ''[http://mdt.planetbattle... current
- 08:15, 20 November 2008 diff hist +350 N ObjectTemplate.IntensityOverTime New page: == MDT description == This changes the intensity of a effect over a period of time. The argument is a Percentage Series type of argument.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 08:13, 20 November 2008 diff hist +492 N ObjectTemplate.IntensityAtSpeed New page: == MDT description == ''IntensityAtSpeed'' sets the speed at which the intensity should be at its full amount. For example: ObjectTemplate.Intensity CRD_NONE/20/0/0 ObjectTemplate.Inten... current
- 08:12, 20 November 2008 diff hist +342 N ObjectTemplate.Intensity New page: == MDT description == ''Intensity'' defines how many particles per second are being emitted from the Emitter. The argument is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 08:12, 20 November 2008 diff hist +255 N ObjectTemplate.InitRotation New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitRotation.shtm Source and more details]''<br> <b... current
- 08:10, 20 November 2008 diff hist +261 N ObjectTemplate.InitAnimationFrame New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/InitAnimationFrame.shtm Source and more details]''<... current
- 08:10, 20 November 2008 diff hist +689 N ObjectTemplate.InertiaModifier New page: == MDT description == Inertia is basically an object's "desire" to maintain its current speed. It will affect acceleration and decelleration, and is more important for vehicles like carrie... current
- 08:09, 20 November 2008 diff hist +497 N ObjectTemplate.HpLostWhileUpSideDown New page: == MDT description == The object takes this much damage per second when it is determined to be upside-down (even the slightest bit pointing down, i.e. rocking back and forth on its side). ... current
- 08:08, 20 November 2008 diff hist +949 N ObjectTemplate.HpLostWhileDamageFromWater New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
- 08:05, 20 November 2008 diff hist +1,023 N ObjectTemplate.HpLostWhileCriticalDamage New page: == MDT description == Some vehicles stop moving and take damage by themselves when heavily damaged. The idea is that if a vehicle is nearly destroyed, it is probably on fire and will soon ... current
- 07:58, 20 November 2008 diff hist +769 N ObjectTemplate.Hitpoints New page: == MDT description == This property specifies how much damage a class of object can take when it first spawns. When an object's number of hitpoints reaches 0, it is destroyed. It is possib... current
- 07:57, 20 November 2008 diff hist +501 N ObjectTemplate.HeatIncrement New page: == MDT description == This property sets how fast an object "heats up" per server-frame (30 frames per second). However, it is normally used by the wasserfall and Natter jetplane with SetH... current
- 07:55, 20 November 2008 diff hist +1,206 N ObjectTemplate.HeatAddWhenFire New page: == MDT description == Some weapons, such as machineguns, can overheat if fired continuously too long. When this happens, the gun locks up until it cools down enough to fire again. This pr... current
- 07:54, 20 November 2008 diff hist +687 N ObjectTemplate.HealFactor New page: == MDT description == How fast a medic can heal soldiers, in terms of Hitpoints per frame, with there being 30 frames a second that the engine performs this function. Medics heal using: ... current
- 07:53, 20 November 2008 diff hist +299 N ObjectTemplate.HealDistance New page: == MDT description == The maximum distance away a medic can heal a soldier. See HealFactor.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HealDis... current
- 07:52, 20 November 2008 diff hist +277 N ObjectTemplate.HeadMaxAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HeadMaxAngleMultiplier.shtm Source and ... current
- 07:51, 20 November 2008 diff hist +1,014 N ObjectTemplate.HasStartEffect New page: == MDT description == By default, this property is (1) true for a Projectile; it is set to 0 (false) when the projectile has no starting muzzle-flash effect. The starting effect used is de... current
- 07:50, 20 November 2008 diff hist +348 N ObjectTemplate.HasRestrictedExit New page: == MDT description == This command keeps you from exiting a vehicle if your exit location is blocked by another vehicle, building, etc.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com... current
- 07:49, 20 November 2008 diff hist +499 N ObjectTemplate.HasResponsePhysics New page: == MDT description == Set this to true (1) to signal that this mobile object can have its position affected by (i.e., respond to) collision with other objects. The HasCollisionPhysics is u... current
- 07:48, 20 November 2008 diff hist +286 N ObjectTemplate.Haspointphysics New page: == MDT description == SetHasPointPhysics is another name for this property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Haspointphysics.shtm So... current
- 07:47, 20 November 2008 diff hist +346 N ObjectTemplate.HasOnTimeEffect New page: == MDT description == This property enables or disables the TimeToLive property, which is used to trigger an effect when time runs out.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com... current
- 07:47, 20 November 2008 diff hist +593 N ObjectTemplate.HasMobilePhysics New page: == MDT description == If the object is mobile, this should be set to 1 so that the physics engine knows. This property sets the physics engine to calculate the object in the world as a mob... current
- 07:46, 20 November 2008 diff hist +732 N ObjectTemplate.HasDynamicShadow New page: == MDT description == If set to true (1), this object will cast a shadow that will change as the object moves, or if it is destroyed. The model must have a shadow mesh for this computation... current
- 07:44, 20 November 2008 diff hist +666 N ObjectTemplate.HasCollisionPhysics New page: == MDT description == Set this to true (1) to signal that this object can collide with other objects. When set, the geometry mesh associated with this object must have at least one collisi... current
- 07:42, 20 November 2008 diff hist +1,329 N ObjectTemplate.HasCollisionEffect New page: == MDT description == This property says that the effect set for an object/object collision should be used. For example, when a projectile hits a surface, you can set if it emits an effec... current
- 07:36, 20 November 2008 diff hist +390 N ObjectTemplate.HasArmor New page: == MDT description == This property sets the item as being destroyable, i.e., the object can take damage. If you remove this property from a vehicle it will be completely indestructable.<b... current
- 05:36, 20 November 2008 diff hist +1,899 N ObjectTemplate.Grip New page: == MDT description == This enables Spring objects (wheels) to grip the ground and use that traction to move the vehicle. Grip takes pre-defined grip types, for example: ''c_PGFEngineGrip... current
- 05:33, 20 November 2008 diff hist +506 N ObjectTemplate.GravityModifierOverTime New page: == MDT description == For effects, a series of x/y|x/y pairs are defined. The first of the pair is the relative time, from 0 to 100% of the TimeToLive, the second is how much gravity shoul... current
- 05:31, 20 November 2008 diff hist +551 N ObjectTemplate.GravityModifier New page: == MDT description == This property has two flavors, one for Objects.con files, the other for Effects.con. For the Objects.con file, the ''GravityModifier'' allows you to set gravity per o... current
- 05:29, 20 November 2008 diff hist +531 N ObjectTemplate.Geometry New page: == MDT description == Adds to the object the named geometry object that was created in a Geometries.con file with a GeometryTemplate.Create command. For example, in Geometries.con you mig... current
- 05:28, 20 November 2008 diff hist +829 N ObjectTemplate.ForceOnExplosion New page: == MDT description == There are a few things that blow up, specifically: exppacks, grenades, bazooka shells, landmines, katyusha rockets, flak gun shells, and depth charges. This value is ... current
- 05:25, 20 November 2008 diff hist +280 N ObjectTemplate.FlagTemplate New page: == MDT description == Used to attach a Flag object to a FlagBase object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/FlagTemplate.shtm Source a... current
- 05:24, 20 November 2008 diff hist +513 N ObjectTemplate.FireOnce New page: == MDT description == When ''FireOnce'' is set to 1, the standard weapon (normally activated with the left mouse button) will fire only once if the left mouse button is held down. Examples... current
- 05:23, 20 November 2008 diff hist +1,030 N ObjectTemplate.FireingForce New page: == MDT description == The ''FireingForce'' determines how much force is applied to the shell to resist gravity. The actual speed of the shell is determined by Velocity, and the effect of g... current
- 04:52, 20 November 2008 diff hist +285 N ObjectTemplate.FireInCameraDof New page: == MDT description == Used to make the weapon aim at where you're looking.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/FireInCameraDof.shtm Sou... current
- 04:51, 20 November 2008 diff hist +518 N ObjectTemplate.FireDelay New page: == MDT description == Time delay before the grenade is actually thrown, bayonet stabs, mortar fires, etc. The animation plays, then, after the time set, the projectile will be spawned. Al... current
- 04:49, 20 November 2008 diff hist +757 N ObjectTemplate.FadeAtTimeToLiveAfterDeath New page: == MDT description == A boolean that determines if an object will fade over time after it dies. The TimeToStartFadeAfterDeath determines when the wreck begins to fade. Whatever the setting... current
- 04:48, 20 November 2008 diff hist +357 N ObjectTemplate.ExplosionRadius New page: == MDT description == When an object is destroyed, this property specifies the radius of the explosion for that object, radiating from its center.<br> <br> ''[http://mdt.planetbattlefield.... current
- 04:47, 20 November 2008 diff hist +442 N ObjectTemplate.ExplosionForceMod New page: == MDT description == Modifies the ExplosionForce applied to the object. The higher this property, the more the object will be affected by an explosion near it. It does not affect (direct)... current
- 04:47, 20 November 2008 diff hist +374 N ObjectTemplate.ExplosionForceMax New page: == MDT description == Defined for a soldier, the maximum force that can be applied from an explosion. This property is not a part of any defined type of object.<br> <br> ''[http://mdt.pla... current
- 04:46, 20 November 2008 diff hist +246 N ObjectTemplate.ExplosionForce New page: == MDT description == Used in rafts.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ExplosionForce.shtm Source and more details]''<br> <br> == Add... current
- 04:45, 20 November 2008 diff hist +409 N ObjectTemplate.ExplosionDamage New page: == MDT description == When the object itself is destroyed, this property specifies the damage caused by the explosion, radiating from the center of the object by the radius set with Explos... current
- 04:43, 20 November 2008 diff hist +477 N ObjectTemplate.ExplodeNearEnemyDistance New page: == MDT description == Landmines and flak gun shells explode when they get this close to an enemy vehicle. See DamageType and the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%... current
- 04:40, 20 November 2008 diff hist +26 ObjectTemplate.ExitSpeedMod current
- 04:36, 20 November 2008 diff hist +648 N ObjectTemplate.EndEffectTemplate New page: == MDT description == Defines the effect Object displayed at the end of an object's life, whether due to collision or reaching the TimeToLive. This is in contrast to the collision effect H... current
- 04:35, 20 November 2008 diff hist +388 N ObjectTemplate.EmitterSpeedScale New page: == MDT description == This property defines the scale of how much to use AddEmitterSpeed. If set to 1, the particle emitter speed will be the same speed as the emitter speed.<br> <br> ''[h... current
- 04:34, 20 November 2008 diff hist +312 N ObjectTemplate.EjectClipTime New page: == MDT description == Used only in the M1 Garand, the amount of time for the clip to eject when empty.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Propert... current
- 02:17, 20 November 2008 diff hist +582 N ObjectTemplate.Drag New page: == MDT description == ''Drag'' represents the amount of air resistance the aircraft generates. The higher the value, the slower the vehicle. This property can also be used in effects. For... current
- 02:15, 20 November 2008 diff hist +275 N ObjectTemplate.DownAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DownAngleMultiplier.shtm Source and mor... current
- 02:14, 20 November 2008 diff hist +387 N ObjectTemplate.DontClearTeamOnExit New page: == MDT description == Setting this to 1 prevents the other team from using the vehicle. In BF 1942 this is set for all larger ships (i.e., not landing craft, rafts, etc.).<br> <br> ''[http... current
- 02:13, 20 November 2008 diff hist +1,765 N ObjectTemplate.DistToStartLoseDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o... current
- 02:09, 20 November 2008 diff hist +1,759 N ObjectTemplate.DistToMinDamage New page: == MDT description == A number of hand weapons, namely the medics' submachineguns, the Breda and Bren, the shotgun, and the pistols, have their damage drop off with range. Call this drop-o... current
- 02:04, 20 November 2008 diff hist +1,055 N ObjectTemplate.Distance New page: == MDT description == A vehicle will self-destruct after a certain amount of time if abandoned some distance from its spawn point. This type of damage is important for game play, as it mea... current
- 02:03, 20 November 2008 diff hist +348 N ObjectTemplate.DisarmMinesDistance New page: == MDT description == Set in CommonSoldierData.inc to 2. This is how close in meters an engineer needs to be to a mine to disarm it.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/sc... current
- 02:02, 20 November 2008 diff hist +443 N ObjectTemplate.DisableWhenLosingControl New page: == MDT description == This property is always set to 0 in BF 1942 levels. If set to 1, the control point becomes unavailable for spawning (but not neutral) as soon as an there are no fr... current
- 02:01, 20 November 2008 diff hist +273 N ObjectTemplate.DisableWhenFired New page: == MDT description == A wasserfall rocket launcher property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DisableWhenFired.shtm Source and more ... current
- 02:00, 20 November 2008 diff hist +581 N ObjectTemplate.DisableSpawnPointsOnEnter New page: == MDT description == A boolean normally set to 0. 0 = normal spawn point behavior, people can still spawn there even when the vehicle occupied. 1 = on, the spawn point is disabled when ... current
- 01:59, 20 November 2008 diff hist +452 N ObjectTemplate.DisableIfEnemyInsideRadius New page: == MDT description == BF 1942 sets all its ControlPoint objects to have this property be off (0). If set to 1, the control point becomes unavailable for spawning (but not neutral) as soon ... current
- 01:51, 20 November 2008 diff hist +304 N ObjectTemplate.DirBarYScaleMin New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:50, 20 November 2008 diff hist +304 N ObjectTemplate.DirBarYScaleMax New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:49, 20 November 2008 diff hist +306 N ObjectTemplate.DirBarYScaleBelow New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:47, 20 November 2008 diff hist +306 N ObjectTemplate.DirBarYScaleAbove New page: == MDT description == One of the controls of the vertical sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBar... current
- 01:44, 20 November 2008 diff hist +285 N ObjectTemplate.DirBarXScale New page: == MDT description == Sets the horizontal sensitivity in the artillery view.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBarXScale.shtm Sour... current
- 01:43, 20 November 2008 diff hist +296 N ObjectTemplate.DirBarRotate New page: == MDT description == For the artillery view, set on the battleship and destroyer guns.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/DirBarRotat... current
- 01:41, 20 November 2008 diff hist +425 N ObjectTemplate.DieAfterColl New page: == MDT description == Destroy projectile after collision. This is set to 1 for most projectiles in their Weapons.con file. The exceptions are: expack, grenade, landmine, the Aichival-TProj... current
- 01:40, 20 November 2008 diff hist +403 N ObjectTemplate.DetectionRadius New page: == MDT description == This SonarObject property specifies the range of sonar (radar) detection for subs, destroyers, radar, and wasserfall facilities. Enemies show up as blips on the minim... current
- 01:39, 20 November 2008 diff hist +443 N ObjectTemplate.DestroyVehicleWhenNoAmmo New page: == MDT description == Used with the wasserfall. When a weapon runs out of ammo on the specified weapon this will destroy the parent object which links to this FireArms object. There is a o... current
- 01:37, 20 November 2008 diff hist +367 N ObjectTemplate.Destroyed New page: == MDT description == This property denotes that an object spawns as destroyed. It is used mainly for effects, e.g. parts of the flak gun flying through the air.<br> <br> ''[http://mdt.pla... current
- 01:35, 20 November 2008 diff hist +249 N ObjectTemplate.Delay New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Delay.shtm Source and more details]'' <br> <br> == ... current
- 01:31, 20 November 2008 diff hist +279 N ObjectTemplate.Damping New page: == MDT description == Jetpack property. Not to be confused with SetDamping.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Damping.shtm Source and... current
- 01:30, 20 November 2008 diff hist +1,061 N ObjectTemplate.DamageWhenLost New page: == MDT description == A vehicle will self-destruct after a certain amount of time if abandoned some distance from its spawn point. This type of damage is important for game play, as it mea... current
- 01:29, 20 November 2008 diff hist +881 N ObjectTemplate.DamageType New page: == MDT description == The property ''DamageType'' in the weapon's Weapons.con file specifies the type of explosion. For explosive packs (and almost every other explosive) this entry is: ... current
- 01:27, 20 November 2008 diff hist +935 N ObjectTemplate.DamageFromWater New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
- 00:19, 20 November 2008 diff hist +10,579 N Xfire coding New page: Codes for xfire_games.ini<br> Provided by Pilot_51 (Xfire username: pilot51)<br> For more information about the codes, provided by Joonas Lehtolahti (aka GODJonez - Xfire username: godjone...
- 07:43, 18 November 2008 diff hist +391 N ObjectTemplate.DetonateOnWaterCollision New page: == MDT description == When set to 0, this allows a projectile to go into water without being destroyed (by default this value is 1). Used for depth charges and torpedoes.<br> <br> ''[http:... current
- 07:42, 18 November 2008 diff hist +324 N ObjectTemplate.Looping New page: == MDT description == Defines a boolean setting whether the effect plays once (0), or over and over again in a loop (1).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obje... current
- 06:55, 18 November 2008 diff hist +378 N ObjectTemplate.GUIIndex New page: == MDT description == The GUIIndex refers to menu items within the menu files. It specifies what icon is displayed when a soldier is occupying a particular vehicle position.<br> <br> ''[ht... current
- 02:59, 18 November 2008 diff hist +365 N ObjectTemplate.CVMInside New page: == MDT description == This property enables the "inside" view (i.e. first person, inside the body), used for soliers. Works with the SetPoseCameraPos property.<br> <br> ''[http://mdt.plane... current
- 02:59, 18 November 2008 diff hist +391 N ObjectTemplate.CVMFrontChase New page: == MDT description == This property enables the front-chase view, where the object is viewed from the front. It is on by default, and in BF 1942 is set to 0 (off) only for soldiers.<br> <b... current
- 02:58, 18 November 2008 diff hist +389 N ObjectTemplate.CVMFlyBy New page: == MDT description == This property enables the fly-by view, where the object is viewed from a static position. It is on by default, and in BF 1942 is set to 0 (off) only for soldiers.<br>... current
- 02:57, 18 November 2008 diff hist +349 N ObjectTemplate.CVMExternTrace New page: == MDT description == Enables the projectile following view for Artillery Mode weapons. It is off by default, turned on for all artillery.<br> <br> ''[http://mdt.planetbattlefield.gamespy.... current
- 02:56, 18 November 2008 diff hist +395 N ObjectTemplate.CVMChase New page: == MDT description == This property enables the chase view for a vehicle, where the object is viewed from the behind. It is on by default, and in BF 1942 is set to 0 (off) only for soldier... current
- 02:55, 18 November 2008 diff hist +474 N ObjectTemplate.CullRadiusScale New page: == MDT description == This property determines at what distance an object is entirely culled out from display. A higher number means it will "appear" in the fog a bit sooner. Setting this ... current
- 02:54, 18 November 2008 diff hist +1,096 N ObjectTemplate.CriticalDamage New page: == MDT description == Some vehicles stop moving and take damage by themselves when heavily damaged. The idea is that if a vehicle is nearly destroyed, it is probably on fire and will soon ... current
- 02:53, 18 November 2008 diff hist +307 N ObjectTemplate.CreateSkeleton New page: == MDT description == Assigns a skeleton (.ske) file to an object to use on the loaded geometry.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Cr... current
- 02:51, 18 November 2008 diff hist +657 N ObjectTemplate.CreateNotInGrid New page: == MDT description == This command tells the game that the object is not limited to any space constraints, meaning it can go outside the boundaries of the levels, high and low. It is alway... current
- 02:50, 18 November 2008 diff hist +294 N ObjectTemplate.CreateInvisible New page: == MDT description == This property makes the object invisible when it is created.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/CreateInvisible.... current
- 02:49, 18 November 2008 diff hist +785 N ObjectTemplate.Create New page: == MDT description == The ''Create'' command is used to inform the scripting engine that a new object template is going to be created. All properties and commands following a create comman... current
- 02:48, 18 November 2008 diff hist +378 N ObjectTemplate.CoolingFactor New page: == MDT description == For the jetpack, the amount of heat removed from Heat bar (really, the fuel bar) per second. In other words, this is how fast the jetpack refuels.<br> <br> ''[http://... current
- 02:47, 18 November 2008 diff hist +360 N ObjectTemplate.CoolDownPerSec New page: == MDT description == Amount of heat removed from Heat bar per second (e.g., for when a machinegun is heating up due to firing). See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefie... current
- 02:45, 18 November 2008 diff hist +803 N ObjectTemplate.ColorRGBAOverTime New page: == MDT description == This property is used to change the color and transparency of an effect over time. The values are in terms of "time/r/g/b/a", each separated by a "|". The TimeToLive ...
- 02:43, 18 November 2008 diff hist +535 N ObjectTemplate.ChangeWeaponWhenNoAmmo New page: == MDT description == When a weapon runs out of ammo, it will automatically switch to another weapon when the boolean is 1. This property is 0 by default, i.e. the weapon does not change. ... current
- 02:42, 18 November 2008 diff hist +484 N ObjectTemplate.Center1pHands New page: == MDT description == For the first-person view (i.e. the soldier himself), this property specifies the relative location of the center of the weapon held, compared to the eye position set... current
- 02:40, 18 November 2008 diff hist +387 N ObjectTemplate.CantSelectWhenNoAmmo New page: == MDT description == When set, this means that if the weapon has no ammo, it cannot be selected by the soldier. In BF 1942 this applies to grenades, mines, and exppacks.<br> <br> ''[http:... current
- 02:37, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayTime New page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
- 02:35, 18 November 2008 diff hist +394 N ObjectTemplate.CameraDelayDistance New page: == MDT description == If present, defines the distance from the object in meters where the camera will be positioned when the object dies. Currently used for just the wasserfall.<br> <br> ... current
- 02:34, 18 November 2008 diff hist +250 N ObjectTemplate.BurstFrequency New page: == MDT description == Jetpack property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/BurstFrequency.shtm Source and more details]'' <br> <br> ==... current
- 02:23, 18 November 2008 diff hist +816 N ObjectTemplate.BindToSkeletonPart New page: == MDT description == Used in Weapons.con. If a hand weapon is made up out of many bones, then this property is used to connect one model part of the weapon (stored in a seperate .sm file)... current
- 02:19, 18 November 2008 diff hist +440 N ObjectTemplate.YModOnExplosion New page: == MDT description == When an explosion effect takes place due to a bomb, the effect of this property is to blow the objects upwards more, i.e., their paths are scaled vertically. This is ... current
- 02:18, 18 November 2008 diff hist +255 N ObjectTemplate.XYSizeRatio New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/XYSizeRatio.shtm Source and more details]'' <br> <b... current
- 02:17, 18 November 2008 diff hist +332 N ObjectTemplate.WorkOnVehicles New page: == MDT description == This property specifies whether a SupplyDepot object affects (repairs, resupplies) vehicles or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obj... current
- 02:15, 18 November 2008 diff hist +330 N ObjectTemplate.WorkOnSoldiers New page: == MDT description == This property specifies whether a SupplyDepot object affects (heals, resupplies) soldiers or not.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
- 02:11, 18 November 2008 diff hist +940 N ObjectTemplate.WaterDamageDelay New page: == MDT description == If an object's Objects.con has these properties defined: ObjectTemplate.DamageFromWater 1 ObjectTemplate.HpLostWhileDamageFromWater 10 then it takes the amount ... current
- 02:09, 18 November 2008 diff hist +522 N ObjectTemplate.VisibleDummyProjectileTemplate New page: == MDT description == This property will show a dummy projectile before it is fired. For example, a dummy rocket could sit on the launch ramp. When it is fired, the dummy disappears and th... current
- 02:08, 18 November 2008 diff hist +318 N ObjectTemplate.Velocity New page: == MDT description == This property sets the speed at which a Projectile leave a FireArms or HandFireArms object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTempl... current
- 02:07, 18 November 2008 diff hist +392 N ObjectTemplate.UseScope New page: == MDT description == False by default, when set to true (1) this means the weapon uses a scope view when the right mouse button is clicked. Used for the sniper rifles and the binoculars.<... current
- 02:05, 18 November 2008 diff hist +282 N ObjectTemplate.UseMMOnEndEffect New page: == MDT description == Set for explosive devices (grenades, exppacks).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/UseMMOnEndEffect.shtm Source ... current
- 02:01, 18 November 2008 diff hist +273 N ObjectTemplate.UpAngleMultiplier New page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/UpAngleMultiplier.shtm Source and more ... current
- 02:00, 18 November 2008 diff hist +334 N ObjectTemplate.UnZoomBetweenFireTime New page: == MDT description == The amount of time a weapon will go out of zoom mode after a shot. Used for the sniper rifles.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTe... current
- 01:59, 18 November 2008 diff hist +351 N ObjectTemplate.UnableToChangeTeam New page: == MDT description == This property make the control point permanently owned by one side (i.e. it cannot be captured by the other side).<br> <br> ''[http://mdt.planetbattlefield.gamespy.co... current
- 01:57, 18 November 2008 diff hist +686 N ObjectTemplate.TriggerRadius New page: == MDT description == Specifies an activation distance for a sound effect associated with an area, e.g. chirping birds, the guy stuck in the water tank at Salerno, crickets. The object its... current
- 01:56, 18 November 2008 diff hist +498 N ObjectTemplate.ToggleMouseLook New page: == MDT description == This property enables the Mouselook override for the Camera. 0 means normal camera movement, 1 means the mouseLook key must be pressed before the camera can be rotate... current
- 01:55, 18 November 2008 diff hist +506 N ObjectTemplate.TimeToStartFadeAfterDeath New page: == MDT description == How long a wreckage object exists before it begins to fade away. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default ... current
- 01:52, 18 November 2008 diff hist +447 N ObjectTemplate.TimeToLoseControl New page: == MDT description == Time in seconds it takes for a side to lose control of a ControlPoint (flag turns neutral) when there are enemies inside the radius. BF 1942 uses 10 for all capturabl... current
- 01:51, 18 November 2008 diff hist +624 N ObjectTemplate.TimeToLiveAfterDeath New page: == MDT description == How long an object lives after it is destroyed. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default ''TimeToLiveAfter... current
- 01:50, 18 November 2008 diff hist +1,527 N ObjectTemplate.TimeToLive New page: == MDT description == This property is used in two different ways, depending if the object is player controlled or is an effect. If the object is a vehicle or projectile, this property is ... current
- 01:47, 18 November 2008 diff hist +425 N ObjectTemplate.TimeToGetControl New page: == MDT description == Time in seconds it takes for a soldier to take over a ControlPoint when there are no enemies inside the radius. BF 1942 uses 10 for all capturable control points, 999... current
- 01:46, 18 November 2008 diff hist +317 N ObjectTemplate.TimeLimit New page: == MDT description == For Objective Mode battles, the length of time in which the objectives must be destroyed.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplat... current
- 01:45, 18 November 2008 diff hist +353 N ObjectTemplate.TimeDelayOnOverHeat New page: == MDT description == Amount of time in seconds that a gun locks up (and does not cool down at all) if it overheats. See HeatAddWhenFire.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 01:45, 18 November 2008 diff hist +306 N ObjectTemplate.Texture New page: == MDT description == This property sets the name of the image texture file to be used for the effect.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Propert... current
- 01:44, 18 November 2008 diff hist +337 N ObjectTemplate.Template New page: == MDT description == This property specifies the Particle template used for the emitter. It tells the emitter what particle to use.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/sc... current
- 01:43, 18 November 2008 diff hist +496 N ObjectTemplate.Team New page: == MDT description == Which team owns a ControlPoint at the start of a battle, or which side an object is on. 0 = uncontrolled, 1 = Axis, 2 = Allies. It also affects whether an object can ... current
- 01:42, 18 November 2008 diff hist +387 N ObjectTemplate.StopAtEndEffect New page: == MDT description == If this property is set, the projectile will cease to exist once it has collided with something and caused it damage, or when its TimeToLive has expired.<br> <br> ''[... current
- 01:40, 18 November 2008 diff hist +257 N ObjectTemplate.StartRotation New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/StartRotation.shtm Source and more details]'' <br> ... current
- 01:39, 18 November 2008 diff hist +353 N ObjectTemplate.StartAtCreation New page: == MDT description == This property defines if the Particle emitter starts generating particles when it is first created. Off (0) by default.<br> <br> ''[http://mdt.planetbattlefield.games... current
- 01:38, 18 November 2008 diff hist +617 N ObjectTemplate.SpeedMod New page: == MDT description == This property modifies the amount of damage due to a collision. Setting this value lower means the vehicle will take less damage from collisions. In general, tanks te...
- 01:36, 18 November 2008 diff hist +662 N ObjectTemplate.SpawnGroupId New page: == MDT description == This property associates a control flag with other spawn point information. So, when a control point is owned by a side, all of its associated spawn points are active... current
- 01:34, 18 November 2008 diff hist +434 N ObjectTemplate.SpawnDelayAtStart New page: == MDT description == The amount of time that must pass before an object appears at a spawn point at the beginning of a battle. Always set to 0 in Battlefield games, but could be used to d... current
- 01:33, 18 November 2008 diff hist +400 N ObjectTemplate.SpawnDelay New page: == MDT description == The amount of time after an object is killed that it respawns. This delay can also be made variable, by using MinSpawnDelay and MaxSpawnDelay to define a time delay r... current
- 01:32, 18 November 2008 diff hist +401 N ObjectTemplate.SonarPos New page: == MDT description == This property sets whether the special graphics associated with the the SonarObject are displayed. This setting will work on any vehicle, provided it has a SonarObjec... current
- 01:31, 18 November 2008 diff hist +441 N ObjectTemplate.SoldierCameraPosition New page: == MDT description == This property is set for HandFireArms objects. It sets the default position of the camera when using this weapon, setting it for the soldier's view of his world relat... current
- 01:30, 18 November 2008 diff hist +315 N ObjectTemplate.SizeOverTime New page: == MDT description == This property uses a Percentage Series to modify the size of the Particle over time.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Pro... current
- 01:25, 18 November 2008 diff hist +599 N ObjectTemplate.SetTurnDev New page: == MDT description == How much deviance to be added to a weapon due to turning: x - maximum deviation possible y - how much to add for each frame tilting up and down z - how much to a... current
- 01:21, 18 November 2008 diff hist +300 N ObjectTemplate.SizeModifier New page: == MDT description == This property non-uniformly scales the size of the particle in X/Y/Z.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SizeMod... current
- 01:20, 18 November 2008 diff hist +274 N ObjectTemplate.Size New page: == MDT description == This property sets the size of the Particle object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Size.shtm Source and more... current
- 01:19, 18 November 2008 diff hist +321 N ObjectTemplate.SinkInToLandAfterDeathSpeed New page: == MDT description == The object's ruined parts will sink into the surrounding terrain over time.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/S... current
- 01:11, 18 November 2008 diff hist +31 m Modding tutorials Category:Battlefield 1942 current
- 01:07, 18 November 2008 diff hist +4,282 N Modding tutorials New page: = Battlefield 1942 = == Mod Development Toolkit tutorials == Since some tutorial links are broken within the MDT website due to incorrect case ("tutorials" instead of "Tutorials") or exten...
- 23:46, 17 November 2008 diff hist +967 N ObjectTemplate.SetWingLift New page: == MDT description == This property sets the initial amount of lift for a Wing object. This and the SetFlapLift property set the "strength" of the wing. As the speed of the wing increases... current
- 23:44, 17 November 2008 diff hist +278 N ObjectTemplate.SetVehicleType New page: == MDT description == This property specifies the vehicle's "type".<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetVehicleType.shtm Source and ... current
- 23:43, 17 November 2008 diff hist +568 N ObjectTemplate.SetVehicleIconPos New page: == MDT description == This property sets the position you are manning in a vehicle. The position (the dot) is overlaid on the SetVehicleIcon property icon, and is measured in pixels from t... current
- 23:42, 17 November 2008 diff hist +442 N ObjectTemplate.SetVehicleIcon New page: == MDT description == This HUD icon shows what sort of vehicle or emplacement you are currently inside. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tu... current
- 23:41, 17 November 2008 diff hist +469 N ObjectTemplate.SetVehicleCategory New page: == MDT description == This property determines which type of controls (as defined by the player) the vehicle will use to drive it. There are land, sea, and air key and mouse mappings that ... current
- 23:40, 17 November 2008 diff hist +376 N ObjectTemplate.SetType New page: == MDT description == Sets the type of soldier. Used in ''objects/Items/BritKit/AntiTank/Objects.con'' and similar files. The same type is used for the name in AiTemplate.<br> <br> ''[htt... current
- 23:39, 17 November 2008 diff hist +599 N ObjectTemplate.SetTrigger New page: == MDT description == How much deviance to be added to a weapon due to turning: x - maximum deviation possible y - how much to add for each frame tilting up and down z - how much to a... current
- 23:38, 17 November 2008 diff hist +388 N ObjectTemplate.SetTracerTemplate New page: == MDT description == This property specifies how often a tracer bullet (shown by a bright line) is fired. For example, "CRD_NONE/3/0/0" means every third bullet is a tracer.<br> <br> ''[h... current
- 23:37, 17 November 2008 diff hist +580 N ObjectTemplate.SetTorque New page: == MDT description == The torque is the pulling power of an Engine. It is used in combination with SetDifferential to calculate the overall speed of the engine. The value is tied to the sp... current
- 23:36, 17 November 2008 diff hist +307 N ObjectTemplate.SetToolTipType New page: == MDT description == This property specifies the which tooltip to display when help is enabled.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Se... current
- 23:35, 17 November 2008 diff hist +450 N ObjectTemplate.SetTicketIcon New page: == MDT description == This property sets the icon for the little flag next to the ticket counter on the minimap. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial... current
- 23:34, 17 November 2008 diff hist +330 N ObjectTemplate.SetTeamGeometry New page: == MDT description == Sets the geometry for the flag for a control point, using the name of a GeometryTemplate object.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Object... current
- 23:33, 17 November 2008 diff hist +516 N ObjectTemplate.SetTeamFlagIcon New page: == MDT description == This property is used with the soldier spawn page. It sets the team flag in the upper left corner when you select your class (i.e. above all the classes). See the [h... current
- 23:32, 17 November 2008 diff hist +309 N ObjectTemplate.SetTeam New page: == MDT description == For a spawning object, sets the team the object spawns for. 1 is Axis, 2 is Allies.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Prop... current
- 23:31, 17 November 2008 diff hist +301 N ObjectTemplate.SetTargetName New page: == MDT description == Sets an objective named by Object.SetName to be the target of a team.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetTarg... current
- 23:30, 17 November 2008 diff hist +417 N ObjectTemplate.SetSubmarineHudDepthModifier New page: == MDT description == This setting changes how the submarine depth gauges work. The distance set is used to compensate for the distance from the periscope to the bottom of the hull of the ... current
- 23:28, 17 November 2008 diff hist +616 N ObjectTemplate.SetStrength New page: == MDT description == The Grip property makes the wheel roll as the vehicle moves (provided it's occupied) and the strength and damping (SetDamping) set the characteristics of the spring. ... current
- 23:26, 17 November 2008 diff hist +593 N ObjectTemplate.SetSpeedDev New page: == MDT description == How much deviance to add for moving (walking/running): x - maximum deviation to add y - how much to add for each move forward/backwards z - how much to add for ea... current
- 23:25, 17 November 2008 diff hist +330 N ObjectTemplate.SetSpawnRotation New page: == MDT description == '''DEPRECATED!''' . This obsolete property is never used, it is always set to 0/0/0 when found.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectT... current
- 23:24, 17 November 2008 diff hist +336 N ObjectTemplate.SetSpawnPositionOffset New page: == MDT description == '''DEPRECATED!''' . This obsolete property is never used, it is always set to 0/0/0 when found.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectT... current
- 23:23, 17 November 2008 diff hist +520 N ObjectTemplate.SetSpawnId New page: == MDT description == Each spawn point must have its own unique ID number. These ID numbers cannot be reused. It is best to start from 0 and go up from there. If you have 30 different spaw... current
- 23:22, 17 November 2008 diff hist +304 N ObjectTemplate.SetSpawnDelay New page: == MDT description == Needed to be set to 1 by objectives in Objective Mode to work correctly.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetS... current
- 23:20, 17 November 2008 diff hist +469 N ObjectTemplate.SetSpawnAsParaTroper New page: == MDT description == When a soldier spawns at this particular spawn point, he starts in the air with his parachute open. Note that you can have a mix of different spawn points at a contro... current
- 23:06, 17 November 2008 diff hist +452 N ObjectTemplate.SetSoldierStandingIcon New page: == MDT description == This property sets the standing icon on the in-game HUD to show a soldier's status. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20... current
- 23:05, 17 November 2008 diff hist +446 N ObjectTemplate.SetSoldierProneIcon New page: == MDT description == This property sets the prone icon on the in-game HUD to show a soldier's status. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tut... current
- 23:04, 17 November 2008 diff hist +390 N ObjectTemplate.SetSoldierExitLocation New page: == MDT description == This property defines the location and rotation where a soldier appears when he exits the vehicle, relative to the center of the PlayerControlObject.<br> <br> ''[http... current
- 23:04, 17 November 2008 diff hist +451 N ObjectTemplate.SetSoldierCrouchIcon New page: == MDT description == This property sets the crouching icon on the in-game HUD to show a soldier's status. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%2... current
- 23:03, 17 November 2008 diff hist +548 N ObjectTemplate.SetSniperSight New page: == MDT description == This property is a boolean that determines how the site appears when using binoculars or a sniper gun. If it is not used (set to 0), the reticle will appear as the ci... current
- 23:02, 17 November 2008 diff hist +601 N ObjectTemplate.SetSkeletonCollisionBone New page: == MDT description == This property defines collision areas on soldiers. Collisions are tested from the first bone listed and testing stops as soon as a collision occurs. See the [http://... current
- 23:00, 17 November 2008 diff hist +444 N ObjectTemplate.SetSinkingSpeedMod New page: == MDT description == This property is used in the landing craft, in their Physics.con files. It is used to modify a FloatingBundle. By putting different values on the two floaters you get... current
- 22:59, 17 November 2008 diff hist +1,995 N ObjectTemplate.SetSecondaryAmmoIcon New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:57, 17 November 2008 diff hist +1,994 N ObjectTemplate.SetSecondaryAmmoBar New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:56, 17 November 2008 diff hist +731 N ObjectTemplate.SetScopeIcon New page: == MDT description == This sets the soldier's view of the world when using a particular handweapon. By setting this property, the foreground of the screen is overlaid with the specified im... current
- 22:53, 17 November 2008 diff hist +260 N ObjectTemplate.SetRecoilForceUp New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetRecoilForceUp.shtm Source and more details]'' <b... current
- 22:53, 17 November 2008 diff hist +267 N ObjectTemplate.SetRecoilForceLeftRight New page: == MDT description == Argument 1 is a CRD type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetRecoilForceLeftRight.shtm Source and more detail... current
- 22:52, 17 November 2008 diff hist +1,509 N ObjectTemplate.SetRandomGeometries New page: == MDT description == This property sets the number of objects to choose from when the object is spawned. It modifies the name used in an AddTemplate property definition. Typically it is u... current
- 22:50, 17 November 2008 diff hist +426 N ObjectTemplate.SetRadioLanguage New page: == MDT description == This property sets the default language for this soldier, i.e. what language he speaks in the game. The player can override this language by setting the standard lang... current
- 22:49, 17 November 2008 diff hist +1,997 N ObjectTemplate.SetPrimaryAmmoIcon New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:48, 17 November 2008 diff hist +2,000 N ObjectTemplate.SetPrimaryAmmoBar New page: == MDT description == This is one of a few related properties. These are: ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.... current
- 22:45, 17 November 2008 diff hist +350 N ObjectTemplate.SetPoseCameraPos New page: == MDT description == Sets the relative height of the first-person view for the soldier for each posture: standing, crouching, and lying.<br> <br> ''[http://mdt.planetbattlefield.gamespy.c... current
- 22:44, 17 November 2008 diff hist +291 N ObjectTemplate.SetPivotPosition New page: == MDT description == This property sets an offset for the center of rotation.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetPivotPosition.sht... current
- 22:44, 17 November 2008 diff hist +550 N ObjectTemplate.SetPitchOffset New page: == MDT description == This property sets the offset for additional pitch rotation for a Wing. Where SetRotation would rotate the geometry of the wing, the pitch offset rotates the wing its... current
- 22:43, 17 November 2008 diff hist +407 N ObjectTemplate.SetParachuteDrag New page: == MDT description == This property sets how fast a soldier descends when using the parachute. Low drag makes the soldier fall faster. This property is not a part of any defined type of o... current
- 22:42, 17 November 2008 diff hist +745 N ObjectTemplate.SetObjectTemplate New page: == MDT description == This property sets which PlayerControlObject to use based on what team has control over the ObjectSpawner. It is also used for setting up plane and landing craft spaw... current
- 22:41, 17 November 2008 diff hist +2,112 N ObjectTemplate.SetNumberOfWeaponIcons New page: == MDT description == This sets the number of weapon icons that the UI will display. 2 is the limit unless you editing the menu files. It is one of a few related properties. These are: ... current
- 22:38, 17 November 2008 diff hist +385 N ObjectTemplate.SetNumberOfGears New page: == MDT description == This property sets the number of gears that an Engine has. See the Engine description for details, and see SetGearUp for more explanation about gears.<br> <br> ''[htt... current
- 22:37, 17 November 2008 diff hist +340 N ObjectTemplate.SetNoPropellerEffectAtSpeed New page: == MDT description == If an air vehicle drops below the specified speed, the propeller will appear to not be moving.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTe... current
- 22:36, 17 November 2008 diff hist +283 N ObjectTemplate.SetNetworkableInfo New page: == MDT description == Another name for the NetworkableInfo property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetNetworkableInfo.shtm Source... current
- 22:34, 17 November 2008 diff hist +482 N ObjectTemplate.SetMiscDev New page: == MDT description == Deviance due to jumping. x - maximum deviation due to this action y - how much to add per action z - how much to reduce per server-frame All x-values (maximum de... current
- 22:33, 17 November 2008 diff hist +372 N ObjectTemplate.SetMinimapIconSize New page: == MDT description == Sets the icon's size on the minimap to be larger. Used for the capital ships to make their icons appear larger. The default size is 16.<br> <br> ''[http://mdt.planetb... current
- 22:33, 17 November 2008 diff hist +436 N ObjectTemplate.SetMinimapIcon New page: == MDT description == This property says what icon is used to represent a vehicle on the minimap. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%20Tutorial... current
- 22:32, 17 November 2008 diff hist +339 N ObjectTemplate.SetMinDev New page: == MDT description == The minimum amount of deviation (in degrees) a weapon has. Acts as a starting value for all deviation settings.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/s... current
- 22:30, 17 November 2008 diff hist +296 N ObjectTemplate.SetKitTeam New page: == MDT description == This property sets what team ID the kit is: 1 is Axis, 2 is Allies.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetKitTea... current
- 22:29, 17 November 2008 diff hist +287 N ObjectTemplate.SetKitName New page: == MDT description == Sets the specific class name displayed for a soldier type.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetKitName.shtm So... current
- 22:29, 17 November 2008 diff hist +442 N ObjectTemplate.SetKitIcon New page: == MDT description == This associates the class icon on the soldier spawn screen with the soldier kit file. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20Tutorial/HUD%... current
- 22:27, 17 November 2008 diff hist +547 N ObjectTemplate.SetKitActiveName New page: == MDT description == When you spawn as a soldier, you pick one of the five kits on the menu. This property specifies the kit selected. The number specifies a unique soldier class (in BF 1... current
- 22:27, 17 November 2008 diff hist +355 N ObjectTemplate.SetIsFirstPersonPart New page: == MDT description == Placed after an AddTemplate, this property sets if the object is visible in first person camera mode (1) or not (0).<br> <br> ''[http://mdt.planetbattlefield.gamespy.... current
- 22:26, 17 November 2008 diff hist +744 N ObjectTemplate.SetInputToYaw New page: == MDT description == Sets which keys control the first value of the x/y/z values of the object, the yaw (right/left) angle. The argument maps an input device to change this value: c_PIM... current
- 22:24, 17 November 2008 diff hist +767 N ObjectTemplate.SetInputToRoll New page: == MDT description == Sets which keys control the third value of the x/y/z values of the object, the roll (tilt) angle or the thrust, for engines. The argument maps an input device to chan... current
- 22:23, 17 November 2008 diff hist +746 N ObjectTemplate.SetInputToPitch New page: == MDT description == Sets which keys control the second value of the x/y/z values of the object, the pitch (up/down) angle. The argument maps an input device to change this value: c_PIM... current
- 22:22, 17 November 2008 diff hist +493 N ObjectTemplate.SetInputFire New page: == MDT description == Sets a separate mouse action to activate a weapon mode (e.g. dropping a bomb, stabbing the bayonet, throwing a knife, firing the flakpanzer's machinegun). Modes are: ... current
- 22:21, 17 November 2008 diff hist +331 N ObjectTemplate.SetHullHeight New page: == MDT description == Used with floaters, this sets the height above the water that the floater will attempt to maintain.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obj... current
- 22:20, 17 November 2008 diff hist +1,725 N ObjectTemplate.SetHudAmmoType New page: == MDT description == This property sets the type of ammo that is to be displayed. Argument 1 specifies the format. This type is also used by vehicles' HUD displays. Here are the values an... current
- 22:17, 17 November 2008 diff hist +330 N ObjectTemplate.SetHeatBarType New page: == MDT description == This property is used to show the blue "fuel" bar for vehicles such as the Natter and Wasserfall.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Objec... current
- 22:16, 17 November 2008 diff hist 0 m ObjectTemplate.SetHealthBarIcon →MDT description: Removed space at beginning of description current
- 22:15, 17 November 2008 diff hist +678 N ObjectTemplate.SetHealthBarIcon New page: == MDT description == This specifies the empty health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it fu...
- 22:14, 17 November 2008 diff hist +680 N ObjectTemplate.SetHealthBarFullIcon New page: == MDT description == This specifies the full health bar icon. A commonly used technique in the HUD is to have two icons for each gauge, one showing the gauge empty and one showing it full... current
- 22:12, 17 November 2008 diff hist +991 N ObjectTemplate.SetHealth New page: == MDT description == Set for medical lockers and supply boxes. The first argument is the amount of medical supplies this supply point has to give out; "-1" means "infinite", and setting i... current
- 22:11, 17 November 2008 diff hist +508 N ObjectTemplate.SetHasTurretIcon New page: == MDT description == If this property is set to 1, then a turret and tank direction indicator is drawn, in the bottom center of the HUD, when you are in this vehicle. See the [http://mdt... current
- 22:09, 17 November 2008 diff hist +276 N ObjectTemplate.SetHasResponsePhysics New page: == MDT description == Another name for HasResponsePhysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasResponsePhysics.shtm Source and mo... current
- 22:09, 17 November 2008 diff hist +270 N ObjectTemplate.SetHasPointPhysics New page: == MDT description == Another name for Haspointphysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasPointPhysics.shtm Source and more det... current
- 22:08, 17 November 2008 diff hist +272 N ObjectTemplate.SetHasMobilePhysics New page: == MDT description == Another name for HasMobilePhysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasMobilePhysics.shtm Source and more d... current
- 22:07, 17 November 2008 diff hist +278 N ObjectTemplate.SetHasCollisionPhysics New page: == MDT description == Another name for HasCollisionPhysics.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetHasCollisionPhysics.shtm Source and ... current
- 22:07, 17 November 2008 diff hist +480 N ObjectTemplate.SetGroup New page: == MDT description == Associates a soldier spawn point with a control flag. So, when a control point is owned by a side, all of its associated spawn points are active. See ControlPointTemp... current
- 22:06, 17 November 2008 diff hist +635 N ObjectTemplate.SetGoBackOnRecoil New page: == MDT description == For weapons where recoil causes the crosshair to creep/shift up as the weapon is fired, this determines whether the crosshair automatically returns back to its origin... current
- 22:05, 17 November 2008 diff hist +458 N ObjectTemplate.SetGearUpHeight New page: == MDT description == For an airplane, if engine RPM is above SetGearUpEngineInput and the plane is higher than this height in meters off the ground, the landing gear is pulled in (the whe... current
- 22:04, 17 November 2008 diff hist +988 N ObjectTemplate.SetGearUpEngineInput New page: == MDT description == For airplanes, engine RPM must be above this threshold before the landing gear is raised. The plane will need to be above SetGearUpHeight off the ground, too. To see... current
- 22:03, 17 November 2008 diff hist +2,313 N ObjectTemplate.SetGearUp New page: == MDT description == This property sets how the engine speed affects gearing and automatic up-shifting. It is set for land vehicles and planes in Physics.con. For example, 0.5 means your ... current
- 22:01, 17 November 2008 diff hist +516 N ObjectTemplate.SetGearDownHeight New page: == MDT description == For airplanes, this sets the height below which a plane's landing gear will be deployed (i.e., the wheels come down). Also, the engine RPM must be below SetGearDownEn... current
- 22:00, 17 November 2008 diff hist +993 N ObjectTemplate.SetGearDownEngineInput New page: == MDT description == For airplanes, the engine's RPM must be below this threshold before the plane's landing gear is lowered. The plane will need to be below the SetGearDownHeight, too. ... current
- 21:59, 17 November 2008 diff hist +612 N ObjectTemplate.SetGearDown New page: == MDT description == This property sets how the engine speed affects gearing and automatic down-shifting. It is set for land vehicles and planes in Physics.con. For example, 0.5 means you... current
- 21:58, 17 November 2008 diff hist +577 N ObjectTemplate.SetGearChangeTime New page: == MDT description == This property modifies how fast the automatic gearing changes. It is set for land vehicles in Physics.con. For example, 0.05 means it takes a twentieth of a second to... current
- 21:54, 17 November 2008 diff hist -1 List of Battlefield 1942 properties Redefine the purpose
- 00:41, 1 November 2008 diff hist +756 N ObjectTemplate.AmmoType New page: == MDT description == Ammo type sets the type of ammo the weapon uses:<br> <br> 1 - rifles, handguns, SMGs<br> 2 - exppack, landmine<br> 3 - bazooka, Calliope tank shells<br> 6 - jeep and ... current
- 00:21, 1 November 2008 diff hist -7 m ObjectTemplate.AddLinePoint
- 00:10, 1 November 2008 diff hist +11 ObjectTemplate.DragOverTime Changed title from 'My Findings' to 'Additional description' current
- 00:04, 1 November 2008 diff hist +94 m ObjectTemplate.AddAmmoType
- 00:01, 1 November 2008 diff hist +1,765 N ObjectTemplate.AddAmmoType New page: == MDT description == ''AddAmmoType'' describes which ammo type a supply point provides (see AmmoType), and how much per second. A supply point (e.g. ammo box, repair pad, hangar, APC) can...
- 23:45, 31 October 2008 diff hist -110 ObjectTemplate.Active current
- 01:32, 20 October 2008 diff hist +1,186 m Common stationary weapons Reverted edits by 194.165.42.59 (Talk); changed back to last version by Pilot 51
- 00:39, 2 October 2008 diff hist +5,872 WWII Reality (BF1942 mod)
- 07:51, 1 September 2008 diff hist +4,144 Talk:WWII Reality (BF1942 mod) Commented on ideas
- 05:31, 1 September 2008 diff hist 0 m Talk:Main Page Protected "Talk:Main Page" [edit=autoconfirmed:move=autoconfirmed] current
- 05:31, 1 September 2008 diff hist +62 N Talk:Main Page New page: Due to spam, this page can only be edited by registered users.
- 15:09, 6 August 2008 diff hist +4,097 WWII Reality (BF1942 mod)
- 10:40, 4 August 2008 diff hist 0 m ObjectTemplate.SetAsynchronyFire →Additional description current
- 10:39, 4 August 2008 diff hist +46 N ObjectTemplate.setAsynchronyFire ObjectTemplate.setAsynchronyFire moved to ObjectTemplate.SetAsynchronyFire current
- 10:39, 4 August 2008 diff hist 0 m ObjectTemplate.SetAsynchronyFire ObjectTemplate.setAsynchronyFire moved to ObjectTemplate.SetAsynchronyFire
- 10:39, 4 August 2008 diff hist +11 m ObjectTemplate.VisibleBarrelTemplate current
- 10:36, 4 August 2008 diff hist +184 ObjectTemplate.AddFireArmsPosition current
- 10:24, 4 August 2008 diff hist +941 N ObjectTemplate.SetAsynchronyFire New page: == MDT description == This property specifies whether to fire all the firearms at the same time (= 0, default), or to fire them one by one (= 1). It is used for weapons which have multiple...
- 10:18, 4 August 2008 diff hist +478 N ObjectTemplate.VisibleBarrelTemplate New page: == MDT description == The MDT does not have a description for this property.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/VisibleBarrelTemplate.sht...
- 06:33, 27 July 2008 diff hist 0 m Index.php Protected "Index.php": Spam prevention [edit=sysop:move=sysop] current
- 06:33, 27 July 2008 diff hist +103 N Index.php Deleted (to remove history), created, and protected to prevent spam
- 21:31, 3 July 2008 diff hist +2,435 WWII Reality (BF1942 mod)
- 09:59, 26 June 2008 diff hist +559 N ObjectTemplate.TimeToNotAllowChange New page: == MDT description == Set for only the two engineer/sniper rifles (and set for both types), and always set to 0.25 seconds.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/Obje... current
- 11:47, 25 June 2008 diff hist +5,022 WWII Reality (BF1942 mod)
- 10:22, 20 June 2008 diff hist -977 AichiVal-T current
- 10:17, 20 June 2008 diff hist +737 AichiVal current
- 23:39, 16 June 2008 diff hist +1,312 PrinceOW current
- 02:18, 15 June 2008 diff hist +243 Sub7C current
- 12:15, 6 June 2008 diff hist +1,014 WWII Reality (BF1942 mod)
- 11:01, 6 June 2008 diff hist +581 N ObjectTemplate.EnableRadarMode New page: == MDT description == Used in Battle of Britain map in radar towers and in the wasserfall. When used in SonarObject it indicates that the sonar (radar) is capable of detecting vehicles (an...
- 01:26, 6 June 2008 diff hist +434 N GeometryTemplate.TextureFadeMaxDist New page: == MDT description == The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/GeometryTem...
- 04:10, 5 June 2008 diff hist +3,176 WWII Reality (BF1942 mod)
- 03:54, 5 June 2008 diff hist +42 Landmine current
- 03:08, 5 June 2008 diff hist +613 N GeometryTemplate.Scale New page: == MDT description == This property scales a mesh along each axis by the scale values given, e.g. 2.5/2.5/2.5 makes the object 2.5 times larger along each axis. Normally you should simply ...
- 19:28, 4 June 2008 diff hist +1,027 Sub7C
- 16:57, 4 June 2008 diff hist +269 Gato current
- 08:10, 16 May 2008 diff hist +82 Template:Seacraft Info Added notes current
- 08:09, 16 May 2008 diff hist +82 Template:Land Vehicle Info Added notes current
- 08:06, 16 May 2008 diff hist +1,877 Gato
- 06:40, 16 May 2008 diff hist +111 Template:Weapon Info Added dimensions current
- 06:39, 16 May 2008 diff hist +111 Template:Seacraft Info Added dimensions
- 06:38, 16 May 2008 diff hist +111 Template:Projectile Info Added dimensions current
- 06:37, 16 May 2008 diff hist +111 Template:Land Vehicle Info Added dimensions
- 06:36, 16 May 2008 diff hist +111 Template:Explosives Info Added dimensions current
- 06:35, 16 May 2008 diff hist +111 Template:Aircraft Info Added dimensions current
- 05:19, 16 May 2008 diff hist +274 Landmine Added real-world information
- 10:05, 15 May 2008 diff hist +25 Main Page Minor redesign and added forum link.
- 05:49, 14 May 2008 diff hist +1,812 List of Battlefield 1942 properties Completed internal linking (excluding Vietnam properties)
- 22:36, 13 May 2008 diff hist +42 ObjectTemplate.ExitSpeedMod
- 05:02, 13 May 2008 diff hist +486 N ObjectTemplate.ExitSpeedMod New page: == MDT description == The MDT does not have a description for this property.<br /> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ExitSpeedMod.shtm Source ...
- 03:16, 13 May 2008 diff hist +12,842 List of Battlefield 1942 objects Completed list
- 18:00, 10 May 2008 diff hist +6,014 WWII Reality (BF1942 mod)
- 00:23, 22 April 2008 diff hist +440 WWII Reality (BF1942 mod)
- 15:27, 21 April 2008 diff hist +32 Pak40 current
- 15:24, 21 April 2008 diff hist +1,211 N Pak40 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/7.5_cm_PaK_40 Wikipedia] |rvar=PaK 40 (Panzerabwehrkanone 40) |bfvar=Pak40 |bfrvar=Pak40 |rweight=1,425kg |bfweight=Undefined (stationa...
- 21:20, 20 April 2008 diff hist +606 WWII Reality (BF1942 mod)
- 21:18, 20 April 2008 diff hist +195 Ju88A current
- 20:12, 20 April 2008 diff hist +909 N ObjectTemplate.AddFireArmsPosition New page: == MDT description == AddFireArmsPosition sets from where the firearm shoots. Multiple firearm positions can be defined. If SetAsynchronyFire is set to true, the weapon will fire from each...
- 05:56, 19 April 2008 diff hist +81 Ju88A
- 02:25, 19 April 2008 diff hist +3,679 N Hornet New page: {{Seacraft_Info |sources=[http://en.wikipedia.org/wiki/USS_Hornet_%28CV-8%29 Wikipedia] |rvar=USS Hornet (CV-8) |bfvar=Hornet |bfrvar=Hornet |rdisp=19,900 tons (19,900,000kg?) light; 25,60... current
- 01:41, 19 April 2008 diff hist +3,284 N Hiryu New page: {{Seacraft_Info |sources=[http://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Hiry%C5%AB Wikipedia] |rvar=Hiryū (Japanese Soryu-class aircraft carrier) |bfvar=Hiryu |bfrvar=Hiryu |rdis... current
- 00:58, 19 April 2008 diff hist +2,309 N Ju88A New page: {{Aircraft_Info |sources=[http://en.wikipedia.org/wiki/Junkers_Ju_88 Wikipedia] |rvar=probably either Junkers Ju 88A-1 or Ju 88A-4 |bfvar=Ju88A |bfrvar=Ju88A |rweight=3,900kg empty; 7,700k...
- 00:25, 19 April 2008 diff hist +678 List of Battlefield 1942 objects Added map exclusive objects
- 04:10, 17 April 2008 diff hist +8,480 WWII Reality (BF1942 mod)
- 14:35, 16 April 2008 diff hist +572 N ObjectTemplate.SoldierZoomFov New page: == MDT description == The MDT has no description for this property, but it does have more information which can be found at ''http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTempl...
- 14:26, 16 April 2008 diff hist +697 N ObjectTemplate.ZoomFov New page: == MDT description == A value saying how much a hand weapon zooms in when the right mouse button is clicked. For the sniper rifle this is 0.1 (10x zoom), assault guns this is 0.5 (2x zoom)...
- 13:46, 16 April 2008 diff hist +1,998 List of Battlefield 1942 properties Added categories and started on internal links
- 21:34, 28 March 2008 diff hist +799 WWII Reality (BF1942 mod)
- 02:03, 15 March 2008 diff hist +124 Battleship (BF1942 map)
- 23:11, 13 March 2008 diff hist +39,494 N List of Battlefield 1942 properties New page: This list is credited to the [http://mdt.planetbattlefield.gamespy.com/scripting/AllProperties.shtm Battlefield 1942 Mod Development Toolkit site]. The purpose of including the list on thi...
- 23:01, 13 March 2008 diff hist 0 m Battleship (BF1942 map) Protected "Battleship (BF1942 map)" [edit=sysop:move=sysop]
- 12:57, 5 February 2008 diff hist +114 WWII Reality (BF1942 mod)
- 01:41, 2 February 2008 diff hist +525 WWII Reality (BF1942 mod)
- 19:21, 31 January 2008 diff hist +3,570 WWII Reality (BF1942 mod)
- 18:08, 31 January 2008 diff hist +70 Common stationary weapons
- 17:37, 31 January 2008 diff hist 0 Defgun current
- 17:15, 31 January 2008 diff hist +418 Ilyushin current
- 15:08, 31 January 2008 diff hist +59 Defgun
- 13:19, 31 January 2008 diff hist 0 Common hand weapons current
- 13:18, 31 January 2008 diff hist +361 N Common soldiers New page: === CommonSoldierData === BF1942 timetoliveafterdeath: 10 WWII Reality timetoliveafterdeath: 600 BF1942 mass: 100 WWII Reality mass: 70 BF1942 DamageFromWater: 1 WWII Reality Damage... current
- 10:57, 31 January 2008 diff hist +380 N Landmine New page: {{Explosives_Info |sources= |rvar= |bfvar=Landmine |bfrvar=Landmine |rweight= |bfweight=130kg |bfrweight=130kg |rfeature= |bffeature=Explodes when near or on a moving vehicle |bfrfeature=E...
- 10:49, 31 January 2008 diff hist +246 N ExpPack New page: {{Explosives_Info |sources= |rvar= |bfvar=ExpPack |bfrvar=ExpPack |rweight= |bfweight= |bfrweight= |rfeature= |bffeature= |bfrfeature= |rexp= |bfexp= |bfrexp= |rttl= |bfttl=240 seconds |bf... current
- 10:33, 31 January 2008 diff hist +844 N Template:Explosives Info New page: <noinclude>Copy, paste, and edit this line to efficiently use this template. <div style="overflow:auto;"><nowiki>{{Explosives_Info|sources=|rvar=|bfvar=|bfrvar=|rweight=|bfweight=|bfrweigh...
- 09:21, 31 January 2008 diff hist +888 Common stationary weapons
- 08:42, 31 January 2008 diff hist +4,370 Common hand weapons
- 23:40, 30 January 2008 diff hist +89 Template:Projectile Info
- 23:38, 30 January 2008 diff hist +38 N Template:Projectile info Template:Projectile info moved to Template:Projectile Info current
- 23:38, 30 January 2008 diff hist 0 m Template:Projectile Info Template:Projectile info moved to Template:Projectile Info
- 23:37, 30 January 2008 diff hist +4 Template:Projectile Info
- 23:37, 30 January 2008 diff hist +1,089 N Template:Projectile Info New page: <noinclude>Copy, paste, and edit this line to efficiently use this template. Re-use for additional projectiles. <div style="overflow:auto;"><nowiki>{{Weapon_Info|sources=|rvar=|bfvar=|bfrv...
- 00:59, 30 January 2008 diff hist +6,454 WWII Reality (BF1942 mod)
- 00:47, 30 January 2008 diff hist +230 Stationary MG42 current
- 00:44, 30 January 2008 diff hist +377 MG42 unlimited current
- 00:41, 30 January 2008 diff hist +378 Mg42 Air current
- 00:37, 30 January 2008 diff hist +359 Mg42 current
- 00:33, 30 January 2008 diff hist +360 Coaxial Mg42 current
- 23:38, 29 January 2008 diff hist +619 Stationary Browning current
- 23:30, 29 January 2008 diff hist +409 Coaxial Browning current
- 23:26, 29 January 2008 diff hist +409 Browning unlimited current
- 23:24, 29 January 2008 diff hist +391 Browning Air current
- 23:21, 29 January 2008 diff hist +281 Browning current
- 23:19, 29 January 2008 diff hist -2 Common stationary weapons →Tracer_Projectile
- 23:09, 29 January 2008 diff hist +417 N Common stationary weapons New page: == Objects == === Tracer_Projectile === BF1942 timetolive: 3 WWII Reality timetolive: 120 BF1942 gravitymodifier: 0 WWII Reality gravitymodifier: 1 === mg42_Projectile === BF1942 timetoli...
- 22:57, 29 January 2008 diff hist +12 Common hand weapons
- 22:30, 29 January 2008 diff hist +196 WalterP38 current
- 22:25, 29 January 2008 diff hist +195 Type99 current
- 22:18, 29 January 2008 diff hist +207 Type5 current
- 22:11, 29 January 2008 diff hist +229 Thompson current
- 22:03, 29 January 2008 diff hist +220 Sg44 current
- 21:59, 29 January 2008 diff hist +190 Panzershreck
- 21:46, 29 January 2008 diff hist +121 No4 current
- 21:32, 29 January 2008 diff hist +257 Mp40 current
- 21:24, 29 January 2008 diff hist +239 Mp18 current
- 21:16, 29 January 2008 diff hist +325 M1Garand current
- 21:03, 29 January 2008 diff hist +99 K98 current
- 20:24, 29 January 2008 diff hist +170 JohnsonLMG current
- 20:23, 29 January 2008 diff hist +162 DP current
- 20:21, 29 January 2008 diff hist +174 Colt current
- 20:19, 29 January 2008 diff hist +191 Bazooka
- 20:17, 29 January 2008 diff hist +195 Bar1918 current
- 20:11, 29 January 2008 diff hist +2,002 N Common hand weapons New page: == Weapons == === KnifeProjectile === BF1942 timetolive: 0.0665 WWII Reality timetolive: 0.0665 BF1942 gravitymodifier: 0 WWII Reality gravitymodifier: 0 === MachinegunProjectile === BF19...
- 19:56, 29 January 2008 diff hist +37 JohnsonLMG
- 19:33, 29 January 2008 diff hist +23 DP
- 19:18, 29 January 2008 diff hist +82 Colt
- 19:08, 29 January 2008 diff hist -1 Bazooka
- 18:57, 29 January 2008 diff hist -2 Bar1918
- 16:07, 29 January 2008 diff hist -41 GrenadeAxis
- 16:06, 29 January 2008 diff hist +866 N GrenadeAxis New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Model_24_grenade Wikipedia] |rvar=Model 24 Stielhandgranate |bfvar=GrenadeAxis |bfrvar=GrenadeAxis |rweight=0.6kg 0.057kg TNT or EC bla...
- 15:52, 29 January 2008 diff hist +816 N GrenadeAllies New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Mk_2_grenade Wikipedia] |rvar=Mk 2 grenade |bfvar=GrenadeAllies |bfrvar=GrenadeAllies |rweight=0.6kg 0.057kg TNT or EC blank fire powde...
- 13:48, 29 January 2008 diff hist +1,231 N Stationary Browning New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle Wikipedia] |rvar=Browning Automatic Rifle, Caliber .30, M1918A2 |bfvar=Stationary_Browning |bfrvar=Stati...
- 13:45, 29 January 2008 diff hist +1,138 N Stationary MG42 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/MG42 Wikipedia] |rvar=Maschinengewehr 42 |bfvar=Stationary_mg42 |bfrvar=Stationary_mg42 |rweight=11.57kg |bfweight=None |bfrweight=None...
- 13:39, 29 January 2008 diff hist +1,050 N MG42 unlimited New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/MG42 Wikipedia] |rvar=Maschinengewehr 42 |bfvar=MG42_unlimited |bfrvar=MG42_unlimited |rweight=11.57kg |bfweight=None |bfrweight=None |...
- 13:38, 29 January 2008 diff hist +1,040 N Mg42 Air New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/MG42 Wikipedia] |rvar=Maschinengewehr 42 |bfvar=MG42_Air |bfrvar=MG42_Air |rweight=11.57kg |bfweight=None |bfrweight=None |rcrew=1 |bfc...
- 13:37, 29 January 2008 diff hist +1,032 N Mg42 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/MG42 Wikipedia] |rvar=Maschinengewehr 42 |bfvar=MG42 |bfrvar=MG42 |rweight=11.57kg |bfweight=None |bfrweight=None |rcrew=1 |bfcrew=1 |b...
- 13:35, 29 January 2008 diff hist +1,048 N Coaxial Mg42 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/MG42 Wikipedia] |rvar=Maschinengewehr 42 |bfvar=Coaxial_MG42 |bfrvar=Coaxial_MG42 |rweight=11.57kg |bfweight=None |bfrweight=None |rcre...
- 13:25, 29 January 2008 diff hist +1,141 N Coaxial Browning New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle Wikipedia] |rvar=Browning Automatic Rifle, Caliber .30, M1918A2 |bfvar=Coaxial_browning |bfrvar=Coaxial_...
- 13:22, 29 January 2008 diff hist +1,143 N Browning unlimited New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle Wikipedia] |rvar=Browning Automatic Rifle, Caliber .30, M1918A2 |bfvar=Browning_unlimited |bfrvar=Browni...
- 13:19, 29 January 2008 diff hist +1,133 N Browning Air New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle Wikipedia] |rvar=Browning Automatic Rifle, Caliber .30, M1918A2 |bfvar=Browning_Air |bfrvar=Browning_Air...
- 13:14, 29 January 2008 diff hist +71 Browning
- 13:13, 29 January 2008 diff hist +1,070 N Browning New page: {{Weapon_Info |sources= |rvar=Browning Automatic Rifle, Caliber .30, M1918A2 |bfvar=Browning |bfrvar=Browning |rweight=7.2–8.8kg empty |bfweight=None |bfrweight=None |rcrew=1 |bfcrew=1 |...
- 12:48, 29 January 2008 diff hist +1,095 N WalterP38 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Walther_P38 Wikipedia] |rvar=Walther P38 |bfvar=WalterP38 |bfrvar=WalterP38 |rweight=Unloaded: 800g Loaded: 884g |bfweight=None |bfrwei...
- 12:34, 29 January 2008 diff hist +1,074 N Type99 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Type_99_Light_Machine_Gun Wikipedia] |rvar=Type 99 Light Machine Gun |bfvar=Type99 |bfrvar=Type99 |rweight=11.4kg |bfweight=None |bfrwe...
- 12:18, 29 January 2008 diff hist +1,044 N Type5 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Type_5_Rifle Wikipedia] |rvar=Type 5 Rifle |bfvar=Type5 |bfrvar=Type5 |rweight= |bfweight=None |bfrweight=None |rcrew=1 |bfcrew=1 |bfrc...
- 12:00, 29 January 2008 diff hist +1,091 N Thompson New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Thompson_submachine_gun Wikipedia] |rvar=Thompson M1A1 submachine gun United States Submachine Gun, Cal. .45, M1A1 |bfvar=Thompson |bfr...
- 11:08, 29 January 2008 diff hist +911 N Sg44 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Sturmgewehr_44 Wikipedia] |rvar=Sturmgewehr 44 (StG44) |bfvar=Sg44 |bfrvar=Sg44 |rweight=5.22kg |bfweight=None |bfrweight=None |rcrew=1...
- 10:45, 29 January 2008 diff hist +1,149 N Panzershreck New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Panzerschreck Wikipedia] |rvar=Raketenpanzerbüchse (RPzB 43) |bfvar=Panzershreck |bfrvar=Panzershreck |rweight=9.25kg empty |bfweight=...
- 09:48, 29 January 2008 diff hist +1,553 N No4 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Lee-Enfield#Rifle_No_4_Mk_I Wikipedia] |rvar=Lee-Enfield Rifle, No. 4 Mk I Sniper: No. 4 Mk I (T) |bfvar=Engineer: No4 Sniper: No4Snipe...
- 09:03, 29 January 2008 diff hist +984 N Mp40 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/MP40 Wikipedia] |rvar=MP40 (Maschinenpistole 40, literally "machine pistol 40") |bfvar=Mp40 |bfrvar=Mp40 |rweight=3.97kg |bfweight=None...
- 08:48, 29 January 2008 diff hist +931 N Mp18 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/MP18 Wikipedia] |rvar=MP18 |bfvar=Mp18 |bfrvar=Mp18 |rweight=4.18kg |bfweight=None |bfrweight=None |rcrew=1 |bfcrew=1 |bfrcrew=1 |rfeat...
- 08:05, 29 January 2008 diff hist +1,276 N M1Garand New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/M1_Garand_rifle Wikipedia] |rvar=M1 Garand |bfvar=M1Garand |bfrvar=M1Garand |rweight=4.3-4.6kg |bfweight=None |bfrweight=None |rcrew=1 ...
- 07:46, 29 January 2008 diff hist +1,484 N K98 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Karabiner_98k Wikipedia] |rvar=Karabiner 98 Kurz |bfvar=Engineer: K98 Sniper: K98Sniper |bfrvar=Engineer: K98 Sniper: K98Sniper |rweigh...
- 07:30, 29 January 2008 diff hist +29 WWII Reality (BF1942 mod) →Near future releases (most or all of these should happen)
- 07:21, 29 January 2008 diff hist +946 N JohnsonLMG New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/M1941_Johnson_machine_gun Wikipedia] |rvar=M1941 Johnson Light Machine Gun |bfvar=JohnsonLMG |bfrvar=JohnsonLMG |rweight=6.48kg (unload...
- 07:08, 29 January 2008 diff hist +970 N DP New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Degtyaryov_light_machine_gun Wikipedia] |rvar=Ruchnoy Pulemyot Degtyaryova Pekhotny (Degtyaryov hand-held infantry machine gun) |bfvar=...
- 06:47, 29 January 2008 diff hist +1,043 N Colt New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/M1911_pistol Wikipedia] |rvar=Automatic Pistol, Caliber .45, M1911A1 |bfvar=Colt |bfrvar=Colt |rweight=1,105g empty with magazine |bfwe...
- 06:17, 29 January 2008 diff hist +1,036 N Bazooka New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/Bazooka Wikipedia], [http://www.strictly-gi.com/bazooka.html strictly-gi.com] |rvar=Rocket Launcher, M1 "Bazooka" |bfvar=Bazooka |bfrva...
- 04:30, 29 January 2008 diff hist +1,076 N Bar1918 New page: {{Weapon_Info |sources=[http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle#M1918A2 Wikipedia] |rvar=M1918A2 Browning Automatic Rifle |bfvar=Bar1918 |bfrvar=Bar1918 |rweight=7.2–...
- 03:31, 29 January 2008 diff hist +89 Template:Weapon Info
- 03:09, 29 January 2008 diff hist +188 Template:Weapon Info
- 03:05, 21 January 2008 diff hist +715 WWII Reality (BF1942 mod)
- 02:18, 21 January 2008 diff hist +107 Zero current
- 02:15, 21 January 2008 diff hist +107 Stuka current
- 02:13, 21 January 2008 diff hist +107 Spitfire current
- 02:11, 21 January 2008 diff hist +107 Mustang current
- 02:07, 21 January 2008 diff hist +107 Corsair current
- 02:05, 21 January 2008 diff hist +107 Bf109 current
- 01:54, 21 January 2008 diff hist +107 AichiVal-T
- 01:53, 21 January 2008 diff hist +107 AichiVal
- 01:50, 21 January 2008 diff hist +107 SBD-T current
- 01:48, 21 January 2008 diff hist +107 SBD current
- 01:14, 21 January 2008 diff hist +187 Template:Aircraft Info
- 21:33, 19 January 2008 diff hist +194 WWII Reality (BF1942 mod)
- 22:35, 13 January 2008 diff hist +1,054 WWII Reality (BF1942 mod)
- 22:28, 13 January 2008 diff hist +52 Yamato current
- 20:38, 13 January 2008 diff hist +2 PrinceOW
- 20:22, 13 January 2008 diff hist +77 Hatsuzuki current
- 19:57, 13 January 2008 diff hist 0 Fletcher current
- 19:29, 13 January 2008 diff hist +46 Carrier AA Base current
- 06:26, 11 January 2008 diff hist +1,052 Enterprise current
- 05:31, 11 January 2008 diff hist +1,215 Carrier AA Base
- 04:43, 11 January 2008 diff hist -2 m Shokaku current
- 04:43, 11 January 2008 diff hist +828 Shokaku
- 03:44, 11 January 2008 diff hist +363 PrinceOW
- 01:33, 11 January 2008 diff hist +495 Hatsuzuki
- 00:57, 11 January 2008 diff hist +675 Fletcher
- 00:07, 11 January 2008 diff hist +33 m Enterprise
- 00:05, 11 January 2008 diff hist +474 Enterprise
- 05:18, 6 January 2008 diff hist +2,667 WWII Reality (BF1942 mod)
- 04:57, 6 January 2008 diff hist +20 List of Battlefield 1942 objects →Sea craft
- 05:16, 5 January 2008 diff hist +443 WWII Reality (BF1942 mod)
- 05:16, 5 January 2008 diff hist +7 Elco 80 current
- 05:12, 5 January 2008 diff hist +455 Type 38 current
- 05:51, 4 January 2008 diff hist +373 WWII Reality (BF1942 mod)
- 05:50, 4 January 2008 diff hist +205 Elco 80
- 01:10, 4 January 2008 diff hist +226 WWII Reality (BF1942 mod)
- 22:30, 3 January 2008 diff hist -28 Yamato
- 22:05, 3 January 2008 diff hist 0 AA Base current
- 19:22, 3 January 2008 diff hist +27 AA Allies current
- 19:20, 3 January 2008 diff hist +124 AA Base
- 03:12, 30 December 2007 diff hist +28 WWII Reality (BF1942 mod)
- 22:34, 29 December 2007 diff hist +6,870 WWII Reality (BF1942 mod)
- 01:25, 27 December 2007 diff hist +738 Zero
- 01:20, 24 December 2007 diff hist 0 m WWII Reality (BF1942 mod) Protected "BF1942: WWII Reality" [edit=sysop:move=sysop]
- 01:10, 24 December 2007 diff hist +437 WWII Reality (BF1942 mod)
- 23:19, 23 December 2007 diff hist +241 Elco 80
- 22:48, 22 December 2007 diff hist 0 MediaWiki:Sidebar
- 22:12, 22 December 2007 diff hist -19 MediaWiki:Sidebar
- 22:12, 22 December 2007 diff hist +3 MediaWiki:Sidebar
- 22:09, 22 December 2007 diff hist +96 MediaWiki:Sidebar
- 22:05, 22 December 2007 diff hist +237 N MediaWiki:Sidebar test
- 22:01, 22 December 2007 diff hist +31 N Project:Sidebar Pilot51.com Wiki:Sidebar moved to MediaWiki:Sidebar current
- 21:07, 22 December 2007 diff hist -63 Main Page
- 20:45, 22 December 2007 diff hist +1,470 List of Battlefield 1942 objects
- 20:21, 22 December 2007 diff hist +10 AichiVal
- 20:20, 22 December 2007 diff hist +10 AichiVal-T
- 20:17, 22 December 2007 diff hist -469 B-17 current
- 20:14, 22 December 2007 diff hist +18 Bf109
- 20:09, 22 December 2007 diff hist -471 Corsair
- 20:07, 22 December 2007 diff hist +416 Ilyushin
- 19:50, 22 December 2007 diff hist -486 Mustang
- 19:44, 22 December 2007 diff hist +22 SBD
- 19:42, 22 December 2007 diff hist +22 SBD-T
- 19:36, 22 December 2007 diff hist +18 Spitfire
- 19:32, 22 December 2007 diff hist +16 Stuka
- 19:29, 22 December 2007 diff hist +14 Yak9 current
- 19:24, 22 December 2007 diff hist +8 Zero
- 19:19, 22 December 2007 diff hist -888 AA Allies
- 19:18, 22 December 2007 diff hist -930 AA Base
- 19:16, 22 December 2007 diff hist -956 BlackMedal current
- 19:16, 22 December 2007 diff hist +18 Chi-ha current
- 19:12, 22 December 2007 diff hist -908 Defgun
- 19:09, 22 December 2007 diff hist -940 Flak 38 current
- 19:06, 22 December 2007 diff hist -463 Hanomag current
- 19:03, 22 December 2007 diff hist -471 Ho-Ha current
- 19:00, 22 December 2007 diff hist -472 Katyusha current
- 18:56, 22 December 2007 diff hist -948 KatyushaRocket current
- 18:55, 22 December 2007 diff hist -972 KettenKrad current
- 18:54, 22 December 2007 diff hist -910 Kubelwagen current
- 18:48, 22 December 2007 diff hist -477 Lynx current
- 18:46, 22 December 2007 diff hist +28 M10 current
- 18:41, 22 December 2007 diff hist +12 M3A1 current
- 18:36, 22 December 2007 diff hist +28 PanzerIV current
- 18:30, 22 December 2007 diff hist +7 Priest current
- 18:25, 22 December 2007 diff hist +18 Sexton current
- 18:19, 22 December 2007 diff hist +384 Sherman current
- 18:09, 22 December 2007 diff hist +18 T34 current
- 18:05, 22 December 2007 diff hist +15 T34-85 current
- 17:59, 22 December 2007 diff hist +17 Tiger current
- 17:52, 22 December 2007 diff hist -477 Wespe current
- 17:48, 22 December 2007 diff hist -964 Willy current
- 17:47, 22 December 2007 diff hist -792 Carrier AA Base
- 17:43, 22 December 2007 diff hist -301 Daihatsu current
- 17:38, 22 December 2007 diff hist +309 Elco 80
- 17:27, 22 December 2007 diff hist -964 Elco 80 raft current
- 17:26, 22 December 2007 diff hist +507 Enterprise
- 17:24, 22 December 2007 diff hist +2,391 Fletcher
- 16:53, 22 December 2007 diff hist +505 Gato
- 16:14, 22 December 2007 diff hist +809 Hatsuzuki
- 15:54, 22 December 2007 diff hist -475 Lcvp current
- 15:52, 22 December 2007 diff hist +1,270 PrinceOW
- 15:24, 22 December 2007 diff hist 0 m Shokaku
- 15:24, 22 December 2007 diff hist +37 Shokaku
- 15:18, 22 December 2007 diff hist +547 Sub7C
- 15:10, 22 December 2007 diff hist +375 Type 38
- 14:55, 22 December 2007 diff hist -964 m Type 38 raft current
- 14:54, 22 December 2007 diff hist -872 Template:Seacraft Info
- 14:53, 22 December 2007 diff hist -876 Template:Land Vehicle Info
- 14:52, 22 December 2007 diff hist -2,836 Template:Aircraft Info
- 14:50, 22 December 2007 diff hist -2,036 Template:Land Vehicle Info
- 14:49, 22 December 2007 diff hist -1,964 Template:Seacraft Info
- 14:48, 22 December 2007 diff hist +1,661 Yamato
- 13:53, 22 December 2007 diff hist +1,632 N Template:Weapon Info New page: <noinclude>Copy, paste, and edit this line to efficiently use this template. Re-use for additional vehicle weapons. <div style="overflow:auto;"><nowiki>{{Weapon_Info|sources=|rvar=|bfvar=|...
- 13:39, 22 December 2007 diff hist +3,218 N Yamato New page: {{Seacraft_Info |sources=Wikipedia |rvar=Yamato (Japanese Yamato class battleship) |bfvar=Yamato |bfrvar=Yamato |rdisp=65,027,000kg empty including 21,266,000kg of armor; 72,800,000kg esti...
- 12:48, 22 December 2007 diff hist +1,363 N Type 38 raft New page: {{Seacraft_Info |sources= |rvar= |bfvar=Type 38 raft |bfrvar=Type 38 raft |rdisp= |bfdisp=5000kg |bfrdisp=5000kg |rdraft= |bfdraft= |bfrdraft= |rdepth= |bfdepth= |bfrdepth= |rcrew= |bfcrew...
- 12:45, 22 December 2007 diff hist +1,856 N Type 38 New page: {{Seacraft_Info |sources=[http://warshipsww2.eu] |rvar=type T 38 |bfvar=Type 38 |bfrvar=Type 38 |rdisp=20,000kg; 25,000kg full |bfdisp=20450 |bfrdisp=22000 |rdraft=0.7m |bfdraft= |bfrdraft...
- 12:17, 22 December 2007 diff hist +1,888 N Sub7C New page: {{Seacraft_Info |sources=Wikipedia |rvar=German Type VIIC U-boat (unknown number) |bfvar=Sub7C |bfrvar=Sub7C |rdisp=769 tons (769,000kg?) surfaced; 871 tons (871,000kg?) submerged |bfdisp=...
- 12:01, 22 December 2007 diff hist 0 m Shokaku
- 12:00, 22 December 2007 diff hist +2,070 N Shokaku New page: {{Seacraft_Info |sources=Wikipedia |rvar=Shōkaku |bfvar=Shokaku |bfrvar=Shokaku |rdisp=32,105 tons (32,105,000kg?) (fully loaded), 25,675 tons (25,675,000kg?) (standard) |bfdisp=25000000k...
- 10:13, 21 December 2007 diff hist +3,004 N PrinceOW New page: {{Seacraft_Info |sources=Wikipedia |rvar=HMS Prince of Wales (pennant number 53) (King George V-class battleship of the Royal Navy) |bfvar=PrinceOW |bfrvar=PrinceOW |rdisp=36,000,000kg sta...